File nfs2se.changes of Package nfs2se

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Sun Apr 21 04:55:04 UTC 2024 - kieltux@gmail.com

- Update to version 1.4.0:
  * Rework config template file
  * Joystick improvements
  * DInput: Improve cartesian coords usage
  * DInput: Remove wrong rumble test line
  * Initialize joystick and haptic with DInput object creation
  * DInput: Don't open second joystick if first joystick is
    not open
  * DInput: Use POLAR coords for spring force for more axes
    devices
  * Fix touch screen on Windows
  * Remove obsolete patch
  * README.md: Update
  * GL1: Always use glBegin() and glEnd()
  * Remove SDL version checks, 2.24.0 is required anyway
  * Add option to assign D-Pad buttons as keys
  * DInput: Improve logs
  * Update CPP submodule (align floats to 4)
  * DInput: Use POLAR coords for constant force for more axes
    devices
  * Disable "UseOnlyOneCPU" option by default
  * Improve key press on tap on some devices
  * Use SDL_SCANCODE_ESCAPE
  * Windows: Add dpiAware
  * Use float for dpr
  * Improve file checking
  * Use game name for OpenGL error message dialog
  * Windows: Don't terminate thread
  * Use CRLF for template config
  * Ignore window minimization
  * OpenGL: Fix palette textures
  * Rework joystics and force feedback
  * Initialize memory for all axes which game reads
  * Enable signal handler on Windows
  * Don't use SDL_INIT_EVERYTHING
  * Revert "Switch to C99"
  * GL2: Fix context restore
  * Wrapper.h: Add NOT_COMPILING macro for IDEs
  * Switch to C99
  * Set default game deadzone compensation
  * add missing function key (#113)
  * Reapply "Use OpenGL 2 as default"
  * OpenGL: Use framebuffer in GL(ES)2, fixes, code refactor
  * GL: Move some common code
  * GL1: Refactor
  * GL(ES)2: Refactor + fix context recreate on Android
  * Remove x64 architecture from macro
  * Use SDL_WaitEventTimeout with 1ms timeout
  * Update README.md
  * Improve mouse on touch screens (v2)
  * Disable "UseOnlyOneCPU" by default for C++ builds
  * Fix missing car manufacturer logo for some cars on win
    race screen
  * Map car reset (F11) to game controller
  * Add option to disable linear texture filtering
  * Switch to lld linker
  * Config file: Remove dots
  * Improve mouse on touch screens
  * Update window size in handleDpr() function
  * Update Cpp submodule
  * Fix pointer offset
  * Fix array bounds
  * Restore LTO for CPP build
  * Joysticks: 32 buttons and 6 axis!
  * Update Cpp submodule
  * Use SPDX-License-Identifier: MIT
  * Fix indentation
  * Fix setting the GLESv2 profile
  * Optimize palette textures
  * Fix controller not detected on Windows (#101)
  * Using SDL_HAPTIC_STEERING_AXIS for other effects (#98)
  * Fix compilation with SDL <= 2.0.12
  * Use SDL_HAPTIC_STEERING_AXIS and add option to use
    SDL_HAPTIC_POLAR
  * Update nfs2se.conf.template
  
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Fri Apr 21 16:41:55 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 1.3.0:
  * Revert "Use OpenGL 2 as default"
  * Read "WindowsForceFeedbackDevice" for compatibility
  * Amend 4bd630dc5b9e61e0d95afbae36c53688a022d32a
  * Fix thread affinity mask on Windows
  * Remove version script
  * Add info to config file
  * Fix typo
  * Improve Force Feedback device open
  * Don't initialize audio more than once
  * Delete GL context
  * Update year
  * Improve closing the application
  * X11: Remove call to XF86VidModeSetGamma
  * Fix crash at exit
  * OpenGL2: Fix fragment shader
  * convert_to_lowercase: localization fix
  * README.md
- Add nfs2se.rpmlintrc, suppress RPATH rpmlint badness error
- Add BuildRequires execstack, suppress executable-stack rpmlint
  badness error

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Mon Mar 04 20:16:17 UTC 2019 - mardnh@gmx.de

- Update to version 1.2.4

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Thu Jul 26 20:41:02 UTC 2018 - mardnh@gmx.de

- Initial package
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