File lix.changes of Package lix
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Tue Jan 28 20:38:35 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.29
* When a digger hits steel and stops, the jackhammer breaks into
three pieces that fly away.
* After a basher has turned from hitting steel, the shovel flies
away.
* Observers of a networking match can change the current team:
Hover the mouse cursor over the lix of a different team to see
that team's skillset and hear that team's sound effects.
* In solobattle (= play a multiplayer level from the singleplayer
browser), you'll only hear sound effects for the current team.
Hover the mouse cursor over the lix of a different team to
change the current team.
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Fri Dec 20 15:25:13 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.28
* Allow binding of more than 3 mouse buttons.
* Show proper names for the keyboard keys F13 through F24.
These keys are popular targets for mouse-to-keyboard remapping
software. Binding F13 through F24 has always been possible in
Lix. Previously, the options menu showed nondescriptive
integers, e.g., 145 for F13. Now, it shows F13.
* When Lix cannot find important resource files and cannot even
start, present an error box on Windows. We still log the
problem to logfile. Previously, early errors presented no box;
only later errors did.
* Skip taking an automatic savestate when the VRAM allocation
for that savestate fails.
* The 2-bar splat ruler obeys the snap distance option. Set the
option to 0 to disable snap. Set the option to the default of
126 to get the previously unchangable snap distance of 10 from
either end of the ruler. If the option is between 0 and 126,
the splat ruler divides the value by 12. If the option is over
126, the splat ruler adds difference to 126 to the old snap
distance of 10.
* Fix the player count in Pro Boxing.
* Fix the symmetry in two-player Bunker Buster.
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Tue Dec 3 19:46:33 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.27
* Add 156 multiplayer maps by Hyperlodge:
+ 135 maps for2 players, 20 maps for 4 players
+ 1 map for 6 players.
* Add Blitz's map: Happy First Day.
* Change default mouse options on Linux to match the existing
defaults for all other platforms. The default mouse speed is
now 20 (= 100 %), not 10. By default, the mouse untraps with
fast mouse movement.
* Bump the DAllegro dependency to 4.0.7+5.2.0.
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Sat Aug 24 13:53:46 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.26
* In multiplayer, when you've selected a spawn delay handicap,
the in-game panel shows you the remaining time until your
first lix spawns.
* Fix an animation regression from Lix 0.10.25: Amanda's
occult-style hatch animated only through its first row of
frames, then disappeared. This didn't affect physics, the lix
continued to spawn correctly from thin air. Now, all hatches
animate correctly through all frames again.
* Refactor permutations to be allocation-free.
- Update to version 0.10.25
* Refactor the collision code between lix and goals a.k.a. exits.
This speeds up rewinding and mass replay verification by at
least 13 %.
* Refactor the world into a mutable and an immutable half to
make savestates smaller and speed up rewinding.
This brings only a small improvement.
* Add Rainbow Day, a 2-player and 4-player map by Miri.
- Mention create-dependencies.sh in Sources.
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Mon Jun 24 17:32:24 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.24
* Shorten and easen Pipe Dream. It's now a better second
introductory level.
* Change the author in Proxima's levels to Proxima. Existing
checkmarks convert automatically whenever Proxima is the only
author. Existing checkmarks become "?!" for Proxima's
co-authored levels.
* Remove pack descriptions (_english.X.txt and _german.X.txt)
from the level tree. Lix has never displayed them since 2016.
* Draw cyan trigger area rectangles one pixel lower. They now
look like they match the lix's lowermost foot pixel. As
before, cyan trigger area rectangles appear in the editor and
during play when you activate the splat ruler.
* Many internal refactorings, e.g., to prepare multiple
spritesheets for future physics changes.
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Sun Jun 9 05:19:35 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.10.23
* Keep visible land in-place when you open or close the replay
tweaker. Before, when you opened or closed the tweaker, the
land scrolled left or right.
* Fix #476: Chat messages appear in the chatters' player colors.
Observers will continue to chat in white.
* Move some multiplayer maps: For each player count (2p, 3p,
..., 8p), whenever an author directory held only only one map
at player count, that that map is now in a directory other/ at
that player count.
* Add Sunny Day at the Beach, a multiplayer map by Blitz
for 2p-5p.
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Wed Apr 17 22:15:32 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.22
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat Mar 9 12:00:28 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.21
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat Feb 24 17:48:20 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.20
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat Feb 3 14:47:53 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.19
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Fri Nov 24 12:26:12 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.17
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sun Oct 15 04:55:44 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.10.16
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat Sep 2 18:10:06 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.10.15
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Fri Aug 25 17:09:32 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.10.14
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Mon Aug 14 16:52:34 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.10.13
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Mon Jul 17 20:37:05 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.12
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Mon Jun 12 19:42:21 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.11
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat Mar 25 20:02:06 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.7
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat Mar 4 21:25:15 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.6
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Tue Jan 24 17:08:42 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.5
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Mon Jan 9 20:30:23 UTC 2023 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.4
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Wed Dec 21 06:39:53 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.3
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Thu Dec 15 19:57:11 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.2
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sun Nov 27 14:29:38 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.1
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat Oct 22 07:57:42 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.10.0
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat Oct 15 18:25:23 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.48
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sun Sep 18 09:54:15 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.47
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sun Jun 26 08:29:34 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.46
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat May 21 14:50:02 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.45
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sat Oct 16 15:49:11 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.39
https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
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Sun Feb 28 19:09:21 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.36
* Add a whopping 66 multiplayer maps by Flopsy, including
Perfect Situation
* Fix #413: The new-level button in the editor will now ask for
data loss before clearing the map and clearing the undo buffer.
You can click Save, Discard, or Cancel.
* Reword the grid tooltip in the editor to clarify that it will
affect future moves; it will have no immediate effect on the
current selection.
Before: "Grid 2: Rounds tiles' coordinates to multiples of 2."
Now: "Grid 2: Tiles will move in steps of 2 pixels."
* Support a hidden option (not in the options menu) that allows
you to suppress the editor's offset of copypasted tiles; this
is (16,16) by default. (Hidden options are hacks; for the long
term, I need to visualize the copying in place.) For now, to
suppress the offset, put in your user/options.sdl:
editorCopiedTilesOffset 0
* Mouse speed on Linux defaults to 10, not 20. This produces
better results on my machine when (fast movement frees mouse)
is off, the default on Linux.
I haven't examined the speed on other systems yet.
* Update the build docs in doc/build/ about minimum compiler
versions.
* In the doc/formats/ directory, document replay pointing,
terrain lines in levels, groups in levels.
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Fri Dec 25 15:16:58 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.35
* Undo/redo feature: The editor allows full undo and redo.
Everything that is visible in the editor's level display is
undoable.
* Fix #406: The camera rounds correctly to determine the mouse
coordinates in the level. Before, with deep zoom, the mouse
seemed to select things 1 pixel too far right and 1 pixel too
far down.
* Fix #405: The editor reinitializes its camera when the level's
torus wrapping changes. This prevents graphical leftovers.
* Fixed compilation errors that appeared with DMD 2.094.2.
- Update to version 0.9.34
* lemforum: Backroute fixes for 6 levels, mainly due to Wibble's
backroutes: Bipolar Maniac, initial lix 10->11, floaters 5->6.
* Las Ranas Hermanas, raise frogs.
* Triangle Inequality, eliminiate trivializing backroute.
* One Lix Showdown, likely functional but slightly unelegant fix.
* Some Like to Run, faster spawn interval, needs checking.
* Skulls, Sludge and Steel - possible fix, needs checking.
* (No fixes yet for Duality and Dream the impossible Dream.)
* Credit minim in doc/thanks.txt for upscaling the GUI icons
to 150%, 200%, 300%
* of the C++ Lix icons for 640x480 = 100%. minim worked on these
icons in 2016.
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Sun Aug 9 20:08:00 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to versino 0.9.33
* With more than 18 assignments, the tweaker doesn't mispaint
the line for current physics update over the tape recorder
buttons anymore.
* The tweaker erases the lines properly when two assignments
change order from tweaking. This fixes a mispainting of
assignment lines.
* Before, with 18 or more assignments, the completely filled
tweaker always hid the assignments that came last in the
replay. Now, the tweaker hides assignments that are far away
from the current physics update. Now, to view early
assignments, rewind the game. To see late assignments, forward
the game.
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Sun Aug 2 06:57:45 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.9.32
* Added Raymanni's crab trap at images/raymanni/crab.T.txt.
There is an example level, Crab Nightmare, in
levels/misc/simon/crabnightmare.txt.
* Added Thirteen Little Skills (version 2), a level contest
entry by Proxima.
* Every Lix for Herself (lemforum Lovely): Quicken the spawn
interval, to make it nicer to assign floaters to lix from the
leftmost hatch.
* Multiplayer: Pressing twice the end-game key (Esc by default)
doesn't exit the match, but rather opens and cancels the
exit-match dialog. This avoids accidental exiting. To exit
the match via keyboard, press Esc, then the key to delete
files/lose data.
* Replay tweaker: Add an extra line for the currently-shown
physics update.
* Remove the unnecessary translatable string
optionShowButtonHotkeys. Button hotkeys are always shown, there
is no option to disable that; this option was removed in Lix
0.9.30. This removes the leftover language field, so that
data/language/*.txt doesn't warn on loading a language.
* Code: Fix deprecations according to DMD 2.093: Annotate
ref-returning functions with return
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Tue Jun 30 18:53:41 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Complete specfile overhaul since the game was rewritten in dlang
- Add dlang dependencies
* deps.tar.gz
- Add script for that creates the dlang dependencies
* create-dependencies.sh
- Shortened Summary
- Use current URL
- Package manpage
- Update to version 0.9.31
* Lots of changes since the last packaged version
See https://raw.githubusercontent.com/SimonN/LixD/master/doc/history.txt
for the full changelog
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Fri Mar 25 20:18:48 UTC 2016 - mailaender@opensuse.org
- initial packaging of version 2016-01-09