File cannonball.changes of Package cannonball
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Mon Apr 28 17:49:27 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Add cannonball-0.34-better_back_state.patch and
cannonball-0.34-gcc15.patch, fixes building for Tumbleweed
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Sun Apr 13 16:28:31 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Add BuildRequires pkgconfig(gl), fixes building for Leap
- Run spec-cleaner
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Fri May 7 12:21:16 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.34
* Car Setup Options (selectable in Settings -> Engine -> Car Setup)
* Top Speed of 352kph option.
* Grippy Tyres option.
* Drive offroad without losing speed option.
* Strong Bumper option. Hit other cars without sliding/losing
as much speed.
* Eventually these will be hooked up to something interesting,
but for now you simply toggle them in the menu.
* Possible to invert analog pedal axis in config.xml
* Fixed issue present on original hardware, where 1 horizontal
line of road bleeds onto music selection and map screen fixed,
when fix_bugs enabled in config.xml
* Fixed issue present in the original game, where the passengers
palettes would be incorrect on passing the finish line for
3/5 destinations.
* Fixed a visual glitch that persisted for 1/60th of a second
when passing the finish line in 60fps mode
* Possible to change default timeout value in config.xml
* Shadows: Darkness increased to match hardware, as opposed to MAME
* Reorganised menu structure. Added Freeplay and Timing Fixes to menu.
* Support for both versions of fixed sample rom
- Update to version 0.33
* Switch and 3DS Audio File Support
* Audio sample Rate can now be set in config.xml. Default frequency
increased to 48Khz, which makes a difference for FM generated audio
* Music Test menu now supports additional audio files
* Extra music tracks no longer replace existing audio.
* Music selection screen auto-adjusts when new audio added with
new scrolling format.
* Fixed long-standing bug where there was a 50% chance of a blank
screen when switching from 60fps to 30fps mode.
- Update to version 0.32
* Controllers:
* Basic rumble support can now be enabled from the CONTROLS menu.
The strength can be adjusted.
* Auto-detection and assignment of controller buttons and axis
should be much improved.
* D-Pad can be used in menus.
* Gamepad/Joystick settings has its own menu.
* Ensure that 'A' button on controllers can be used to select items
* Sped up CRC32 based loading by using a Hashmap.
* It is possible to switch back to the old filename loading system
via a setting in config.xml
* It is now possible to change and configure the location of the
'res' directory.
- Update to version 0.31
* Audio updates at the correct rate and resolves the longstanding
issue with music and sound being very slightly 'off'
* ROMs are now read by CRC 32 value. Filenames no longer matter
* Fixed expected Z80 rom file length
* Start Button behaviour less 'sticky' and buggy
* Analog axis for accelerate and brake can now be configured via
the in-built menu system
* Reduced delay when scrolling through menu with analog controls
* ROMs and save data can be relocated to separate locations
* Time Trial mode no longer crashes if used as the first mode
played
* Code tries to use V-Sync for timing OR internal timing,
as opposed to both at once
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Sun Dec 1 12:15:17 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Use sdl2 instead of sdl
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Sat Aug 18 18:57:37 UTC 2018 - mardnh@gmx.de
- Use convert -strip to drop png timestamps
to make package build reproducible
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Sun Jul 15 17:39:09 UTC 2018 - mardnh@gmx.de
- Initial package, version 0.3.21