File gemrb.changes of Package gemrb
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Tue Apr 15 17:54:21 UTC 2025 - Atri Bhattacharya <badshah400@gmail.com>
- Drop BuildRequires: pkgconfig(glew) as it is not used for build.
- Add BuildRequires: pkgconfig(gl).
- Use modern rpm macros where possible.
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Sun Jan 12 15:28:23 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Update to 0.9.4
* New features:
+ iwd2 is now fully completable!
+ iwd2 turn undead, hybrid damage types, Heal Party on Rest
+ traditional bg2ee GUI is usable and the shaman class works
+ option to highlight learnable scrolls, draw empty containers
gray
+ option to more easily use GemRB as a library
+ animfps.2da to set per-animation drawing speed
* Improved features:
+ text encoding, drawing speed, drawing, (stereo) audio,
GUI internals
+ feats, animations
+ scripting, projectiles, effects, movement speed, pathfinding
+ bugfixes
- Update BuildRequires
- Enable openGL Backend
- Drop link-ptread-core-explicitly.patch, fixed upstream
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Sun Jul 14 16:04:36 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
- Update to 0.9.3
* New features:
+ full i18n (language) support, custom journal entries
+ chunking approximation
+ BMP v3 and v5 support
+ small test suite, tracy support
+ iwd2 identification variants and speed data
+ nwn-for-bg2 compatibility
* Improved features:
+ area music, creature & area sounds
+ colored logging, pathfinding, drawing
+ ee compat, effects, modals, projectiles, familiars
+ iwd2 & pst worldmap
+ switched to c++14, build system
+ bugfixes
- update BuildRequires
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Wed Oct 18 17:02:45 UTC 2023 - Dirk Stöcker <github@dstoecker.de>
- update to 0.9.2
* optional CapFPS, GameLanguagePath and GameMoviesPath keys have
been added to the sample configs
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Fri Dec 9 05:38:07 UTC 2022 - Steve Kowalik <steven.kowalik@suse.com>
- Change shebang of a shipped script to use Python 3.
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Wed Dec 7 08:36:00 UTC 2022 - Steve Kowalik <steven.kowalik@suse.com>
- Update to 0.9.1.1:
* New features:
+ faster loading and saving, faster OpenGL rendering
+ basic resolution independence
+ python3 support
+ arbitrary window dragging support
+ improved debug console
+ subtitle support for BIK videos
+ gameplay content for the demo
+ Heart of Fury support
+ SDLAudio caching and volume control
+ PlayStation Vita port
+ simpler invocation, AppImage packages
* Improved features:
+ unicode support (iconv not optional any more!)
+ window management, drawing and input handling
+ performance: SDL2 video playback, general and text rendering
+ smoother movement animations, demo
+ lightning bolts, iwd2 stealth, iwd effects, pst levelup
+ scripting, audio backends, logging
+ build system, portability and performance improvements
+ externalized summoning limit, trap limit, narration text speed
- Switch BuildRequires to Python 3
- Add patch link-ptread-core-explicitly.patch:
* Link gemrb_core against the threading library explicitly.
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Mon Aug 24 14:30:44 UTC 2020 - Ondřej Súkup <mimi.vx@gmail.com>
- update to 0.8.7
* new smarter pathfinder with bumping support
* animal taming, iwd2 hardcoded saving throw bonuses
* vcpkg and out-of-the box msvc support
* non-ascii data filename support
* switched to c++11 and cmake 3.1 as a minimum
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Sat Jan 18 09:50:59 UTC 2020 - Jaka Kranjc <registracije+factory@lynxlynx.info>
- update to 0.8.6
- use the main renderer while the OpenGL one remains experimental
* new features:
- more audio, especially in bg1 and pst
- sndchann.2da support
- using bags in stores, NPC breaking points, worldmap travel in pst
* improved features:
- better megamod and detectable spells compatibility
- iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges
- verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
- pst area animations, multipalette animations
- bugfixes
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Fri Aug 31 06:30:59 UTC 2018 - Ondřej Súkup <mimi.vx@gmail.com>
- use OpenGL GLVND driver
- install libgemrb_core directly to %{_libdir}
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Fri Dec 8 22:21:47 UTC 2017 - mimi.vx@gmail.com
- update to 0.8.5
- use SDL2 and enable openGL support
* new features:
- SDL2 resolution-independent window scaling, environmental audio
- regeneration during sleep, time dilation
- iwd2 ability stacking, iwd ZZ* weapon bonuses
- portrait.2da handling, avatar shadows, dialogF.tlk handling
* impoved features:
- infravision
- better compatibility with bgt, 10pp, ia, kelsey, dr
- sdl2 input, mouse scrolling, opengl driver
- iwd2 cg&lu, item (un)usability, avatar sizes, permanent clabs
- ambients, verbal constants, random walk, walk sounds
- bugfixes
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Thu Sep 29 13:35:47 UTC 2016 - jengelh@inai.de
- Trim redundant words from description.
Remove unnecessary ldconfig call (no direct shared libs)
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Mon Jun 20 07:00:38 UTC 2016 - mimi.vx@gmail.com
- update to 0.8.4
* New features:
- pst should be roughly completable
- iwd2 level-up, concealment, hardcoded clabs, tracking
- ToBEx simplified "concentration" option, spontaneous casting for everyone
- bg1, iwd2, (pst) casting sounds
* Improved features:
- iwd2 spells (shapes, songs, crossclass mixing, learning), action bar
- lots of pst details and annoyances
- stores, dialogs, scripts, iwd and pst effects
- bugfixes
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Wed Dec 30 11:25:42 UTC 2015 - mailaender@opensuse.org
- update to version 0.8.3.1
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Sun Aug 25 17:07:01 UTC 2013 - mailaender@opensuse.org
- initial packaging