File fheroes2.changes of Package fheroes2
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Sun Sep 14 14:42:23 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.1.11
* Allow to customize and ban spells for the Mage Guild in the
Editor.
* Allow to select monsters for Random Monster objects in the
Editor.
* Fix multiple rendering and logical issues in the Editor.
* Fix several logical problems with objects on the Adventure Map
* Multiple UI improvements for buttons, pop-up messages etc..
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Sun Jul 20 11:43:52 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.1.10
* Fix several issues and crashes in the Editor.
* Rework multiple dialogs, buttons and fonts.
* Add new artwork: Virtual Keyboard icon, Swordsman frame, Bay
for Wizard castle, Magic Book corner and more.
* Add the Good, Bad, Magne map.
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Sun Jun 15 18:40:35 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.1.9
* Add the ability to set owner color for capturable objects in
the Editor
* Add the Black Cat and Barrel objects
* Update rendering of spells in battles and fix several
rendering issues
* Improve performance for the Editor and language support
* Bundle several maps with fheroes2
* Over 30 issues have been closed since the 1.1.8 release
- Changes in version 1.1.8
* Fix multiple MIDI-related issues on Windows
* Improve the usability of text input controls and Virtual
Keyboard manipulation
* Update several dialogs to include additional information about
items and objects
* Fix text rendering issues text in several places
* Over 30 issues have been closed since the 1.1.7 release
- Rebase gcc version force for Leap
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Sun Mar 23 20:05:06 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.1.7
* Improve the AI logic during battles and on the Adventure Map.
* Allow changing the campaign difficulty at any time.
* Fix multiple rendering issues on the Adventure Map.
* Expand the Virtual Keyboard to support more languages.
* Over 30 issues have been closed since the 1.1.6 release.
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Sun Feb 16 08:59:39 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.1.6
* Rework multiple buttons in the game and introduce additional
buttons in both the Editor and gameplay.
* Expand the functionality of Adventure Map events.
* Display additional information for Adventure Map objects in
the Editor.
* Fix various rendering and logical issues in the Editor.
* Over 50 issues have been closed since the 1.1.5 release.
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Mon Dec 30 11:02:24 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.1.5
* Add new variants of the Observation Tower and Stone Liths
objects on the Adventure Map.
* Add the ability to edit multiple Adventure Map action objects
in Editor.
* Improve the AI's castle reinforcement logic.
* Over 30 issues have been closed since the 1.1.4 release.
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Wed Nov 27 16:45:33 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.1.4
* Fix passability logic for several objects on the Adventure Map.
* Improve AI behavior during battles.
* Add Virtual numpad support and a new Lean-To object variant.
* Over 20 issues have been closed since the 1.1.3 release.
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Wed Oct 23 14:17:39 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to versino 1.1.3
* Add language support for map format and fix several issues
with the Editor.
* Improve AI on the Adventure Map and speed up its decisions.
* Expand translation support for more buttons and the Virtual
Keyboard.
* Over 30 issues have been closed since the 1.1.2 release.
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Mon Sep 16 15:25:26 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.1.2
* Improve AI behavior on the Adventure Map and remove most of
bonuses for AI heroes.
* Fix multiple Editor related issues and add support for
alliances on the created maps.
* Improve translation support by supporting more languages for
the Virtual Keyboard.
* Fix multiple rendering issues in several dialogs.
* Over 40 issues have been closed since the 1.1.1 release.
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Sat Jul 13 18:38:11 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.1.1
* Add support for Rumors, Daily Events and special conditions in
the Editor.
* Update several UI dialogs for the Editor.
* Rework AI bonuses logic and fix rare cases with AI behavior on
the Adventure Map.
* Over 40 issues have been closed since the 1.1.0 release.
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Sun May 26 19:30:08 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.1.0
* Introduce the new Editor to the engine, which allows to create
and play new maps
* Rework several in-game dialogs
* Improve AI behavior regarding enemy heroes and castles
* Update multiple translations
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Sat Mar 16 18:55:41 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.12
* Improve list scrolling and add slide to attack action on touch
devices.
* Adjust campaign difficulties and fix carry over mechanics for
campaigns.
* Update numerous texts and UI elements.
* Add the Eraser tool for the Editor (accessible only for
developers at the moment).
* Over 30 issues have been closed since the 1.0.12 release.
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Thu Feb 8 11:37:09 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.12
* Improve AI's defensive tactics in battles and add surrender
logic.
* Finish adding all of the Adventure Map objects that can be
added in the Editor (accessible only for developers at the
moment).
* Adjust the AI performance at different difficulty levels and
improve its logic on the Adventure Map.
* Update several UI dialogs and improve overall game performance
* Over 50 issues have been closed since the 1.0.11 release.
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Sat Dec 23 19:39:43 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.11
* Expand Battle Only mode with saving functionality and updated
UI.
* Add Town and Ocean objects placement in the Editor, and
implement base file format for maps.
* Improve the logic of AI defensive tactics.
* Rework multiple dialogs, fix and speed up several rendering
issues.
* Over 30 issues have been closed since the 1.0.10 release
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Wed Nov 22 20:53:14 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.10
* Teach AI to use marketplaces to boost their castle development
and improve AI decision making logic during battles.
* Add erase tool, artifact and treasure placement in the Editor,
and implement possibility to add new future heroes (accessible
only for developers at the moment).
* Rework multiple dialogs, fix and speed up several rendering
issues.
* Add new hero action button icon.
* Over 30 issues have been closed since the 1.0.9 release.
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Sat Oct 14 15:20:30 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.9
* Improve the AI logic regarding spells and monster positioning
on the battlefield as well as path planning logic on the
Adventure Map.
* Add the ability to confirm actions in battle for touch devices
* Use the "continue movement" button on the Adventure Map to
interact with an object a hero is standing on.
* Make the AI easier on low difficulties.
* Implement roads, streams, monsters and heroes placement in the
Editor (accessible only for developers at the moment).
* Update settings on the Adventure Map.
* Expand the Hot Keys window.
* Over 40 issues have been closed since the 1.0.8 release.
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Fri Sep 15 19:27:43 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.8
* Enhance functionality of Load/Save file window.
* Improve AI behavior during battles.
* Expand translation coverage including vertical buttons,
missing window titles and font letters.
* Implement terrain transitions in the Editor (accessible only
for developers at the moment).
* Limit the AI's Dimension Door spell usage based on the
selected map difficulty.
* Over 50 bugs have been fixed since 1.0.7 release.
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Fri Aug 25 17:10:44 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.0.7
* Improve AI logic in pathfinding, battle decisions and add
support of Summon Boat spell usage
* Translate many in-game buttons and fix rendering for
multiple windows
* Fix event handling and fog discovery by human and AI heroes
* Expand Android Toolset to support importing and exporting
save files
* Add terrain brush functionality into Map Editor (accessible
only for developers at the moment)
* Over 40 bugs have been fixed since 1.0.6 release
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Sun Jul 16 19:56:13 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.6
* Speed up resource loading and overall rendering.
* Fix multiple issues with button rendering and add in-game pixel
correction for many images.
* Improve AI behavior on the Adventure Map for hero and castle
handling as well as for interaction with some objects.
* Allow to lower the campaign difficulty during playthrough.
* Create basic Map Editor GUI (accessible only for developers at
the moment).
* Over 20 bugs are fixed since 1.0.5 release
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Sun Jun 18 14:09:21 UTC 2023 - Imo Hester <vortex@z-ray.de>
- Fixed language files not being included
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Sun Jun 18 13:02:55 UTC 2023 - Imo Hester <vortex@z-ray.de>
- Fixed resurrection.h2d not being included
- Update to version 1.0.5
* Speed up rendering during battles and reduce resource usage while playing sounds
* Fix the logic and passabilities with some objects on the Adventure Map
* Add text input blinking and polish dozen of UI elements
* Fix many issues with AI logic on the Adventure Map and improve their castle defensive strategy
* Over 30 bugs are fixed since 1.0.4 release
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Sun May 21 10:41:24 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.0.4
* Add widescreen resolutions support and update scaled resolution
support
* Add Polish and Russian languages support for Virtual Keyboard
* Add missing post-victory map ratings
* Improve AI logic towards collection of needed resources for
kingdom and interaction with several Adventure map objects
* Fix multiple logical and rendering issues during battles
* Over 40 bugs are fixed since 1.0.3 release
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Tue Apr 11 16:04:52 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.3
* Improve AI behavior on Adventure Map: better fog discovery and
object prioritization.
* Fix multiple rendering issues and improve overall rendering on
Adventure Map.
* Fix various issues in logic during battles such as Mirror Image
or Teleport spell usage.
* Add a button to open Virtual Keyboard for dialogs which
require text input.
* Over 40 bugs are fixed since 1.0.2 release
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Sun Mar 12 15:41:19 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.2
* Add virtual keyboard support for touch devices.
* Add new option icons and missing part of Captain's Quarter in
Sorceress Town.
* Fix multiple issues with sounds on objects on Adventure Map.
* Improve Adventure Map rendering speed.
* Fix many issues with spells and pathfinding during battles.
* Update AI heroes task logic and make AI heroes use Town Portal
spell.
* Over 60 bugs are fixed since 1.0.1 release.
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Wed Feb 8 22:11:46 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.1
* fix many monster and spell animations in battle, even those
present the original game.
* speed up rendering in multiple places within the game.
* update multiple translations and fully rework Russian font for
buttons.
* add scaled resolution support.
* complete initial work for the future Editor.
* Over 40 bugs are fixed since 1.0.0 release.
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Wed Dec 21 19:30:21 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.0.0
* fix multiple issues with rendering on Windows and rendering
speed on Adventure Map.
* fix monster, Luck and catapult animations in battle.
* add Scoute AI role and fix multiple issues with AI behavior on
Adventure Map.
* expand the range translated buttons and update translations.
* Over 50 bugs are fixed since 0.9.21 release.
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Sat Nov 12 13:16:02 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.21
* improve AI logic for army distribution and object's priority
evaluation.
* generate proper UI elements which support translations.
* add Dutch, Hungarian, Czech languages and update multiple
existing translations.
* fix multiple issues with logic: missed alliance conditions for
campaigns, handicap income formula and etc.
* add UI options to switch between fullscreen and windowed modes
and enabling V-sync for monitors.
* Over 40 bugs are fixed since 0.9.20 release
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Mon Oct 10 16:00:25 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.20
* AI logic was greatly improved, including fixes for incorrect
behavior and related game's logic to population growth.
* Expanded the list of translation with Turkish, Dutch and
Romanian translations together with updating existing languages
* Added new button's font to support new as well as add
translation for existing buttons in the game.
* Add new proper icons for Petrification spell
* Add Handicap mode not only for multiplayer games but for
single-player as well
* Over 30 bugs are fixed since 0.9.19 release
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Sun Sep 11 17:29:15 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.19
* Polish rendering of objects on Adventure Map.
* Introduce instant finishing of battles and enhanced army
exchange mechanics.
* Improve AI to avoid endlessly wandering on one place, correct
start resources for them and artifact evaluation.
* Add Campaign difficulty.
* Over 30 bugs are fixed since 0.9.18 release.
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Wed Aug 10 19:31:15 UTC 2022 - Imo Hester <vortex@z-ray.de>
- Update to version 0.9.18
* Fix many issues related to music MIDI playback on Windows
* MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only)
* Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions
* Fix logical issues related to number of monsters in objects and their distribution in battles
* Over 50 bugs are fixed since 0.9.17 release
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Sat Jul 16 14:20:41 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to versino 0.9.17
* Further audio improvements: add a sound for Freeman's Foundry,
fix delays in MIDI music, fix many issues and crashes related
to audio.
* Expand initial Evil Interface to another in-game dialogs and
elements.
* Add huge AI improvements: add Courier role for heroes, AI
defend castles more aggressively and hires heroes efficiently.
* Add ability to change hotkeys within the game.
* Improve Polish, Ukrainian, French and Norwegian translations.
* Fix several places related to logic on Adventure Map.
* Over 40 bugs are fixed since 0.9.16 release.
- Use gcc9 for Leap based systems
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Sat Jun 18 15:43:02 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.16
* Introduce music resuming while switching tracks for MP3, FLAC
and OGG music formats.
* Add 3D audio option for objects on Adventure Map.
* Fix all map lose / win conditions and make AI be aware of them.
* Add Campaign High Scores.
* Improve German, Polish, Ukrainian, Romanian translations and
add Belarusian, Spanish and Swedish translations.
* Speed up AI by average 10% .
* Fix rendering of Red Tower of Sorceress castle.
* Rework "No interface" option.
* Over 40 bugs are fixed since 0.9.15 release.
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Sat May 7 14:16:18 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.15
* Rework hotkey logic and add an in-game window to read all
hotkeys within the game.
* Improve AI behavior on map: it is able to use View All spell,
it manages mana more efficiently and it explores the map more
often.
* Add images and description for every campaign's bonus and
award by right clicking on them.
* Add basic support of Ukrainian language and update French,
Russian, Polish and Norwegian translations.
* Add Black/White cursor support.
* Expand Text Support Mode and made it as an in-game option.
* Fix multiple issues in battle logic and spell interaction on map
* Over 50 bugs are fixed since 0.9.14 release
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Sat Apr 9 19:15:18 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to versino 0.9.14
* Rework the whole logic related to Artifacts fixing many issues,
incorrect behavior and missing descriptions.
* Speed up video loading by more than 3 times and improve game
resources loading.
* Add native support for Norwegian and Italian fonts as well as
update most of supported languages.
* Improve AI behavior and now it knows how to use Dimension Door
spell.
* Fix logic with monster growth and in-battle behavior.
* Add support of FLAC and MP3 in-game music files.
* Over 50 bugs fixed since 0.9.13 release.
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Sat Mar 26 12:36:59 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.13
* Improve AI behavior in battles and on map, including hero
recruitment, building castles and to be more aggressive while
losing the game.
* Fix many music and sound related issues like missing sounds
for objects, Vampire movement in battle, incorrect music after
switching castles.
* Add initial implementation of Text Support mode to allow
people with vision issues to play the game.
* Scrollbars in the game are scalable according to the number of
elements in the list.
* Most of dialogs containing icons of artifacts, spells and etc
allow to get extra information by right mouse clicking on these
icons.
* Add support of official Czech translation of the game and fix
various general translation related issues.
* Awards and choices in campaigns are now right mouse clickable
allowing player to get detailed information about each item.
* Over 50 bugs fixed since 0.9.12 release.
- Update URL
- Set a UTF8 capable language viariable LC_ALL=en_US.utf8" since it
is needed by sed during the build.
sed -e 'y/äëïöőüűÄËÏŐÖÜŰ/aeioouuAEIOOUU/'
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Mon Feb 7 19:18:52 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.12
* Make AI heroes to create complex paths over water and land and
even through whirlpools.
* Fix remaining issues with object passabilities on a map.
* Add ability to generate German letters for any version of the
game and update Russian, Polish, German and French
translations.
* Fix multiple places with battle logic and interface.
* Add Betrayal scenarios for Roland and Archibald campaigns.
* Add ability to view dead monster information during battle.
* Over 60 bugs fixed since 0.9.11 release.
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Mon Dec 27 11:01:40 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.11
* Add Russian language support for any version of the game and
generate proper letters for French language.
* Add additional spell info for spells owned by a hero.
* Add a popup dialog for map information.
* Fix AI behaviour during castle defence and update logic with
road and its movement score.
* Fix UI elements rendering and few crashes related to them.
* Over 20 bugs fixed since 0.9.10 release
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Sun Dec 5 20:15:58 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.10
* Add French, Polish and German language support for any version
of the game.
* Improve AI logic handling spells in the battle and its
inability to land on a beach.
* Fix the logic related to pathfinding and calculation of
terrain penalty for heroes on map.
* Update Norwegian translation, add Italian translation and
update translations for missing texts in the game.
* Fix multiple rendering issues with shadows for buttons, battle
grid and various text positioning in many dialogs.
* Add V-sync option for SDL2 builds to avoid flickering issue
present for some players.
* Over 60 bugs fixed since 0.9.9 release
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Fri Nov 5 17:01:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.9
* Add Italian language support and Norwegian translation.
* Add Barbarian Captain Quarter's missing part, fix Captain
Quarter's and Waterfall rendering in Warlock castle.
* Fix many issues with AI behavior on the map and add AI
interaction with Alchemist Tower and Sphinx
* Add buttons to switch between castles in castle construction
window.
* Fix multiple places related to object passabilities: diagonal
moves, shadow objects, water action objects and Reefs.
* Add support for devices with resolution lower than 640 and 480
and also add missing items in resolution list.
* Over 70 bugs fixed since 0.9.8 release
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Tue Oct 5 15:49:43 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.8
* Fix many corner cases with object passabilities on World Map.
* Fix Interface border rendering and World Map rendering for
non-default resolutions.
* Add The Succession Wars and The Price of Loyalty icons in the
list of available maps.
* Add cell highlighting for monsters with double-cell melee
attack.
* Improve AI interaction with Stone Liths, Pyramids and other
heroes and castles.
* Over 60 bugs fixed since 0.9.7 release
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Sun Sep 5 16:43:34 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.7
* Add basic German translation support and heavy update French
and Polish translations.
* Add missing Farm image part in Knight castle and modify
Captain Quarters in Necromancer town.
* Add AI hero classes for more efficient task distribution.
* Fix multiple issues with combat logic for pathfinding and AI.
* Fix object passabilities and incorrect rendering on World Map.
* Over 60 bugs fixed since 0.9.6 release.
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Sat Aug 7 09:15:15 UTC 2021 - Imo Hester <vortex@z-ray.de>
- Update to version 0.9.6
* Add correct translation support with updates for French,
Russian and Polish languages
* Add UI option to change game language dynamically as well
as game resolution
* Add cursor shadow display for attacking 2-hex monsters
* Over 60 bugs fixed since 0.9.5 release
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Sun Jul 4 16:03:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.5
* Add Monster Description for every creature with special
abilitiess.
* Fix passability rules for all objects on World Map.
* Greatly improve AI behavior on World Map: object interaction,
task planning and object value calculations.
* Fix multiple logical cases occured on World Map with object
interaction.
* Add continuous scrolling of scrollbars.
* Over 70 bugs fixed since 0.9.4 release.
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Fri Jun 4 10:02:10 UTC 2021 - Imo Hester <vortex@z-ray.de>
- Fixed a typo on README.SUSE
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Fri Jun 4 09:42:23 UTC 2021 - Imo Hester <vortex@z-ray.de>
- Updated README.SUSE due to fheroes2 changed from ~/.fheroes2
to ~/.config/fheroes2/ to locate it's data files
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Fri Jun 4 09:28:00 UTC 2021 - Imo Hester <vortex@z-ray.de>
- Update to 0.9.4
- Add The Price of Loyalty campaigns support and polish The Succession Wars campaigns
- Add extended number of days shown on cursors and 2-hex movement shadow for 2-hex monsters
- Add ability to view Hero Screen during battle
- Add an installer for Windows
- Fix many issues with object interaction logic on World Map and AI behavior
- Improved rendering performance up to 30%
- Over 100 bugs fixed since 0.9.3 release
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Fri May 21 14:54:22 UTC 2021 - Imo Hester <vortex@z-ray.de>
- replaced make by cmake
- used macros instead
- added -D params according to the official documentation and removed
unneeded because they are enabled by default in the CMakeLists.txt
- added libPNG as new dependency
- changed path in which the compiled fheroes2 executable is now to be found
- Updated README.SUSE
* to mention .fheroes2 instead of fheroes2 because the game
creates this folder on it's own
* removed fhereos2.cfg copy command due to:
+ This file does not exist in the sources
+ The game creates a new one on it own in ~/.fheroes2 upon launch
* changed run instructions beause a manual cd into ~/.fheroes2
is no longer necessary
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Tue May 4 14:31:07 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.3
* Add support for all official languages, including French,
Polish, German and Russian
* Add exchange buttons in hero meeting dialog
* Extend Sucession Wars campaign support
* Fix many places with hero drawings on World map
* Over 80 bugs fixed since 0.9.2 release
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Sun Apr 4 17:43:57 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.2
* Add View spells support
* Fix many places in logic for monster movement and spells
during battle, for kingdom gameplay and for army splitting
* Add Restart button for instant battles
* Add large obstacles generation for battles
* Greatly improve AI logic in battles for spell usage,
predictions of movements and
* Over 100 bugs fixed since 0.9.1 release
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Thu Mar 4 14:17:08 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.1
* Add View World support
* Add progressive Campaign support
* Add touchpad support
* Speed up drawings for World Map by 5% and reduce memory
usage by 10%
* Add Fast Battle option
* Improve AI and battle logic
* Add Window resizing on SDL 2
* Over 50 bugs fixed since 0.9.0 release
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Thu Feb 4 13:21:43 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9
* Greatly improve AI logic for kingdom management and battles
* Fix many drawings and logic issues for battles
* Add touchpad support
* Speed up drawings for World Map by 10%
* Add highlighted area for mass spells in battles
* Add extra army split logic
* Over 100 bugs fixed since 0.8.4 release
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Wed Dec 23 15:02:48 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.8.4
* Fix full screen mode for SDL 2 where the active area of mouse
was different in comparison with the screen.
* Increase game performance on low-profile devices
* Improve keyboard usage: support of Delete button for editing,
Shift and Ctrl buttons for unit stack management, Numpad Enter
behaves like the original
* Fix scrollbars behavior, object interaction on world map, UI
* dialog elements and scenario selection logic
* Over 100 bugs fixed since 0.8.3 release
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Wed Nov 4 18:44:05 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.8.3
* Improve AI logic in castle building scheme, hero and monster
recruitment, path calculation and battle strategies.
* Speed up World map rendering by more than 20%.
* Fix castle screen drawings, War Troll's stone and Cavalry
sprite rendering.
* Speed up video loading and add missing videos for end of
scenario.
* Over 100 bugs fixed since 0.8.2 release.
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Sun Oct 4 14:30:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.8.2
* Replace old AI by fully reworked and enhanced version of it
* Fix map rendering process and information reading from maps
* Update save game file format (new saves will not be loaded on
older version)
* Add extended support of campaign (still in progress)
* Add external music support by default
* Over 100 bugs fixed since 0.8.1 release
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Fri Sep 4 15:42:13 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.8.1
* Add a new rendering engine in order to fix various issues with
graphics such as: missing color cycling, incorrect rendering of
Air Elementals or Resurrection spell, shadow rendering, disable
button rendering.
* Overall rendering speed up by 20-30%.
* Add a proper support of configuration file for game's global
settings.
* Over 50 bugs fixed since 0.8 release.
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Sat Aug 1 17:51:29 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Initial package, version 0.8