File retux.changes of Package retux
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Sat Feb 4 14:54:07 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.6.2
* Only noteworthy change being some minor updates to the text
in infoblocks to make them a little nicer, along with some
small changes to the text at the start of the
World 1 castle boss.
- Changes in version 1.6.1
* Fixed an issue controlling the menus with XInput controllers
where their analog jitter would cause auto-selecting of
menu items.
* Updated Spanish and Esperanto translations by Jorge.
* Added an indication of the current level's name to the HUD,
displayed in the middle of the screen above the
Tux Doll indicator.
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Wed Oct 20 18:15:42 UTC 2021 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 1.6
* In combination with an update to xsge_gui, fixes a bug that
caused the pause menu to disable lighting effects entirely.
* Applied noise removal to the track, Wisp Hunt, which has a very
large amount of analog noise that I'm surprised we didn't notice
before. The noise reduction unfortunately changed the sound of
the music slightly (de-emphasizing the end of piano keys),
but it sounds much nicer overall.
* Added an infoblock to the start of Explosive Sharpshooting to
make sure the player is aware of how to shoot fireballs upwards.
* Improved god-mode coloring and changed the password used to
access it.
* God mode now provides a permanent light source.
* Added a secret "hell" mode accessed by passing the wrong god
password. This new mode makes the game incredibly hard.
* Changed the coloring of menu text so it's more legible.
* Made time penalty never go higher than the amount of points
you have accumulated, and reset time penalty to zero
when you die.
* Improved the final boss by adding a source of infinite,
slowly supplied coins.
* Made the cutscene before the final boss more interactive.
* Implemented a measure to avoid sudden music ending when dying.
* Added sound volume and music volume controls.
* Made the Options menu allow you to adjust settings like
joystick threshold and volume levels up and down with the left
and right arrow keys.
* The bombs for getting the Tux doll in Snowman's Wreckening now
spawn infinitely (4 at a time) from a pipe above.
* The bomb used to blow up the crates in The Uplifted Bomb now
spawns from a pipe and will be replaced if lost.
* Adjusted the layout of the dark room in Danger Doors
so it's more fair.
* Made it possible to get rid of unwanted secondary controls in
the controls configuration menus by assigning an already
assigned control to the action.
* Made Going In Circles have its own special bonus room rather
than just copy-pasting the one from level 1.
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Mon May 3 22:54:01 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 1.5
* Changed resolution from 800x448 to 800x480.
* Added a "Scale Proportional" option for anyone who wants to
stretch the image out.
* Tweaked the imagery of coins: one place that previously said
"LIBRE" now says "RETUX", one place that previously said
"自由" now says "SGE", and the hacker symbol previously used to
hint at important areas has been replaced with "TD" (which
stands for "Tux Doll") in Braille.
* Levels have been adjusted to be slightly better, including
addition of hints for somewhat obscure solutions to puzzles.
* Added an esperanto translation
* Adjusted the music to hopefully be better and more impactful
theming-wise.
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Sat Sep 26 10:40:40 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.4.1
* Bugfix release
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Sun Sep 13 13:17:09 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 1.4
* Made it so that generation of translation files is properly
automatic. Previously, this was a tedious manual update process
which was error prone. It's now handled by scripts.
* Made it possible to translate strings used in the credits.
* Added an option for a language to specify a font file to use
instead of the default sprite font. As an example of this a
(mostly skeletal) Japanese translation file has been added,
using the TakaoPGothic font. Previously, non-European
languages couldn't be rendered properly.
* Increased warp speed a bit so that you don't have to wait so
long when going through long pipes.
* Shortened the pipe in Leap of Faith, preventing it from
becoming inaccessible.
* Added a checkpoint to Going in Circles, after the first
moving platform.
* Made the Tux doll block in The Game of Ice visible.
* Made it so that all levels that use the rusty spring
regenerate them if destroyed, preventing puzzles from
becoming unsolvable.
* Added a hint via an info block to A Step Through a Minefield
for how to get the Tux doll.
* Added Crystallo as an enemy. Rather than SuperTux's behavior,
ReTux's Crystallo is like a walking snowball, but cannot be
burned or frozen and does not walk off cliffs.
* The map warps now use the newly improved "pixelate" transition
instead of the dissolve transition.
* Replaced the Milestone 1 worldmap Tux with the current
SuperTux map smalltux.
* Replaced the gradient portion of the arctis background with
something that resembles a hand-painted sky (made by me in GNU
IMP).
* Added the Snow Mountains and Cloud Mountains backgrounds from
the SuperTux project.
* Made it so that the worldmap doesn't load an entire level to
retrieve its name. This speeds up travel over levels you
haven't played this session and removes the need for level
preloading, which has therefore been removed.
* Updated user directories to be properly compliant with XDG
base directories.
* Added an error catcher when importing levelsets that displays
the error rather than allowing ReTux to crash.
* Added a dialog box confirming that a levelset was loaded
successfully. This replaces the level preloading screen which
previously served this purpose.
* A number of bugfixes.
- Remove obsolete conditions
- Update URL and Source-URL
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Sat Jul 21 21:16:20 UTC 2018 - mardnh@gmx.de
- Initial package