File gnome-shell-864872-unlock-by-mouse-motion.patch of Package gnome-shell.34806

Index: gnome-shell-3.20.1/js/ui/screenShield.js
===================================================================
--- gnome-shell-3.20.1.orig/js/ui/screenShield.js
+++ gnome-shell-3.20.1/js/ui/screenShield.js
@@ -418,6 +418,8 @@ const ScreenShield = new Lang.Class({
         this.actor = Main.layoutManager.screenShieldGroup;
 
         this._lockScreenState = MessageTray.State.HIDDEN;
+        this._last_x = -1;
+        this._last_y = -1;
         this._lockScreenGroup = new St.Widget({ x_expand: true,
                                                 y_expand: true,
                                                 reactive: true,
@@ -427,6 +429,8 @@ const ScreenShield = new Lang.Class({
                                               });
         this._lockScreenGroup.connect('key-press-event',
                                       Lang.bind(this, this._onLockScreenKeyPress));
+        this._lockScreenGroup.connect('motion-event',
+                                      Lang.bind(this, this._onLockScreenMotion));
         this._lockScreenGroup.connect('scroll-event',
                                       Lang.bind(this, this._onLockScreenScroll));
         Main.ctrlAltTabManager.addGroup(this._lockScreenGroup, _("Lock"), 'changes-prevent-symbolic');
@@ -657,6 +661,25 @@ const ScreenShield = new Lang.Class({
         return Clutter.EVENT_STOP;
     },
 
+    _onLockScreenMotion: function(actor, event) {
+        if (this._lockScreenState != MessageTray.State.SHOWN)
+            return false;
+        let [X, Y] = event.get_coords();
+
+        if (this._last_x == -1)
+            this._last_x = X;
+        if (this._last_y == -1)
+            this._last_y = Y;
+
+        let min_distance = 10
+        let distance = Math.max(Math.abs(this._last_x - X),
+                                Math.abs(this._last_y - Y));
+
+        if (distance >= min_distance)
+            this._liftShield(true, 0);
+        return true;
+    },
+
     _onLockScreenScroll: function(actor, event) {
         if (this._lockScreenState != MessageTray.State.SHOWN)
             return Clutter.EVENT_PROPAGATE;
@@ -973,6 +996,8 @@ const ScreenShield = new Lang.Class({
             return;
 
         this._ensureLockScreen();
+        this._last_x = -1;
+        this._last_y = -1;
         this._lockDialogGroup.scale_x = 1;
         this._lockDialogGroup.scale_y = 1;
 
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