File gemrb.changes of Package gemrb

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Tue Apr 15 17:54:21 UTC 2025 - Atri Bhattacharya <badshah400@gmail.com>

- Drop BuildRequires: pkgconfig(glew) as it is not used for build.
- Add BuildRequires: pkgconfig(gl).
- Use modern rpm macros where possible.

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Sun Jan 12 15:28:23 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>

- Update to 0.9.4
  * New features:
    + iwd2 is now fully completable!
    + iwd2 turn undead, hybrid damage types, Heal Party on Rest
    + traditional bg2ee GUI is usable and the shaman class works
    + option to highlight learnable scrolls, draw empty containers
      gray
    + option to more easily use GemRB as a library
    + animfps.2da to set per-animation drawing speed
  * Improved features:
    + text encoding, drawing speed, drawing, (stereo) audio,
      GUI internals
    + feats, animations
    + scripting, projectiles, effects, movement speed, pathfinding
    + bugfixes
- Update BuildRequires
- Enable openGL Backend
- Drop link-ptread-core-explicitly.patch, fixed upstream

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Sun Jul 14 16:04:36 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>

- Update to 0.9.3
  * New features:
    + full i18n (language) support, custom journal entries
    + chunking approximation
    + BMP v3 and v5 support
    + small test suite, tracy support
    + iwd2 identification variants and speed data
    + nwn-for-bg2 compatibility
  * Improved features:
    + area music, creature & area sounds
    + colored logging, pathfinding, drawing
    + ee compat, effects, modals, projectiles, familiars
    + iwd2 & pst worldmap
    + switched to c++14, build system
    + bugfixes
- update BuildRequires

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Wed Oct 18 17:02:45 UTC 2023 - Dirk Stöcker <github@dstoecker.de>

- update to 0.9.2
  * optional CapFPS, GameLanguagePath and GameMoviesPath keys have
    been added to the sample configs

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Fri Dec  9 05:38:07 UTC 2022 - Steve Kowalik <steven.kowalik@suse.com>

- Change shebang of a shipped script to use Python 3. 

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Wed Dec  7 08:36:00 UTC 2022 - Steve Kowalik <steven.kowalik@suse.com>

- Update to 0.9.1.1:
  * New features:
    + faster loading and saving, faster OpenGL rendering
    + basic resolution independence
    + python3 support
    + arbitrary window dragging support
    + improved debug console
    + subtitle support for BIK videos
    + gameplay content for the demo
    + Heart of Fury support
    + SDLAudio caching and volume control
    + PlayStation Vita port
    + simpler invocation, AppImage packages
  * Improved features:
    + unicode support (iconv not optional any more!)
    + window management, drawing and input handling
    + performance: SDL2 video playback, general and text rendering
    + smoother movement animations, demo
    + lightning bolts, iwd2 stealth, iwd effects, pst levelup
    + scripting, audio backends, logging
    + build system, portability and performance improvements
    + externalized summoning limit, trap limit, narration text speed
- Switch BuildRequires to Python 3
- Add patch link-ptread-core-explicitly.patch:
  * Link gemrb_core against the threading library explicitly.

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Mon Aug 24 14:30:44 UTC 2020 - Ondřej Súkup <mimi.vx@gmail.com>

- update to 0.8.7
 * new smarter pathfinder with bumping support
 * animal taming, iwd2 hardcoded saving throw bonuses
 * vcpkg and out-of-the box msvc support
 * non-ascii data filename support
 * switched to c++11 and cmake 3.1 as a minimum

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Sat Jan 18 09:50:59 UTC 2020 - Jaka Kranjc <registracije+factory@lynxlynx.info>

- update to 0.8.6
- use the main renderer while the OpenGL one remains experimental
* new features:
   - more audio, especially in bg1 and pst
   - sndchann.2da support
   - using bags in stores, NPC breaking points, worldmap travel in pst
* improved features:
   - better megamod and detectable spells compatibility
   - iwd2 and pst levelup, infopoints, gui feedback, dualclassing, ranges
   - verbal constants, (tobex) opcodes, falling, paperdolls, projectiles
   - pst area animations, multipalette animations
   - bugfixes

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Fri Aug 31 06:30:59 UTC 2018 - Ondřej Súkup <mimi.vx@gmail.com>

- use OpenGL GLVND driver
- install libgemrb_core directly to %{_libdir}

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Fri Dec  8 22:21:47 UTC 2017 - mimi.vx@gmail.com

- update to 0.8.5
- use SDL2 and enable openGL support
* new features:
   - SDL2 resolution-independent window scaling, environmental audio
   - regeneration during sleep, time dilation
   - iwd2 ability stacking, iwd ZZ* weapon bonuses
   - portrait.2da handling, avatar shadows, dialogF.tlk handling
* impoved features:
   - infravision
   - better compatibility with bgt, 10pp, ia, kelsey, dr
   - sdl2 input, mouse scrolling, opengl driver
   - iwd2 cg&lu, item (un)usability, avatar sizes, permanent clabs
   - ambients, verbal constants, random walk, walk sounds
   - bugfixes

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Thu Sep 29 13:35:47 UTC 2016 - jengelh@inai.de

- Trim redundant words from description.
  Remove unnecessary ldconfig call (no direct shared libs)

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Mon Jun 20 07:00:38 UTC 2016 - mimi.vx@gmail.com

- update to 0.8.4
* New features:
  - pst should be roughly completable
  - iwd2 level-up, concealment, hardcoded clabs, tracking
  - ToBEx simplified "concentration" option, spontaneous casting for everyone
  - bg1, iwd2, (pst) casting sounds
* Improved features:
  - iwd2 spells (shapes, songs, crossclass mixing, learning), action bar
  - lots of pst details and annoyances
  - stores, dialogs, scripts, iwd and pst effects
  - bugfixes

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Wed Dec 30 11:25:42 UTC 2015 - mailaender@opensuse.org

- update to version 0.8.3.1

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Sun Aug 25 17:07:01 UTC 2013 - mailaender@opensuse.org

- initial packaging

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