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monster-rpg-2
monster-rpg-2.spec
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File monster-rpg-2.spec of Package monster-rpg-2
# # spec file for package monster-rpg-2 # # Copyright (c) 2021 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # %define tarballver 20160706 %define topleveldir monster-rpg-2-src %define allegrover 5.2.0 %define pack_desc Monster RPG 2 is a fantasy quest that spans \ continents and worlds and lets you take a simple villager and \ develop her into a hero with the power to save her world. The \ next instalment in the classic Monster RPG series, Monster RPG 2 \ is a turn-based role-playing game with enough variety, plot \ twists, secrets, and scenery to keep even the old school players \ coming back for more. If you loved the 16 bit classics on old \ console systems, you'll love this game. If you've never heard of \ those games, you're in for a real treat! Name: monster-rpg-2 Version: 2.11.8+%{tarballver} Release: 0 Summary: An Old School Japanese Style RPG License: Zlib Group: Amusements/Games/RPG URL: https://nooskewl.ca/monster-rpg-2 Source0: http://nooskewl.ca/monster-rpg-2/files/monster-rpg-2-src-%{tarballver}.7z Source9: %{name}.6 # PATCH-FIX-OPENSUSE to use {_datadir} at runtime. Patch1: monster-rpg-2-datadir.diff # PATCH-FIX-UPSTREAM to 1) not wipe default cmake c*flags; # 2) require not monolith allegro; 3) prevent static linking. Patch3: monster-rpg-2-CMakeLists.txt.diff BuildRequires: ImageMagick BuildRequires: cmake BuildRequires: fdupes BuildRequires: gcc-c++ BuildRequires: hicolor-icon-theme BuildRequires: libjpeg-devel BuildRequires: libphysfs-devel BuildRequires: p7zip-full BuildRequires: pkgconfig BuildRequires: sed BuildRequires: update-desktop-files BuildRequires: zip BuildRequires: pkgconfig(allegro_acodec-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_audio-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_color-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_dialog-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_font-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_image-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_main-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_memfile-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_physfs-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_primitives-5) >= %{allegrover} BuildRequires: pkgconfig(allegro_ttf-5) >= %{allegrover} BuildRequires: pkgconfig(alsa) BuildRequires: pkgconfig(flac) BuildRequires: pkgconfig(freetype2) BuildRequires: pkgconfig(glu) BuildRequires: pkgconfig(libcurl) BuildRequires: pkgconfig(libpng) BuildRequires: pkgconfig(libpulse) BuildRequires: pkgconfig(lua5.3) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(sm) BuildRequires: pkgconfig(vorbis) BuildRequires: pkgconfig(xcursor) BuildRequires: pkgconfig(xi) BuildRequires: pkgconfig(xinerama) BuildRequires: pkgconfig(xpm) BuildRequires: pkgconfig(xrandr) BuildRequires: pkgconfig(zlib) Requires: %{name}-data = %{version} Requires(post): hicolor-icon-theme Requires(post): update-desktop-files Requires(postun): hicolor-icon-theme Requires(postun): update-desktop-files %description %{pack_desc} %package data Summary: Monster RPG 2: art and other architecture independent data Group: Amusements/Games/RPG Requires: %{name} = %{version} BuildArch: noarch %description data %{pack_desc} %prep %setup -q -n %{topleveldir} %patch1 %patch3 chmod -x data/*.* chmod -x data/*/*.* # sed patching lua5.3 includes sed "s@lua5.2@lua5.3@" -i \ include/monster2.hpp \ CMakeLists.txt %build %cmake -DUSER_INCLUDE_PATH="%{_includedir}" \ -DUSER_LIBRARY_PATH="%{_libdir}" \ -DCMAKE_BUILD_TYPE=RelWithDebInfo \ -DKCM_AUDIO=on %make_build %install install -D -m755 build/MonsterRPG2 %{buildroot}%{_bindir}/%{name} # Install game files mkdir -p %{buildroot}%{_datadir}/%{name} zip -r %{buildroot}%{_datadir}/%{name}/data.zip data # Create a desktop entry install -D icon1024.png %{buildroot}%{_datadir}/pixmaps/%{name}.png %suse_update_desktop_file -c %{name} %{name} "An Old School Japanese Style RPG" %{name} %{name} "Game;RolePlaying;" # Install man page mkdir -p %{buildroot}%{_mandir}/man6 cp %{SOURCE9} %{buildroot}%{_mandir}/man6 %fdupes -s %{buildroot}%{_datadir} %files %license LICENSE.txt %{_bindir}/%{name} %{_mandir}/man?/%{name}.6%{?ext_man} %{_datadir}/applications/%{name}.desktop %{_datadir}/pixmaps/%{name}.png %files data %{_datadir}/%{name} %changelog
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