File dsda-doom.changes of Package dsda-doom

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Sun Dec  3 16:22:11 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 0.27.5
  * DSDAHUD lumps are "merged" now so only redefined huds are changed
  * Fixed umapinfo bunny scroller crash

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Sat Nov 18 18:14:25 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 0.27.4
  * Added option to hide stat labels and totals
  * Fixed an overflow causing distant sprites (~8k map units) to
    not be rendered

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Sun Nov  5 22:26:17 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 0.27.3
  * New indexed light mode (software fidelity in OpenGL).
  * Improved controller support.
  * A new HUD system with new components.
  * New console commands and better usability.
  * UDMF support, MAPINFO support
  * ZIP file loading
  * Improved Heretic and Hexen suport
  * Upgraded to OPL3 emulation
  * You can switch back to OPL2 with config option mus_opl_opl3mode
- Delete prboom-nodatetime.diff, fluidsynth1.diff
- Add cmake-path-suffix.diff
- Note: If you updated from an old dsda-doom and use the same
  config file, your default complevel may have been reset to 0. If
  you run into an issue, check it out (suggested value is 21 /
  mbf21, if you don't know what to pick).

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Wed Mar 30 18:39:27 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 0.24.3
  * Improved automatic keyframe timeout behaviour
  * Fixed a crash caused by saving the game state after an
    intercept overrun
  * Added mouse stutter correction option (on by default)
- Add fluidsynth1.diff

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Fri Mar  4 19:55:59 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 0.24.2
  * Added another batch of cheats to the console
  * Removed process affinity hack
  * Added support for SNDFONT lump
  * Moved default soundfont into dsda-doom.wad

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Sat Feb 19 16:16:32 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Initial package (v0.24.1) for build.opensuse.org
- Reuse prboom-hbar-all.diff, prboom-hbar-gradient.diff,
  prboom-nodatetime.diff from prboom-plus package.
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