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quakespasm-spiked
quakespasm-spiked.spec
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File quakespasm-spiked.spec of Package quakespasm-spiked
# # spec file for package quakespasm-spiked # # Copyright (c) 2021, Martin Hauke <mardnh@gmx.de> # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: quakespasm-spiked Version: 0~git20210831.8b676fcb Release: 0 Summary: A Quake Engine based on QuakeSpasm License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot URL: https://fte.triptohell.info/moodles/qss/ #Git-Clone: https://github.com/Shpoike/Quakespasm.git Source: %{name}-%{version}.tar.xz BuildRequires: pkgconfig BuildRequires: pkgconfig(SDL2_net) BuildRequires: pkgconfig(opusfile) BuildRequires: pkgconfig(vorbis) BuildRequires: pkgconfig(zlib) %description Quakespasm-Spiked (aka: QSS) - a Quake Engine based on QuakeSpasm. Features: * Based on QuakeSpasm, offering familiarity. * Retains Quakespasm's look and feel. * Superior networking (server just needs port 26000 forwarded through NATs, without having to deal with DMZ nonsense). * High framerates no longer affect physics. * Expanded limits vs Quakespasm. * Plethora of SSQC extensions (to make the impossible possible!). * Simple CSQC support, for mod-specific huds and menus! * Optional fancy particle system (compatible with FTE+DP). * Optional PNG texture replacements (not just tga). * MD3 model support, basic IQM support. * PK3 support. * Ogg vorbis for sound effects as well as just music. * Fixes 'sticky walls' bug. * Skyrooms ("_skyroom" "x y z paralax rotspeed rotx roty rotz" worldspawn key). * Per-entity BSP Contents overrides (eg: self.skin = CONTENTS_WATER;). * Supports lightmap scaling, BSPX lits, and lots more stuff! * Increased lightstyle limit (beyond 255). Requires updated light util. * Increased lightstyles-per-face limit (up to 16). Requires updated light util. * Voicechat (can be embedded into demos). * Provides misc_model support, for mods that do not. Game data must be placed in ~/.quakespasm/id1 . %prep %setup -q sed -i 's/\r$//' quakespasm/Quakespasm-Spiked.txt %build cd quakespasm export CFLAGS='%{optflags} -DQUAKE_BASEDIR=\"%{_datadir}/quake\"' %make_build -C Quake\ DO_USERDIRS=1 \ USE_CODEC_MP3=0 \ USE_SDL2=1 %install install -D -p -m 755 quakespasm/Quake/quakespasm %{buildroot}%{_bindir}/quakespasm-spiked install -d -m 755 %{buildroot}%{_datadir}/quake/ %files %license quakespasm/LICENSE.txt %doc quakespasm/Quakespasm-Spiked.txt %{_bindir}/%{name} %dir %{_datadir}/quake/ %changelog
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