File fheroes2.changes of Package fheroes2

-------------------------------------------------------------------
Sun Sep 14 14:42:23 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.11
  * Allow to customize and ban spells for the Mage Guild in the
    Editor.
  * Allow to select monsters for Random Monster objects in the
    Editor.
  * Fix multiple rendering and logical issues in the Editor.
  * Fix several logical problems with objects on the Adventure Map
  * Multiple UI improvements for buttons, pop-up messages etc..

-------------------------------------------------------------------
Sun Jul 20 11:43:52 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.10
  * Fix several issues and crashes in the Editor.
  * Rework multiple dialogs, buttons and fonts.
  * Add new artwork: Virtual Keyboard icon, Swordsman frame, Bay
    for Wizard castle, Magic Book corner and more.
  * Add the Good, Bad, Magne map.

-------------------------------------------------------------------
Sun Jun 15 18:40:35 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 1.1.9
  * Add the ability to set owner color for capturable objects in
    the Editor
  * Add the Black Cat and Barrel objects
  * Update rendering of spells in battles and fix several
    rendering issues
  * Improve performance for the Editor and language support
  * Bundle several maps with fheroes2
  * Over 30 issues have been closed since the 1.1.8 release
- Changes in version 1.1.8
  * Fix multiple MIDI-related issues on Windows
  * Improve the usability of text input controls and Virtual
    Keyboard manipulation
  * Update several dialogs to include additional information about
    items and objects
  * Fix text rendering issues text in several places
  * Over 30 issues have been closed since the 1.1.7 release
- Rebase gcc version force for Leap
  
-------------------------------------------------------------------
Sun Mar 23 20:05:06 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.7
  * Improve the AI logic during battles and on the Adventure Map.
  * Allow changing the campaign difficulty at any time.
  * Fix multiple rendering issues on the Adventure Map.
  * Expand the Virtual Keyboard to support more languages.
  * Over 30 issues have been closed since the 1.1.6 release.

-------------------------------------------------------------------
Sun Feb 16 08:59:39 UTC 2025 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.6
  * Rework multiple buttons in the game and introduce additional
    buttons in both the Editor and gameplay.
  * Expand the functionality of Adventure Map events.
  * Display additional information for Adventure Map objects in
    the Editor.
  * Fix various rendering and logical issues in the Editor.
  * Over 50 issues have been closed since the 1.1.5 release.

-------------------------------------------------------------------
Mon Dec 30 11:02:24 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.5
  * Add new variants of the Observation Tower and Stone Liths
    objects on the Adventure Map.
  * Add the ability to edit multiple Adventure Map action objects
    in Editor.
  * Improve the AI's castle reinforcement logic.
  * Over 30 issues have been closed since the 1.1.4 release.

-------------------------------------------------------------------
Wed Nov 27 16:45:33 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.4
  * Fix passability logic for several objects on the Adventure Map.
  * Improve AI behavior during battles.
  * Add Virtual numpad support and a new Lean-To object variant.
  * Over 20 issues have been closed since the 1.1.3 release.

-------------------------------------------------------------------
Wed Oct 23 14:17:39 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to versino 1.1.3
  * Add language support for map format and fix several issues
    with the Editor.
  * Improve AI on the Adventure Map and speed up its decisions.
  * Expand translation support for more buttons and the Virtual
    Keyboard.
  * Over 30 issues have been closed since the 1.1.2 release.

-------------------------------------------------------------------
Mon Sep 16 15:25:26 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.2
  * Improve AI behavior on the Adventure Map and remove most of
    bonuses for AI heroes.
  * Fix multiple Editor related issues and add support for
    alliances on the created maps.
  * Improve translation support by supporting more languages for
    the Virtual Keyboard.
  * Fix multiple rendering issues in several dialogs.
  * Over 40 issues have been closed since the 1.1.1 release.

-------------------------------------------------------------------
Sat Jul 13 18:38:11 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.1.1
  * Add support for Rumors, Daily Events and special conditions in
    the Editor.
  * Update several UI dialogs for the Editor.
  * Rework AI bonuses logic and fix rare cases with AI behavior on
    the Adventure Map.
  * Over 40 issues have been closed since the 1.1.0 release.

-------------------------------------------------------------------
Sun May 26 19:30:08 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 1.1.0 
  * Introduce the new Editor to the engine, which allows to create
    and play new maps
  * Rework several in-game dialogs
  * Improve AI behavior regarding enemy heroes and castles
  * Update multiple translations

-------------------------------------------------------------------
Sat Mar 16 18:55:41 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.12
  * Improve list scrolling and add slide to attack action on touch
    devices.
  * Adjust campaign difficulties and fix carry over mechanics for
    campaigns.
  * Update numerous texts and UI elements.
  * Add the Eraser tool for the Editor (accessible only for
    developers at the moment).
  * Over 30 issues have been closed since the 1.0.12 release.

-------------------------------------------------------------------
Thu Feb  8 11:37:09 UTC 2024 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.12
  * Improve AI's defensive tactics in battles and add surrender
    logic.
  * Finish adding all of the Adventure Map objects that can be
    added in the Editor (accessible only for developers at the
    moment).
  * Adjust the AI performance at different difficulty levels and
    improve its logic on the Adventure Map.
  * Update several UI dialogs and improve overall game performance
  * Over 50 issues have been closed since the 1.0.11 release.

-------------------------------------------------------------------
Sat Dec 23 19:39:43 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.11
  * Expand Battle Only mode with saving functionality and updated
    UI.
  * Add Town and Ocean objects placement in the Editor, and
    implement base file format for maps.
  * Improve the logic of AI defensive tactics.
  * Rework multiple dialogs, fix and speed up several rendering
    issues.
  * Over 30 issues have been closed since the 1.0.10 release

-------------------------------------------------------------------
Wed Nov 22 20:53:14 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.10
  * Teach AI to use marketplaces to boost their castle development
    and improve AI decision making logic during battles.
  * Add erase tool, artifact and treasure placement in the Editor,
    and implement possibility to add new future heroes (accessible
    only for developers at the moment).
  * Rework multiple dialogs, fix and speed up several rendering
    issues.
  * Add new hero action button icon.
  * Over 30 issues have been closed since the 1.0.9 release.

-------------------------------------------------------------------
Sat Oct 14 15:20:30 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.9
  * Improve the AI logic regarding spells and monster positioning
    on the battlefield as well as path planning logic on the
    Adventure Map.
  * Add the ability to confirm actions in battle for touch devices
  * Use the "continue movement" button on the Adventure Map to
    interact with an object a hero is standing on.
  * Make the AI easier on low difficulties.
  * Implement roads, streams, monsters and heroes placement in the
    Editor (accessible only for developers at the moment).
  * Update settings on the Adventure Map.
  * Expand the Hot Keys window.
  * Over 40 issues have been closed since the 1.0.8 release.

-------------------------------------------------------------------
Fri Sep 15 19:27:43 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.8
  * Enhance functionality of Load/Save file window.
  * Improve AI behavior during battles.
  * Expand translation coverage including vertical buttons,
    missing window titles and font letters.
  * Implement terrain transitions in the Editor (accessible only
    for developers at the moment).
  * Limit the AI's Dimension Door spell usage based on the
    selected map difficulty.
  * Over 50 bugs have been fixed since 1.0.7 release.

-------------------------------------------------------------------
Fri Aug 25 17:10:44 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 1.0.7
  * Improve AI logic in pathfinding, battle decisions and add
    support of Summon Boat spell usage
  * Translate many in-game buttons and fix rendering for
    multiple windows
  * Fix event handling and fog discovery by human and AI heroes
  * Expand Android Toolset to support importing and exporting
    save files
  * Add terrain brush functionality into Map Editor (accessible
    only for developers at the moment)
  * Over 40 bugs have been fixed since 1.0.6 release

-------------------------------------------------------------------
Sun Jul 16 19:56:13 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.6
  * Speed up resource loading and overall rendering.
  * Fix multiple issues with button rendering and add in-game pixel
    correction for many images.
  * Improve AI behavior on the Adventure Map for hero and castle
    handling as well as for interaction with some objects.
  * Allow to lower the campaign difficulty during playthrough.
  * Create basic Map Editor GUI (accessible only for developers at
    the moment).
  * Over 20 bugs are fixed since 1.0.5 release

-------------------------------------------------------------------
Sun Jun 18 14:09:21 UTC 2023 - Imo Hester <vortex@z-ray.de>

- Fixed language files not being included

-------------------------------------------------------------------
Sun Jun 18 13:02:55 UTC 2023 - Imo Hester <vortex@z-ray.de>

- Fixed resurrection.h2d not being included
- Update to version 1.0.5
  * Speed up rendering during battles and reduce resource usage while playing sounds
  * Fix the logic and passabilities with some objects on the Adventure Map
  * Add text input blinking and polish dozen of UI elements
  * Fix many issues with AI logic on the Adventure Map and improve their castle defensive strategy
  * Over 30 bugs are fixed since 1.0.4 release

-------------------------------------------------------------------
Sun May 21 10:41:24 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 1.0.4
  * Add widescreen resolutions support and update scaled resolution
    support
  * Add Polish and Russian languages support for Virtual Keyboard
  * Add missing post-victory map ratings
  * Improve AI logic towards collection of needed resources for
    kingdom and interaction with several Adventure map objects
  * Fix multiple logical and rendering issues during battles
  * Over 40 bugs are fixed since 1.0.3 release

-------------------------------------------------------------------
Tue Apr 11 16:04:52 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.3
  * Improve AI behavior on Adventure Map: better fog discovery and
    object prioritization.
  * Fix multiple rendering issues and improve overall rendering on
    Adventure Map.
  * Fix various issues in logic during battles such as Mirror Image
    or Teleport spell usage.
  * Add a button to open Virtual Keyboard for dialogs which
    require text input.
  * Over 40 bugs are fixed since 1.0.2 release

-------------------------------------------------------------------
Sun Mar 12 15:41:19 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.2
  * Add virtual keyboard support for touch devices.
  * Add new option icons and missing part of Captain's Quarter in
    Sorceress Town.
  * Fix multiple issues with sounds on objects on Adventure Map.
  * Improve Adventure Map rendering speed.
  * Fix many issues with spells and pathfinding during battles.
  * Update AI heroes task logic and make AI heroes use Town Portal
    spell.
  * Over 60 bugs are fixed since 1.0.1 release.

-------------------------------------------------------------------
Wed Feb  8 22:11:46 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.1
  * fix many monster and spell animations in battle, even those
    present the original game.
  * speed up rendering in multiple places within the game.
  * update multiple translations and fully rework Russian font for
    buttons.
  * add scaled resolution support.
  * complete initial work for the future Editor.
  * Over 40 bugs are fixed since 1.0.0 release.

-------------------------------------------------------------------
Wed Dec 21 19:30:21 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 1.0.0
  * fix multiple issues with rendering on Windows and rendering
    speed on Adventure Map.
  * fix monster, Luck and catapult animations in battle.
  * add Scoute AI role and fix multiple issues with AI behavior on
    Adventure Map.
  * expand the range translated buttons and update translations.
  * Over 50 bugs are fixed since 0.9.21 release.

-------------------------------------------------------------------
Sat Nov 12 13:16:02 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.21
  * improve AI logic for army distribution and object's priority
    evaluation.
  * generate proper UI elements which support translations.
  * add Dutch, Hungarian, Czech languages and update multiple
    existing translations.
  * fix multiple issues with logic: missed alliance conditions for
    campaigns, handicap income formula and etc.
  * add UI options to switch between fullscreen and windowed modes
    and enabling V-sync for monitors.
  * Over 40 bugs are fixed since 0.9.20 release

-------------------------------------------------------------------
Mon Oct 10 16:00:25 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.20
  * AI logic was greatly improved, including fixes for incorrect
    behavior and related game's logic to population growth.
  * Expanded the list of translation with Turkish, Dutch and
    Romanian translations together with updating existing languages
  * Added new button's font to support new as well as add
    translation for existing buttons in the game.
  * Add new proper icons for Petrification spell
  * Add Handicap mode not only for multiplayer games but for
    single-player as well
  * Over 30 bugs are fixed since 0.9.19 release

-------------------------------------------------------------------
Sun Sep 11 17:29:15 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.19
  * Polish rendering of objects on Adventure Map.
  * Introduce instant finishing of battles and enhanced army
    exchange mechanics.
  * Improve AI to avoid endlessly wandering on one place, correct
    start resources for them and artifact evaluation.
  * Add Campaign difficulty.
  * Over 30 bugs are fixed since 0.9.18 release.

-------------------------------------------------------------------
Wed Aug 10 19:31:15 UTC 2022 - Imo Hester <vortex@z-ray.de>

- Update to version 0.9.18
  * Fix many issues related to music MIDI playback on Windows
  * MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only)
  * Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions
  * Fix logical issues related to number of monsters in objects and their distribution in battles
  * Over 50 bugs are fixed since 0.9.17 release

-------------------------------------------------------------------
Sat Jul 16 14:20:41 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to versino 0.9.17
  * Further audio improvements: add a sound for Freeman's Foundry,
    fix delays in MIDI music, fix many issues and crashes related
    to audio.
  * Expand initial Evil Interface to another in-game dialogs and
    elements.
  * Add huge AI improvements: add Courier role for heroes, AI
    defend castles more aggressively and hires heroes efficiently.
  * Add ability to change hotkeys within the game.
  * Improve Polish, Ukrainian, French and Norwegian translations.
  * Fix several places related to logic on Adventure Map.
  * Over 40 bugs are fixed since 0.9.16 release.
- Use gcc9 for Leap based systems

-------------------------------------------------------------------
Sat Jun 18 15:43:02 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.16
  * Introduce music resuming while switching tracks for MP3, FLAC
    and OGG music formats.
  * Add 3D audio option for objects on Adventure Map.
  * Fix all map lose / win conditions and make AI be aware of them.
  * Add Campaign High Scores.
  * Improve German, Polish, Ukrainian, Romanian translations and
    add Belarusian, Spanish and Swedish translations.
  * Speed up AI by average 10% .
  * Fix rendering of Red Tower of Sorceress castle.
  * Rework "No interface" option.
  * Over 40 bugs are fixed since 0.9.15 release.

-------------------------------------------------------------------
Sat May  7 14:16:18 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.15
  * Rework hotkey logic and add an in-game window to read all
    hotkeys within the game.
  * Improve AI behavior on map: it is able to use View All spell,
    it manages mana more efficiently and it explores the map more
    often.
  * Add images and description for every campaign's bonus and
    award by right clicking on them.
  * Add basic support of Ukrainian language and update French,
    Russian, Polish and Norwegian translations.
  * Add Black/White cursor support.
  * Expand Text Support Mode and made it as an in-game option.
  * Fix multiple issues in battle logic and spell interaction on map
  * Over 50 bugs are fixed since 0.9.14 release

-------------------------------------------------------------------
Sat Apr  9 19:15:18 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to versino 0.9.14
  * Rework the whole logic related to Artifacts fixing many issues,
    incorrect behavior and missing descriptions.
  * Speed up video loading by more than 3 times and improve game
    resources loading.
  * Add native support for Norwegian and Italian fonts as well as
    update most of supported languages.
  * Improve AI behavior and now it knows how to use Dimension Door
    spell.
  * Fix logic with monster growth and in-battle behavior.
  * Add support of FLAC and MP3 in-game music files.
  * Over 50 bugs fixed since 0.9.13 release.

-------------------------------------------------------------------
Sat Mar 26 12:36:59 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.13
  * Improve AI behavior in battles and on map, including hero
    recruitment, building castles and to be more aggressive while
    losing the game.
  * Fix many music and sound related issues like missing sounds
    for objects, Vampire movement in battle, incorrect music after
    switching castles.
  * Add initial implementation of Text Support mode to allow
    people with vision issues to play the game.
  * Scrollbars in the game are scalable according to the number of
    elements in the list.
  * Most of dialogs containing icons of artifacts, spells and etc
    allow to get extra information by right mouse clicking on these
    icons.
  * Add support of official Czech translation of the game and fix
    various general translation related issues.
  * Awards and choices in campaigns are now right mouse clickable
    allowing player to get detailed information about each item.
  * Over 50 bugs fixed since 0.9.12 release.
- Update URL
- Set a UTF8 capable language viariable LC_ALL=en_US.utf8" since it
  is needed by sed during the build.
  sed -e 'y/äëïöőüűÄËÏŐÖÜŰ/aeioouuAEIOOUU/'

-------------------------------------------------------------------
Mon Feb  7 19:18:52 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.12
  * Make AI heroes to create complex paths over water and land and
    even through whirlpools.
  * Fix remaining issues with object passabilities on a map.
  * Add ability to generate German letters for any version of the
    game and update Russian, Polish, German and French
    translations.
  * Fix multiple places with battle logic and interface.
  * Add Betrayal scenarios for Roland and Archibald campaigns.
  * Add ability to view dead monster information during battle.
  * Over 60 bugs fixed since 0.9.11 release.

-------------------------------------------------------------------
Mon Dec 27 11:01:40 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.11
  * Add Russian language support for any version of the game and
    generate proper letters for French language.
  * Add additional spell info for spells owned by a hero.
  * Add a popup dialog for map information.
  * Fix AI behaviour during castle defence and update logic with
    road and its movement score.
  * Fix UI elements rendering and few crashes related to them.
  * Over 20 bugs fixed since 0.9.10 release

-------------------------------------------------------------------
Sun Dec  5 20:15:58 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.10
  * Add French, Polish and German language support for any version
    of the game.
  * Improve AI logic handling spells in the battle and its
    inability to land on a beach.
  * Fix the logic related to pathfinding and calculation of
    terrain penalty for heroes on map.
  * Update Norwegian translation, add Italian translation and
    update translations for missing texts in the game.
  * Fix multiple rendering issues with shadows for buttons, battle
    grid and various text positioning in many dialogs.
  * Add V-sync option for SDL2 builds to avoid flickering issue
    present for some players.
  * Over 60 bugs fixed since 0.9.9 release

-------------------------------------------------------------------
Fri Nov  5 17:01:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.9
  * Add Italian language support and Norwegian translation.
  * Add Barbarian Captain Quarter's missing part, fix Captain
    Quarter's and Waterfall rendering in Warlock castle.
  * Fix many issues with AI behavior on the map and add AI
    interaction with Alchemist Tower and Sphinx
  * Add buttons to switch between castles in castle construction
    window.
  * Fix multiple places related to object passabilities: diagonal
    moves, shadow objects, water action objects and Reefs.
  * Add support for devices with resolution lower than 640 and 480
    and also add missing items in resolution list.
  * Over 70 bugs fixed since 0.9.8 release

-------------------------------------------------------------------
Tue Oct  5 15:49:43 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.8
  * Fix many corner cases with object passabilities on World Map.
  * Fix Interface border rendering and World Map rendering for
    non-default resolutions.
  * Add The Succession Wars and The Price of Loyalty icons in the
    list of available maps.
  * Add cell highlighting for monsters with double-cell melee
    attack.
  * Improve AI interaction with Stone Liths, Pyramids and other
    heroes and castles.
  * Over 60 bugs fixed since 0.9.7 release

-------------------------------------------------------------------
Sun Sep  5 16:43:34 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.7
  * Add basic German translation support and heavy update French
    and Polish translations.
  * Add missing Farm image part in Knight castle and modify
    Captain Quarters in Necromancer town.
  * Add AI hero classes for more efficient task distribution.
  * Fix multiple issues with combat logic for pathfinding and AI.
  * Fix object passabilities and incorrect rendering on World Map.
  * Over 60 bugs fixed since 0.9.6 release.

-------------------------------------------------------------------
Sat Aug  7 09:15:15 UTC 2021 - Imo Hester <vortex@z-ray.de>

- Update to version 0.9.6
 * Add correct translation support with updates for French,
   Russian and Polish languages
 * Add UI option to change game language dynamically as well
   as game resolution
 * Add cursor shadow display for attacking 2-hex monsters
 * Over 60 bugs fixed since 0.9.5 release
 
-------------------------------------------------------------------
Sun Jul  4 16:03:02 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.5
  * Add Monster Description for every creature with special
    abilitiess.
  * Fix passability rules for all objects on World Map.
  * Greatly improve AI behavior on World Map: object interaction,
    task planning and object value calculations.
  * Fix multiple logical cases occured on World Map with object
    interaction.
  * Add continuous scrolling of scrollbars.
  * Over 70 bugs fixed since 0.9.4 release.

-------------------------------------------------------------------
Fri Jun  4 10:02:10 UTC 2021 - Imo Hester <vortex@z-ray.de>

- Fixed a typo on README.SUSE

-------------------------------------------------------------------
Fri Jun  4 09:42:23 UTC 2021 - Imo Hester <vortex@z-ray.de>

- Updated README.SUSE due to fheroes2 changed from ~/.fheroes2
  to ~/.config/fheroes2/ to locate it's data files

-------------------------------------------------------------------
Fri Jun  4 09:28:00 UTC 2021 - Imo Hester <vortex@z-ray.de>

- Update to 0.9.4
- Add The Price of Loyalty campaigns support and polish The Succession Wars campaigns
- Add extended number of days shown on cursors and 2-hex movement shadow for 2-hex monsters
- Add ability to view Hero Screen during battle
- Add an installer for Windows
- Fix many issues with object interaction logic on World Map and AI behavior
- Improved rendering performance up to 30%
- Over 100 bugs fixed since 0.9.3 release


-------------------------------------------------------------------
Fri May 21 14:54:22 UTC 2021 - Imo Hester <vortex@z-ray.de>

- replaced make by cmake
- used macros instead
- added -D params according to the official documentation and removed
  unneeded because they are enabled by default in the CMakeLists.txt
- added libPNG as new dependency
- changed path in which the compiled fheroes2 executable is now to be found
- Updated README.SUSE
  * to mention .fheroes2 instead of fheroes2 because the game
    creates this folder on it's own
  * removed fhereos2.cfg copy command due to:
    + This file does not exist in the sources
    + The game creates a new one on it own in ~/.fheroes2 upon launch
  * changed run instructions beause a manual cd into ~/.fheroes2
    is no longer necessary

-------------------------------------------------------------------
Tue May  4 14:31:07 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.3
  * Add support for all official languages, including French,
    Polish, German and Russian
  * Add exchange buttons in hero meeting dialog
  * Extend Sucession Wars campaign support
  * Fix many places with hero drawings on World map
  * Over 80 bugs fixed since 0.9.2 release

-------------------------------------------------------------------
Sun Apr  4 17:43:57 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.2
  * Add View spells support
  * Fix many places in logic for monster movement and spells
    during battle, for kingdom gameplay and for army splitting
  * Add Restart button for instant battles
  * Add large obstacles generation for battles
  * Greatly improve AI logic in battles for spell usage,
    predictions of movements and
  * Over 100 bugs fixed since 0.9.1 release

-------------------------------------------------------------------
Thu Mar  4 14:17:08 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9.1
  * Add View World support
  * Add progressive Campaign support
  * Add touchpad support
  * Speed up drawings for World Map by 5% and reduce memory
    usage by 10%
  * Add Fast Battle option
  * Improve AI and battle logic
  * Add Window resizing on SDL 2
  * Over 50 bugs fixed since 0.9.0 release

-------------------------------------------------------------------
Thu Feb  4 13:21:43 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.9
  * Greatly improve AI logic for kingdom management and battles
  * Fix many drawings and logic issues for battles
  * Add touchpad support
  * Speed up drawings for World Map by 10%
  * Add highlighted area for mass spells in battles
  * Add extra army split logic
  * Over 100 bugs fixed since 0.8.4 release

-------------------------------------------------------------------
Wed Dec 23 15:02:48 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.8.4
  * Fix full screen mode for SDL 2 where the active area of mouse
    was different in comparison with the screen.
  * Increase game performance on low-profile devices
  * Improve keyboard usage: support of Delete button for editing,
    Shift and Ctrl buttons for unit stack management, Numpad Enter
    behaves like the original
  * Fix scrollbars behavior, object interaction on world map, UI
  * dialog elements and scenario selection logic
  * Over 100 bugs fixed since 0.8.3 release

-------------------------------------------------------------------
Wed Nov  4 18:44:05 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.8.3
  * Improve AI logic in castle building scheme, hero and monster
    recruitment, path calculation and battle strategies.
  * Speed up World map rendering by more than 20%.
  * Fix castle screen drawings, War Troll's stone and Cavalry
    sprite rendering.
  * Speed up video loading and add missing videos for end of
    scenario.
  * Over 100 bugs fixed since 0.8.2 release.

-------------------------------------------------------------------
Sun Oct  4 14:30:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.8.2
  * Replace old AI by fully reworked and enhanced version of it
  * Fix map rendering process and information reading from maps
  * Update save game file format (new saves will not be loaded on
    older version)
  * Add extended support of campaign (still in progress)
  * Add external music support by default
  * Over 100 bugs fixed since 0.8.1 release

-------------------------------------------------------------------
Fri Sep  4 15:42:13 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 0.8.1
  * Add a new rendering engine in order to fix various issues with
    graphics such as: missing color cycling, incorrect rendering of
    Air Elementals or Resurrection spell, shadow rendering, disable
    button rendering.
  * Overall rendering speed up by 20-30%.
  * Add a proper support of configuration file for game's global
    settings.
  * Over 50 bugs fixed since 0.8 release.

-------------------------------------------------------------------
Sat Aug  1 17:51:29 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Initial package, version 0.8
openSUSE Build Service is sponsored by