File cannonball.changes of Package cannonball

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Mon Apr 28 17:49:27 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>

- Add cannonball-0.34-better_back_state.patch and
  cannonball-0.34-gcc15.patch, fixes building for Tumbleweed

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Sun Apr 13 16:28:31 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>

- Add BuildRequires pkgconfig(gl), fixes building for Leap
- Run spec-cleaner

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Fri May  7 12:21:16 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

- Update to version 0.34
  * Car Setup Options (selectable in Settings -> Engine -> Car Setup)
    * Top Speed of 352kph option.
    * Grippy Tyres option.
    * Drive offroad without losing speed option.
    * Strong Bumper option. Hit other cars without sliding/losing
      as much speed.
    * Eventually these will be hooked up to something interesting,
      but for now you simply toggle them in the menu.
  * Possible to invert analog pedal axis in config.xml
  * Fixed issue present on original hardware, where 1 horizontal
    line of road bleeds onto music selection and map screen fixed,
    when fix_bugs enabled in config.xml
  * Fixed issue present in the original game, where the passengers
    palettes would be incorrect on passing the finish line for
    3/5 destinations.
  * Fixed a visual glitch that persisted for 1/60th of a second
    when passing the finish line in 60fps mode
  * Possible to change default timeout value in config.xml
  * Shadows: Darkness increased to match hardware, as opposed to MAME
  * Reorganised menu structure. Added Freeplay and Timing Fixes to menu.
  * Support for both versions of fixed sample rom
- Update to version 0.33
  * Switch and 3DS Audio File Support
  * Audio sample Rate can now be set in config.xml. Default frequency
    increased to 48Khz, which makes a difference for FM generated audio
  * Music Test menu now supports additional audio files
  * Extra music tracks no longer replace existing audio.
  * Music selection screen auto-adjusts when new audio added with
    new scrolling format.
  * Fixed long-standing bug where there was a 50% chance of a blank
    screen when switching from 60fps to 30fps mode.
- Update to version 0.32
  * Controllers:
    * Basic rumble support can now be enabled from the CONTROLS menu.
      The strength can be adjusted.
    * Auto-detection and assignment of controller buttons and axis
      should be much improved.
    * D-Pad can be used in menus.
  * Gamepad/Joystick settings has its own menu.
  * Ensure that 'A' button on controllers can be used to select items
  * Sped up CRC32 based loading by using a Hashmap.
  * It is possible to switch back to the old filename loading system
    via a setting in config.xml
  * It is now possible to change and configure the location of the
    'res' directory.
- Update to version 0.31
  * Audio updates at the correct rate and resolves the longstanding
    issue with music and sound being very slightly 'off'
  * ROMs are now read by CRC 32 value. Filenames no longer matter
  * Fixed expected Z80 rom file length
  * Start Button behaviour less 'sticky' and buggy
  * Analog axis for accelerate and brake can now be configured via
    the in-built menu system
  * Reduced delay when scrolling through menu with analog controls
  * ROMs and save data can be relocated to separate locations
  * Time Trial mode no longer crashes if used as the first mode
    played
  * Code tries to use V-Sync for timing OR internal timing,
    as opposed to both at once

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Sun Dec  1 12:15:17 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Use sdl2 instead of sdl

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Sat Aug 18 18:57:37 UTC 2018 - mardnh@gmx.de

- Use convert -strip to drop png timestamps
  to make package build reproducible 

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Sun Jul 15 17:39:09 UTC 2018 - mardnh@gmx.de

- Initial package, version 0.3.21
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