File croftengine.changes of Package croftengine

-------------------------------------------------------------------
Mon Dec  4 17:45:16 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.4.0
  New Features
  * we have a new CE-specific set of levels called "Croft Arena"
    centered around coop.
  Fixes
  * checks for updates were not implemented properly - to explain
    the issue is a bit complicated, so please just update to get
    correct update notifications in the future.
  Improvements
  * when the config was reset, you will now get a confirmation
    that it was reset.
  * you can now place a simple text file called tr1-data-root.txt
    in the data root of your ZIPs - this will make CE copy all
    folders underneath that file and not do some more guesswork
    about what is TR1 data.
  * you can now play offline without fiddling with the coop data
    it's a simple checkbox now to play offline.

-------------------------------------------------------------------
Tue Nov 21 19:49:53 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.3.1
  A minor patch release with no actual fixes for game-breaking bugs.
  * "No Loads" gameplay rule now is also checked when quickloading.
  * Gameplay rules are not reset anymore whenever you open the
    "Gameplay Rules" menu.
  * The gamepad database was updated to support even more
    controllers.
- Update to version 2.3
  New Features
  * weekly check for new updates.
  * support for "Folklorist Diary" gameflow
  * you can now select a specific level in the title menu to start
    in.
  * gameplay rules configuration when starting a new game (no
    loads, no meds, pistols only, and no cheats for now).
  Fixes
  * a build errors with GCC 13 was fixed.
  * freezes when processing texture packs are resolved.
  * the character width of the German "ß" was fixed so it doesn't
    add too much spacing.
  * some invalid/broken level data no longer crashes the engine.
  * leftover Laras from custom levels no longer show up.
  * unused weapons no longer show up in the stats widget.
  * using the "health damage" cheat no longer resurrects dead
    enemies.
  Improvements
  * all effects now have in-game descriptions, including
    performance impacts in some cases.
  * non-opaque geometry doesn't hide stuff behind it.
  Changes
  * "delay save" was renamed to "delay overwrite".

-------------------------------------------------------------------
Sun Aug 27 13:35:08 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.2.1
  This is a pure bugfix release without any new features.
  * displaying the savegames list should no longer crash the
    engine.
  * invalid level data with non-existing sprites no longer cause
    crashes.
- Update to version 2.2.0
  New Features
  * it's now possible to take screenshots of the stats at the end
    of a level.
  * new option to automatically select the first free or the
    oldest slot when saving.
  * optional save reminder that shows up after a configurable
    amount of minutes.
  * you can now configure a "confirm save overwrite delay" where
    you need to hold down your action button on the "yes" button
    for a configurable amount of seconds.
  * experimental support for feder's nordic adventure.
  * a completely new menu to clean up saves accessible using the
    "secondary action".
  Fixes
  * the amount of ammo given when picking up a weapon is fixed.
  * closing the connection to the coop server should no longer
    crash the game.
  * one shader somehow got de-optimized at some point, now the
    shader runs fast again.
  * missing underwater ambience effect no longer causes a crash.
  * the ghost save messagebox was using the in-game movement
    binding to switch buttons, now it uses the menu bindings.
  Improvements
  * level names of saves are now localised according to your
    chosen language, i.e. changing the game language now also
    changes the level titles in your saves list.
  * re-loading the same level is much faster now.
  * ui text should be more accessible with a more opaque
    background.
  Changes
  * "restore health on level start" is now enabled by default.

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Thu Apr 20 05:17:54 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 2.0
  New Features
  * water color customisable in gameflow, used in sabatu's 
    tomb raider
  * limited randomiser support
  * support for ps1 splashscreens
  * separate menu key bindings
  * general performance improvements and texture caching
  * demo support
  * coop support (check https://haunted.earvillage.net)
  Fixes
  * pickups are now counted correctly
  * air/health bars weren't fully filled with black
  * less error-prone texture pack loading
  * local python installations should no longer affect the
    script engine
  * a few ai fixes
  * "bacon lara" now copies lara's movements more properly
  * required input bindings are now per-profile, not global
    anymore
  Improvements
  * refactored/improved bloom shader
  * the escape video will now be silently ignored if it's
    not present
  Changes
  * debug logs work slightly different, and also contain
    installation/data import logs now
  * boulders stop making any sound when they stop
  Package Maintainer Notes
  * dependencies were bumped to new versions
- Update 3rdParty CImg from 3.1.6 to 3.2.1
- Update 3rdParty pybind11 from 2.10.0 to 2.10.3
- Add BuildRequieres pkgconfig(libjpeg), libboost_iostreams-devel,
  libboost_container-devel and fdupes
- Remove unneeded duplicated files
- Use gcc11 for openSUSE Leap and gcc12 for openSUSE Tumbleweed

-------------------------------------------------------------------
Thu Oct 13 16:12:33 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.12
  New Features
  * muzzle flash lighting.
  * dynamic lighting modes inspired by sega saturn.
  * support for importing sabatu's tr1 with a button click.
  * some soundtrack added to tr1 credit screens.
  * soundtrack added to sabatu's tr1 credit screens.
  * option to toggle between simple and detailed level stats at
    end of level.
  Fixes
  * health bar now renders properly with ui scaling enabled.
  * a few crashes with sabatu's tr1 were remedied.
  * some item titles fixed for sabatu's tr1.
  * getting killed by underwater boulders should no longer crash
    the engine.
  Improvements
  * less log spamming from superfluous resource logging.
  Changes
  * saving no longer shows the splash screen, instead just
    freezes the game for a very short while.

-------------------------------------------------------------------
Sun Sep 18 19:32:11 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.11
  * no more crashing when mapping empty opengl buffers.
  * exclusive fullscreen is now used on non-windows platforms.
  * moving blocks with smooth animations enabled no longer makes
    these blocks "jump".
  * no more log spamming from shader usage.
  * only having a quicksave, but no regular save, will now show
    the "load game" passport page.
  * launcher entries are no longer editable when double clicking.
  * a lot of ai changes/fixes.
  * ghost will now show up in flipped rooms.
  New Features
  * outline rendering support.
  * cheats for halving enemy health and adding medi packs.
  * brightness/contrast settings.
  Changes
  * ghosts are now solid colored.
  * updated game controller database.
  * controller input is no longer processed when the window isn't
    focused.
  * static meshes are no longer cut off.
- Update to version 1.10
  New Features
  * mini crashdumps will now be written on crashes.
  * water bed bubbles.
  * animation smoothing.
  Fixes
  * saving games now longer uses a different slot than the
    selected one.
  Improvements
  * position-independent executables will now be created by default
  * instanced particle systems for better performance.

-------------------------------------------------------------------
Sat Jul 23 17:52:14 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.9.1
  Fixes
  * corrected wrong item name in "unfinished business" gameflow
    scripts.
  Improvements
  * volumetric water fog
  * toned down algae brightness

-------------------------------------------------------------------
Sat Jul 16 09:55:56 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.9
  New Features
  * new crt shader variant
  * 10 last log files are preserved now so crash logs aren't
    accidentally overwritten anymore
  Improvements
  * greatly improved reaction time of the savegame lists
  * rewritten fxaa shader with new quality presets
  * crt shader is now also applied to the user interface
  * revised bloom, less blurry
  * duplicate pickups are now consolidated and shown only once
  Fixes
  * "gold key" renamed to "rusty key" in natla's mines for
    sabatu's tomb raider
  * ammo now shows up again in the inventory when losing weapons
  * no more crashes caused by empty mutant eggs
  * lara will now switch back to pistols again when shotgun ammo
    is depleted

-------------------------------------------------------------------
Fri Jun 24 18:27:47 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.8
  New Features
  * "bug report action" - this will automatically make a copy of
    the engine log, take a screenshot, and create a savegame and
    put it into a timestamped folder.
  * more UI scale variants.
  * option to control the amount of dust particles
  Fixes
  * some issues with video playback scaling were fixed, affected
    by render resolution selection.
  * lara's head will now revert to the correct rotation when diving
- Update to version 1.7.2
  Improvements
  * splash screens now fade in and out
  New Features
  * bloom effect (subject to change, this got in here because of
    the hotfix)
  Fixes
  * a crash occuring because of a fixed camera looking through a
    blocked sector was resolved

-------------------------------------------------------------------
Wed Jun 15 16:04:46 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Upstream requires at least python 3.8
  * Use python 3.9 for older distributions.

-------------------------------------------------------------------
Sun Jun 12 14:50:07 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.7.1
  * This is a hotfix release to fix some fixes. Classic levels
    should work again now, and sabatu's tomb raider (version 8)
    loads fine again.
- Update to version 1.7.0
  Fixes
  * a lot of improvements/fixes for sabatu's tomb raider.
  * falling ceiling debris now properly falls to the floor.
  * health bar no longer pulses after loading after dying.
  Improvements
  * certain entities are no longer rendered in half.
  * "roll" action will now be activated when both "forward" and
    "backward" actions are used.

-------------------------------------------------------------------
Tue Jun  7 20:33:16 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.6.0
  New Features
  * sabatu's tr1 gameflow scripts.
  * no more command line fiddling, everything merged into a
    launcher.
  Improvements
  * no more half rendered raptors.
  * secrets should now be counted correctly.
  * saves and ghosts are now stored per gameflow.
  Fixes
  * lightning on nvidia cards fixed.
  * wrongly colored dust/algae particles should now have the
    correct colors.
  * a few saves that failed to load should now load again.

-------------------------------------------------------------------
Fri May 27 17:28:57 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.5.1
  * fix vertex input over-use

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Fri May 27 16:14:18 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Upstream rename "EdisonEngine" -> "CroftEngine"
- Update to version 1.5
  Fixes
  * shooting baddies should now be less like snipers when shooting
    from distance.
  * torso boss killing you should no longer kill the engine.
  * unhatched mutants no longer cast shadows.
  Improvements
  * restart level option.
  * less performance impact by enabling hbao.
  New Features
  * midas lara now has reflections.

-------------------------------------------------------------------
Sat May 21 18:08:54 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.4.1
  Fixes
  * activated butt bubbles no longer kill weapon animations.
  For testing
  * sand pouring sounds in city of khamoon should now properly
    stop playing.

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Fri May 20 22:24:14 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.4
  For Testing
  * enemies shooting at you should now be less accurate at
    distance, like the original.
  * new option to restart level when dying.
  * compatibility with the tombati patched steam version.
  * sound pouring sound in city of khamoon should no longer play
    after room swap without reload.
  New Features
  * butt bubbles.
  Fixes
  * moving lava should now move and burn you.
  * cutscenes are no longer grayscale.
  * centaur statues no longer render the spawned mutant after load.
  * dust particles are now properly affected by depth testing
  Improvements
  * certain texture packs no longer render strange outlines on
    alpha blended edges.
  * boulders should no longer be rendered in half.

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Sun May 15 22:15:05 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.3
  Fixes
  * no more nvidia/amd dust particle rendering inconsistencies.
  New Features
  * optional low health effects - pulsing health bar and
    monochrome fade
  Improvements
  * reduced dust particle render range to improve performance
  * rounded dust particles

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Sat Apr 30 18:09:34 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2.1
  * Saves are incompatible with previous versions.
  Fixes
  * pistols are now properly added after natla's mines instead of
    after atlantis.
  * stats should now properly get calculated.
  * weapon stats now show even when not used in the current level.
  * tweaked aim/shoot checks for enemies (e.g. pierre).
  Improvements
  * reduced ghost data size in preparation for multiplayer.

-------------------------------------------------------------------
Thu Mar 31 15:43:07 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.2
  Fixes
  * running through natla's mines without picking up the pistols
    doesn't lead to a broken game anymore.
  * add missing color space conversion for dust color.
  Changes
  * increased dust density
  * tweaked dust colors
- Update to version 1.1
  Fixes
  * color space conversion for solid colored meshes corrected.
  New Features
  * support for ios hd texture packages.
- Update to version 1.0
  Fixes
  * fixed statistics timer display.
  * fixed muzzle flashes not disappearing when jumping into water.
- Update to version Beta 16/Release Candidate 1
  New Features
  * setup wizard now allows selection of glidos texture packs.
  * quicksaves can now be loaded from the savegame list.
  Fixes
  * ghost is not affected by scissoring anymore.
  * no more telling "data imported" when aborted the import.
  * compass closes again when deselected.
  * build errors with older cmake versions fixed.
  Changes
  * pickup widgets scaled down.
  * non-standard steam library paths are now taken into account
    when searching for the game image.

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Sun Mar 13 17:03:47 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220310.9e2ec7fd:
  Fixes
  * sword of damocles should no longer be affected by scissoring.
  * freelook now can override a forced focus on objects.
  New Features
  * a new first version of a "setup wizard" - hopefully no more
    fiddling around with files and disk images.
  * a whole set of new stats available from the compass - please
    note the stats are not up-to-date if loading a save from a
    previous version.
  Changes
  * renamed "water denoise" to "denoise water surface" to avoid
    some confusion.

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Wed Feb 16 21:27:31 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220216.60bbab58:
  New Features
  * different start menu shortcuts on windows for all implemented
    translations.
  Fixes
  * lara doesn't disappear at start of cistern anymore.
  Improvements
  * faster loading times/improved particle generation speed.
  * underwater particles got a green-ish tint.
  * all necessary files are now checked on engine start.
  Other
  * removed performance bar.

-------------------------------------------------------------------
Wed Feb 16 21:27:18 UTC 2022 - mardnh@gmx.de

- Update to version 0~git20220216.60bbab58:
  * bump version
  * fix crash when re-using the same button for different actions across profiles
  * use gsl-lite provided factories for smart ptrs
  * bump dependencies
  * remove patch handling for dl_unpack
  * use typedef for non-null smart pointers
  * allow overriding the locale from command line, add start menu shortcuts for languages
  * close EE-441
  * remove unused shader constants
  * close EE-446
  * fix EE-419
  * improve particle generation speed
  * Revert "remove throttler, rely on vsync"
  * remove throttler, rely on vsync
  * inline setVsync
  * remove performance bar

-------------------------------------------------------------------
Sun Jan 30 09:54:04 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220129.3e574d6b:
  * Savegames are not compatible with previous versions.
  Fixes
  * inventory rendering fixed.
  * drawing a weapon that's not in inventory doesn't produce a
    crash anymore.
  * shotguns do more damage now.
  * boulder doesn't roll of to one side anymore.
  * t-rex doesn't turn head too much anymore.
  * bats should not shiver anymore when dying and hitting the
    ground.
  * winged mutant now flies properly now.
  * boulders now fully drop to the ground when stopped.
  * some textures didn't animate properly.
  New Features
  * lighing added to inventory.
  * ambient track volume fading.
  * pc cheats to skip level and add all weapons.
  * lara says "no" when using a key/puzzle item in the inventory.
  * page indicator added to savegame list.
  * savegames can be sorted by date now (use step left/right).
  Improvements
  * logarithmic instead of linear volume.
  * save slots increased to 100.
  * picking up weapons now shows both weapon and ammo widgets.
  * faster ai path calculations.
  * no more showing the console window in release builds.
  * crumbling floors shouldn't show rendering issues anymore.
  Changes
  * most shadows removed so only "living" entities cast shadows.
  * dust particles darkened, reduced in size, randomized size,
    and increased density.

-------------------------------------------------------------------
Fri Jan 14 19:14:45 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220114.44783124:
  Fixes
  * no more wicked camera movement in front of blocks.
  * no more date strings with certain foreign characters crashing
    the engine.
  * savegame loading leading to bugged games resolved.
  New Features
  * new display option to double ui scale.
  Changes
  * level sequence invetory manipulation split into separate items
  * sliding sound effect immediately stops now when sliding stops.
  * decreased sound distance.
  * external audio file is now used for secret sound instead of
    internal one.

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Wed Jan 05 18:24:56 UTC 2022 - mardnh@gmx.de

- Update to version 0~git20220105.2fad725a:
  * This is a hotfix release, fixing a dumb copy-pasta error
    leading to immediate crashes.

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Wed Jan  5 16:07:28 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20220105.7c061780:
  Fixes
  * crash when touching a static mesh in a very specific condition
    fixed.
  * no more "machine gun" weapons.
  * doors are no longer passable if they touch swappable rooms.
  Improvements
  * better logging in case of crashes.
  * readme maintenance.

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Sun Dec 19 09:27:53 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20211219.41ab4206:
  New Features
  * ghost recording.
  Fixes
  * thor lightning emitter can be avoided now.
  * thor lightning emitter doesn't show lara's hips anymore.

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Sun Dec 12 21:39:29 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20211212.25038d83:
  New Features
  * item count added to pickup widgets if the item picked up
    increases the total count of that item to more than one.
  Fixes
  * lara can now properly grab every bridge.
  * dust is now properly rendered in front of objects.
  * items no longer re-spawn after loading a save.
  * "free look" now allows looking down into pits.
  * splash screen properly resizes now.
  Other
  * gsl-lite version bumped.
  * cimg now always fetched from external source.
  * some minor refactorings and code love.
  * removed debug overlay.

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Sun Nov 28 00:08:42 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20211126.d92f3c58:
  * This is only a bug-fix release, not introducing any new
    features or changing existing ones.
  Fixes
  * "City of Khamoon" drawbridges behave properly now.
  * grabbing edges fixed.
  * sliding down in certain directions no longer swapping
    orientation.
  * render pipeline bug preventing some polygons being rendered
    on nvidia cards fixed.

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Fri Nov 19 17:08:19 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20211119.67e371a1:
  New features
  * dust particles (can be disabled in settings).
  * ammo counter animation when drawing weapons.
  Fixes
  * depth-of-field mostly fixed.
  * items no longer respawn after loading.
  * lara no longer holds weapons in her hands after loading a save
    when she was picking something up or hanging on an edge.
  Changes
  * more subtle hbao

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Tue Oct 26 19:28:22 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20211026.af0165f8:
  * This a hotfix release for beta 6, fixing issues with
    combinations of lens distortion, water distortion and hbao.

-------------------------------------------------------------------
Tue Oct 26 18:42:17 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20211026.5a0b93b4:
  New Features
  * new splash screen and application icon based on work from
    Raina Audron
  Fixes
  * shadow map rendering
  Improvements
  * faster load times
  * optimized render pipeline and shaders for better performance

-------------------------------------------------------------------
Sun Oct 10 08:27:15 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20211009.a5ff6eaf:
   New Features
   * half-resolution rendering (alkbeit intended for 4k rendering,
     you can also use it for "oldschool gaming") (EE-373)
   Fixes
   * shadow mapping on all platforms (EE-369)
   * incomplete rendering in certain circumstances
   Improvements
   * hbao sampling reduced to improve performance with negligible
     quality loss
   Maintenance
   * reduced shader interface complexity
   * many changes to improve engine stability
   * refactored render pipeline

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Mon Sep 27 16:20:21 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20210927.2ee2a7cf:
  * don't update camera buffer data more than necessary
  * unify/simplify shader interfaces
  * remove obsolete glm dependency from lgtm config
  * update readme
  * add lgtm badges
  * ensure ambient streams are properly registered
  * don't sleep too much in throttler if it's lagging behind
  * add specular component to water surfaces
  * fix infinite recursion
  * simplify shaders
  * fix teamcity test execution
  * disable test color output
  * add test formatter for teamcity
  * add lgtm
  * fix EE-372
  * delay isSampler check
  * slightly optimize hbao shader
  * fix EE-371
  * attempt to fix compilation errors on linux
  * reduce shader interface complexity
  * use less convoluted ids for shaders and programs
  * reduce hbao samplings, add more mad in shaders

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Tue Sep 21 05:32:28 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20210921.d2ec5e39:
  * remove loader from glad, patch to always try to load GL_ARB_bindless_texture
  * log opengl extensions and renderdoc detection
  * pass through glfw proc loader to glad
  * add more constexpr patches for pybind11
  * replace sprite decision uniform with macro
  * regenerate glad bindings using core profile
  * switch from glew to glad
  * don't generate meshes for invisible static meshes
  * re-use vsm view matrix
  * few vsm cleanups
  * better handling of stream sync loss

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Mon Sep 20 14:51:13 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20210920.393ca602:
  * add BOOST_LOG_DYN_LINK for older boost releases on linux
  * add PERMISSIVE_BUILD cmake option for GNU-like compilers not
    supporting the newest warning flags
  * refactor audio/video file playback
  * extract utility functions to convert ffmpeg timestamps
  * rename player to videoplayer
  * ditch sndfile stream source and replace with ffmpeg stream source
  * split video player code into multiple files
  * avoid clipping/wrapping when reading sndfile data
  * install desktop file for linux
  * simplify vsm bias calculation
  * respect depth clamping when calculating vsm shadow values
  * pass through audio channels to allow 3d positioning
  * remove csm z offset
  * remove unnecessary csm split end data
  * replace libsndfile with ffmpeg

-------------------------------------------------------------------
Sun Sep 19 12:51:46 UTC 2021 - mardnh@gmx.de

- Update to version 0~git20210919.c3794089:
  * close EE-367
  * properly clear textures before rendering
  * add "share" to source roots for code completion
  * reduce water scatter/absorption factor
  * generally disable blending by default
  * attempt to fix water surface rendering (nvidia still bugged)
  * improve filename comparison
  * add prefix to mesh labels in linearize depth pass
  * disable blending for water surfaces
  * use floats in linearize depth fragment shader
  * improve opengl logging
  * make opengl object names more distinct
  * add noreturn to streamvoice source handle association
  * fix EE-366
  * always enable vsync
  * fix EE-364

-------------------------------------------------------------------
Fri Sep 17 05:34:04 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0~git20210917.4653ff70:
  * install executable
  * don't install dependencies, simplify and fix handling of dataroot
  * use more conformant data directories
  * move some runtime assets to the share directory
  * fetch upstream glm to counter deprecated system packages
  * fix EE-365
  * don't rely on physical files to check equivalence
  * reorder audio track info by track id
  * use external audio data instead of embedded data for lara talk
  * directly read as int16 from sndfile
  * don't apply 3d effects for non-positional voices
  * double voice reference distance to avoid muffling
- Drop edisonengine-wrapper.sh (not longer needed)

-------------------------------------------------------------------
Mon Sep 13 20:18:10 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Initial package, version 0~git20210913.e7758ba4
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