File pioneer.changes of Package pioneer
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Sat Jul 12 16:47:51 UTC 2025 - Carsten Ziepke <kieltux@gmail.com>
- Force gcc version only for Leap 15.x
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Fri May 2 17:47:59 UTC 2025 - Adam Mizerski <adam@mizerski.pl>
- update to 20250501
* This is a bug fix release bringing many fixes that were reported after our
February release. This includes many crucial fixes, like the save file
corruption (when equipping scanner for scout mission), and crashes triggered
from the ship equipment list, and many other bugs. There is also a few new
small features, like option to randomize colors in the paint shop.
* Major changes and new features
- Paint Shop - Randomize colors (#6069)
- Show status "pending" if the cargo & combat missions has not yet been
fully completed (#6082)
- Reduce Scout mission ad frequency on BBS (#6095)
* More changes listed in
https://github.com/pioneerspacesim/pioneer/releases/tag/20250501
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Thu Feb 20 08:22:55 UTC 2025 - Atri Bhattacharya <badshah400@gmail.com>
- Add pioneer-cmake-find-glew.patch: Fix use of find_package to
locate GLEW as a system library.
- Add BuildRequires: pkgconfig(xext) needed for unittest.
- Drop _service file (was only calling download_files anyway) and
use more descriptive name for source tarball.
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Mon Feb 10 21:11:38 UTC 2025 - Adam Mizerski <adam@mizerski.pl>
- update to 20250203
* Major changes and new features
- Total overhaul of Ship Equipment - EquipSet v2 (#5734)
- Fully support installing multiple weapons per ship (#5991)
- Add Buy and Sell prices to the Commodity Market (#5945)
- Implement a consistent (and purple!) UI theme (#5865)
- Redesign Save/Load window, add UI Notification system (#5898)
- Station Police shows: crime records, rules & regulations, banned goods (#5863)
- Clarify system-level economy display (#5900)
- Add interior lighting to stations (#5823)
- Natrix overhaul (#5963)
- Natrix patterns (#5975)
- Improvement: Radar auto-zoom on cargo canisters (#5948)
- Added keybinding for target radial menu (#5962)
- Added manual zoom mode to scanner (#5958)
- Capture mouse wheel for zooming radar (#5978)
- Radar improvements (e.g. intermediate zoom step, etc.) (#5984)
- Reset view on hyperspace exit (#5922)
- Rework scout mission display and completion (#5932)
- Degrade scooped cargo requiring cargo life support (#5949)
- Add "jettison all" buttons to cargo sidebar menu (#5867)
- Added/remade 3 new factions (#5892)
- NameGen - Spice up the station names (#5906)
- Add Hawaiian names (#5910)
- Polaris is also found by name "North Star" (#5908)
- Add ability to reroll random systems to System Editor (#5901)
- Added Perf-Info button to Dump a system to systemeditor compatible JSON (#5888)
- Expose galaxy parameters - allow changing explored space radius (#5941)
- Add Easter egg. Story about time traveller (#5864)
* More changes listed in
https://github.com/pioneerspacesim/pioneer/releases/tag/20250203
- updated patch use_system_fmt.patch
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Wed Jul 10 19:22:14 UTC 2024 - Adam Mizerski <adam@mizerski.pl>
- update to 20240710
* This is the second bug-fix release since the February release. The most
notable bug that made it into previous bug fix release was a save
compatibility issue where the game did not allow the player to load saves
from the previous version (the player could circumvent the bug by force
loading the save, by holding down Ctrl-key when clicking Load).
* Another notable fix is the loud white noise-bug, that some have encountered.
* For those playing a localized non-English version, we have identified and
fixed hundreds of broken strings in the following languages: Brazilian
Portuguese (pt_BR), Chinese (zh), Czech (cs), Danish (da), Dutch (nl) French
(fr), German (de), Hungarian (hu), Italian (it), Polish (pl), Portuguese
(pt), Russian (ru), Spanish (es), and Swedish (sv). Unfortunately, the fix
also accidentally marked all languages as translated, over on the transifex
project page. This will be addressed shortly.
* More changes listed in
https://github.com/pioneerspacesim/pioneer/releases/tag/20240710
- updated patch use_system_fmt.patch
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Tue May 21 16:23:04 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
- Use gcc11 for openSUSE Leap, gcc9 is minimum version
- Fix broken desktop file,
see https://github.com/pioneerspacesim/pioneer/issues/5821
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Sat Mar 30 16:32:41 UTC 2024 - Adam Mizerski <adam@mizerski.pl>
- update to 20240314
* This is a bug fix release to compliment the February release. Most
noticeable bug, now fixed, was that weapons firing were out of sync making
combat exceedingly difficult.
* System editor launching: The February release also included a system editor,
but many did not realize it had to be launched from the command line with
proper arguments to specify if you want the model editor or the system
editor. There is now a graphical option to select which. The editor window
is now resizable as well.
* Gas giant atmosphere / scooping: Some bugs are like roaches - and refuse to
go away. We thought the missing atmospheres were fixed but turns out the
February release only fixed the procedurally generated planets, not the
scripted ones (i.e. the 20 core systems), causing fuel scooping on gas
giants in these systems (like Jupiter and Saturn) to not work.
* Zombie traders: If you stayed in a system for a long time you might have
noticed performance issues. This was due to several issues with trade ships
causing them to accumulate, which have now been fixed.
* Major changes and new features:
- Editor Welcome Screen: don't require command line argument (#5772)
- Resizable Editor Window (#5779)
* More changes listed in
https://github.com/pioneerspacesim/pioneer/releases/tag/20240314
- updated patch use_system_fmt.patch
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Wed Feb 7 21:55:25 UTC 2024 - Adam Mizerski <adam@mizerski.pl>
- update to 20240203
* Major changes and new features
- Implement graphical editor for creating custom systems (#5625)
- Add Model Viewer Widget (#5613)
- Add New Game interface to customize starting parameters (#5561)
- Add a function to recover old versions of saves (#5706)
- Search bar for save/load window and crashes fix (#5634)
- Ship market comparison colors (#5632)
- Sensibly generate high-gravity planets (#5592)
- Improved and cleaned up facegen parts (#5537)
- Docking with orbital in manual mode (#5619)
- Newground station cleanup and new textures (#5704)
- Realistic Rayleigh/Mie atmospheric scattering (#5617)
- Improve planet rings shaders (#5708)
- Update/rework of the flightlog (#5666)
- Add new music tracks by diduuz (#5727)
* More changes listed in
https://github.com/pioneerspacesim/pioneer/releases/tag/20240203
- updated patch use_system_fmt.patch
- removed patch 5528.patch
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Fri Feb 3 21:19:04 UTC 2023 - Adam Mizerski <adam@mizerski.pl>
- update to 20230203
* Major Changes and New features
- New ship: Coronatrix Courier (remodel and conversion of the Amphiesma) (#5462)
- Add custom two-seater cockpit for the Xylophis (#5373)
- New, more detailed default cockpit model (#5368)
- Add bespoke cockpit for the Sinonatrix (#5370)
- Enable in-system trading between different stations (#5474)
- New mission type: perform orbital or surface scans of a body for large rewards (#5433)
- Add station stock and demand, with impact on commodity prices (#5474)
- New sidebars and cargo display in the Flight UI (#5431)
- Massively expanded and improved spaceport city generation (#5430)
- Improved lead calculation for pulse and beam weapons (#5417)
- New follow-target and follow-orient flight control modes (#5371)
- Add player-controllable flight speed limiter (#5371)
- New radial menu for autopilot hold-orientation functions (#5371)
- New paintshop customization interface for stations (#5342)
- Adding the new and fixed patterns and texture to ships (#5347)
- Display thruster plumes in cockpit view for enabled ships (#5370)
- Metal creaking sound feedback under high acceleration (#5335)
- Add cockpit headtracking, mouse zoom and smoothing (#5460)
- Improved missile targeting to make them significantly more dangerous (#5472)
* More changes listed in
https://github.com/pioneerspacesim/pioneer/releases/tag/20230203
- updated patch use_system_fmt.patch
- added patch 5528.patch
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Thu Feb 2 08:32:35 UTC 2023 - Adam Mizerski <adam@mizerski.pl>
- update use_system_fmt.patch to be compatible with fmt v9
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Thu Feb 3 21:54:44 UTC 2022 - Adam Mizerski <adam@mizerski.pl>
- update to 20220203
* Major Changes
- New galaxy skybox, improved star brightness and density
(#5124)
- Redesign the BBS layout, show pertinent mission info (#5312)
- New slot-based ship equipment display (#5315)
- Completely new System Atlas mode for System Map (#5239)
- Add System Overview Widget to System Map view (#5327)
- Xylophis overhaul, new model (#5323)
- Name generation expanded, and make first + last name match
(#5223)
- Rebalance goods restocking & goods availability, allowing
bulk trading (#5291)
- Draw sector map labels with ImGui. (#5247)
- Rewrite internal renderer API, improve performance with many
draw calls (#5156)
* Minor Changes
- Default language is based on the user's environment language
code (#5326)
- Unify default UI theming, ensure UI scaling snaps to pixel
values (#5315)
- Change CommsWindow opacity, adjust Quit message window
(#5303)
- No scrollbar on short comms log, show newest message first
(#5256)
- Double-clicking the pause button opens options menu (#5279)
* Bugfixes / tweaks
- FuelClub: Refuel internal fuel tank only once a day (#5311)
- Fix mechanic character not being persistent (#5306)
- Fix clicks falling through buttons in Sector Map (#5324)
- Make fuel scooping slightly easier and safer (#5281)
- Fix sharp edges on hypercloud halo (#5288)
- Fix NPC ship trajectory calculations crashing into planets
(#5250)
- Fix DebugRPG menu crashing when current game is ended (#5292)
- Fix gun tag on Skipjack caused issues after save/load (#5269)
- Fix sold out Illegal commodity price not at x2 over black
market (#5277)
- Fix crash from selling to sold out advert when amount=0
(#5262)
- Re-added cargo mission tonnage dialogue option (#5228)
- Fix FlightLog buttons being offscreen (#5224)
- Fix ESC key not closing the settings window (#5224)
- Fixed DSMiner ship vertex normal issues (#5229)
- Fix crash in ModelViewer when switching to FPS navigation
(#5224)
- refreshed patch use_system_fmt.patch
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Fri Jul 23 07:38:31 UTC 2021 - Adam Mizerski <adam@mizerski.pl>
- update to 20210723
* Major Changes and New Features:
- New ship model: the OPLI Sinonatrix has received an all-new
hull courtesy of Nozmajner. This model rework is the first of
a series of visual improvements coming to Pioneer, and paves
the way for a new ship workflow tailored towards generating
much higher-quality content! (#5106)
- Completely rebalanced acceleration, thrust, and price across
all ships, and rework many ships' cargo and fuel capacities
to have more coherent and physically-informed values. (#4970)
- Improved rendering quality: ship models no longer display
spotty white lines at seams, and should now appear crack-free.
(#5157)
- Added a custom mission and content related to the Rondel
system... you'll have to find it for yourself in-game!
(#5095)
- Add music to the map view and add several new music tracks
(#5093)
- Add many more tradeships to in-system traffic and improve
their behavior (#4984)
- Highly improved performance with many ships in one system
(#5166)
- Cargo missions allow negotiating cargo amount with mission
giver (#5164)
- Selecting systems by moving around in the Sector Map is now
much more reliable (#5227)
* Notable Bug Fixes and Minor Changes:
- Fixed GasGiant and other large planets 'clipping' out of view
when seen from far away (#5157)
- Fixed a crash when loading invalid AI command data from
savefiles (#5167)
- Fix a bug preventing the player from selecting stars with the
same name in sector map search (#5193)
- Fix news event not significantly changing stock and price on
the commodity market (#5192)
- Upgrade Pioneer source code to C++17 (#5151)
- Improved warm startup times by multi-threading some asset
loading (#4951)
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Wed Feb 3 20:56:16 UTC 2021 - Adam Mizerski <adam@mizerski.pl>
- update to 20210203
* Major changes and new features
- Among the major changes, that you'll hopefully notice
in-game, is the move of our UI to the more flexible Imgui
library (which we call "PiGui"), something that's been
ongoing for years, is now almost done. Another, is vastly
improved combat, through aim assist; as well as improved
trading, through completely re-balanced commodity prices.
Something that might throw off seasoned players: we now have
consistent use of MMB (Middle Mouse Button) for rotating
camera in both worldview (i.e. cockpit) as well as in sector-
and system view, rather than RMB. Other notable milestones
are:
- New ship: Skipjack Courier from OKB Kaluri (#4871)
- New model: Escape pods (initially only to be scooped up, not
purchasable) (#4877)
- Improve combat targeting by adding aim assist for player
weapons (#5037)
- Complete overhaul of commodity prices, to be similar to
Frontier (#4831)
- Redesign System and Sector Map View layouts (#4852)
- NewUI is dead, long live PiGui! (#5032)
- More lively station traffic control communications (#4987)
- Ship-specific atmospheric pressure limits (#4958)
- Add surface impact alerts #4891
- Captains log added (#4795)
- Show background stars in system view (#5068)
- Show surface starports in system view (#5060)
- Significantly reduce savefile sizes (#5075)
- New BBS advert for soldout commodity (#5059)
* More changes listed in
https://github.com/pioneerspacesim/pioneer/releases/tag/20210203
and even more in
https://github.com/pioneerspacesim/pioneer/blob/20210203/Changelog.txt
- removed patch serializer.patch - fixed upstream
- added patch use_system_fmt.patch
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Mon Feb 3 15:48:01 UTC 2020 - Adam Mizerski <adam@mizerski.pl>
- update to 20200203
* Major changes and new features
- Atmospheric flight - initial implementation of atmospheric
lift and drag to a select number of ships
- Manual player face generator
- Custom Wolf 359 system added
- Remove rings around Venus and Ariel
- Exposed more game inputs to the new Input system
- Improve "Continue" button
- Many UI fixes and improvements, and moving to pigui:
Shipmarket, Save/Load windows, lobby, commodity- & equipment
market, InfoView, Shipinfo, and PersonalView
- Ship warning system also detects missiles
- Reworked and sped up calculations for displaying body / ship
names in World View
- Restore features lost in code migration
- Add more station names
- Game start date relative current date
- Make windows installer remove old install
- Music upgrade
- Star rendering optimisation
- Basic Atmospheric heating re-enabled
- Gracefully handle destroyed target ships in SAR missions
- Input/settings system now available in translation system
- Add instructions on building pioneer with CMake and MSYS2
- Use SDL2's AudioDevice APIs for sound handling to reduce
likelihood of crashes and unexpected behavior
- Moved Lua's Vector2 / Vector3 implementations to C++ to speed
up math-heavy Lua code
* Bug-fixes
- Fix flickering ships in orbit view
- Fix flight UI direction and vector indicators
- Fix crash on main menu
- Fix middle mouse not working in paused mode
- Fix memory-leak in German language
- Fix memory-leak when saving
- Fix calculation of latitude and longitude for PlanetaryInfo
- Fix bug causing segmentation fault
- Fix midhyperjump game crash
- Fix medical emergency mission
- Fix transparency on menu items
- Fix game load crash with unattached hyperspace clouds
- Fix game load crash typo
- Fix an error preventing keybinding when joysticks are disabled
- Fixes loading old SGM models
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Sun Nov 17 13:35:36 UTC 2019 - Adam Mizerski <adam@mizerski.pl>
- update to 20191117
* Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
Or packaged Changelog.txt file.
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Wed Oct 9 20:16:24 UTC 2019 - Adam Mizerski <adam@mizerski.pl>
- update to 20191009
* Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
Or packaged Changelog.txt file.
- added serializer.patch to fix compilation on i586
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Sun Feb 3 19:27:07 UTC 2019 - Adam Mizerski <adam@mizerski.pl>
- update to 20190203
* Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
Or packaged Changelog.txt file.
- changed buildsystem from unmaintained autotools to cmake
- dropped custom pioneer.desktop, using upstream one
- desktop file and icons are now named "net.pioneerspacesim.Pioneer"
- new files packaged:
- appdata.xml
- command modelcompiler as pioneer_modelcompiler
- command savegamedump as pioneer_savegamedump
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Mon Dec 24 10:10:16 UTC 2018 - Adam Mizerski <adam@mizerski.pl>
- update to 20181223
* Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
Or packaged Changelog.txt file.
- use system provided glew
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Sat Feb 3 11:44:15 UTC 2018 - adam@mizerski.pl
- update to 20180203
* Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
Or packaged Changelog.txt file.
- drop pioneer-lua52.patch and use bundled lua. Lua 5.2 disappeared from repos.
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Sun Oct 1 09:42:05 UTC 2017 - adam@mizerski.pl
- update to 20171001
* Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
Or packaged Changelog.txt file.
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Thu Aug 31 17:48:09 UTC 2017 - adam@mizerski.pl
- update to 20170827
* Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
Or packaged Changelog.txt file.
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Sat Aug 19 18:01:10 UTC 2017 - adam@mizerski.pl
- update to 20170813
* Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
Or packaged Changelog.txt file.
* Build with external lua, when supported
* Use upstream icons
* Don't package modelcompiler binary
* Used spec-cleaner
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Sat Jan 16 10:18:46 UTC 2016 - gankov@opensuse.org
- Update to 20160112:
* New Features
+ Barnard's star update (#3584)
+ Anisotropic Texture Filtering (#3586)
* Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
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Sun Dec 27 18:58:45 UTC 2015 - gankov@opensuse.org
- Updated to 20151221:
* Changes in December 2015
+ New Features:
+ PgUp/PgDn increments time acceleration (configurable) (#3544)
+ New-UI galactic view (#3549)
+ Search & Rescue mission script (#3529)
+ New config value UIScaleFactor to scale text and images in
the UI (#3552)
+ Add return location to mission screen for Search & Rescue
missions (#3570)
+ One button (F9) is sufficient for changing missile/scanner
view (#3556)
+ Added pump down button to the EconTrade screen (#3567)
+ Fixes:
+ Fix typo in language strings (#3382)
+ Fix crash upon illegal activity in uninhabited system
(#3555)
+ Fix BBS icon for new S-R mission module (#3558)
+ Galactic view fixes (#3557)
+ Fix rounding of the 'heading' display (#3550, #3561)
+ Fix UI scaling for small displays (#3568)
+ Launch ship if necessary at start of AIDockWith (#3563)
+ Deimos Seed (#3572)
+ Flying empty fix (#3516)
+ Fixed translations for the names of the Galactic arms (#3566)
+ Internal Changes:
+ Face parts (head/hair/eyes/nose/mouth) can now be
non-gendered (#3548)
+ Face parts can now all be the same size to make alignment
easier (#3548)
+ Added forgotten strings to translation system (#3551)
+ Minor code adjustment to make ccache effective again (#3562)
+ Remove the neighbour system from GeoPatch (#3569)
Full changes see:
https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt
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Mon May 11 19:47:20 UTC 2015 - dap.darkness@gmail.com
- Updated to 20150509:
* too many words.
- Introduced noarch data subpackage.
- Tarball was replaced by _service.
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Sun Nov 16 19:20:10 UTC 2014 - mailaender@opensuse.org
- initial packaging