File raylib-CVE-2025-15533-CVE-2025-15534.patch of Package raylib

Fix CVE-2025-15533 and CVE-2025-15534

Based on 5a3391fdce046bc5473e52afbd835dd2dc127146.
Change glyphs[k] -> chars[i].
Index: raylib-5.5/src/rtext.c
===================================================================
--- raylib-5.5.orig/src/rtext.c
+++ raylib-5.5/src/rtext.c
@@ -695,8 +695,11 @@ GlyphInfo *LoadFontData(const unsigned c
                         stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
                         chars[i].advanceX = (int)((float)chars[i].advanceX*scaleFactor);
 
+						if (chars[i].advanceX < 0) chars[i].advanceX = 0;
+
                         Image imSpace = {
                             .data = RL_CALLOC(chars[i].advanceX*fontSize, 2),
+							.data = (chars[i].advanceX > 0) ? RL_CALLOC(chars[i].advanceX*fontSize, 2) : NULL,
                             .width = chars[i].advanceX,
                             .height = fontSize,
                             .mipmaps = 1,
@@ -796,7 +799,8 @@ Image GenImageFontAtlas(const GlyphInfo
     }
 #endif
 
-    atlas.data = (unsigned char *)RL_CALLOC(1, atlas.width*atlas.height);   // Create a bitmap to store characters (8 bpp)
+    int atlasDataSize = atlas.width * atlas.height; // Save total size for bounds checking
+    atlas.data = (unsigned char *)RL_CALLOC(1, atlasDataSize);   // Create a bitmap to store characters (8 bpp)
     atlas.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
     atlas.mipmaps = 1;
 
@@ -841,7 +845,17 @@ Image GenImageFontAtlas(const GlyphInfo
             {
                 for (int x = 0; x < glyphs[i].image.width; x++)
                 {
-                    ((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)glyphs[i].image.data)[y*glyphs[i].image.width + x];
+                    int destX = offsetX + x;
+                    int destY = offsetY + y;
+
+                    // Security fix: check both lower and upper bounds
+                    // destX >= 0: prevent heap underflow (#5434)
+                    // destX < atlas.width: prevent heap overflow (#5433)
+                    if (destX >= 0 && destX < atlas.width && destY >= 0 && destY < atlas.height)
+                    {
+                        ((unsigned char *)atlas.data)[destY * atlas.width + destX] =
+                            ((unsigned char *)glyphs[i].image.data)[y * glyphs[i].image.width + x];
+                    }
                 }
             }
 
@@ -889,7 +903,15 @@ Image GenImageFontAtlas(const GlyphInfo
                 {
                     for (int x = 0; x < glyphs[i].image.width; x++)
                     {
-                        ((unsigned char *)atlas.data)[(rects[i].y + padding + y)*atlas.width + (rects[i].x + padding + x)] = ((unsigned char *)glyphs[i].image.data)[y*glyphs[i].image.width + x];
+                        int destX = rects[i].x + padding + x;
+                        int destY = rects[i].y + padding + y;
+
+                        // Security fix: check both lower and upper bounds
+                        if (destX >= 0 && destX < atlas.width && destY >= 0 && destY < atlas.height)
+                        {
+                            ((unsigned char *)atlas.data)[destY * atlas.width + destX] =
+                                ((unsigned char *)glyphs[i].image.data)[y * glyphs[i].image.width + x];
+                        }
                     }
                 }
             }
@@ -903,14 +925,18 @@ Image GenImageFontAtlas(const GlyphInfo
 
 #if defined(SUPPORT_FONT_ATLAS_WHITE_REC)
     // Add a 3x3 white rectangle at the bottom-right corner of the generated atlas,
-    // useful to use as the white texture to draw shapes with raylib, using this rectangle
-    // shapes and text can be backed into a single draw call: SetShapesTexture()
-    for (int i = 0, k = atlas.width*atlas.height - 1; i < 3; i++)
-    {
-        ((unsigned char *)atlas.data)[k - 0] = 255;
-        ((unsigned char *)atlas.data)[k - 1] = 255;
-        ((unsigned char *)atlas.data)[k - 2] = 255;
-        k -= atlas.width;
+    // useful to use as the white texture to draw shapes with raylib.
+    // [Security Fix] Ensure the atlas is large enough to hold a 3x3 rectangle.
+    // This prevents heap underflow when width < 3 or height < 3 (Fixes #5434 variant)
+    if (atlas.width >= 3 && atlas.height >= 3)
+    {
+        for (int i = 0, k = atlas.width*atlas.height - 1; i < 3; i++)
+        {
+            ((unsigned char *)atlas.data)[k - 0] = 255;
+            ((unsigned char *)atlas.data)[k - 1] = 255;
+            ((unsigned char *)atlas.data)[k - 2] = 255;
+            k -= atlas.width;
+        }
     }
 #endif
 
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