File d2x-rebirth.changes of Package d2x-rebirth
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Sun Apr 6 15:04:55 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Add BuildRequires pkgconfig(glu)
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Sun Feb 16 14:19:36 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.61+git.20250112:
* Complete list of commits:
https://github.com/dxx-rebirth/dxx-rebirth/compare/d84b362...f3a2afc
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Sun Nov 27 11:48:11 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.61+git.20221113:
* Bugfixes
* Complete list of commits:
https://github.com/dxx-rebirth/dxx-rebirth/compare/e3faab0...d84b362
- Build with SDL2 instead SDL
- Add ExclusiveArch: x86_64 aarch64
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Wed Nov 9 16:59:56 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.61+git.20220924:
* Bugfixes
* Complete list of commits:
https://github.com/dxx-rebirth/dxx-rebirth/compare/d8cc2fd...e3faab0
- gcc >= 10 is now needed
- Build for Tumbleweed with opengl disabled
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Sat Feb 5 14:48:32 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.61+git.20220107:
* Bugfixes
* Complete list of commits:
https://github.com/dxx-rebirth/dxx-rebirth/compare/cae9c5f...d8cc2fd
- Use pkgconfig for BuildRequires
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Sun Aug 1 08:21:39 UTC 2021 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.61+git.20210628:
* Reduce intensity of player spawn sound
* Reduce intensity of weapon fire sounds
* Link robot sounds to the object, not a position
* Reduce intensity of Robot_sound_volume
* Halve the volume of weapon changes
* Avoid double-scaling sounds at start time
* Saturate return value of fix2byte
* Split digi_get_sound_loc
* Use enum class for sound angle parameter
* Make savegame menu inherit from newmenu
- Drop d2x-rebirth-unused-variable.patch, fixed upstream
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Wed Aug 5 16:15:29 UTC 2020 - Carsten Ziepke <kieltux@gmail.com>
- Add d2x-rebirth-unused-variable.patch
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Tue Aug 4 16:09:56 UTC 2020 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.61.git.1595387478.519c14a40:
* Use timestamped savegame description if none is given
* Fix off-by-one in save slot memory
* Fix global array overflow in kbuild.cpp error message
* Use enum class for marker index types
* Use enum for net_udp_can_join_netgame result
* Centralize computing height of some fullscreen gauges
* Change `enum side_type` to `enum class side_type`
* Replace enumerate helper function with class template argument
deduction
* Replace zip helper function with class template argument
deduction
* Use std::disjunction to simplify any_ephemeral_range
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Wed Apr 29 13:23:59 UTC 2020 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.61.git.1585416754.0fb82b47f:
* SDL2: fix size of letterbox sequences
* Prevent sound stacking when all primary weapons are exhausted
* Defer digi_mixer_start_sound work until it is needed
* Set digi_mixer channel callback once at startup
* Prevent copying RAIIMix_Chunk
* Remove references to DXX forum
* Fix memory leak when deleting listbox items
* Allocate morph_data vectors dynamically
* Move morph_data::morph_deltas into a trailing allocation
* Move morph_data::morph_vecs into a trailing allocation
- New in version 0.61:
* Added experimental support for generating extra start positions
in cooperative games. If the number of starts requested exceeds
the number provided, the game will attempt to generate extra
starts near the original ones. Users are strongly cautioned to
save before entering a new level, in case the start position
synthesis causes problems. Additionally, users are cautioned
that the engine has never before permitted more than 4 players
in cooperative games, so any cooperative-specific code paths may
not handle large games correctly.
Reports, both of success and of failure, are welcome.
* Raised limit on cooperative players from 4 to 8. The limit
cannot be raised further without changes to the savegame format.
* When more than 4 players are permitted, the per-player marker
limit is reduced to 2, regardless of whether more than 4 players
are actually in the game. Due to savegame limitations, at most
16 markers can be in use. The 0.60.x limit of 4 per-player is
retained when there are at most 4 players permitted in the game.
* Partially fixed a bug relating to the orientation of
spreadfire/helix cannons. Weapon orientation was neither saved
nor loaded, which caused illogical results when saving, firing,
loading, and firing again. The orientation cannot be saved without
altering the savegame format, but it is now reset when appropriate.
* Fixed original game bug that meant to reset camera flag, but did not.
- Added _service file to download from github
- Spec file cleanup
- build only d2x binary
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Sun Mar 6 15:21:29 UTC 2016 - mailaender@opensuse.org
- spec file cleanup
- correct license
- use source urls
- avoid redundant icon
- only compile with OpenGL support
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Fri Nov 1 00:00:00 UTC 2013 - wbauer@tmo.at
- fix_build on 13.1
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Tue Aug 6 00:00:00 UTC 2013 - wbauer@tmo.at
- update to 0.58.1
- added fix_build.diff
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Tue May 15 00:00:00 UTC 2012 - wbauer@tmo.at
- fix build options for SDL version (opengl=0 instead of sdl_only=1, was changed upstream)
- remove conflict between SDL and OpenGL version (it is perfectly fine to install both at the same time)
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Mon May 14 00:00:00 UTC 2012 - wbauer@tmo.at
- update to 0.57.3
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Sun Mar 18 00:00:00 UTC 2012 - wbauer@tmo.at
- update to 0.57.2
- remove build patch (fixed upstream)
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Fri Dec 23 00:00:00 UTC 2011 - wbauer@tmo.at
- update to 0.57.1
- fix build on 12.1
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Sun Jan 25 00:00:00 UTC 2009 - toni@links2linux.de
- update to 0.55.1
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Sat Dec 27 00:00:00 UTC 2008 - toni@links2linux.de
- update to 0.55
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Sun Jun 29 00:00:00 UTC 2008 - toni@links2linux.de
- update to 0.54
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Mon Dec 3 00:00:00 UTC 2007 - toni@links2linux.de
- rebuild with new physfs(-devel) 1.1.1
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Thu Oct 25 00:00:00 UTC 2007 - toni@links2linux.de
- update to 0.53
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Sun May 6 00:00:00 UTC 2007 - toni@links2linux.de
- update to 0.52
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Fri Feb 16 00:00:00 UTC 2007 - toni@links2linux.de
- update to 0.51
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Sat Nov 11 00:00:00 UTC 2006 - toni@links2linux.de
- initial package 0.50