File bitsery.spec of Package bitsery

#
# spec file for package bitsery
#
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via https://bugs.opensuse.org/
#


Name:           bitsery
Version:        5.2.1
Release:        0
Summary:        Header only C++ binary serialization library
License:        MIT
URL:            https://github.com/fraillt/bitsery
Source:         https://github.com/fraillt/bitsery/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
BuildRequires:  cmake
BuildRequires:  gcc-c++
BuildRequires:  gmock
BuildRequires:  gtest

%description
Header only C++ binary serialization library. It is designed around the
networking requirements for real-time data delivery, especially for games.

Features:
 * Cross-platform compatible.
 * Optimized for speed and space.
 * No code generation required: no IDL or metadata, just use your types
   directly.
 * Configurable runtime error checking on deserialization.
 * Can read/write from any source: stream (file, network stream. etc... ),
   or buffer (vector, c-array, etc...).
 * Don't pay for what you don't use! - customize your serialization via 
   extensions. Some notable extensions allow:
   * fine-grained bit-level serialization control.
   * forward/backward compatibility for your types.
   * smart and raw pointers with allocators support and customizable 
     runtime polymorphism.
 * Easily extendable for any type.
 * Allows brief (similar to cereal) or/and verbose syntax for better 
   serialization control.
 * Configurable endianness support.
 * No macros.

%package devel
Summary:        Header only C++ binary serialization library

%description devel
Header only C++ binary serialization library. It is designed around the
networking requirements for real-time data delivery, especially for games.

Features:
 * Cross-platform compatible.
 * Optimized for speed and space.
 * No code generation required: no IDL or metadata, just use your types
   directly.
 * Configurable runtime error checking on deserialization.
 * Can read/write from any source: stream (file, network stream. etc... ),
   or buffer (vector, c-array, etc...).
 * Don't pay for what you don't use! - customize your serialization via 
   extensions. Some notable extensions allow:
   * fine-grained bit-level serialization control.
   * forward/backward compatibility for your types.
   * smart and raw pointers with allocators support and customizable 
     runtime polymorphism.
 * Easily extendable for any type.
 * Allows brief (similar to cereal) or/and verbose syntax for better 
   serialization control.
 * Configurable endianness support.
 * No macros.

%prep
%autosetup
# Remove zero-length file
rm doc/design/function_overload.md

%build
%cmake -DBITSERY_BUILD_EXAMPLES:BOOL=ON \
       -DBITSERY_BUILD_TESTS:BOOL=ON

%cmake_build

%install
%cmake_install

%check
# Tests are inside build/tests folder, cannot use %%ctest macros.
cd build/tests
%{_bindir}/ctest --output-on-failure --force-new-ctest-process -j%{getncpus}

%files devel
%license LICENSE
%doc README.md
%doc doc
%{_includedir}/%{name}
%{_libdir}/cmake/%{name}

%changelog
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