File panda3d.changes of Package panda3d
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Thu Dec 18 06:51:47 UTC 2025 - Bernhard Wiedemann <bwiedemann@suse.com>
- Add fix-riscv.patch
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Wed Dec 17 11:53:41 UTC 2025 - Bernhard Wiedemann <bwiedemann@suse.com>
- Update to version 1.10.15
* Support UTF-8 window titles on X11
* Fix wrong error message on X11 if xf86dga extension is not found
* Add "Khronos PBR Neutral" tone mapping operator to HDR filter
* OpenGL: Fix offscreen buffer clearing if back buffers are requested
* Fix disabling text-native-antialias setting not working properly
* Fix small-caps not working with text-use-harfbuzz enabled
* Show error instead of crash if glyph does not fit in page
* Fix crash when PGEntry removes itself with background focus
* Fix direct.stdpy.glob not finding files in VFS
* Fix file_texture_mode property on BamWriter being read-only
* TransformState getters no longer return references to temporary
- Update to version 1.10.14
* Accept bytes object in DatagramOutputFile.write_header()
* Add missing clear_color() method to CardMaker
* Add file_version properties to BamFile and BamWriter, mirroring BamReader
* Add missing method for getting current display mode index
* Add support for perspective points
* Implement remaining missing TexGenAttrib modes
* Fix support for hardware point sprites
* Support missing texture types: cube map arrays, 1D arrays, buffer textures
* Add texconst_i input for Cg shaders to access TexGenAttrib constants
* Fix bug when same texture is used with different TexGenAttrib modes
* OpenGL 3.2+/ES: Correctly handle 4-component texcoords in default shader
* OpenGL: guard against exceeding max supported vertex attribute stride
* Add missing handling for 1D array textures in Cg shaders
* OpenGL: improve handling of SM5 Cg shaders
* Fix p3d_LightModel.ambient not updating properly
* Work around wireframe rendering bug in Panfrost drivers
* Fix assertion error when preparing texture fails
* Fix image load/store support in GLES 3.1 (set gl-immutable-texture-storage)
* X11: Fix crash on shutdown when using custom cursor
* EGL: Fix invalid operation error when using headless pbuffer
* EGL: Add support for resizing (offscreen) pbuffers
* Support reading .bmp files with RLE8 compression
* Fix wrong magfilter being written by egg-palettize (#1585)
* Fix memory leaks when writing TIFF files
* Fix hang in .egg loader when <Collide> used with <Line> (#1515)
* Add assimp-disable-extensions config var (see #1537)
* Fix assert/crash when reading multiple recorders from bam file (#1561)
* Fix bug causing textures to sometimes be randomly downloaded
* Fix PStats Python profiling exception when using metaclasses (#1505)
* Fix segfault when ConnectionRepository is verbose (#1430)
* Fix broken minusnode icon in dmodels (#1449)
* Fix wrong delete operator in ARToolKit
* Fix crash when encountering corruption in OpenAL stream (#1452)
* Fix SimpleHashMap error reporting at static init time
* Fix assorted code issues, typos, and Python 2-isms in direct tree
* Code size reductions for interrogate-generated bindings
* Assorted docstring corrections and additions
* Interrogate supports explicit cls parameter for static methods
* Interrogate: fix enum scope issue
* Don't assume presence of softspace attribute on files in directnotify
* Use importlib.metadata (not pkg_resources) for entry points in Python 3.8+
- Update to version 1.10.13
* Fix single texture stage limit when gl-version 3 2 or higher is set (#1404)
* Fix some render-to-texture bugs with multithreaded pipeline (incl. #1364)
* Fix failure to unset divisor after rendering with hardware instancing
* Add "MSAA" filter to CommonFilters class as convenience to enable MSAA
* Fix multisample FBOs with MRT resolving aux target into color target
* Fix shader generator not responding to fog color changes
* Fix OpenGL error when downloading GL_LUMINANCE8 texture
* Fix incorrect "without" event generation when mouse leaves window (#1400)
* X11: tinydisplay handles window resizes more efficiently
* X11: Work around window not rendering at first on swaywm (#1087)
* Not all code was being built with optimize level 2
* Add keep_docstrings option to switch to optimize level 1 (#1341)
* Add bam_model_extensions for converting non-egg models to .bam (#714)
* Work around autodiscovery error when using setuptools>=61.0.0 (#1394)
* Default Linux target to manylinux2014_x86_64 on Python 3.11+
* Add support for Python profiling with pstats-python-profiler Config.prc var
* Fix PStats crash at launch from pip installs in newer Linux distros (#1391)
* Performance improvements to time-based strip chart views
* Time-based strip charts now can show start/stop count in corner of graphs
* Optimize client performance when sending a large number of samples
* Fix dropped frames by changing value for pstats-max-queue-size from 1 to 4
* Server accept clients using PStats protocol version 2.3
* Fix assertion when loading meshes with multiple primitive types
* Add assimp-collapse-dummy-root-node option to remove root node (see #366)
* Import custom object properties as tags
* Add support for additional texture maps, including PBR textures
* Support reading tangent and binormal vectors
* Improve performance when loading geometry
* Fix problems reading external files (see #366)
* Support reading alpha mode when loading .glTF models
* Add support for texture transforms
* Add support for texture wrapping modes
* Fix memory corruption bugs
* Fixes to pview.desktop file on Linux
* Add new motion trails sample program
* MotionTrail.add_vertex() method now directly accepts a vertex position
* Significant performance optimization of C++-based motion trail implementation
* Fix race condition when destructing/constructing NodePaths in thread (#1366)
* Add implementation of capsule-into-polygon collision test (#1369)
* Fix texture transforms sometimes not being flattened (#1392)
* Fix support for #pragma include <file.glsl> in GLSL shaders
* Fix ShaderBuffer.prepare() not doing anything
* Implement deepcopy for PointerToArray
* Fix Texture deepcopy keeping a reference to the original RAM image
* Fix bf-cbc encryption no longer working when building with OpenSSL 3.0
* PandaNode bounds_type property was erroneously marked read-only
* Fix warnings when copying OdeTriMeshGeom objects
* Fix a crash when using Notify.set_ostream_ptr() from Python (#1371)
* Fix GarbageReport not working with Python 3 (#1304)
* Make mat.cols[n] and mat.rows[n] assignable
* Fix ExecutionEnvironment.args being empty on Linux
* Add various useful functions to interrogatedb module
* Fix Python 3 issues unpacking uint types in Python 3 (#1380)
* Fix interrogate syntax error with C++11-style attributes in declarators
* Fix double-precision color values not being clamped by GeomVertexWriter
* Fix regression with BufferViewer in double-precision build (#1365)
* Fix PandaNode.nested_vertices not updating properly
* Prevent Panda calculating bounding volume of Geom with custom bounding volume
* Add do_events() and process_event() snake_case aliases in eventMgr
* Support second arg of None in replace_texture() / replace_material()
* Support os.fspath() for ConfigVariableFilename objects (#1406)
* rplight: Fix PSSM calculation failing with infinite far distance (#1397)
* Remove spurious print in direct.showutil.Effects.createBounce() (#1383)
- Update to version 1.10.12
* Add shadow-cube-map-filter setting to enable cube map shadow filtering (#1332)
* Support floating-point FBOs in OpenGL ES 2+
* Fix texture format selection in OpenGL with T_half_float component type
* Added egl-device-index config var to select EGL device (#1306)
* Offscreen windows in tinydisplay renderer are now resizeable (#1322)
* CommonFilters now supports alternative coordinate systems (#1289)
* Fix BufferViewer frame when using a different coordinate system
* Include _sysconfigdata module properly when using sysconfig module (#1326)
* Fix building deploy-stub on platforms that use DT_RUNPATH instead of DT_RPATH (#1358)
* sys.flags.optimize is now set to 2 in Python 3.2 and above
* Fix import errors when using scipy
* Texture::get_ram_image_as() fixed for 3D textures (#1277)
* Fix PStats GPU timing not working with newer NVIDIA drivers (#1320)
* Fix false negative in collision test when sphere is fully inside box (#1335)
* Resolve segmentation fault when statically linking ffmpeg module (#1340)
* Fix issue with failed mmap when using WebcamVideo on Linux (#1299)
* macOS: Keyboard/mouse devices are no longer enumerated by default
* Fix repr of LPlane class (#1248)
* Remove dependency on ShowBase in FilterManager (#1302)
* Many new functions added to interrogatedb module to query additional info
* Interrogate no longer writes wrappers with rvalue references to interrogatedb
* PStats on Linux: Fix mouse motion detected outside strip chart graph area
* Fix assertion when reading bam file with Bullet convex hull shape (#1251)
* Fix memory leak when specifying owner of a task (#1328)
* Add additional helpful debug/spam prints to display code
* Support building with Python 3.11
* Makepanda records cache timestamps as integers instead of floats
* Makepanda can now also build tinydisplay on Linux without X11 (#1288)
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Sun Feb 6 21:17:34 UTC 2022 - Simon Puchert <simonpuchert@alice.de>
- Update to version 1.10.11
* Fix erratic shadow bug with multiple lights from gltf/blend2bam (#1153)
* Fix erratic behavior of HW skinning shaders on non-animated models (#1207)
* Don't load texture from disk when loading .bam if preloading is off (#1208)
* Fix TextureReloadRequest not working properly when mipmapping is disabled
* Add TexturePool.get_texture() method for querying textures in pool
* Fix crash when opening a .txo, .dds or .ktx file fails
* Improve error message when calling tex.write() with unknown extension
* Generate events for mouse buttons 4 and 5 on X11
* Add raw event (raw-<) for key between shift and Z on ISO keyboards
* FrSky RC controller is now registered as flight stick (#1218)
* Support building with tkinter on all supported platforms (#780)
* Fix issue with zipimport module not being packaged
* Fix grayscale icons becoming blue when scaled automatically
* Automatically include cacert.pem when depending on certifi
* Suppress assorted spurious missing module warnings
* Targeting linux_x86_64 / linux_i686 also allows use of manylinux wheels
* Add support for Maya 2022 (#1213)
* Support compilation with Assimp 5.x (#1212)
* Support building on manylinux_2_24
* Fix nodes with same tag key but different value getting flattened together
* taskMgr.step() now restores previous SIGINT handler afterwards (#1180)
* Add base.clock as alias for globalClock
* FilterManager mul parameter now accepts floating-point values (#1231)
* Assorted minor API documentation improvements
* Fix memory leak getting Bullet persistent manifolds from Python (#1193)
* Fix assertion in PythonLoaderFileType with debug Python build
* Add missing property interface to PlaneNode
* Fix prepare_scene() not properly invoking the Shader Generator
* Add name property to AICharacter class (#1205)
* Add bullet-split-impulse configuration variable (#1201)
* Fix slider thumb entering dragging state on keyboard button press (#1188)
* Allow OnscreenImage to be created before ShowBase is created (#1209)
* Fix manager, t, play_rate, duration properties of Sequence/Parallel (#1202)
* Expose ButtonEvent API to Python (UNSTABLE API, will be changed soon)
- Update to version 1.10.10
* Round refresh rates when choosing display mode on macOS (#1144)
* Vectors now support floor division
* It is now possible to use round(), ceil() and floor() with vector types
* Add RenderState::get_unused_states()
* Fix assertion error in RenderState::get_num_unused_states()
* Fix Assimp loader not importing normal vectors correctly (#1163)
* Fix error when trying to render DirectGUI in offscreen mode (#1174)
* Fixes to enable compilation with recent OpenEXR and FFMpeg versions
* Fix draw callback being called twice if cull callback calls upcall()
* Improve error message when display module fails to load
* Fix writing/reading BitArray to/from bam files on 64-bit systems (#1181)
* Panda no longer tries to compress buffer textures when compression is enabled
* Fix Geom::make_lines_in_place() (& points, patches) leaving invalid state
* Fix memory leak when cleaning up FilterManager (#1166)
* Fix memory leak deleting multisample OpenGL FBOs (#1166)
* Fix auto-binding of SSBOs sometimes causing overlapping bindings (#1176)
* PSSMCameraRig::update() now accepts a camera node directly
* Support copying depth buffer for 32-bit depth with 8-bit stencil (#1142)
* Prevent trying to copy depth from non-depth buffer in OpenGL renderer (#1142)
* Fixes to format selection for OpenGL renderbuffers (#1137, #1141)
* gl-depth-zero-to-one is now supported in OpenGL ES 2+ (if driver supports)
* Maya models can contain more than three eggObjectTypes (#1134)
* Fix black screen on Linux when switching fullscreen without a WM active
* Fix Linux crash when trying to load a directory instead of a file (#1140)
* Fix crash when loading an invalid font
* Fix a very obscure unintended DirectGUI behavior change in 1.10.9
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Wed May 12 20:29:07 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 1.10.9
* Show error for unrecognized p3d_TextureXYZ GLSL shader inputs
* New filled wireframe mode that respects vertex shaders
* Fix mouse confinement activating on Windows for
non-foreground window
* Better support for headless OpenGL on Linux via EGL-based fallback
* EGL implementation can now fall back to alternative EGL devices
* Fix ability to create multisample FBO when using EGL
* Fix copy-RAM and copy-texture modes for multisample-enabled buffers
* FilterManager now respects depth-bits specified in Config.prc
* Auto-convert vertex data down from 64-bit float to 32-bit in
OpenGL ES
* Add missing 16-bpc and 32-bpc integer texture formats
* Support `Texture::set_ram_image_as()` for 3D and multiview textures
* TexturePeeker now supports cube maps
* TexturePeeker now supports integer texture formats
* Workarounds for disappearing text and GUI items in multithreaded
pipeline
* Fix generated accent marks for some fonts appearing flipped
* Included static fonts now include dotless i glyph
* Fix DirectOptionMenu issues when changing items from item callback
* Fix some Python 3 compatibility issues
* Improvements to `direct.stdpy.pickle` pickle, esp. for Python 3
* Fix `direct.stdpy.pickle` sometimes duplicating Panda objects
* Add pickle support to various Panda classes
* AsyncFuture can now store an arbitrary Python object as result
* AsyncFuture.gather() now schedules coroutines on current task chain
* Coroutine exceptions are no longer suppressed in optimized builds
* Fix CollisionHandler's again_patterns property
* Support bam serialization of BulletGhostNode objects
* Assorted memory leaks fixed
- Update to version 1.10.8
* Fix a memory leak, particularly noticeable with multithreaded
pipeline
* Fix error with build_apps not working with certain versions
of Python
* Fix crash caused by some gamepad drivers on Linux
* Add GraphicsPipe::get_display_zoom() for querying system DPI
scaling
* Skinning-enabled shaders can now properly render unskinned
models as well
* BitMask, SparseArray, BitArray types can now be pickled
* VFSImporter now properly detects source file encodings in
Python 3
* Fix compilation error with Bullet 2.90+
- Update to version 1.10.7
* Add High Dynamic Range filter with ACES tone mapping to
CommonFilters
* Add sRGB filter to CommonFilters
* Fix (shadow) buffer no longer working after host buffer
is destroyed
* Fog density passed to shader now defaults to 0 when no fog
is applied
* Don't check sampler/light type mismatch for
non-shadow-casting lights
* Shader generator now makes use of Material alpha values if
present
* Support sRGB textures and framebuffers in OpenGL ES 2 renderer
* Egg files can now be loaded with sRGB texture formats automatically
* Fix maya2egg regression not creating animations properly
* Fix FMOD issue reading sounds from read-write-opened multifiles
* Fix faulty collision detection when sphere is under polygon
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Sun Mar 29 16:51:48 UTC 2020 - Simon Puchert <simonpuchert@alice.de>
- Update to version 1.10.6
* Fix multithreading crash when garbage collecting render states (#499)
* Fix a memory leak in task system in Python 3 (#873)
* Fix detection for convex angles in visible geometry in collision system (#879)
* Fix regression in 1.10.4 when overriding verticalScroll_frameSize (#864)
* Fix DirectScrolledList scrollTo error in Python 3 (#880)
* Fix OpenGL shaders not being properly applied across multiple buffers
* Proper handling of texture rotations applied to normal maps (#808)
* Add support for custom vertex columns when munging points to quads (#870)
* Fix ShaderTerrainMesh disappearing when enabling compressed-textures
* Fix MouseWatcherRegion leave event sometimes being fired twice (#858)
* Fix odd behavior when pressing multiple mouse buttons during capture (#843)
* Fix support for dead key input on some X11 servers
* Fix raw key events being sent down repeatedly when holding key on X11 (#874)
* Numpad keys are no longer included in get_keyboard_map() on X11
* Add labels to some keys in get_keyboard_map() on X11
* unloadAnims no longer removes all control effects, only for given anims (#853)
* AnimChannelScalarTable (for morph animations) is now exposed to Python
* It’s now possible to create a CharacterSlider with default value
* Fix assertion errors when model-cache-dir cannot be created (#790)
* Textures with clear colors are no longer stripped from bam files (#844)
* Support texture clear colors in bam files (requires bam-version 6 45 in PRC)
* Fix bam2egg skinning bug for models with default poses on joints
* bam2egg supports multitexturing and multiple UV sets
* Reduce library size by not exporting symbols of linked static libraries
* makepanda now auto-disables plug-ins in Config.prc that were not compiled in
* Fix refcounting of returned ReferenceCount-like objects in interrogate
* Fix erratic build failure in dcParser code
- Update to version 1.10.5
* Fix NaN assertions when particles get very large positions (#822)
* Add support for Autodesk Maya 2020
* Support .pz and .gz compressed models in deployment system
* Support implicit namespace packages in deployment system (#778)
* Fix deployment system issues reading .pyc files in some Python versions
* Fix error with distutils package when deploying in a “virtualenv” env (#747)
* Fix “NameError: name ‘mdef’ is not defined” error when deploying (#721)
* Fix custom loader hooks sometimes not working with Actor (#750)
* Fix defaults for package_data_dirs in deployment system (#779)
* Fix issues with adding icons to deployed executable (#718)
* Add PNMImage.quantize() that palettizes using median cut algorithm
* Fix stereo and MRT FBO rendering in OpenGL ES (#815)
* RTM_copy_ram mode is now fixed for multiview textures in OpenGL
* Fix OpenGL multisample FBO issue with 16-bit float buffer (#756)
* Workaround for infinite loop in Triangulator for certain polygons (#737)
* Fix dcparser issue with unpacking uint64 and int64 (#751)
* Fix ability to compile dcparser outside of the Panda3D codebase (#759)
* Fix all direct.stdpy.threading2 threads behaving daemonically (#758)
* direct.stdpy.threading2.Thread instances provide daemon and name properties
* Fix possible stack overflow when reading many bytes from a stream (#754)
* Support adjusting particle birth offset time (#769)
* Fix ability to pass a tuple to loader.loadModel
* Fix an issue in interrogate with generating C bindings (#722)
* Fix a variety of ABI compatibility issues with NDEBUG builds
* Fix static linking of harfbuzz and freetype in makepanda
* ls() and bam-info -ls now list included animations
* Fix white ambient color when loading PBR materials from .bam/cache (#828)
* Fix inconsistent behavior when passing small values to shader inputs (#827)
* Fix issue passing unicode to DirectScrolledList (#752)
* Fix interrogate parser issue with function-like macro expansion
* Interrogate now finds types nested in explicitly specialized template class
* Improve performance reading all data from a file with direct.stdpy.file
* PandaSystem now records whether libc++ or libstdc++ was used on macOS
* Many improvements to API documentation
* pandac/input/*.in interrogatedb files are now included in .whl builds
* Fix division exception in ServerRepository (#762)
* Fix ShaderBuffer contexts not being cleared at GSG destruction
* Fix DirectOptionMenu item text scale reset on item unhighlight (#768)
* Python particle classes now have snake-case aliases
* Fix crash printing out cached buffer contexts
* Rudimentary, experimental, low-level handling of digitizer input devices
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Thu Sep 19 14:14:38 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 1.10.4.1
* Fix a regression when calling destroy() on DirectGUI items
- Update to 1.10.4
* Fix exception trying to create DirectScrolledList
* Fix flickering in DirectScrolledFrame and other scissor issues
* Support adding icons to deployed applications
* Support non-affine (eg. projective) transforms in calc_tight_bounds
* Allow setting notify-output after initial import
* Fix Actor.makeSubpart on models with pre-bound animations
* Properly interrupt task manager if first task chain raises error
* Fix return value of encrypt_string in Python 3
* Support writing loader plug-ins in Python
* Fix reading multiple p3d_TextureMatrix[] values from GLSL shaders
* Fix shader error flag not being set if GLSL compilation failed
* Add NodePath.replace_texture() convenience method
* Fix assertion when calling analyze() on geometry with strip cut index
* Implement fallback in GL renderer when F_sluminance is not supported
* Set reasonable limits for sliders in ParticlePanel
* Fix for DirectEntry autoCapitalize feature on Python 3
* PythonUtil.weightedChoice now raises IndexError on empty list
* Support changing DirectScrollBar width after initialiation
* Workaround for Bullet deadlock when adding shape to a scaled body
* Support setting DirectEntryScroll entry after initialization
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Fri Aug 2 16:26:10 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to 1.10.3
* Fix logging issues/crashes in apps deployed with Python 2.7
* Fix issues when starting in fullscreen on Linux/X11
* Fix Linux crash when no input devices are present
* Unbreak support for matrix arrays in vertex data in OpenGL
* Support playing and looping compressed Ogg and WAV audio files
* Lot of other bug fixes
- Update to 1.10.2
* Fix a memory leak issue in Python applications
* Fix crash reading unaligned float4 column in GeomVertexReader
* Fixes for switching to fullscreen at runtime on Windows and Linux
* Fix incorrect display mode listing in some Linux distributions
* Fix threading crash on Linux when using get_keyboard_map()
- Update to 1.10.1
* Fix deploy-ng error regarding 'exist_ok' on Python 2
* Fix regression with Audio3DManager.setSoundVelocityAuto()
- Update to 1.10.0
* New input framework to natively support gamepads, joysticks, etc.
* Multi-threaded render pipeline is a lot more stable now
* Complete support for Python 3
* Support for coroutines and async/await
* Add new shader-based terrain rendering method (ShaderTerrainMesh)
* Support cube map arrays
* Support buffer textures
* Many more texture formats supported
* BC4 and BC5 compression modes supported
* Support for right-to-left text
* Native .flac loader
* Support loading .opus files with libopusfile
* Fix various memory leaks
* Bullet objects are serializable to .bam files.
* Bullet bindings are now thread safe.
* Bullet debug drawer is more efficient; no longer inherits GeomNode.
* Support for Assimp library to load a broad variety of model formats
- Build with opus, vorbis and libbullet support
- Does not need openCV as panda3d only uses it on non Linux to
support webcams, on Linux Video4Linux is used
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Sat Aug 5 19:34:08 UTC 2017 - mailaender@opensuse.org
- Add shared-mime-info and macros
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Sat Aug 5 11:50:28 UTC 2017 - rpm@fthiessen.de
- Update to 1.9.4
- Dropped non-openSUSE stuff from spec file
- Dropped nomore needed patches:
* panda3d-1.7.1-return-nonvoid.patch
* panda3d-1.7.2-return-nonvoid.patch
* panda3d-1.7.2-ode-0.12.patch
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Fri May 22 14:04:20 UTC 2015 - tom.mbrt@googlemail.com
- upgraded to 1.8.1
- excluded opencv if suse_version < 13.2 to fix build
- removed obsolete patches
- enable parallel building
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Mon Mar 18 20:00:35 UTC 2013 - joop.boonen@opensuse.org
- Cleaned the spec file up
- Corrected the license
- Corrected the buildrequirements
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Mon Sep 3 14:08:48 UTC 2012 - Rene.vanPaassen@gmail.com
- fixes to build on SLE_11_SP2 -- more specifically, exclude GLES
and GLES2
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Fri Aug 31 12:00:36 UTC 2012 - Rene.vanPaassen@gmail.com
- fixes for compilation with gcc 4.7
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Mon Nov 21 16:24:13 UTC 2011 - Rene.vanPaassen@gmail.com
- two more return in nonvoid function problems
-------------------------------------------------------------------
Tue Sep 27 10:49:25 UTC 2011 - Rene.vanPaassen@gmail.com
- removed V4L1 headers, these are absent on newer platforms, and not
used in the source
-------------------------------------------------------------------
Fri Apr 15 10:40:37 UTC 2011 - Rene.vanPaassen@gmail.com
- not using distro's py_sitedir, since that fails on F 14 and
openSUSE 11.4, 64 bit versions
-------------------------------------------------------------------
Thu Apr 14 16:06:51 UTC 2011 - Rene.vanPaassen@gmail.com
- cleaned build a bit
-------------------------------------------------------------------
Thu Apr 14 10:26:36 UTC 2011 - Rene.vanPaassen@gmail.com
- made update-desktop-files conditional on suse
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Thu Apr 14 06:53:35 UTC 2011 - Rene.vanPaassen@gmail.com
- added fdupes to remove excessive double files
-------------------------------------------------------------------
Wed Apr 13 15:22:00 UTC 2011 - Rene.vanPaassen@gmail.com
- upgraded to version 1.7.1
- added -fno-strict-aliasing flag
- fixed void-return-in-non-void-function (2x)