File spirv-cross.changes of Package spirv-cross

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Thu May 29 20:35:04 UTC 2025 - Jan Engelhardt <jengelh@inai.de>

- Update to release SDK-1.4.313.0
  * MSL: Apply input override on all flattened members in
    interface block
  * GLSL: Implement SPV_KHR_cooperative_matrix
  * MSL: Support broader tessellation I/O matching for
    VK_KHR_maintenance4
  * Add support for KHR_expect_assume

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Thu Mar 13 17:15:32 UTC 2025 - Jan Engelhardt <jengelh@inai.de>

- Update to release SDK-1.4.309.1
  * MSL: Terminate function with return value using return if
    ending in unreachable.
  * MSL: Add option to disable rasterization depending on usage.
  * MSL: Add auto-disable-rasterization option to C API.
  * Allow non-literal specialization constant to be array size of
    OpConstantNull.
  * GLSL/MSL: Support VK_KHR_zero_initialize_workgroup_memory.

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Sun Feb  9 10:13:41 UTC 2025 - Jan Engelhardt <jengelh@inai.de>

- Update to release SDK-1.4.304.1
  * Support for SPV_QCOM_image_processing2
  * Added mesh shader and task shader support

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Tue Oct  8 17:46:58 UTC 2024 - Jan Engelhardt <jengelh@inai.de>

- Update to release SDK-1.3.296.0
  * Support cases of LUTs which are not function-local
  * Block loop optimization if Phi is used
  * Use recursive template for spvArrayCopy
  * Add option to enforce fragment execution with side effects in MSL
  * HLSL: Implement SM 6.8 BaseVertex/BaseInstance

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Thu Mar 21 09:56:29 UTC 2024 - Jan Engelhardt <jengelh@inai.de>

- Update to release SDK-1.3.280.0
  * Add support for the SPV_QCOM_image_processing,
    SPV_EXT_integer_dot_product extensions
  * MSL: Support variable sized descriptor array in argument buffer
  * MSL: Implement spvDescriptorArray path for SSBO/UBO

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Tue Jan 30 08:57:10 UTC 2024 - Jan Engelhardt <jengelh@inai.de>

- Update to release SDK-1.3.275.0
  * MSL: Support std140 half matrices and arrays.
  * HLSL: Fix issue with vec4 straddle rules in substructs.

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Fri Oct 27 04:14:52 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release SDK-1.3.268.0
  * GLSL: Implement 64-bit image support.
  * GLSL: Handle empty block declarations.

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Fri Aug 25 08:56:10 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release SDK-1.3.261.0
  * GLSL: Support KHR_subgroup_arithmetic IAdd/FAdd/IMul/FMul
  * HLSL: support Texture2D::GatherCmp function
  * HLSL: Add support to preserve (RW)StructuredBuffer resources
  * HLSL: Add CLI option for --hlsl-preserve-structured-buffers
  * MSL: Consider bool/short remapping when dealing with composites
  * MSL: Handle more complex array copy scenarios with bool <-> short
  * MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote`

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Wed Mar 29 19:39:16 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release SDK-1.3.243.0
  * Add C API option for enabling row-major workaround.
  * Add tests for loops compiled with debug semantics.
  * GLSL/HLSL: Add legacy handling for int vertex attributes
  * GLSL: Support GL_NV_shader_noperspective_interpolation in GLES
  * GLSL: Multiplying matrix with scalar shouldn't force transpose
  * GLSL: Add various additional extension checks.
  * GLSL: Allow sample inputs in desktop < 400 with
    GL_ARB_sample_shading
  * GLSL: Add support for modf, isnan and isinf in legacy GLSL
  * GLSL/HLSL: Add emulated fallbacks for
    sinh/cosh/tanh/asinh/acosh/atanh
  * GLSL: Legacy matrix inverse/determinant polyfills,
    outerProduct()

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Tue Jan  3 18:34:50 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 1.3.236.0
  * MSL: Support "raw" buffer input in tessellation evaluation
    shaders.
  * MSL: Handle partial access chains with array-of-UBO/SSBO.
  * HLSL: Implement VK_EXT_mesh_shader

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Mon Oct 24 20:13:48 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 1.3.231.0
  * GLSL: disable row major load around on GLES.
  * GLSL: added an option to disable row-major-load workaround.
  * GLSL: Implement GL_EXT_mesh_shader.
  * GLSL: Implement task shaders.
  * GLSL: Account for ES sampler1D to sampler2D promotion in
    textureSize.
  * MSL: Report unsupported 64-bit atomics.
  * Add reflection support for shader record buffers.

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Wed Jun 15 17:05:14 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 1.3.216.0
  * GLSL, HLSL: Support logical subgroup ops.
  * Support reflecting builtins.
  * GLSL: Support GL_EXT_shader_image_load_formatted.
  * GLSL: Implement gl_FragFullyCoveredNV and control flow hints.
  * Handle SPIR-V 1.4 selection constructs.
  * GLSL: Support pervertexNV in NV barycentric extension.
  * GLSL: Implement GL_EXT_ray_query.
  * MSL: Support row-major transpose when storing matrix from
    constant RHS matrix.
  * Add support for additional ops in OpSpecConstantOp.
  * Add 64 bit support for OpSwitch
  * HLSL: Add support for gl_HelperInvocation
  * VK_KHR_ray_query implementation
- Use an SRPM-based name for the -devel subpackage.

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Fri Jan 15 13:10:46 UTC 2021 - Jan Engelhardt <jengelh@inai.de>

- Update to release 2020-01-25
  * GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
  * Support pull-model interpolation on MSL 2.3+.

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Tue Jul  7 22:19:53 UTC 2020 - Mia Herkt <mia@0x0.st>

- Update to 2020-06-29 (no changelog)

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Thu May 21 12:40:41 UTC 2020 - Mia Herkt <mia@0x0.st>

- Update to 2020-05-19 (no changelog)

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Wed Apr  8 11:02:21 UTC 2020 - Jan Engelhardt <jengelh@inai.de>

- Update to release 2020-04-03
  * MSL: Reintroduce workarounds for arrays not being value
    types.
  * Expose query if a resource was used as a comparison/depth
    resource.

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Sat Jan 18 19:51:33 UTC 2020 - Martin Herkt <9+suse@cirno.systems>

- Update to 2020-01-16 (no changelog)

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Sat Aug 24 06:15:26 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Trim description for non-"main" (by importance) subpackages.
  Compact main description.

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Sun Aug 11 07:47:46 UTC 2019 - Martin Herkt <9+suse@cirno.systems>

- Update to 2019-07-26
  * No upstream changelog

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Fri Jun 14 00:19:53 UTC 2019 - Martin Herkt <9+suse@cirno.systems>

- Init, 2019-05-20
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