File bsnes.changes of Package bsnes

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Fri Mar  6 23:30:14 UTC 2020 - Markus S <kamikazow@opensuse.org>

- Update to v115

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Sun Dec 15 18:50:33 UTC 2019 - Markus S <kamikazow@opensuse.org>

- Update to v113r1
  * hotfix release for an issue that was causing save states to
    sometimes fail to restore the state correctly.

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Wed Dec 11 21:08:05 UTC 2019 - Markus S <kamikazow@opensuse.org>

- Update to v113
  * corrected PPU OAM address latching with the accurate PPU renderer
  * fixed offset-per-tile regression with the accurate PPU renderer
  * fixed very rare PPU mosaic rendering bug with the accurate PPU renderer
  * corrected a sound stuttering issue when emulating the Super Game Boy 2 [LIJI]
  * Windows: added a workaround for an issue where bsnes was crashing on
    exit for a very small number of users
  * changed gamepak firmware loading names to use the identifier (dsp1, dsp2, etc)
    label instead of the architecture (upd7725, etc)
  * do not apply color blending for the first hires pixel with the accurate PPU renderer
    (fixes green line in Jurassic Park)
  * added scanline override setting for Suguro Quest++ with the fast PPU renderer
  * disabled HD mode 7 supersampling when EXTBG mode is active, as it is not compatible
  * fixed MSU1 and SGB audio when using run-ahead and overclocking modes
  * implemented correct fix for Kishin Douji Zenki - Tenchi Meidou
  * improved CPU IRQ handling to fix Shin Nihon Pro Wrestling Kouhin '95
  * fixed a GUI typo where "Increment" and "Decrement" "State Slot" labels were reversed
  * fixed audio balance setting when lowering it below 50%
  * added BSC-1A7M-10 board and corrected BSC-1AxM-xx masking (fixes RPG Tsukuru 2
    and Sound Novel Tsukuru)
  * improved the driver crash detector to not trip if closing the emulator before
    initialization could complete
  * added a hotfix to prevent a rare crash in Rendering Ranger R2 that can happen
    even on real hardware
  * made the entire window support drag-and-drop for gamepaks and game ROM files
  * merged the latest release of SameBoy for improved Super Game Boy support [LIJI]
  * small improvements to libco and nall libraries

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Sat Oct 19 19:22:19 UTC 2019 - Markus S <kamikazow@opensuse.org>

- Update to v112
  * improved Super Game Boy audio support
  * fixed two small sprite issues affecting Star Ocean with the accurate PPU
  * added deterministic rewind support; rewind is now 100% safe when enabled
  * added a safer save state serialization method for Tales of Phantasia and Star Ocean
  * fixed detection of ST010 and ST011 HLE when DSP firmware is missing
  * added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
  * improved the frame advance functionality to be more responsive
  * added a scanline override for the fast PPU for the Japanese version of NHL '94
  * added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
  * by request, I added a pseudo-fullscreen mode to continue displaying the status bar
  * added run-ahead support of up to four frames
  * optimized save state serialization performance [Alcaro, byuu]
  * added serialization to the SDD1 decompressor for the new deterministic save state mode
  * removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
  * RetroArch: added Super Game Boy support
  * RetroArch: added a core change that removes a frame of input latency
  * Linux: added a fix for a rare crashing issue with SDL joypads

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Sat Oct  5 08:32:03 UTC 2019 - Markus S <kamikazow@opensuse.org>

- Update to v111
  * fixed audio crackling in Super Game Boy emulation
  * fixed NTSC region detection in Hanguk Pro Yagu
  * fixed boot hnaging issue in Kishin Douji Zenki - Tenchi Meidou
  * fixed slowdown issue in Mega Man X2 & X3
  * added mute hotkey
  * added HD mode 7 adjustment hotkeys
  * added 18 pixel shaders including AANN, CRT-Royale, XBRz, and more
  * added hotfix for The Hurricanes tile glitch during intro (happens on real hardware)
  * added hotfix for Magical Drop which can hang after game over in Tokoton mode (happens on real hardware)
  * added scanline override for NHL '94
  * added fix for enterig folder names into the BrowserDialog filename box
  * shrunk the fast PPU's Pixel struct, which gives a 3% performance boost [Alcaro]
  * allow SRAM sizes of 2 megabits (for SA-1 homebrew developers)
  * improved HDMA timing to fix a slight flickering issue in Full Throttle - All-American Racing
  * fixed an issue with bsnes not remembering the user audio frequency setting across runs
  * many libretro build improvements [rtretialov, orbea]

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Fri Sep 20 21:27:53 UTC 2019 - Markus S <kamikazow@opensuse.org>

- Update to v110
  * improved ExLoROM support (fixes Fire Emblem: Thracia 776 fan translation)
  * several improvements to the libretro target, including macOS and Android platform support
  * fixed an issue where the Alt key wasn't activating the menu on the Windows port
  * removed 2160p HD mode 7 setting, due to Direct3D 9.0 texture size limits of 2048x2048
  * reverted fresh configuration files to using the safer hardware drivers
  * disabled the ASIO driver due to lack of support
  * fixed a crashing issue when idling with the snow effect enabled
  * added IOKit joypad support for macOS [Sintendo]
  * added fast PPU render cycle position override for Firepower 2000's title screen
  * ported higan's accurate PPU renderer back to bsnes to add sprite caching for Wolfenstein 3D

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Fri Sep  6 16:13:25 UTC 2019 - Markus S <kamikazow@opensuse.org>

- Delete remove-march-native.patch and replace it with a sed line that doesn't
  break with every release.
- Update to v109
  * much smarter automatic HD mode 7 perspective correction support [DerKoun]
  * added CPU and SA-1 overclocking support
  * added fast forward speed limiting
  * added a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer)
  * added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility:
    * "No VRAM blocking" for older fan translations
    * "Echo shadow RAM" for older Super Mario World ROM hacks
    * "CPU fast math" for older homebrew
    * "Entropy: none" technically counts as well, for demoscene software made for SNES copiers
  * added dialog for IPS patching to choose whether they were made for headered or unheadered ROMs
  * lowered volume during fast forwarding and rewinding to reduce audio distortion
  * added option to mute sound during fast forwarding and rewinding
  * added an option to deinterlace all SNES games by rendering at 480p (almost no speed hit; highly recommended)
  * added multi-monitor support to Windows, Linux, and BSD
  * improved pause and frame advance support
  * improved mosaic emulation for the fast PPU
  * added entropy (randomness) settings; default to no randomness for movie recording (guarantees consistent playback)
  * improved MLT_REQ Super Game Boy emulation; fixes Killer Instinct to default to player 1 instead of player 2 [endrift]
  * added option to disable video dimming during pausing (useful for screenshots with window decorations)
  * redesigned the settings and tools windows to use lists instead of tabs
  * redesigned the input and hotkey settings windows to be easier to use and with clearer naming + icons
  * added option to make hotkeys combinatorial (eg Ctrl+F) instead of separate (eg F11 or Gamepad L-shoulder)
  * restructured the settings menu to be more intuitive
  * fixed path selection dialog from sometimes appearing offscreen
  * added wildcard search support to the file loading window
  * fixed the --fullscreen command-line option
  * redesigned the thread scheduler to allow enhanced compatibility with SA-1 and SuperFX overclocking
  * fixed the pseudo-hires blur emulation support with the accuracy PPU
  * removed template integer classes from the fast PPU to make the code more portable
  * removed icarus from bsnes and merged the heuristics directly into bsnes itself
  * ~5% speedup by optimizing CPU memory accesses and the PPU counters
  * fixed an out-of-bounds memory access in the DSP core [Sour]
  * enhanced the snow effect with depth-of-field and alpha blending support
  * double-clicking a cheat finder result will now add the new cheat code directly
  * added "[HLE]" indicator to the title bar when coprocessor HLE is being used
  * simplified game titles with multi-carts (eg omit "Super Game Boy +" in SGB mode)
  * the emulator now pauses on Windows when navigating the menus
  * added SNES support for decoding Game Genie and Pro Action Replay codes
  * added Game Boy support for decoding Game Genie and Game Shark codes
  * added many more tooltips to explain GUI functionality
  * minor speedups to SuperFX and Cx4 emulation (via object locality)
  * simplified the mode 7 rendering code for the accurate PPU
  * suppress Alt+F4 while in fullscreen mode
  * fixed every reported regression caused by the speed optimizations I've been adding recently

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Sun Jul 28 20:28:36 UTC 2019 - Avindra Goolcharan <avindra@opensuse.org>

- Update to v108
  * 25% speed increase
  * optional frameskipping during fast forward (allowing an
    additional 33% max frame rate)
  * official HD mode 7 support
  * SameBoy integration (60% faster and more accurate Super Game Boy
    emulation)
  * software filter support (snes_ntsc, HQ2x, Eagle, scanlines, etc)
  * return of mightymo's integrated cheat code database
  * cheat search support
  * movie recording and playback support
  * rewind support
  * cubic audio interpolation
  * 7-zip decompression support
  * ExLoROM board mapping support
  * adaptive sync support for OpenGL
  * pixel-perfect ZSNES snow effect emulation
- Spec changes
  * use full path on download URL for compat with osc tooling
- Rebase remove-march-native.patch

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Fri Apr 19 09:06:21 UTC 2019 - Markus S <kamikazow@opensuse.org>

- Update to v107r3
  * Dropped out-of-tree HD Mote 7 patches (upstream integrated them)
  * Tweaked remove-march-native.patch after source code restructuring
- v107r2 changes:
  * Added DerKoun's HD mode 7 (up to 2160p)
  * ~100fps boost for fast forwarding
  * configurable latency settings for waveOut (please configure this yourself)
  * Fixed filename case insensitivity, and a few other things.
- v107r3 changes:
  * HD mode 7 supersampling support
  * HD mode 7 mosaic disable option
  * various HD mode 7 bugfixes
  * default waveOut audio latency to 128 instead of 512
  * removed 512x240 hires mode 7 mode.

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Thu Apr 18 12:51:17 UTC 2019 - Markus S <kamikazow@opensuse.org>

- Integrate "HD Mode 7" patches from
  https://www.reddit.com/r/emulation/comments/bdltmo/hd_mode_7_mod_for_bsnes_v1071_beta_1/

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Tue Apr  9 06:13:44 UTC 2019 - John Paul Adrian Glaubitz <adrian.glaubitz@suse.com>

- Update to v107r1
  * GUI: added high DPI support
  * GUI: fixed the state manager image preview
  * SFC: added high-level emulation for the DSP1, DSP2, DSP4, ST010, and Cx4 coprocessors
  * SFC: fixed a slight rendering glitch in the intro to Megalomania

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Fri Feb 22 23:25:38 UTC 2019 - Markus S <kamikazow@opensuse.org>

- Update to v107

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Sat Nov 24 04:15:34 UTC 2018 - zeromind@gmx.com

- add remove-march-native.patch: upstream sets march=native, which breaks portability of the binaries

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Tue Jul 10 03:15:32 UTC 2018 - Markus S <kamikazow@opensuse.org>

- New package
  * First release of new bsnes
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