Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
games
ogre-paged
ogre-paged.spec
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File ogre-paged.spec of Package ogre-paged
# # spec file for package ogre-paged # # Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: ogre-paged Version: 1.2.0 Release: 0 Summary: Real-time rendering of massive, dense forests, bushes, grass, rocks, etc License: Zlib Group: Development/Libraries/Other # See also http://www.ogre3d.org/tikiwiki/tiki-index.php?page=PagedGeometry+Engine Url: http://code.google.com/p/ogre-paged/ Source: https://github.com/RigsOfRods/ogre-pagedgeometry/archive/v%{version}/ogre-pagedgeometry-%{version}.tar.gz # PATCH-FIX-UPSTREAM ogre-paged-example-linking.patch -- https://github.com/RigsOfRods/ogre-pagedgeometry/issues/3 Patch0: ogre-paged-example-linking.patch BuildRequires: cmake BuildRequires: dos2unix BuildRequires: gcc-c++ BuildRequires: libOIS-devel BuildRequires: libOgreMain-devel BuildRequires: libOgreMain-plugins BuildRequires: libOgreOverlay-devel BuildRequires: libOgrePaging-devel BuildRequires: libOgreRTShaderSystem-devel BuildRequires: libOgreTerrain-devel BuildRequires: pkgconfig BuildRequires: xorg-x11-devel BuildRoot: %{_tmppath}/%{name}-%{version}-build %description The PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area. %package devel Summary: Real-time rendering of massive, dense forests, bushes, grass, rocks, etc Group: Development/Libraries/Other %description devel The PagedGeometry engine is an add-on to Ogre which provides highly optimized methods for rendering massive amounts of small meshes, covering a possibly infinite area. This is especially well suited for dense forests and outdoor scenes, with millions of trees, bushes, grass, rocks, etc., etc. Paged geometry gives you many advantages over plain entities, the main one being speed: With proper usage of detail levels, outdoor scenes managed by PagedGeometry can be >100x faster than plain entities. Another advantage is that the geometry is paged; in other words, only entities which are immediately needed (to be displayed) are loaded. This allows you to expand the boundaries of your virtual world almost infinitely (only limited by floating point precision), providing the player with a more realistically scaled game area. %prep %setup -q -n ogre-pagedgeometry-%{version} %patch0 -p1 %build %global _lto_cflags %{_lto_cflags} -ffat-lto-objects %cmake make %{?_smp_mflags} %install %cmake_install mkdir -p %{buildroot}/%{_docdir}/%{name} mv %{buildroot}%{_prefix}/doc/*.txt %{buildroot}/%{_docdir}/%{name}/. dos2unix %{buildroot}/%{_docdir}/%{name}/* rmdir %{buildroot}%{_prefix}/doc %post -p /sbin/ldconfig %postun -p /sbin/ldconfig %files devel %defattr(-,root,root) %{_includedir}/PagedGeometry %{_libdir}/*.a %{_libdir}/pkgconfig/PagedGeometry.pc %{_docdir}/%{name}/ %changelog
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor