File exult.changes of Package exult

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Sat May 17 14:53:59 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.12.0
  * Fixed crash in SI training.
  * Running against doors properly opens and closes them.
  * Scrolls in SI are now properly displayed.
  * Schedules eat-at-inn and desk work were broken.
  * Antimagic rain caused by the cube generator is now dissipating
    fast enough.
  * Fixed using too close objects.
  * Polymorphed NPCs will revert back to their original bodies
    when they died.
  * List field fights in SI are now properly handled.
  * Mini status icons in face stats.
  * New higer resolution icons for Exult and Exult Studio.
  * Better graphics for the uncut SI intro.
  * Several MIDI music fixes.
  * Advanced Audio Settings for the MIDI drivers that individually
    allows choosing which soundfont to use, MIDI conversion, chorus
    and reverb.
  * You can now use FluidLite instead of FluidSynth when compiling
    Exult.
  * Bilinear scaler fixes and refactor.
  * With bigger game resolutions the party speed changes sooner.
  * The GIMP 3.0 plug-in for SHP files.
  * Aseprite plug-in for SHP files.
  Known issues:
  * Exult does not return to the game menu after beating the game
    (instead it quits).
  * Some schedules need more detailed love.
  * Several bugs that need more in depth looking at but no plot
    stopping bugs.

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Sun Feb 23 14:18:13 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.10.1
  * Bugfix release

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Mon Oct  7 19:20:53 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>

- Use gcc12 for Leap, fixes building for Leap

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Sun Sep 22 07:08:23 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.10
  * New Volume Mixer to set individual volumes for music, sfx and
    speech.
  * Cheat Screen overhauled so the options can now be activated by
    clicking or touching.
  * Much improved combat:
    + Default attack mode “nearest” and attack mode “random” will
      try to select an enemy that is not already targeted by a
      party member.
    + Faking defend by selecting weakest enemy when low health,
      nearest otherwise.
    + more blood
  * Better detecting of clicks on gumps over the shortcutbar to
    prevent accidental triggering of a shortcut.
  * mt32emu driver resampling fix.
  * Endgames now wait for ingame speech to finish.
  * Background sound effect music tracks are less annoying and
    disabled for FMOpl music driver.
  * Music looping improved.
  * Exult Studio allows zooming of the shapes view.
  * Fixed a crash when swapping weapons in combat.
  * Fixed random crash on sleeping past midnight in Britain.
  * Attacking locked doors did not work.
  * Immobile NPCs were able to move (e.g. Reapers).
  * Enemies poison now.
- Update to version 1.8
  * Exult Studio modernized by porting it to GTK+ 3
  * Exult shows the proper ending screen for BG (you have beaten
    Ultima VII in nn days...).
  * Sound effects in the BG intro were missing.
  * Extended intro for SI implemented.
  * More crashes eliminated caused by cached out objects.
  * "Gumps pause game" no longer delays usecode events.
  * iOS shows the mouse cursor when a real mouse device is used.
  * Screenshots will now be saved in the PNG format.
  * Status bars can now also be vertical on both sides of the
    screen.
  * Our options have been reordered.

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Fri Apr 24 12:07:56 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Run spec-cleaner
- Use github source url
- Switch to SDL2
- Build with support for fluidsynth
- Build with support for exult-studio
- Create a subpackage for exult-studio
- Update to version 1.6
  * Shortcut bar with important shortcuts right on top of the screen
  * Switch to SDL2 - important for up to date OS'
  * NxBR and HQ3x/HQ4x scalers
  * Option to drop stacks of items without confirmation
  * Some more combat options to make charmed combat more difficult
  * Schedules got a work-over and are more closer to the original
    but not yet perfect
  * NPCs using beds are sleeping better now
  * Paperdoll support of wearing diapers
  * Portable option for Windows
  * Separate settings for fullscreen and windowed mode possible
  * HighDPI mode available on macOS
  * Better pathfinding when the party boards a barge
  * Fixed most inexplicable crashes
  * Serpent Isle Beta version works
  * Cleaned up the code in many places and fixed many compiler
    warnings
  * Tons of bugfixes
- Drop not longer needed patches:
  * exult-1.4.9rc1-pngio-libpng15.patch
  * exult-1.4.9rc1-manip.patch
  * exult-1.4.9rc1-istring-this.patch
  * exult-1.4.9rc1-configure-link-x11.patch
  * exult-1.4.9rc1-ptrdiff.patch
  * exult-1.4.9rc1-desktop-entry.patch
  * exult-1.4.9rc1strncat.patch

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Thu Nov  2 03:40:58 UTC 2017 - af1n@o2.pl

- initial packaging

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