File libwfut.spec of Package libwfut

#
# spec file for package libwfut
#
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via http://bugs.opensuse.org/
#


Name:           libwfut
Version:        0.2.3
Release:        0
%define soname 0_2-1
Summary:        A WorldForge Update Tool library
License:        GPL-2.0
Group:          System/Libraries
Url:            https://www.worldforge.org/index.php/components/wfmath/
Source:         https://github.com/worldforge/libwfut/archive/refs/tags/libwfut-%{version}.tar.gz
BuildRequires:  automake
BuildRequires:  curl-devel
BuildRequires:  gcc-c++
BuildRequires:  libtool
BuildRequires:  pkgconfig
BuildRequires:  zlib-devel
BuildRequires:  pkgconfig(sigc++-2.0)

%description
Originally a Java tool designed for easily distributing updates to game
client media libwfut is a C++ port of the tool and conversion into a
library that can be imported into clients directly.

%package -n %{name}-%{soname}
Summary:        A WorldForge Update Tool library
Group:          System/Libraries

%description -n %{name}-%{soname}
Originally a Java tool designed for easily distributing updates to game
client media libwfut is a C++ port of the tool and conversion into a
library that can be imported into clients directly.

%package devel
Summary:        A WorldForge Update Tool library
Group:          Development/Libraries/C and C++
Requires:       %{name}-%{soname} = %{version}

%description devel
Originally a Java tool designed for easily distributing updates to game
client media libwfut is a C++ port of the tool and conversion into a
library that can be imported into clients directly.

%prep
%setup -q -n %{name}-%{name}-%{version}

%build
autoreconf -fi
export CXXFLAGS="%{optflags}"
%configure --disable-static
%make_build

%install
%make_install

%post   -n %{name}-%{soname} -p /sbin/ldconfig
%postun -n %{name}-%{soname} -p /sbin/ldconfig

%files
%doc AUTHORS README NEWS
%{_bindir}/wfut
%{_mandir}/man1/wfut*

%files -n %{name}-%{soname}
%license COPYING
%{_libdir}/libwfut-0.2.so.*

%files devel
%{_includedir}/libwfut-0.2/
%{_libdir}/libwfut-0.2.la
%{_libdir}/libwfut-0.2.so
%{_libdir}/pkgconfig/libwfut-0.2.pc

%changelog
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