File rbdoom3bfg.changes of Package rbdoom3bfg
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Sat May 17 16:00:00 UTC 2025 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.6.0
https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases/tag/v1.6.0
- Package rbdmap
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Fri Mar 29 21:01:48 UTC 2024 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.5.1
* This is just a bugfix build that addresses several crashes
and minor changes.
- Update to version 1.5.0
https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases/tag/v1.5.0
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Mon Mar 7 18:49:03 UTC 2022 - Imo Hester <vortex@z-ray.de>
- Update to version 1.4.0
* [TRENCHBROOM]
+ Tweaked exportFGD command for new icons
+ Added new icons to TrenchBroom for certain entities like lights, speakers or particle emitters
+ TrenchBroom offers a dropdown menu to select the Quake 1 light style for lights
+ Drastically improved loading time of textures for materials in TrenchBroom
+ Added RBDoom console command convertMapToValve220 <map>. You can also type exec convert_maps_to_valve220.cfg to convert all Doom 3 .map files into the TrenchBroom friendly format. Converted maps are saved with the _valve220.map suffix.
+ Added RBDoom console command exportImagesToTrenchBroom which decompresses and saves all .bimage images to base/_tb/*.png files
+ Added RBDoom console command exportModelsToTrenchBroom which saves all .base|.blwo|.bmd5mesh models to _tb/*.obj proxy files. This commands also generates helper entities for TrenchBroom so all mapobject/models are also available in the Entity Inspector using the DOOM-3-models.fgd.
+ Added RBDoom console command makeZooMapForModels which makes a Source engine style zoo map with mapobject/models like .blwo, .base et cetera and saves it to maps/zoomaps/zoo_models.map. This helps mappers to get a good overview of the trememdous amount of custom models available in Doom 3 BFG by sorting them into categories and arranging them in 3D. It also filters models so that only modular models are picked that can be reused in new maps.
+ TrenchBroom got several Doom 3 specific issue generators to help mappers avoiding pitfalls during mapping
+ Changed TrenchBroom's rotation tool to use the "angles" key by default to remove some Quake related limitations
* [MISCELLANEOUS]
+ Stencil shadows work again (thanks to Stephen Pridham)
+ Fixed black screen after using the reloadImages command
+ Added CMake options STANDALONE and DOOM_CLASSIC
+ Added command convertMapQuakeToDoom <map> that expects a Quake 1 .map in the Valve220 format and does some Doom 3 specific fixes
+ The gamecode ignores func_group entities if they were created by TrenchBroom instead to warn that there is no spawn function
+ dmap / idMapFile move brushes of func_group entities to worldspawn before compiling the BSP.
This also means func_group brushes are structural.
If you want to optimize the BSP then move those to func_static instead which is the same as func_detail in Quake.
+ Fixed that dmap failed writing the BSP .proc file if the command was interrupted by an error
* [COMMUNITY]
+ Steve Saunders contributed
+ Updated mac OS support
+ Improved Vulkan / Molten support
+ Fixed FFmpeg 5 compatibility for newer Linux distros
+ Bink videos can play audio if they contain audio tracks (merged from DOOM BFA by Mr.GK)
* [ASSETS]
+ Added TrenchBroom helper entityDefs like a Quake 3 style misc_model to comply with TrenchBroom's Solid/PointClass rules for editing entities
+ Added new Creative Commons CC0 textures/common/ and textures/editor/ replacement textures because they didn't ship with the BFG edition
+ Added base/convert_maps_to_valve220.cfg which lets you convert all maps to the Valve 220 .map format in one shot
+ Added base/maps/zoomaps/zoo_models.map
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Mon Nov 1 13:58:09 UTC 2021 - Imo Hester <vortex@z-ray.de>
- Renamed wrapper, binary and package to just rbdoom3bfg
- Moved binary to %{_libexecdir}/%{name} instead of %{_bindir}
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Sun Oct 31 11:37:24 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.3.0
https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases/tag/v1.3.0
- Use %cmake macro
- Unbundle rapidjson, libpng, zlib
- Remove bashisms from wrapper script
- Better descriptions
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Sat May 29 15:23:25 UTC 2021 - Imo Hester <vortex@z-ray.de>
- Made use of SourceURL to allow for source integrity verification
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Sun May 16 09:29:09 UTC 2021 - Imo Hester <vortex@z-ray.de>
- Added wrapper for data files missing notification
- Fixed lint warnings
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Sat May 15 23:43:09 UTC 2021 - Imo Hester <vortex@z-ray.de>
- Version 1.2.0