File freeorion.changes of Package freeorion
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Tue Feb 11 06:27:54 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Update to 0.5.1:
https://github.com/freeorion/freeorion/blob/v0.5.1/ChangeLog.md
* Species opinions of empires, depending on:
- Empire policies
- Species' planets being invaded
- Being the capital species
- Losing or destroying ships crewed by the species
- Colonizing planets with the species
* Annexation of planets by empires allows non-combat conquest
- Species opinions of empires affects annexation cost
* Blockading with stealthy ships reveals the minimum needed
to do the blockade
- Rebase gcc build requirements, fix building for openSUSE Tumbleweed
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Fri Mar 22 17:56:17 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
- Update to 0.5.0.1:
* Fixed issue with Boost for Boost version 1.82 and greater
* Fixed ship design validation
* Fixed species description in encyclopedia
* Fixed division by zero error in AI scripts
* Fixed issue with rendering caret at start of line in multi
line edit boxes
* Update logistics facilitator description to fix number of
external slots
* Fixed Megalith increase infrastructure effect
* Ignore irrelevant SDL error message
* Build prerequisite ship facilities when needed
* Only show scrap building popup if a scrap order could be
issued for that building by the client empire
* Apply self-sustaining xenophobic malus only where
self-sustaining bonus applies
* Fix division by zero when AI has researched everything
- Rebase build requirements, fix building for openSUSE Tumbleweed
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Sun Mar 5 23:30:51 UTC 2023 - buckyballreaction@gmail.com
- Update to 0.5.0:
* Added a government policies system
- Policies have various positive or negative effects on an empire, some of which were moved from techs to policies
- Policies represent various social, economic, and military ideas and ideals
- Empires have limited slots in which policies can be adopted
- Slots are unlocked by techs, buildings, other policies, ships, species or other content
* Gave species likes and dislikes
- Buildings, policies, or specials nearby or in an empire affect their planet stability
* Made planet stability have more consequences
- Various planet effects depend on stability levels, including resource output growth rates and stable values
- Low planet stability causes rebel troops to appear
- Rebel troops can cause a planet to leave an empire
* Added influence resource
- Spent to adopt policies
- Consumed by colonies and outposts and various content
- Generated by various content and associated planet focus setting
- Going into debt will reduce planet stability
* Extensive content reworking and balance adjustments for buildings, techs, policies, species, ship hulls and parts
* Combats default to 4 bouts, with ship structure and damage adjusted accordingly
* Added additional fleet aggression settings for finer control of blockading, hiding, and combat initiation
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Sun Feb 13 17:28:39 UTC 2022 - Simon Puchert <simonpuchert@alice.de>
- Update to 0.4.10.2:
* Fixed issues with some unusual boost installations
* Fixed compile issues with GCC 11
* Fixed several compile/build issues
* Fixed issue with gifting where it was order-dependent for
swapping all objects between two empires at a location
- Remove freeorion-0.4.10-cmake_python.patch, not needed anymore.
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Mon Sep 28 00:37:51 UTC 2020 - buckyballreaction@gmail.com
- Update to 0.4.10.1. Bug Fixes / Improvements:
* Improved info displayed for average/total fighter damage
* Fixed Experimentors sitrep about spotted monsters
* Fixed Bio-Adaptive hull regeneration description
* Fix: apply damage scaling rule to species bonus for main line weapons and fighters
* Fix: don't make planetary max shield meter effects depend on combat conditions in system
* AI: determine colony ship build time and build cost from available parts, prevent miscalculating build time when calculating colonization priority
* Prevent crash caused by fleets getting into a glitched state when starlanes get removed
* Fixed issue where, when loading a multiplayer game, the empire drop down list in the lobby would choose the wrong empire
* Fixed Arc Disruptor icon quality
* Fixed build error when trying to build without the local git repository folder present in the source root directory
* Fixed build errors with "headless" build
* Fixed build errors with certain boost versions
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Sun Aug 2 20:04:41 UTC 2020 - buckyballreaction@gmail.com
- Update to 0.4.10. Key changes:
* Python 3.5+ is now supported and required. Python 2 dependence is removed
* The Arc Disruptor weapon part and techs have been added, which are useful with bad pilots, against large numbers of cheap targets, and against ships without shields
* The possible targets for each weapon type has been limited, making weapon types useful in different situations
* Fighters have been rebalanced and the Heavy Bomber fighter type was added
* Added happiness requirements for normal planet resource meter growth
* Added team-based player homeworld placement for multiplayer games
* Rebalanced some bonuses from techs and specials to make high population less important and mitigate runaway empire growth "snowballing"
- Add freeorion-0.4.10-cmake_python.patch
- Remove appdata.patch
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Tue Feb 4 13:04:41 UTC 2020 - buckyballreaction@gmail.com
- Update to 0.4.9. Key changes:
* Multiplayer enhancements
- Hostless servers can be started without connected players and left running for players to join to play their turns asynchronously
- Empires in a game can be restricted to certain players based on username-password authentication
- Known / previously joined servers are saved and appear in the servers list of the connection window
- Chat is shared between the lobby and in-game
- Chat history persists and is sent to players that connect to a server
- The chat / message window flashes when a message is received
- The lobby shows galaxy setup data for a loaded save or the game being played on the server
- The lobby shows empires without assigned players as separate rows when loading a save or for the game being played on the server
- Servers can have fixed game rule settings
- Added an optional server turn timer
* Combat targeting
- Flak targets only fighters
- Interceptors preferentially target bombers, then any fighters, then ships
- Bombers preferentially target ships, then fighters
- Species can also affect targeting
* Ship hulls have fuel efficiency, which scales the additional fuel from fuel parts and other fuel-adding content
- Remove cmake_boost_python.patch and freeorion-0.4.8-remove-boost-signals.patch
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Tue Oct 22 13:04:41 UTC 2019 - Bernhard Wiedemann <bwiedemann@suse.com>
- BuildRequire libboost_python3-devel to fix build
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Thu Aug 22 18:36:29 UTC 2019 - Antoine Belvire <antoine.belvire@opensuse.org>
- Fix build with boost 1.69: Add freeorion-0.4.8-remove-boost-signals.patch.
- Refresh spec file.
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Sat Nov 17 08:15:56 MST 2018 - buckyballreaction@gmail.com
- Added cmake_boost_python.patch: Fix detection of boost_python on Tumbleweed
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Thu Aug 30 18:29:12 MST 2018 - buckyballreaction@gmail.com
- Update to 0.4.8. Key changes:
* Imperial stockpile
- Unallocated production is stored, and can be used on colonies even if they are are disconnected from the empire supply network
- Withdrawal limits are empire wide, based on planet stockpile meters and indicated on map and production screen
- Techs, species, and planet focus settings affect stockpiling withdrawal limits
- Stockpiling-focused species added: the Sly
* UI Improvements
- Fleet icon representation on the map
- Blockade indicators
- Ship designs, hulls, and parts can be edited, saved, obsoleted, and reordered
* Multiplayer improvements
- Server run in hostless mode, with server-determined rules
- Password-based player authentication
- Observers and moderators can join ongoing games
- Option to concede a game, subject to conditions
- Allied victory rules
* Game rules options which can be modified or enabled to affect balance, content, and game mechanics
* Unallocated research points are automatically allocated to the cheapest available tech
* Extensive AI improvements
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Fri Feb 16 11:57:14 UTC 2018 - dimstar@opensuse.org
- Add freeorion-boost-1.66.patch: Replace use of
Boost::system::posix_error, which has been deprecated since boost
1.37. Fixes build with Boost 1.66.
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Sat Sep 16 11:09:25 MST 2017 - buckyballreaction@gmail.com
- Update to 0.4.7.1. Bugfix release:
* Production queue: reverted behavior when increasing batch size of a build item back to a proportional reduction of the progress already made, instead of resetting progress to 0.
* Fixed bug in production queue projections.
* Several fixes to AI calculations regarding population/colonization.
* Fixed potential issues for phototrophic species.
* Fixed issues with visibility after combat resolution.
* Fixed bug which caused starlanes not to be rendered on certain systems/setups.
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Sat Aug 12 16:27:03 UTC 2017 - jengelh@inai.de
- Trim redundant wording from description.
- Avoid macros in comments (they still expand). Do source
extra make flags and force -j1 as the comment says.
- Replace %__-type macro indirections.
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Sat Aug 5 18:27:29 UTC 2017 - mailaender@opensuse.org
- Add appdata.patch for en.opensuse.org/openSUSE:AppStore
- Use pkgconfig build requires
- Add missing post(un) macros for .desktop file and icons
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Mon Jul 17 11:41:24 UTC 2017 - margianit@gmail.com
- Fix build for Tumbleweed
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Tue May 2 22:00:00 MST 2017 - buckyballreaction@gmail.com
- Update to 0.4.7
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Mon Sep 7 19:00:00 MST 2015 - buckyballreaction@gmail.com
- Update to 0.4.5
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Tue Sep 9 17:00:00 UTC 2014 - dbuck@novell.com
- Update to 0.4.4 svn 7708 (re-release)
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Sat Sep 6 19:00:00 UTC 2014 - dbuck@novell.com
- Update to 0.4.4
- Remove dependency on external GiGi; built internally now
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Sat Aug 3 18:00:00 UTC 2013 - dbuck@novell.com
- Update to 0.4.3
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Sat Feb 23 20:00:00 UTC 2013 - dbuck@novell.com
- Update to 0.4.2
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Tue Jan 1 09:48:04 UTC 2013 - opensuse@dstoecker.de
- fix build issues
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Mon Aug 21 12:00:00 UTC 2012 - dbuck@novell.com
- Update to 0.4.1
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Sat Jun 2 12:00:00 UTC 2012 - dbuck@novell.com
- Initial 0.4 release