File freedroidrpg.changes of Package freedroidrpg
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Thu Jul 17 19:20:44 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Drop freedroidrpg-fix-configure-find-python310.patch
- Force python version only for Leap 15.x
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Sun Nov 17 14:47:08 UTC 2024 - hui <sturm-fr@web.de>
- fixed buildrequires, exchanged deprecated %patchN with %patch -P N
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Sun Jan 29 12:09:15 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.0
* Note that this version breaks compatibility with older savegames.
* The game is now structured in acts. FreedroidRPG 1.0 has
the Act 1 complete. You can, however, use the act system to
create mods: Express your creativity!
* A preview of Act 2 was also included in FreedroidRPG 1.0.
The adventure must continue.
* More sound effects and music were added, for an overall more
immersive experience.
* More information about the game's world is now available from
the NPCs.
* Master Arena was redesigned.
* The order in which you acquire skills has changed.
* Duncan now sells bigger grenades to Red Guard members.
* Fonts were changed and improved.
* New quests were added.
* Spencer now gives different rewards for completing the Disruptor
Shield Base, depending on your play style.
* Programming and Melee can now be mastered.
* Some areas are now protected by BOSS - Bots Of Special Shock.
They are more powerful then regular bots.
* Right Click will now also cancel an ongoing attack.
* Minor level editor improvements.
* Quest log can now be scrolled with arrow keys.
* Lua sandboxing was added.
* Countless fixes and improvements, of which there are simply
too many to enumerate.
- Run spec-cleaner and refresh the spec file
- Drop freedroidrpg-cflags.patch
- Add freedroidrpg-fix-configure-find-python310.patch, fix for
finding python 3.10
- Add freedroidrpg-reproducible.patch
- Use pkgconfig for BuildRequires
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Thu Apr 7 04:45:48 UTC 2016 - bwiedemann@suse.com
- Fix build-compare by dropping timestamp from png
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Mon Jan 21 22:31:14 UTC 2013 - joop.boonen@opensuse.org
- Build version 0.15.1
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Sun Nov 20 20:30:46 UTC 2011 - jengelh@medozas.de
- Remove redundant/unwanted tags/section (cf. specfile guidelines)
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Fri Nov 18 21:35:14 UTC 2011 - jreidinger@suse.com
- fix build ( wrong escaped export, wrong escaping names for xargs,
missing lang source, so remove lang subpackage )
- fix wrong cflags in lua subdirectory
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Wed Apr 20 15:54:23 UTC 2011 - prusnak@opensuse.org
- updated to 0.14.1
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Tue Sep 8 18:14:09 UTC 2009 - claes.backstrom@fsfe.org
- New upstream release 0.12.1
* A Tutorial is now implemented
* Completely new starting level that makes much better
sense with the storyline
* Big changes on old starting level layout
* Totally remade entrance to Disruptor Shield Control Base as
well as adding connecting sections inside the base
* New music tracks
* Cleaned up even more bugs in robot AI and path finding
* Fixed some bugs in hit stun and chance to hit (hit%
now actually corresponds to chance to hit stats)
* Added Lua coding language to dialogues, greatly increasing
the possibilities of rich and alternating content.
* Level editor
- Drag select area
- Cut, copy, delete and paste area
- Drag and drop movement (both area and single objects)
* Note: Save games from 0.11.x are not compatible.
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Sun Nov 23 21:35:56 CET 2008 - claes.backstrom@fsfe.org
- Remove lang from main package
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Sun Nov 23 16:36:17 CET 2008 - claes.backstrom@fsfe.org
- New upstream release 0.11.1
- Use fdupes to remove duplicate files
- Create lang package
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Wed Dec 12 22:08:00 CET 2007 - claes.backstrom@fsfe.org
- Initial package built from Fedora package (0.10.3-2)