File freeorion.changes of Package freeorion

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Tue Feb 11 06:27:54 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>

- Update to 0.5.1:
  https://github.com/freeorion/freeorion/blob/v0.5.1/ChangeLog.md
  * Species opinions of empires, depending on:
    - Empire policies
    - Species' planets being invaded
    - Being the capital species
    - Losing or destroying ships crewed by the species
    - Colonizing planets with the species
  * Annexation of planets by empires allows non-combat conquest
    - Species opinions of empires affects annexation cost
  * Blockading with stealthy ships reveals the minimum needed
    to do the blockade
- Rebase gcc build requirements, fix building for openSUSE Tumbleweed

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Fri Mar 22 17:56:17 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>

- Update to 0.5.0.1: 
  * Fixed issue with Boost for Boost version 1.82 and greater
  * Fixed ship design validation
  * Fixed species description in encyclopedia
  * Fixed division by zero error in AI scripts
  * Fixed issue with rendering caret at start of line in multi
    line edit boxes
  * Update logistics facilitator description to fix number of
    external slots
  * Fixed Megalith increase infrastructure effect
  * Ignore irrelevant SDL error message
  * Build prerequisite ship facilities when needed
  * Only show scrap building popup if a scrap order could be
    issued for that building by the client empire
  * Apply self-sustaining xenophobic malus only where
    self-sustaining bonus applies
  * Fix division by zero when AI has researched everything
- Rebase build requirements, fix building for openSUSE Tumbleweed

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Sun Mar  5 23:30:51 UTC 2023 - buckyballreaction@gmail.com

- Update to 0.5.0:
  * Added a government policies system
    - Policies have various positive or negative effects on an empire, some of which were moved from techs to policies
    - Policies represent various social, economic, and military ideas and ideals
    - Empires have limited slots in which policies can be adopted
    - Slots are unlocked by techs, buildings, other policies, ships, species or other content
  * Gave species likes and dislikes
    - Buildings, policies, or specials nearby or in an empire affect their planet stability
  * Made planet stability have more consequences
    - Various planet effects depend on stability levels, including resource output growth rates and stable values
    - Low planet stability causes rebel troops to appear
    - Rebel troops can cause a planet to leave an empire
  * Added influence resource
    - Spent to adopt policies
    - Consumed by colonies and outposts and various content
    - Generated by various content and associated planet focus setting
    - Going into debt will reduce planet stability
  * Extensive content reworking and balance adjustments for buildings, techs, policies, species, ship hulls and parts
  * Combats default to 4 bouts, with ship structure and damage adjusted accordingly
  * Added additional fleet aggression settings for finer control of blockading, hiding, and combat initiation

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Sun Feb 13 17:28:39 UTC 2022 - Simon Puchert <simonpuchert@alice.de>

- Update to 0.4.10.2:
  * Fixed issues with some unusual boost installations
  * Fixed compile issues with GCC 11
  * Fixed several compile/build issues
  * Fixed issue with gifting where it was order-dependent for
    swapping all objects between two empires at a location
- Remove freeorion-0.4.10-cmake_python.patch, not needed anymore.

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Mon Sep 28 00:37:51 UTC 2020 - buckyballreaction@gmail.com

- Update to 0.4.10.1. Bug Fixes / Improvements:
  * Improved info displayed for average/total fighter damage
  * Fixed Experimentors sitrep about spotted monsters
  * Fixed Bio-Adaptive hull regeneration description
  * Fix: apply damage scaling rule to species bonus for main line weapons and fighters
  * Fix: don't make planetary max shield meter effects depend on combat conditions in system
  * AI: determine colony ship build time and build cost from available parts, prevent miscalculating build time when calculating colonization priority
  * Prevent crash caused by fleets getting into a glitched state when starlanes get removed
  * Fixed issue where, when loading a multiplayer game, the empire drop down list in the lobby would choose the wrong empire
  * Fixed Arc Disruptor icon quality
  * Fixed build error when trying to build without the local git repository folder present in the source root directory
  * Fixed build errors with "headless" build
  * Fixed build errors with certain boost versions

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Sun Aug 2 20:04:41 UTC 2020 - buckyballreaction@gmail.com

- Update to 0.4.10. Key changes:
  * Python 3.5+ is now supported and required. Python 2 dependence is removed
  * The Arc Disruptor weapon part and techs have been added, which are useful with bad pilots, against large numbers of cheap targets, and against ships without shields
  * The possible targets for each weapon type has been limited, making weapon types useful in different situations
  * Fighters have been rebalanced and the Heavy Bomber fighter type was added
  * Added happiness requirements for normal planet resource meter growth
  * Added team-based player homeworld placement for multiplayer games
  * Rebalanced some bonuses from techs and specials to make high population less important and mitigate runaway empire growth "snowballing"
- Add freeorion-0.4.10-cmake_python.patch
- Remove appdata.patch

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Tue Feb 4 13:04:41 UTC 2020 - buckyballreaction@gmail.com

- Update to 0.4.9. Key changes:
  * Multiplayer enhancements
    - Hostless servers can be started without connected players and left running for players to join to play their turns asynchronously
    - Empires in a game can be restricted to certain players based on username-password authentication
    - Known / previously joined servers are saved and appear in the servers list of the connection window
    - Chat is shared between the lobby and in-game
    - Chat history persists and is sent to players that connect to a server
    - The chat / message window flashes when a message is received
    - The lobby shows galaxy setup data for a loaded save or the game being played on the server
    - The lobby shows empires without assigned players as separate rows when loading a save or for the game being played on the server
    - Servers can have fixed game rule settings
    - Added an optional server turn timer
  * Combat targeting
    - Flak targets only fighters
    - Interceptors preferentially target bombers, then any fighters, then ships
    - Bombers preferentially target ships, then fighters
    - Species can also affect targeting
  * Ship hulls have fuel efficiency, which scales the additional fuel from fuel parts and other fuel-adding content
- Remove cmake_boost_python.patch and freeorion-0.4.8-remove-boost-signals.patch

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Tue Oct 22 13:04:41 UTC 2019 - Bernhard Wiedemann <bwiedemann@suse.com>

- BuildRequire libboost_python3-devel to fix build

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Thu Aug 22 18:36:29 UTC 2019 - Antoine Belvire <antoine.belvire@opensuse.org>

- Fix build with boost 1.69: Add freeorion-0.4.8-remove-boost-signals.patch.
- Refresh spec file.

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Sat Nov 17 08:15:56 MST 2018 - buckyballreaction@gmail.com

- Added cmake_boost_python.patch: Fix detection of boost_python on Tumbleweed

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Thu Aug 30 18:29:12 MST 2018 - buckyballreaction@gmail.com

- Update to 0.4.8. Key changes:
  * Imperial stockpile
    - Unallocated production is stored, and can be used on colonies even if they are are disconnected from the empire supply network
    - Withdrawal limits are empire wide, based on planet stockpile meters and indicated on map and production screen
    - Techs, species, and planet focus settings affect stockpiling withdrawal limits
    - Stockpiling-focused species added: the Sly
  * UI Improvements
    - Fleet icon representation on the map
    - Blockade indicators
    - Ship designs, hulls, and parts can be edited, saved, obsoleted, and reordered
  * Multiplayer improvements
    - Server run in hostless mode, with server-determined rules
    - Password-based player authentication
    - Observers and moderators can join ongoing games
    - Option to concede a game, subject to conditions
    - Allied victory rules
  * Game rules options which can be modified or enabled to affect balance, content, and game mechanics
  * Unallocated research points are automatically allocated to the cheapest available tech
  * Extensive AI improvements

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Fri Feb 16 11:57:14 UTC 2018 - dimstar@opensuse.org

- Add freeorion-boost-1.66.patch: Replace use of
  Boost::system::posix_error, which has been deprecated since boost
  1.37. Fixes build with Boost 1.66.

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Sat Sep 16 11:09:25 MST 2017 - buckyballreaction@gmail.com

- Update to 0.4.7.1. Bugfix release:
  * Production queue: reverted behavior when increasing batch size of a build item back to a proportional reduction of the progress already made, instead of resetting progress to 0.
  * Fixed bug in production queue projections.
  * Several fixes to AI calculations regarding population/colonization.
  * Fixed potential issues for phototrophic species.
  * Fixed issues with visibility after combat resolution.
  * Fixed bug which caused starlanes not to be rendered on certain systems/setups.

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Sat Aug 12 16:27:03 UTC 2017 - jengelh@inai.de

- Trim redundant wording from description.
- Avoid macros in comments (they still expand). Do source
  extra make flags and force -j1 as the comment says.
- Replace %__-type macro indirections.

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Sat Aug  5 18:27:29 UTC 2017 - mailaender@opensuse.org

- Add appdata.patch for en.opensuse.org/openSUSE:AppStore
- Use pkgconfig build requires
- Add missing post(un) macros for .desktop file and icons

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Mon Jul 17 11:41:24 UTC 2017 - margianit@gmail.com

- Fix build for Tumbleweed

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Tue May  2 22:00:00 MST 2017 - buckyballreaction@gmail.com

- Update to 0.4.7

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Mon Sep  7 19:00:00 MST 2015 - buckyballreaction@gmail.com

- Update to 0.4.5

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Tue Sep  9 17:00:00 UTC 2014 - dbuck@novell.com

- Update to 0.4.4 svn 7708 (re-release)

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Sat Sep  6 19:00:00 UTC 2014 - dbuck@novell.com

- Update to 0.4.4
- Remove dependency on external GiGi; built internally now

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Sat Aug  3 18:00:00 UTC 2013 - dbuck@novell.com

- Update to 0.4.3

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Sat Feb 23 20:00:00 UTC 2013 - dbuck@novell.com

- Update to 0.4.2

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Tue Jan  1 09:48:04 UTC 2013 - opensuse@dstoecker.de

- fix build issues

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Mon Aug  21 12:00:00 UTC 2012 - dbuck@novell.com

- Update to 0.4.1

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Sat Jun  2 12:00:00 UTC 2012 - dbuck@novell.com

- Initial 0.4 release

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