File instead.changes of Package instead
------------------------------------------------------------------- Mon Jan 25 00:44:27 UTC 2016 - rpm@fthiessen.de - Upstream update to version 2.3.0: * audio default is 44100 hz; * visits/visited -> stead.visits, stead.visited; * -nosound fix (volume 0 problem); * fix bug in fingers module; * -resizable parameter and config option (resizable window mode); * SDL2: graphics rewrite (better full screen handling, resize, etc.) * SDL2: fix with alpha blended bg; ------------------------------------------------------------------- Sat Mar 21 00:23:20 UTC 2015 - devel.suse@gmail.com - Upstream update to version 2.2.3: * fix in player_save; * always reset LC_CTYPE to C; * fallback to software renderer if can not create texture; * remove game dialog cleanup; * fix in gamereset() and init() call; * fix with gtk dialog open and SDL2; - Use _service to download source files ------------------------------------------------------------------- Thu Feb 12 11:39:38 UTC 2015 - devel.suse@gmail.com - Upstream update to version 2.2.2: 2.2.2 * last_disp regression fixed; 2.2.1 * -alsa option removed, use SDL_AUDIODRIVER env instead; * -vsync added for SDL2 vsync feature; * *gray* and *grey* colors are both valid; * fix in sandbox with stead.type; * fix in sprites dirty screen logic; * no 48000 hz sound anymore; * windows build uses SDL2 and luajit; * debug and vsync options in rc file; 2.2.0 * fix in debugger; * fix in links hl with events module; * fix in fr language; * fix segfault in fgetsesc; * space added in fixed gfx theme mode when ways are empty; * rnd is now Tiny Mersenne Twister algo; * scr.gfx.scalable & 4 -> disable font scaling; * stead.life_moved() to detect moves in life; * stead.last_disp() added; * stead.nop() added; * stead.rndseed() added; * ready for IOS build; * touch events via input.finger (finger module); * stead.mouse_pos now returns buttons mask; * do gfx sync in direct mode only after timer event (speedup); * SDL2: do not send key repeats in direct mode (speedup); * SDL2: use scancodes instead keycodes (dvorak fixed); * updated doc/examples/fonts.lua; * fix dropf with 2nd parameter; * added forgotten function dropto; * updated documentation (en/ru); 2.1.1 * -debug parameter fixed; ------------------------------------------------------------------- Wed Jun 18 17:47:18 UTC 2014 - devel.suse@gmail.com - Upstream update to version 2.1.0: * fr.ini added; * fix in highlighting links; * sprites colorkey function; * events module (pause, resume, quit events); * stead.stop_sound/sound.stop second [fadeout] parameter; ------------------------------------------------------------------- Sun Apr 13 20:05:14 UTC 2013 - devel.suse@gmail.com - Upstream update to version 1.9.0: * music track from svenzzon!!!; * SDL2.0 ready; * -owntheme option; * -noautosave option is not saved; * -software option; * bug fix: segfault while change and restart game; * img_t refactoring for future architecture upgrade; * fix in anigif scale; * fix in stead.dialog_rescan; * mp3 fix in windows binary; ------------------------------------------------------------------ Fri Jul 6 23:33:13 UTC 2012 - jengelh@inai.de - Remove redundant sections/tags from specfile ------------------------------------------------------------------ Thu Jul 5 18:34:43 UTC 2012 - devel.suse@gmail.com - Initial package creation - version 1.7.0.