File lipsofsuna.changes of Package lipsofsuna
------------------------------------------------------------------- Sun Nov 17 21:26:53 UTC 2013 - dap.darkness@gmail.com - 0.8.0 release * New player model and animations contributed by gruntunbur. * Lots of sound effects contributed by qubodup. * Originals of data files are now included to the package. * More powerful animation blending. * Randomly spawned crafting devices and obelisks are now accessible in-game. * Performance improvements. * Better eye, face and hair color customization. * Improvements to camera behavior. * Fixed the AI not being able to use many kind of weapons correctly. * Added a basic death camera. * Balancing of falling damage. * Improved some particle effects. * Fixed seams between terrain chunks sometimes not being render correctly. * Made black haze more disease-like. * Procedural map area placement and planning system. * Better terrain surface shapes with the Diamond-square algorithm. * Better grass density calculation for mountains. * Random castle wall generation. * Procedural dungeon generation with corridors, rooms, treasures and monsters. * Fixed the game not compiling against Bullet 2.82. * Fixed actors sometimes taking damage when spawning. * Separately customizable eyebrows, mouth and base face texture. * Integrated Julius' face textures from OpenGameArt. * Fixed the AI ignoring the cooldown time of some attacks. * Fixed NPCs sometimes failing to render. * Balanced the movement speed and physics behavior of player characters. * Fixed inaccurate aiming in displaced camera mode. * Terrain chunks close to the player character load much faster. * Several minor bugfixes and improvements. ------------------------------------------------------------------- Mon Sep 16 17:25:39 UTC 2013 - dap.darkness@gmail.com - 0.7.0 release * New terrain system. * More responsive controls. * Real single player mode. * New spell and enchantment systems. * Many graphical improvements. * Added limited scope game modes. * Improved script performance. * Extended character modeling support. * User interface improvements. * Improved mod loading. * Major code cleanup. * Several less interesting changes. - Spec header was cleaned up. - The game still doesn't work with lua > 5.1, lipsofsuna-lua52-new.patch became broken because of update and was removed as useless. - Libpng was replaced by freeimage to prevent "error: 'file' redeclared as different kind of symbol; error: undeclared (first use in this function)". - Waf options were updated. - zlib became required to build to prevent Factory's "not found". ------------------------------------------------------------------- Thu Feb 14 16:28:06 UTC 2013 - reddwarf@opensuse.org - Remove libinotifytools-devel BuildRequires. ------------------------------------------------------------------- Sat Dec 8 13:44:31 UTC 2012 - joop.boonen@opensuse.org - Use generic libpng-devel name ------------------------------------------------------------------- Sun Nov 11 14:59:40 UTC 2012 - dap.darkness@gmail.com - 0.6.0 doesn't work with lua > 5.1 * https://bugzilla.novell.com/show_bug.cgi?id=789164 was fixed. - Might require libOgreMain-plugins to work. ------------------------------------------------------------------- Sun Jul 15 20:42:46 UTC 2012 - devel.openSUSE.org@gmail.com - 0.6.0 release * New graphics engine based on Ogre. * New keyboard-friendly user interface. * Added an overworld map area. * Added primitive labyrinth dungeons. * Added landmark objects that are visible from distance. * Added several new spells, skills and monsters. * Spells and skills can be unlocked by completing quests. * More responsive controls and better hit checking for attacks. * Several improvements to the AI. * Added random item fetching and NPC killing quests. * Added unique attacks and strategies for certain monsters. * Added cel-shading and outline rendering. * Added some new character creation settings. * Added an object specification browser to the editor. * Large rewrites to make adding and maintaining content easier. - removed lipsofsuna-lua52.patch - added lipsofsuna-lua52-new.patch ------------------------------------------------------------------- Fri May 11 11:17:17 UTC 2012 - joop.boonen@opensuse.org - openSUSE package MesaGLw-devel has been renamed to libGLw-devel - created a lua 5.2 patch - passed the spec file through spec cleaner ------------------------------------------------------------------- Mon Apr 9 18:35:52 UTC 2012 - dap.darkness@gmail.com - 0.5.0 release * New starting area with tutorial quests. * New melee combat system with multiple attack moves. * New NPC dialog system. * Worksafe graphics mode. * More flexible character creation. * Improved player model. * Improved character physics. * Improvements to existing quests and work on some new quests. * Simple map screen and location discovery. * Options for mouse inverting and disabling mouse smoothing. * Better character animation when moving and attacking simultaneously. * New books: Arura Research Diary, The Sealed Library. * New items: halberd, spear, cure disease potion, etc. * New spells: home, magic missile.