File atanks.changes of Package atanks

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Tue Aug 17 14:14:04 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 6.6
  Fixes:
  * Falling damage that was caused by a driller or riot weapon is
    now credited to the shooter of that weapon.
  * Fixed a crash that happened when SDI units tried to target
    meteors.
  Additions:
  * The AI players can move their tank to get to a better
    position.
  * New weapon: "Theft Bomb".
  * Game save files got a version number, so old save games can
     be upgraded.
  Changes:
  * Raised the power reduction of the Reducer from 25% to 33%.
  * The radius of the riot and dirt bombs have been raised.
  * The prices of some items and weapons have been rebalanced.
  * The height rollers can climb depends on their size now.
  * All players start with some fuel.
  * Human players are no longer considered to be like deadly bots,
    but to be like the best present bot. In a game with only lower
    level bots, they no longer "unite" against the human players
    right from the start.
  * SDI units might skip their shot if the resulting explosion
    will kill the SDI owning tank.
  * SDI units might skip their shot if the resulting explosion
    will be nearer to the tank than on the point were the missile
    would explode if not shot down.
  * Reduced AI difficultly, especially at lower levels. AI was far
    too strong for most players. AI aiming now uses a number of
    aiming attempts equal to its level rather than a power of its
    level.

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Thu Jan  4 16:48:35 UTC 2018 - avindra@opensuse.org

- New upstream version 6.5:
  * Make build process reproducible.
- 6.4:
  * Fixed a bug that caused the AI to use Napalm in a stupid way.
  * Funky bombs are now a lot more 'funky' by randomly switching
    horizontal and/or vertical direction in mid-flight.
- 6.3:
  * Improved AI.
  * Smoother/faster buying screen navigation
  * Major re-work of the Options screen and other menus to avoid
    crashes and random symbols appearing
  * Menus more responsive
  * Improved demo mode
  * AI purcashing of items/weapons improved
  * Reduced number of separate Makefiles required
  * Improved Unicode support
  * Added dirt debris
  * Improved revenge mode for AI
  * Network code clean-up
  * Added more in-code documentation
  * Visual Studio on Windows build
- cleanup with spec-cleaner

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Wed Apr 29 00:00:00 CEST 2015 - dsterba@suse.cz

- New upstream version 6.2
  - Large code clean-up by Bruno Victal
  - Bruno Victal provided further code clean-up

  Daniel sent in a patch which addresses the following:
  - fixes a bug where the address of (stack allocated) temporal arrays
    was stored in the menu structure causing
    wrong behavior, e.g. printing garbage in the Network configuration
    menu title.
  - fixes const-correctness for all the menu structure
  - moves stack-allocated read-only arrays to .rodata so no large stack
    memory is used.
  - adds Daniel to the list of people (feel free to remove me if this

  Bruno Victal provided two more fixes.
  - Fix isnan() ambiguity when compiled with C++11 standards
  - Removed OLD_GAMELOOP code and references. Stick with
    modern game loop.

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Mon Feb 16 00:00:00 CET 2015 - dsterba@suse.cz

- New upstream version 6.1
  All of this releases patches were provided by Bill Buerger.
  - Extend the amount of time the AI will play against itself
    from 10 seconds to 60 seconds.
  - Fixed "clean" command in Windows Makefile.
  - Players now wait to start their turn until they
    can control their tank. No more waiting at the start
    of their turn.
  - Rollers now properly explode when hitting steel wall.
  - Scoreboard shows current income and turn order.
    This can be toggled with the ~ key.
  - Fixed navigation keys on the store/buying sceen.

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Mon Oct 27 15:16:45 CET 2014 - dsterba@suse.cz

- New upstream version 6.0
  - Pressing "v" or "V" during a match will cause
    the audio volume to decrease or increase, respectively.
  - misc build fixes

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Tue Jan  8 11:54:28 UTC 2013 - reddwarf@opensuse.org

- New upstream version 5.7

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Tue Oct 23 21:46:05 UTC 2012 - reddwarf@opensuse.org

- New upstream version 5.6

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Sat Jul  7 10:31:17 UTC 2012 - reddwarf@opensuse.org

- New upstream version 5.5
- use %{optflags}
- Add %icon_theme_cache_post

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Mon Apr 30 18:05:27 UTC 2012 - reddwarf@opensuse.org

- New upstream version 5.4

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Wed Sep 28 07:31:46 UTC 2011 - reddwarf@opensuse.org

- New upstream version 5.1

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Sat Jul  2 16:56:56 UTC 2011 - jengelh@medozas.de

- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)

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Fri Oct 23 19:20:19 UTC 2009 - cmorve69@yahoo.es

- New upstream version 4.0

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Sat Sep 19 10:20:09 UTC 2009 - cmorve69@yahoo.es

- New upstream version 3.9

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Sun Jul 26 14:51:18 CEST 2009 - cmorve69@yahoo.es

- New upstream version 3.8

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Fri Jul 10 23:09:15 CEST 2009 - prusnak@suse.cz

- /usr/games, /usr/share/games -> /usr/bin, /usr/share

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Sun Jun 28 14:14:31 CEST 2009 - cmorve69@yahoo.es

- New upstream version 3.7

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