File desmume.changes of Package desmume

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Sun Dec  5 21:21:48 UTC 2021 - Markus S <kamikazow@opensuse.org>

- Updated to latest git
- Switched to GTK 3

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Mon Jul  2 17:46:17 UTC 2018 - Markus S <kamikazow@opensuse.org>

- Install high-quality 512x512 icon DeSmuME already uses for other ports
- Fedora compatibility
- A few cleanups

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Tue Apr 10 04:40:36 UTC 2018 - kah0922@gmail.com

- Updated to latest git
- Switched back to gcc to fix build

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Sun Jul  2 06:28:25 UTC 2017 - kah0922@gmail.com

- Updated to latest git
- Removed agg as a dependency.

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Fri Jun  2 22:49:26 UTC 2017 - kah0922@gmail.com

- Changed to git version
- Changed compiler to clang

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Sun Dec 15 17:09:48 UTC 2013 - stefan@fam-elser.de

- update -> 0.9.10:
  General/Core:
   enh: break savestate back-compatibility
   bug: improve save size autodetection for some games
   bug: cpu: fix many basic jit cpu bugs
   bug: 3d: tweak softrasterizer edge marking
   bug: 3d: fix stale 4x4 texture palettes
   bug: fix some GPU sprite blending scenarios
   bug: fix bios HLE BitUnPack, UnCompHuffman
   enh: modular slot-1 device system, emulate GC bus more faithfully
   enh: support NAND slot-1 device
   enh: auto-detect appropriate slot-1 and slot-2 device
   enh: many revisions to firmware boot process for more authenticity. iQue and FlashME versions function, .dfc rewritten.
   enh: support streaming NDS file from disk (like an ISO, to avoid long initial load time)
   enh: run .dsv directly on disk, to save long flushing times. should speed backup operations.
   enh: spu synch mode and method on commandline
- Added Patch from rpmfusion Fedora package to fix the 3Demu error while compiling
- Activated the autogen.sh script
- Added new dependencies:
  * agg-devel
  * Mesa-devel
  * soundtouch-devel
  * lua-devel
  * autconf
  * automake

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Mon Jun 10 21:35:21 UTC 2013 - ryanbach@adelphia.net

- update -> 0.9.9:
  Turn on JIT (dynamic recompiler) for HUGE speedup:
  *For Linux users: add to command line “–cpu-mode=1″

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Fri Mar 15 08:43:13 UTC 2013 - stefan@fam-elser.de

- update -> 0.9.8:
  General/Core:
   bug: fix more IPC FIFO errors
   bug: import more save files correctly
   bug: don't autopatch already-patched roms
   bug: fix bugs in piano and guitar grip
   bug: fix ARM7's VRAMSTAT register
   bug: fix memory leaks on compact flash emulation
   bug: fix reading of rom from low header area
   bug: spu: fix some poppy interpolation audio quality issues
   bug: improve timing of dma operations by running through normal mem cycle accounting;
        fixes an annoying number of games and graphical glitches
   bug: fix opcode MRC and fake bios CRC16
   enh: jitter some related register and irq events to simulate pipeline effects and
        stimulate some race conditions to other outcomes
   enh: fake (deterministic) some tiny jitter from human's hand holding stylus;
        some games were accidentally depending on this
   enh: support nocash-stylep rints from arm
   enh: add lua apis for accessing vram
   enh: platforms other than windows receive threading optimizations
   enh: provide diagnostics when system powers off (useful for homebrewers returning from main())
   enh: clarify handling of different console types within the family (ds,dslite,debug)
   enh: vfat support for slot-1 devices
   enh: emulate temperature register
   enh: add paddle emulation

  Graphics:
   bug: fix occasional crash from uninitialized blending table
   bug: fix some 2d alpha blending cases resulting in white screens
   bug: fix VRAM_I B_OBJ mirroring and fix sprites rendering across the end of vram
   bug: fix rotoscaled sprites wrapping around screen
   bug: dont fix rotscaled bitmap sprites with alpha==0
   bug: opengl: fix degradation of toon rendering during loadstate
   bug: opengl: alpha blending fixes
   bug: many refinements to opengl renderer
   bug: opengl: support rear-plane/ClearImage emulation (fixes many graphics)
   bug: rasterizer: fix some rare alpha blending cases
   bug: fix bug in environment mapping introduced after 0.9.6
   bug: fix totally glitched out 3d graphics with several improvements involving matrix stack
   bug: fix memory overflows in epx filter
   bug: prevent backdrop from blending with ???
   enh: opengl: better depth buffering emulation
   enh: better support for line segment "polys" by detection and special rendering logic
   enh: opengl: support quad primitives directly
   enh: add hq4x filter
 
  Cocoa:
   enh: Big update to cocoa frontend. Pretty much entirely new. (rogerman)

  Linux:
   bug: gtk: glitches in rom and recent rom loading
   bug: glade: normalize savestate slot to hotkey mapping
   enh: support soundtouch for use by metaspu
   enh: gtk: add SPU mode selection (Tobias Jakobi)
   enh: cli: better fps limiting (Thomas Jones)
 
  Wx: 
   bug: some small fixes here and there (Jan Bücken)
   enh: lot of code cleanup (Jan Bücken) 

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Thu Sep 10 17:22:10 CEST 2009 - uli@suse.de

- update -> 0.9.4:
  * New save autodetection and save file format
  * Full rerecording support
  General/Core:
   bug: fix many 64 bit and endian issues
   bug: fix mic input, which was nearly useless before
   bug: fix failures of large dmas
   bug: fix in ipc sync which broke devkitpro touch
   bug: screenshots now exclude hud and rotation
   bug: rewritten vram mapping (fixes corrupted or missing BG)
   enh: add universal commandline system (same commandline options on every port)
   enh: cheats: added Action Replay code parser
   enh: more reliable and useful frameskipping
   enh: SPU: speedup: add adpcm caching
   enh: SPU: speedup: interpolation is now optional
   enh: print svn build number so we can identify people's svn builds from screenshots
   bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes [zeromus]
   bug: add support for sleep mode and power registers [luigi__]
   bug: important fixes to RTC so correct time is actually told [luigi__]
   bug: fix card reads below 0x8000; fixes some game freezes [normatt]
   bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus, matusz]
   enh: add sram to GBA game addon emulation for importing savefiles [zeromus]
   enh: many improvements and feature hookups in linux ports [matusz, luigi__]
  Graphics:
   bug: add polygon y-sorting (fixes 3d guis)
   bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
   bug: display capture fixes
   bug: fix a number of OBJ modes
   bug: fixes to affine BG modes
   bug: better emulate some translucent OBJ
   bug: more correct handling of color effect windows and backdrop colors
   bug: fix matrix stack overrun which crashed emulator
   bug: swrast: add clear depth image emulation and other fixes to depth buffering
   bug: swrast: fix some toon and highlight cases
   bug: fix bug in matrix stack, fixes some broken models
   enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games  
   bug: fix specular texture mapping mode [luigi__]
   bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax]
   bug: viewports finally correctly handled [zeromus]
   enh: add software rasterizer. quirky, but on par with opengl [zeromus]
  Gtk frontend:
   enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
   enh: remove the gtglext 3d code
   enh: improve/speedup screen resize and final presentation logic in gtk frontend
   enh: minimal rerecording hookups
  Cli frontend:
   enh: hooked the frameskip (szigor)
   enh: misc usability improvements: auto pause switch for pausing when focus
        is lost and exit on escape pressing (szigor)
   enh: hook the fake noise mic; use m to toggle
- fixed various rpmlint complaints

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Wed Feb 25 00:00:00 CET 2009 - uli@suse.de

- update -> 0.9.1
- enabled GDB stub

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Mon Nov 17 00:00:00 CET 2008 - uli@suse.de

- update -> 0.8
- fixed rpmlint complaints

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Wed Oct 24 00:00:00 CET 2007 - uli@suse.de

- whoops, forgot the file list

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