File instead.changes of Package instead

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Mon Jan 25 00:44:27 UTC 2016 - rpm@fthiessen.de

- Upstream update to version 2.3.0:
  * audio default is 44100 hz;
  * visits/visited -> stead.visits, stead.visited;
  * -nosound fix (volume 0 problem);
  * fix bug in fingers module;
  * -resizable parameter and config option (resizable window mode);
  * SDL2: graphics rewrite (better full screen handling, resize, etc.)
  * SDL2: fix with alpha blended bg;

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Sat Mar 21 00:23:20 UTC 2015 - devel.suse@gmail.com

- Upstream update to version 2.2.3:

  * fix in player_save;
  * always reset LC_CTYPE to C;
  * fallback to software renderer if can not create texture;
  * remove game dialog cleanup;
  * fix in gamereset() and init() call;
  * fix with gtk dialog open and SDL2;
- Use _service to download source files

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Thu Feb 12 11:39:38 UTC 2015 - devel.suse@gmail.com

- Upstream update to version 2.2.2:
 2.2.2

  * last_disp regression fixed;

 2.2.1

  * -alsa option removed, use SDL_AUDIODRIVER env instead;
  * -vsync added for SDL2 vsync feature;
  * *gray* and *grey* colors are both valid;
  * fix in sandbox with stead.type;
  * fix in sprites dirty screen logic;
  * no 48000 hz sound anymore;
  * windows build uses SDL2 and luajit;
  * debug and vsync options in rc file;

 2.2.0

  * fix in debugger;
  * fix in links hl with events module;
  * fix in fr language;
  * fix segfault in fgetsesc;
  * space added in fixed gfx theme mode when ways are empty;
  * rnd is now Tiny Mersenne Twister algo;
  * scr.gfx.scalable & 4 -> disable font scaling;
  * stead.life_moved() to detect moves in life;
  * stead.last_disp() added;
  * stead.nop() added;
  * stead.rndseed() added;
  * ready for IOS build;
  * touch events via input.finger (finger module);
  * stead.mouse_pos now returns buttons mask;
  * do gfx sync in direct mode only after timer event (speedup);
  * SDL2: do not send key repeats in direct mode (speedup);
  * SDL2: use scancodes instead keycodes (dvorak fixed);
  * updated doc/examples/fonts.lua;
  * fix dropf with 2nd parameter;
  * added forgotten function dropto;
  * updated documentation (en/ru);

 2.1.1

  * -debug parameter fixed;


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Wed Jun 18 17:47:18 UTC 2014 - devel.suse@gmail.com

- Upstream update to version 2.1.0:

  * fr.ini added;
  * fix in highlighting links;
  * sprites colorkey function;
  * events module (pause, resume, quit events);
  * stead.stop_sound/sound.stop second [fadeout] parameter;

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Sun Apr 13 20:05:14 UTC 2013 - devel.suse@gmail.com

- Upstream update to version 1.9.0:

  * music track from svenzzon!!!;
  * SDL2.0 ready;
  * -owntheme option;
  * -noautosave option is not saved;
  * -software option;
  * bug fix: segfault while change and restart game;
  * img_t refactoring for future architecture upgrade;
  * fix in anigif scale;
  * fix in stead.dialog_rescan;
  * mp3 fix in windows binary;

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Fri Jul  6 23:33:13 UTC 2012 - jengelh@inai.de

- Remove redundant sections/tags from specfile

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Thu Jul  5 18:34:43 UTC 2012 - devel.suse@gmail.com

- Initial package creation - version 1.7.0.

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