File opensurge.changes of Package opensurge
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Sat Aug 31 19:32:10 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.6.1.2
* Relaxed OpenGL requirements for compatibility with
older hardware
* Introduced an underwater audio effect and an audio mixer
* Added the Team Play mechanic
* Updated joystick-related code
* Introduced font aliases
* Made additions and fixes to SurgeScript
* Other minor fixes and changes
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Sun Jun 9 05:08:39 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.6.1.1
* Fixed a memory-related bug in the Entity Manager
* Updated metadata and translations
* Tweaked the water effect for extra performance
* Reintroduced the Create option at the Main Menu
* Updated the Thanks for Playing screen
* Other minor changes
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Sun May 19 10:25:41 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.6.1
* Partial rewrite of the engine. Made the engine mobile-ready
with a massive performance update covering many areas:
rendering, scripting, collision detection, entity and brick
systems, loading times, and more!
* Improved the physics system. Made it faster and more robust
* Introduced the mobile mode and the mobile level editor
* Introduced the MOD loader and its compatibility mode
* Introduced the Import Utility for upgrading MODs
* Introduced support for Player 2 & AI-controlled characters
* Introduced player transformations and numerous player flags
* Introduced keyframe-based animations and custom sprite
properties
* Introduced wavy water effects and internal support for shaders
* Introduced a new Pause Menu
* Introduced a new Options Screen
* Added support for various special characters in bitmap fonts
* Made numerous additions to the SurgeScript API
* Updated several SurgeScript objects. Introduced new items and
new components
* Reimplemented nanoparser, the asset system, the animation
system, the entity system, the brick system, the particle
system, the level height sampler, and more
- Run spec-cleaner
- Use gcc11 for openSUSE Leap
- Update BuildRequires pkgconfig(allegro_color-5),
pkgconfig(allegro_main-5), pkgconfig(allegro_physfs-5) and
pkgconfig(physfs)
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Tue Nov 8 17:34:16 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
- Fix building for openSUSE Leap: using gcc10
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Fri Sep 30 20:53:50 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.6.0.3
* Tweaks to the level design, to the default controls and to
the build system.
* Changed the way the engine handles analog sticks.
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Thu Sep 15 22:01:11 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.6.0.2
* Adjusted gimmicks: Water Bubbles, Spikes.
* Made tweaks to the level design, to the title screen and to
the build script.
* Changed the parser used on the stage select.
* Added support for loading quests via developer mode.
* Removed the quest selection screen.
- Update to version 0.6.0.1
* Updated the default mapping for gamepads.
* Adjusted the "Walk on Water" gimmick.
* Optimized the creation and the rendering of brick particles.
* Made tweaks to the level design.
- Update to version 0.6.0
* Renamed the game to Surge the Rabbit.
* Improved the pixel art style of the game.
* Created a new Waterworks Zone.
* New gimmicks: Conveyor Belts, Walk on Water, Power Pluggy.
* New title screen and new title card animation.
* New translations: Italian, Esperanto.
* Introduced language extensions (languages/extends/ folder).
* Introduced support for transitions between animations.
* Introduced the concepts of action spot and sprite anchor.
* Improvements to the SurgeScript API.
* Improved several core scripts.
* Added support for compound ${EXPRESSIONS} when evaluating text.
* Changed the physics.
* Added support for D-pad input on Xbox controllers.
* Removed legacy Allegro 4 code.
* Bugfixes and general improvements.
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Sat May 1 11:59:20 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.5.2.1:
* Include LMMS source files (1up, speed, drowning, gameover)
* Player: reduce jump_lock_timer after charging
* Small fixes & adjustments
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Mon Mar 22 08:09:05 UTC 2021 - Jan Engelhardt <jengelh@inai.de>
- Trim metadata and imperatives from description.
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Fri Mar 12 14:02:14 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.5.2
* Improved joystick support
* New translations: Polish, Russian
* New musics
* Updated the Giant Wolf Boss
* Added new little animals
* Increased the drowning time to 12 seconds
* Updated the turbo/invincibility time to 20 seconds
* Improved the springs: they now behave as expected when the player
is running on the walls or on the ceiling
* Level Editor: users can now create levels in fullscreen mode
* Level Editor: users can now display collision gizmos by pressing a key
* Level Editor: the interface has been translated into multiple languages
* Fix: the engine will pause the SurgeScript VM when the game is paused
* Fix: consistent physics in slow computers
* Fix: the player can be smashed by solid moving platforms
* Increased the maximum supported image size to 4096x4096 pixels
* Bugfixes and general improvements
- Dropped legacy dependencies
- Fixed confusing description
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Fri Apr 24 10:51:01 UTC 2020 - Luigi Baldoni <aloisio@gmx.com>
- Update to version 0.5.1.2 (see CHANGES.md)
- Drop opensurge-gcc5.patch (no longer useful)
- Drop opensurge.desktop (use upstream one)
- Drop opensurge.sh wrapper (apparently no longer useful)
- Do not use system fonts (only some are available and the
package is much larger, therefore nullifying any size
advantage)
- Spec cleanup
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Sun Dec 27 18:15:22 UTC 2015 - rpm@fthiessen.de
- Added opensurge-gcc5.patch to fix build with gcc5, needed for
openSUSE > 13.2
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Wed Oct 15 19:01:05 UTC 2014 - nemysis@gmx.ch
- Use %{_libexecdir} instead of {_datadir}
- Add sed, fix path
- Change opensurge.sh
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Mon Oct 6 08:31:22 UTC 2014 - nemysis@gmx.ch
- Add BuildRequires for dejavu-fonts
- Replace bundled font with a symlink to an identical system font
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Sun Oct 5 19:58:48 UTC 2014 - nemysis@gmx.ch
- Change Desktop entry file
- Change %fdupes
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Tue Sep 30 10:23:40 UTC 2014 - nemysis@gmx.ch
- Divide mods to new RPM opensurge-mods
- Remove opensurge-0.1.99_svn765-licenses_OpenALSoft.txt.patch
- Fix Usage, add wrapper opensurge.sh
- Use %{name}.desktop instead of Desktop Entry in spec
- Add BuildRequires for libdumb-devel (Error loading libdumb.so)
- Add Requires: %{name}-mods
- Change description
- Remove not needed mkdir -p
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Sat Sep 13 15:26:42 UTC 2014 - nemysis@gmx.ch
- Simplify installation handling
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Tue Sep 9 16:19:27 UTC 2014 - nemysis@gmx.ch
- Used many from mine FreeBSD port games/opensurge
- Fixed "Please submit bugfixes" and added for Open Surge
- Add more Levels from Open Surge Forum, opensurge-mods-20140321.tar.gz
- Add opensurge-0.1.99_svn765-licenses_OpenALSoft.txt.patch,
correct FSF Address
- Use in spec "cmake .", because not build with %%cmake macros
CMake Error: The source directory "/home/nemysis/rpmbuild/BUILD/opensurge-svn/build"
does not appear to contain CMakeLists.txt
- Initial package creation