File srb2.changes of Package srb2
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Thu Feb 13 10:13:38 UTC 2025 - asdhio <asdhio@tuta.io>
- Update to version 2.2.15
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Sat Jan 18 20:24:42 UTC 2025 - asdhio <asdhio@tuta.io>
- Update to version 2.2.14
- Migrate from CMake to Make
- Remove all patches
- Switch from local sources to a service file
- Make srb2-data a required package for srb2
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Sat Sep 09 05:38:22 UTC 2023 - asdhio <asdhio@tuta.io>
- Update to version 2.2.13
* Fixed renderhitbox causing netgame instability
* Fixed floorsprite rendering causing a possible crash if the sprite had a size of 1×1
* Fixed hitbox interpolation when scaling mobjs
* Optimized sprite rendering in the software renderer
* Exposed skin.supername to Lua
- Update to version 2.2.12
* Fixed inconsistent crash caused by music volume fading while
changing to different music
* 44 new player colors (press enter on the selector
* to see ’em all in a nice grid)
* Toggle fullscreen on/off with F11, toggle renderers with F10
* More accurate FPS counter
* Cutscenes now play at correct speed for netgame clients
* Fixed joining netgames during intermission causing strange behavior
* Fixed IPv6 support
* New UDMF, SOC, and Lua features
- Patch offline compiling again
- Remove the use of SDL_OpenURL to compile on Leap
(a contributor said this will be fixed in the next
release so the patch is temporary)
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Sat Jul 08 12:10:45 UTC 2023 - asdhio <asdhio@tuta.io>
- Update to version 2.2.11
* Removed the framerate limit: Using interpolation, SRB2 can
now run at far more than 35fps, allowing for smoother
looking 60fps gameplay (or much higher on supported
monitors). You can set a custom limit at the bottom of
Video Options.
* Fixed error 503: This prevented some players from
accessing the ingame Master Server browser. If you’ve been
having trouble using the Master Server, give it another try.
* Support larger characters in ERZ: Addon characters with large
collision boxes, such as Ryder the Falcon, can now complete ERZ.
We introduced some new gravity-related elements you can add to
your maps as a part of this fix. Read about them here.
* Added support for the Universal Doom Map Format (UDMF):
UDMF is a more flexible and powerful map format that allows for
easier editing and more complex level designs. This long-awaited
feature is a game-changer for mappers, opening up new
possibilities for custom levels.
* Better rendering in large levels: Levels that used to break the
renderer by the sheer size of their rooms should be far more
visually stable now.
* Improved Lua command/cvar safety and added basic rate limitation
for Lua file access: Helps prevent addons from writing too much
data to hard disk, among other things.
- Update to version 2.2.10
* The file limit has been massively increased.
(The skin limit is still 32, though!)
* The tutorial has been redone for the new default controls.
* Many new additions to Lua, including bot features, an improved
input library, easing functions and more.
* Blending modes for midtextures and FOFs. Multi-tagging and
more convenient slope copying for non-UDMF maps.
* Generalized slopes for UDMF maps. The ability to load folders
for easier addon development. No need to compile your resources
into a PK3 until you’re ready to release your work!
* A couple of updated graphics, textures & sprites.
- Patch offline compiling
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Thu May 13 18:03:06 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.2.9
* Fixed animated skin colors in OpenGL.
* Fixed an error when loading addons with custom savedata via
the command line (notably, when testing from Zone Builder).
* Optimized Lua, plane rendering, and drawing of FOFs.
* Added polyobject support for Lua.
* Added multitag library for Lua, which allows reading and
manipulation of tags on mapthings, lines and sectors; also
added tag iterator functions.
* Attraction Shield’s homing attack may now be chained.
* The addfile command now supports adding multiple files.
* The player will now smoothly slide across a sloped ceiling.
* Let more graphics lumps be replaced clientside.
* Various bits of progress on UDMF.
* Special text is printed when the player begins the final lap
in Circuit mode.
* Ring drain sectors play the ring depletion sound.
* Pausing the game is no longer possible during the score tally
screen in Marathon Mode.
* Tons of map fixes from sphere.
* Added acronym keywords to Co-op levels. For use with the map
command, so e.g. you can warp to Green Flower 1 with map GFZ1.
* The game now resends the whole gamestate when resyncing a
player.
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Sun Oct 25 19:04:24 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.2.8
* Fixed a bug where loading lua scripts that added netvars via
the -file parameter would lead to desyncs. Dedicated servers
were most directly affected due to the common usage of -file.
* Removed "The OpenGL renderer is incomplete" notice, and fixed
changing the renderer from console not updating the menu option.
* Fixed PNG graphics being broken in OpenGL.
* Fixed Shift key not working in Windows detached console.
* Fixed Canarivore gas teleporting up ledges.
- Update to version 2.2.7
* Built-in skincolors may now be changed.
* Added the netticbuffer cvar. This stores some inputs in a
buffer in case the network is slow, exchanging netcode induced
lag for input delay.
* (OpenGL) Model Lighting now works when shaders are enabled.
* Added a menu option to show joiner’s IP addresses.
* New Master Server technology, bringing more uptime and smoother
menus.
* Optimized loading of PNG graphics, greatly reducing the load
time of levels that happen to use PNGs.
* Players can no longer change their name more than five times
per minute.
* Added a new Black Eggman sprite render by SuperPhanto.
* 3D models made by Jeck Jims are now included with the game.
- Remove obsolete conditions
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Sat Jul 11 17:30:33 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.2.6
* You will now be able to finish Black Core zone in unmodified
single player!
* We’ve also fixed some other small bugs and made some minor
adjustments to Marathon Run.
- Update to version 2.2.5
We’ve got some great new features for you, including:
* Shadows now render on the ceiling in reverse gravity.
* The game now saves as the level ends. If you exit a special
stage and re-enter the game, you will be in the next level.
* You can now play as any character in NiGHTS mode.
* You can now use SOC and Lua to make custom skincolors.
* OpenGL has received an overhaul, resulting in performance
improvements and shader support. The game ships with some
shaders, but if your machine can’t handle them, you can turn
them off.
* Updated music for the tracks originally sourced from Mystic
Realm.
* We added Marathon Mode. It’s for full game speedruns. Find
it under the 1 Player menu. We also included options for
Ultimate Mode and for creating a backup to come back to if
the game crashes during a live event.
* Knuckles no longer crouches for as long after landing from a
glide, making him lose less momentum and feel a little less
chunky. He can swim underwater, too, which controls differently
from gliding. We gave him a little something extra, too.
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Tue May 12 19:17:26 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.2.4
* We found a critical bug where players couldn’t complete the
tutorial using the simple camera mode, so we fixed that.
* Also, we solved some issues in ACZ where you could get stuck
on paths with certain characters.
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Mon May 11 18:44:16 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.2.3
* The console can now be used during menus
* The emblem hints and radar can now be used in Record Attack
* Continues can now be used infinitely in the vanilla game while
using a save file; collecting tokens after obtaining all the
emeralds rewards extra lives instead
* Added new laser effects for the Greenflower Zone 3 boss
* Many more features and fixes for modding purposes.
- Add BR pkgconfig(libopenmpt)
- Handle patch-releases
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Wed May 6 16:12:38 UTC 2020 - Carsten Ziepke <kieltux@gmail.com>
- Added build requirements for openSUSE Leap >= 15.2: p7zip-full
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Mon Feb 17 19:26:53 UTC 2020 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.2.1
* Shadows have been added to the game.
* A slew of camera options originally known as the “ficklecam”
mod (Made by fickle) from the forums has now been added to the
game.
* Added the “Simple” play style, which automatically orientates
the camera. It may prove easier for players using controllers.
* OpenGL batch files are included in this package.
* GIFs may be recorded under OpenGL.
* The renderer may now be changed while in game.
* Players now only uncurl from a ball after hitting the ground
when using the Elemental Shield’s ability. This means you can
break those monitors under the goop in THZ2!
* Added sixteen angle sprite support.
* Fixed the Fire Shield being extinguished by lava.
* Adjusted Tails’ flight to discourage mashing the jump button.
* Players no longer slide off polyobjects
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Sun Jun 9 09:28:13 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Update to version 2.1.24
* APNG recording should now work in the Linux/Mac versions.
* Added the “banip” command, for banning people by IP.
* Editing enchancements for music: song length, positioning, and
fading features with Linedef Exec and Lua support
* Fixed dedicated servers timing out after the credits.
* OpenGL: Sprite billboarding can be enabled with the
“gr_spritebillboarding” console variable. This just means they’ll
always face the camera rather than looking flat as paper.
* “localhost” now works as a valid IP address to join again, after
being broken since version 2.0. This means people can now join
their own servers without needing to find out their local IP anymore.
* Flash palettes can now appear in screenshots.
* Fixed crashes in netgames that can occur in levels from PK3 files.
* Fixed some elusive software renderer glitches that sometimes effected
lighting on FOFs
* An error message is now displayed if you mistakenly added a PNG
graphic for a sprite or texture when you shouldn’t have.
* The game should no longer be marked as modified if you added
replacements for many HUD graphics, the game’s console font, or some
of the graphics used in the menus.
* We doubled all the freeslots for editing resources,
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Fri Feb 15 19:37:45 UTC 2019 - Martin Hauke <mardnh@gmx.de>
- Initial package, version 2.1.23