File paintown.spec of Package paintown
#
# spec file for package paintown
#
# Copyright (c) 2015 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: paintown
Version: 3.6.0
Release: 0
Summary: 2D Fighting Game
License: GPL-2.0+
Group: Amusements/Games/Action/Arcade
Url: http://paintown.sourceforge.net/
Source: http://downloads.sourceforge.net/%{name}/%{name}-%{version}.tar.bz2
Source1: %{name}.desktop.in
Source2: %{name}.sh
# PATCH-FIX-UPSTREAM paintown-noreturnnonvoid-fix.patch
Patch0: paintown-noreturnnonvoid-fix.patch
# PATCH-FIX-OPENSUSE devel.suse@gmail.com: Tell cmake where to look for freetype files on openSUSE
Patch1: paintown-find-freetype.patch
# PATCH-FIX-OPENSUSE devel.suse@gmail.com: Fix for "program is likely to break with new gcc"
Patch2: paintown-no-strict-aliasing.patch
BuildRequires: autoconf
BuildRequires: automake
BuildRequires: cmake
BuildRequires: gcc-c++
BuildRequires: glibc-devel
BuildRequires: liballeg-devel
BuildRequires: libogg-devel
BuildRequires: libpng-devel
BuildRequires: libtool
BuildRequires: libvorbis-devel
BuildRequires: make
BuildRequires: pkgconfig
BuildRequires: python-devel
BuildRequires: zlib-devel
BuildRequires: pkgconfig(freetype2)
BuildRequires: pkgconfig(sdl)
%if 0%{?suse_version}
BuildRequires: fdupes
BuildRequires: update-desktop-files
%endif
Requires: %{name}-data = %{version}
BuildRoot: %{_tmppath}/%{name}-%{version}-build
%description
Paintown is a 2D fighting game in the same style as Double Dragon and TMNT.
Paintown is very extensible and comes with editors to help design new levels
and animations.
%package data
Summary: 2D Fighting Game (Data Files)
Group: Amusements/Games/Action/Arcade
Requires: %{name} = %{version}
BuildArch: noarch
%description data
Paintown is a 2D fighting game in the same style as Double Dragon and TMNT.
Paintown is very extensible and comes with editors to help design new levels
and animations.
This package contains the data files.
%prep
%setup -q
%patch0 -p1
%patch1 -p1
%patch2 -p1
find data/ -type f -exec chmod 0644 {} \;
%build
# LIBSUFFIX=$(echo "%{_lib}" | sed 's|^lib||')
export CFLAGS="%{optflags} -Wall"
export CXXFLAGS="$CFLAGS"
mkdir build
pushd build
cmake \
-DCMAKE_INSTALL_PREFIX="%{_prefix}" \
-DCMAKE_VERBOSE_MAKEFILE=TRUE \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_FLAGS_RELEASE:STRING="%{optflags} -DNDEBUG" \
-DCMAKE_CXX_FLAGS_RELEASE:STRING="%{optflags} -DNDEBUG" \
-DCMAKE_SKIP_RPATH=TRUE \
-DCMAKE_BUILD_WITH_INSTALL_RPATH=FALSE \
-DCMAKE_STRIP="%{_bindir}/touch" \
-DDEBUG=OFF \
-DUSE_SDL=ON \
..
make %{?_smp_mflags}
popd #build
%install
install -D -m0755 ./build/bin/%{name} %{buildroot}%{_bindir}/%{name}-bin
install -d "%{buildroot}%{_datadir}"
install -d "%{buildroot}%{_bindir}"
cp -a data "%{buildroot}%{_datadir}/%{name}-%{version}"
install -D -m0644 misc/icon.png "%{buildroot}%{_datadir}/pixmaps/%{name}.png"
install -D -m0644 "%{SOURCE1}" "%{buildroot}%{_datadir}/applications/%{name}.desktop"
sed -i 's|@@BINDIR@@|%{_bindir}/%{name}-bin|g;s|@@DATADIR@@|%{_datadir}/%{name}-%{version}|g' "%{buildroot}%{_datadir}/applications/%{name}.desktop"
install -D -m0755 %{SOURCE2} %{buildroot}%{_bindir}/%{name}
%if 0%{?suse_version}
%fdupes -s %{buildroot}%{_prefix}
%suse_update_desktop_file -r "%{name}" Game ArcadeGame
%endif
%files
%defattr(-,root,root)
%doc LEGAL LICENSE README TODO scripting.txt
%{_bindir}/%{name}
%{_bindir}/%{name}-bin
%{_datadir}/applications/%{name}.desktop
%{_datadir}/pixmaps/%{name}.png
%files data
%defattr(-,root,root)
%{_datadir}/%{name}-%{version}
%changelog