File Chromium-0.9-warning.patch of Package chromium
--- src/EnemyFleet.cpp
+++ src/EnemyFleet.cpp
@@ -416,6 +416,7 @@
float scaleX,scaleY;
int i;
float ii;
+ int randval;
for(i = 4; i > 0; i--)
{
@@ -423,16 +424,20 @@
b = thisEnemy->size[1]*(i*0.2);
p[0] = thisEnemy->pos[0]+a*FRAND;
p[1] = thisEnemy->pos[1]+b*FRAND;
- game->explosions->addExplo(Explosions::EnemyDestroyed, p, (int)(-FRAND*8.0), 1.5+FRAND);
+ randval = (int)(-FRAND*8.0);
+ game->explosions->addExplo(Explosions::EnemyDestroyed, p, randval, 1.5+FRAND);
p[0] = thisEnemy->pos[0]-a*FRAND;
p[1] = thisEnemy->pos[1]+b*FRAND;
- game->explosions->addExplo(Explosions::EnemyDestroyed, p, (int)(-FRAND*8.0), 1.5+FRAND);
+ randval = (int)(-FRAND*8.0);
+ game->explosions->addExplo(Explosions::EnemyDestroyed, p, randval, 1.5+FRAND);
p[0] = thisEnemy->pos[0]+a*FRAND;
p[1] = thisEnemy->pos[1]-b*FRAND;
- game->explosions->addExplo(Explosions::EnemyDestroyed, p, (int)(-FRAND*8.0), 1.5+FRAND);
+ randval = (int)(-FRAND*8.0);
+ game->explosions->addExplo(Explosions::EnemyDestroyed, p, randval, 1.5+FRAND);
p[0] = thisEnemy->pos[0]-a*FRAND;
p[1] = thisEnemy->pos[1]-b*FRAND;
- game->explosions->addExplo(Explosions::EnemyDestroyed, p, (int)(-FRAND*8.0), 1.5+FRAND);
+ randval = (int)(-FRAND*8.0);
+ game->explosions->addExplo(Explosions::EnemyDestroyed, p, randval, 1.5+FRAND);
}
switch(thisEnemy->type)