File SameBoy.changes of Package SameBoy

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Mon Dec 30 15:34:47 UTC 2024 - stigpro@outlook.fr

- Run testing
- Install thumbnailer along
- Update to version v1.0:
  * Update Makefile to support BSD's install, fixes #671
  * Update version to 1.0
  * Fix Windows build
  * Make libsameboy installable, including pkg-config support. Closes #662
  * Sync with the App Store branch
  * Don't display this warning on MBC2/7 games
  * Fix bugs that degraded Quick Look quality
  * Fix missing resolutions
  * Minor fixes and oopsies
  * Update Quick Look to support macOS 15
  * Fix Quick Look
  * Allow changing the debugger input field's font and size
  * Handle single-color OBP values better in the object viewer
  * Fix m3_lcdc_obj_en_change_variant.gb
  * Fix m3_scx_high_5_bits on DMG
  * Oops, 1.0 isn't ready for release yet
  * Fix it harder
  * Fix Linux so builds
  * Fix typos, remove broken and unused macro
  * Allow building libsameboy as a dynamic lib
  * Fix thread assertion in GB_set_sample_rate, should make GB_set_clock_multiplier thread-safe. Fix missing memset.
  * Missing super calls
  * Make `GB_serial_set_data_bit` a bit more thread safe
  * Move things around some more
  * Fix iOS 11/12 builds
  * Add a fourth, virtual zoom factor for triple camera iPhones that have a large difference between their zoom factors. Closes #663
  * Much thread, very safety
  * Dead code
  * Missing assertion in GB_safe_read_memory
  * Prevent the rewind buffer from being reset unexpectedly on iOS
  * Various optimizations
  * Improve band-limited synth
  * Fix tester and Xdg thumbnailer build
  * Fix button colors in some themes
  * Fixed a bug that resulted in crashes if the ROM list changed while the library was open.
  * Prevent certain APIs from returning 0 despite failing
  * Fix iOS builds
  * Keep moving and renaming things
  * Fix an exception when closing a window with open panels
  * Make STRUCT_VERSION internal
  * Missing _t from types
  * Rename GB_log_attributes to GB_log_attributes_t
  * Move things around
  * Warn when loading ROMs with RAM sizes less than a bank
  * Fixed a rounding error when applying the high-pass filter on high sample rate
  * Disable filtering on raw audio output
  * Missing nounroll
  * Swap the box filter with band-limited synthesis, fixed a regression that prevented filtering of square waves in some scenarios. Fixes #669
  * File associations & icons on Windows, use a manifest for themed dialogs
  * Forgot to update the FreeDesktop icons
  * Retouch the cartridge icons
  * Allow the Cocoa frontend to pick a monospace font
  * Fix volume being too low in "Always On" audio mode. Fixes #667, fixes #664
  * Syncing with the App Store branch
  * Fix macOS camera aspect ratio
  * Fix A+B combo regression
  * Support building SameBoy on Haiku
  * Fix release iOS builds
  * Fix SDL build on macOS
  * Improve ISX compatibility
  * Share code between the main Cocoa binary and QuickLook
  * Remove xpc_release for ARC
  * Fix some clang-tidy warnings
  * Better horizontal layouts on notched iPhones
  * Change the button style in the palette editor
  * New palettes
  * Fix glitchy palette import on macOS
  * Modifier masks are NSUInteger
  * Add the ability to create no palettes
  * Allow editing existing palettes
  * Allow import and export of palettes
  * Basic palette management
  * Fix model swapping and reset
  * Move the palette picker to its own class
  * Add missing Info.plist item
  * Fix iOS build
  * Switch to a pre-built Assets.car file iOS icons, add dark and tinted (iOS 18) icons
  * Add flat CRT shader
  * Syncing with the App Store branch (iCloud support)
  * Update GBLoadROMTableViewController.m
  * Fix multi touch
  * Move HomeBrew Hub to a tab bar
  * Fix zip selection
  * iOS cheats support
  * UI fixes
  * Use spaces rather than tabs for the iOS plist
  * Printer emulation in iOS
  * Remove IDE shit
  * Use … instead of ...
  * Minor text alignment issues
  * Fix the cheat window's appearance in Mavericks
  * Fix link cable support is macOS 10.13 and older
  * Game Genie has a space
  * Add new iOS tip
  * Add Rapid A/B to Cocoa and SDL, closes #589
  * Associate panels with their document windows
  * Always center windows in Cocoa
  * Fix iOS and lib builds
  * Cheat Search API, Cheat Search in Cocoa, and new cheats window layout
  * More workarounds for the UTI bugs
  * Prevent the "Mute" menu item from being incorrectly displayed as marked while paused
  * Remove auto-generated IDE crap
  * Automatic model selection in the Cocoa and SDL frontends, closes #648
  * Allow controllers to switch the iOS frontend to full screen mode
  * Oops
  * Improved AirPlay mirroring
  * Allow deleting ROMs from the context menu in the iOS version
  * Add ZIP import support to the iOS version
  * Fix an issue that could make the logo incorrectly positioned on a potential new iPhone model
  * Correctly emulate LYC edge cases when emulating CGB-0 to CGB-C in double speed mode
  * More accurate window emulation, especially in double speed mode
  * Correctly list removed breakpoints/watchpoints
  * Minor adjustments to the CGB WX glitch
  * CoreHaptics is trash.
  * Fix the comparison operators having the wrong priority
  * Slightly more accurate
  * Minor regression fix
  * Improve various edge cases of window emulation, improve the emulation of the last quirk
  * Window accuracy improvements, implement a new CGB window glitch
  * Simplify wx=166 code
  * Build fix
  * Improve WX=166 accuracy on pre-CGB models
  * More accurate fetcher timings. More accurate visual glitches in Mr. Chin's Gourmet Paradise; Turrican.
  * Avoid using GNU-isms in `make install`
  * Adjustment to SCX's write conflict implementation
  * Improve PPU timings in CGB revision 0 to C. These revisions are no longer marked as experimental.
  * Slightly improve OAM read blocking timing
  * Size expects an integer
  * Minor adjustments
  * Fix build on macOS
  * Switch to "west `const`" instead of "east `const`"
  * Address review comments
  * Add forgotten theme name when installing FreeDesktop icons
  * Have `make install` install the thumbnailer file as well
  * Fix and simplify `make install`
  * Improve MIME type description a little
  * Avoid overriding globs used to detect MIME types
  * Use `icons` directory for icons instead of legacy `pixmaps`
  * Only strip the correct file on install
  * Clean up `make install`
  * Scrap all of that, and use the undocumented spec that everyone actually uses
  * Generate thumbnails under the appropriate path
  * Cherrypick libretro/SameBoy#91
  * Address review comments
  * Implement image compositing and rendering
  * Switch to embedding cartridge templates and boot ROM as GResources
  * Emulate the ROM to be thumbnailed
  * Implement the "plumbing" around thumbnail generation
  * Begin implementing thumbnailer for Linux
  * Fix conflicts between controller-triggered run modes and swipe-triggered run-mode. Fixes #640
  * Minor stylistic changes
  * fix issues with change camera button
  * move camera change button into @available check; fix change camera button position
  * fix spacing
  * add support for changing which back camera is being used
  * Improve audio anti-aliasing, allow 2MHz output
  * Switch to 2MHz units in apu_cycles
  * Permanent workaround for an SDK/Clang/ld bug – fixes compatibility with 10.9 and 10.10 when linking against 14.x SDKs
  * Style fixes
  * Use a variable rather than a macro
  * Make review changes
  * Update bootrom code with the latest hardware.inc
  * Explicit void casts is kind of unnecessary for a function that generally never fails.
  * Add notes to SDL_Quit atexit call
  * Update version to 0.16.6
  * Fix a bug where haptics randomly stop working
  * Catch exceptions when parsing HH JSONs, just in case
  * Properly fix the camera threading bugs
  * Allow user-provided boot ROMs in iOS
  * Support for a distinct CGB-E boot ROM, internal support for an distinct AGB-0  boot ROM
  * Improved dpad controls
  * Disable screen dimming while emulation is running
  * Fix a race condition with camera emulation
  * Use `rgblink -x` instead of `dd`
  * Fix compatibility issues when linking against Sonoma's SDK. Fixes #633
  * Make the console window not always on top
  * Homebrew Hub integration in iOS
  * Add an option to view the Library in Files
  * More accurate emulation of the previous quirk
  * Emulate a new APU glitch, tweak another. Fixes #617 (Telefang sample audio being broken on CGB-D and CGB-E)
  * call SDL_Quit() on exit to prevent a crash on wayland
  * Fix a potential crash upon pausing in iOS and macOS
  * Fix a bug causing newly imported ROMs to sometime incorrectly prefer SGB over CGB
  * Fix temporary audio distortions affecting some Macs and iOS devices
  * Update version to 0.16.5
  * Typo fix
  * Windows being Windows
  * Do not autohide debugger windows, give them all the ROM filename in the title. Closes #620
  * Update info.plist from the App Store version
  * Migrate changes from the App Store version
  * Fix filtered screenshots being saved as 32-bit per channel
  * Force absolute boot ROM paths in libretro's build bot
  * Relicense the iOS frontend, following the recent events
  * Avoid GCC false positives
  * Fixed windows cmd build (LIB overrides msvc-clang/clang-cl libpath.)
  * Fix potential compiler warning on questionable code path
  * Fix building SameBoot with the lastest RGBDS master, fixes #606
  * Don't determine if there is a real console with AllocConsole

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Wed May 22 21:06:53 UTC 2024 - Nicolas FORMICHELLA <stigpro@outlook.fr>

- Initial packaging of 0.16.3
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