File taisei.changes of Package taisei

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Sat Jul 19 20:54:22 UTC 2025 - Mia Herkt <mia@0x0.st>

- Update to version 1.4.4
  * Fixed audio distortion when the audio device uses a sample rate
    other than 48 kHz.
  * Fixed the internal mixer_chunksize setting being ignored.
    This resulted in a larger audio buffer than intended,
    increasing latency.
  * Fixed some minor SDL3 migration issues, particularly in
    handling of IO errors.
  * Fixed mimalloc being built incorrectly as a subproject.
- Changes in 1.4.3
  * SDL3 is now used instead of SDL2. Should work with any SDL3
    version, but latest is recommended.
  * When the online shader translator is enabled, the glslang API
    is now used directly instead of shaderc. The glslc frontend
    from shaderc is still used for offline shader validation and
    translation (e.g. for Emscripten builds), but is not required
    at runtime.
  * Implemented a new rendering backend based on the SDL3 GPU API.
    This backend is now used by default in Windows and macOS
    builds, so the game now renders with Vulkan and Metal APIs on
    those platforms, respectively. Requires the shader translator.
    The Linux build still prefers OpenGL, because it is more
    efficient with the Mesa drivers, but includes support for SDL
    GPU as well.
  * 32-bit x86 builds are no longer provided for Windows.
    32-bit architectures (except WASM) are not officially supported
    anymore.
  * Taisei now prefers to use mimalloc as its memory allocator if
    available. This generally improves memory usage. Package
    maintainers are encouraged to add a dependency on mimalloc.
  * Worked around a potential crash in Wriggle EX's Moonlight
    Rocket spell card.
  * Fixed a crash that occurred when the window is closed during
    the gameover menu.
  * Improved dependency lookup for libpng and
    libwebp/libwebpdecoder.
  * Fixed some documentation issues.

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Sun Oct 20 05:41:42 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>

- Fix building for Leap 15.6

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Tue Oct  8 17:26:57 UTC 2024 - Mia Herkt <mia@0x0.st>

- Update to version 1.4.2
This is a stable maintenance release. It features some bugfixes,
optimizations, and other improvements backported from the v1.5
development tree.

  * Reworked gamepad input handling and configuration:
  * The free/restricted axis distinction is gone; the joystick
    always operates in "free" mode.
  * Added direction snapping functionality to help aid exact
    movement in cardinal and/or diagonal directions. The snapping
    angle can be adjusted from 0% (disabled) to 100% (similar to
    the old "restricted" mode). The snapping angle can also be
    biased towards cardinals or diagonals.
  * When the maximum zone is less than or equals dead zone, moving
    the character will always move at maximum speed (as in the old
    "restricted" mode).
  * Most of these settings are now visualized in the options menu
    and can be tested there.
  * Changed the default Spell Card (Bomb) and Power Surage gamepad
    bindings to Left Trigger and Right Trigger respectively.
  * If autorestart is enabled for spell practice, it will now try
    to load a quicksave if one exists.
  * Added a "load quicksave" option to the pause menu in practice
    modes.
  * Cutscenes that have been seen before can now be completely
    skipped.
  * Added an option to reset the config to last saved values.
  * Reduced some sprite batching CPU overhead.
  * Optimized rendering of scenes with many lasers.
  * Optimized loading of webp files.
  * Optimized various math routines.
  * Improved performance of some shaders.
  * Fixed crashes related to opening the pause menu.
  * Fixed the cutscene text spontaneously disappearing on some
    systems.
  * Fixed laser rendering errors during screen-shake effects.
  * Fixed some minor general rendering errors.
  * Fixed ongoing asynchronous tasks (e.g. screenshot encoding)
    sometimes failing to finish when exiting the game.
  * Fixed pseudo-random lookup order when a resource exists in
    multiple locations. This allows files placed in sub-packages
    to override those from 00-taisei.zip reliably.
  * Removed the defunct gles20 renderer backend.
  * Screenshots now use asynchronous GPU downloads.
  * Added --width and --height command line parameters.
  * The default config can now be customized by adding a
    config.default file to the game's resources.
  * Added documentation for previously undocumented environment
    variables to ENVIRON.rst.
  * Added an experimental "framedump" mode that can be used to
    render videos; see ENVIRON.rst for details.
  * Added a watchdog in kiosk mode that resets the game to the
    main menu and default settings after a period of inactivity.
  * Added the TAISEI_KIOSK_PREVENT_QUIT environment variable to
    control whether Quit is available in kiosk mode.
  * Added a some basic test programs for the renderer API.

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Sun Mar 17 17:52:12 UTC 2024 - Mia Herkt <mia@0x0.st>

- Update to version 1.4.1
This is a stable maintenance release. It features some bugfixes
and optimizations backported from the v1.5 development tree.

  * Fixed a crash that happened after a few minutes would pass
    without any input if the intro cutscene had previously played
    gh#taisei-project/taisei##371
  * Optimized a few hot paths in the game update loop.
  * Optimized the tree branch mesh in the Stage 2 background to
    avoid rendering a lot of tiny triangles.
  * Added a gamemode build option to control whether to enable
    GameMode integration on Linux.

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Fri Sep  8 09:32:50 UTC 2023 - Mia Herkt <mia@0x0.st>

- Update to version 1.4
This is a major release, with substantially redesigned stages and
bosses, new story, new backgrounds, and heavy internal rewrites.
See the announcement at https://taisei-project.org/news/0016_v1.4

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Wed Nov 17 12:36:27 UTC 2021 - Dominique Leuenberger <dimstar@opensuse.org>

- Do not build for %ix86: cglm is not available on this platform.

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Sat May  8 14:17:41 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

- New public key: 5F2EE4A69653CA07
  * See https://github.com/taisei-project/taisei/releases/tag/v1.3.2

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Mon May  3 23:53:55 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

- Update to version 1.3.2
  * Fixed some rendering errors, including the Stage 1 water effect
    on Intel iGPUs and incorrect laser blurring.
  * Improved support for high-DPI displays.
  * Slightly optimized various parts of the engine, including 3D
    and text rendering.
  * Added GameMode integration on Linux. If you use GameMode daemon,
    GameMode will now be automatically activated when you start Taisei.
  * Updated the SDL game controller database, enabling
    out-of-the-box support for even more controllers.

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Wed Oct  2 23:07:15 UTC 2019 - Martin Herkt <9+suse@cirno.systems>

- Switch back to GitHub download URLs

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Sun Sep 29 18:27:46 UTC 2019 - Martin Herkt <9+suse@cirno.systems>

- Update to version 1.3.1
  * Improved laser rendering and other visual Improvements
  * Names and declaration animations for player spell cards
  * Various shader performance optimizations
  * Audio assets now in Opus format
  * Bugfixes backported from 1.4 development
  * New character art by @afensorm

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Sat Apr 27 11:37:28 UTC 2019 - Martin Herkt <9+suse@cirno.systems>

- Update to version 1.3
  * Improved performance
  * Improved graphics
  * Added Reimu character
  * New scoring mechanic
  * New shot mode B for Marisa character
  * Added Music Room
  * Changed Bombs
  * Fixed collisions
  * Improved bullet patterns

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Fri May 25 17:01:05 UTC 2018 - 9+suse@cirno.systems

- Tōhō -> Touhou for better discoverability 

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Fri Jan 26 17:56:20 UTC 2018 - 9+suse@cirno.systems

- Update to version 1.2, adding tons of new game content
- Remove taisei-make-rpmlint-happy.patch
- Remove add taisei-use-std-gnu11.patch

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Fri Dec 22 20:13:04 UTC 2017 - 9@cirno.systems

- Fix ppc64le
  * add taisei-use-std-gnu11.patch

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Fri Dec  8 08:55:19 UTC 2017 - 9@cirno.systems

- Split data files into separate RPM package
- spec-cleaner

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Mon Nov 20 15:14:14 UTC 2017 - 9@cirno.systems

- Add taisei-make-rpmlint-happy.patch

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Mon Nov 20 05:05:47 UTC 2017 - 9@cirno.systems

- Update to version 1.1.2
  * Flush stdio on logging shutdown
  * Make sfx/bgm resources always optional
  * Improvements to vfs code
  * Avoid strtok_r clashes with libc implementations
  * Fix fullscreen/window management issues
  * More robust SDL video driver selection
  * Fix capitalization of Occam’s Razor
  * Fix SDL2_mixer initialization

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Wed Nov  8 18:59:34 UTC 2017 - 9@cirno.systems

- Update to version 1.1.1
  * Vertical synchronization (vsync) is now disabled by default,
    as it causes percieved input latency for some players.
    If you'd like to use it and/or you have screen tearing
    problems, you should set it to "on" or "adaptive" in the video
    settings.
  * The event/input processing system has been completely
    rewritten, and unicode text input now works correctly.
  * Reimplemented the framerate limiter. It's significantly more
    accurate now and attempts to compensate for sudden frametime
    spikes. This makes the game much more likely to run at exactly
    the intended speed (60 frames per second).
  * The character's Power is now also displayed as a numeric value,
    in addition to the stars bar.
  * Fixed an unpleasant artifact in the boss background shader.
  * Fixed the "letterboxing" artifacts on some systems on non-4:3
    resolutions.
  * Updated the SDL game controller database. More gamepads are
    supported out-of-the-box now.
  * Fixed the character getting stuck moving in some direction when
    using some gamepads in the "restricted" axes mode.
  * Fixed memory corruption that could occur when a gamepad has
    fewer axes than expected of an Xbox-like controller.

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Thu Jul 13 20:10:00 UTC 2017 - 9@cirno.systems

- Initial package
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