File mures.spec of Package mures

#
# spec file for package mures
#
# Copyright (c) 2012 SUSE LINUX Products GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via http://bugs.opensuse.org/
#


Name:           mures
Version:        0.5
Release:        0
Summary:        A Multiplayer Puzzle Game
License:        GPL-2.0+
Group:          Amusements/Games/Logic
Url:            http://mures.sourceforge.net/
Source:         %{name}-%{version}.tar.bz2
Source1:        mures.desktop
Source2:        mures.png
# PATCH-MISSING-TAG -- See http://wiki.opensuse.org/openSUSE:Packaging_Patches_guidelines
Patch0:         %{name}-%{version}-datadir.patch
# PATCH-MISSING-TAG -- See http://wiki.opensuse.org/openSUSE:Packaging_Patches_guidelines
Patch1:         %{name}-%{version}-string.patch
# PATCH-MISSING-TAG -- See http://wiki.opensuse.org/openSUSE:Packaging_Patches_guidelines
Patch2:         %{name}-%{version}-libs.patch
# PATCH-MISSING-TAG -- See http://wiki.opensuse.org/openSUSE:Packaging_Patches_guidelines
Patch3:         %{name}-%{version}-automake.patch
Patch4:         fix-build.patch
BuildRequires:  SDL-devel
BuildRequires:  SDL_image-devel
BuildRequires:  SDL_net-devel
BuildRequires:  SDL_ttf-devel
BuildRequires:  automake
BuildRequires:  fdupes
BuildRequires:  update-desktop-files
BuildRequires:  pkgconfig(glu)
BuildRoot:      %{_tmppath}/%{name}-%{version}-build

%description
Mures is a cross-platform clone of Sega's "Chu Chu Rocket," a
multiplayer puzzle game. It is written in C using SDL. Multiplayer is
handled through a client-server design that supports multiple players
per client.

%prep
%setup -q
%patch -P 0
%patch -P 1
%patch -P 2
%patch -P 3
%patch -P4 -p1

%build
autoreconf -i
%configure
make %{?_smp_mflags}

%install
make DESTDIR=$RPM_BUILD_ROOT install
# create datadir
DATADIR=%{buildroot}%{_datadir}/mures
rm -rf $DATADIR
mkdir -p $DATADIR/{gui,images,maps,sounds,textures}
cp -a src/gui/*.png $DATADIR/gui
cp -a src/images/*.ttf src/images/*.png src/images/*.ani src/images/*.Fonts $DATADIR/images
cp -a src/maps/[a-z]* $DATADIR/maps
rm -f $DATADIR/maps/*/Makefile*
cp -a src/sounds/*.wav $DATADIR/sounds
cp -a src/textures/*.png src/textures/*.bmp src/textures/*font* $DATADIR/textures
cp -p src/*.lua $DATADIR
install -m 0755 -d %{buildroot}%{_datadir}/pixmaps
install -m 0644 %{SOURCE2} %{buildroot}%{_datadir}/pixmaps/mures.png
%suse_update_desktop_file -i %{name} Game ArcadeGame
%fdupes $DATADIR

%files
%defattr(-,root,root)
%doc AUTHORS COPYING ChangeLog README TODO
%{_bindir}/mures
%{_datadir}/mures
%{_datadir}/applications/%{name}.desktop
%{_datadir}/pixmaps/%{name}.png

%changelog
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