File systemshock.spec of Package systemshock

#
# spec file for package systemshock
#
# Copyright (c) 2018, Martin Hauke <mardnh@gmx.de>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via http://bugs.opensuse.org/
#

Name:           systemshock
Version:        0.8.2
Release:        0
Summary:        Free game engine for System Shock 1
License:        GPL-3.0-only
Group:          Amusements/Games/Strategy/Other
URL:            https://github.com/Interrupt/systemshock
#Git-Clone:     https://github.com/Interrupt/systemshock
Source:         https://github.com/Interrupt/systemshock/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
BuildRequires:  cmake
BuildRequires:  gcc-c++
BuildRequires:  pkgconfig
BuildRequires:  pkgconfig(SDL2_mixer)
BuildRequires:  pkgconfig(fluidsynth)
BuildRequires:  pkgconfig(gl)
BuildRequires:  pkgconfig(sdl2)

%description
A cross platform source port of the System Shock source code.

NOTE: Original System Shock game files are needed.

%prep
%setup -q

%build
#Build with %%cmake macros is broken
mkdir build
cd build
cmake .. \
  -DENABLE_SDL2=ON \
  -DENABLE_SOUND=ON \
  -DENABLE_FLUIDSYNTH=ON \
  -DENABLE_OPENGL=ON
make %{?_smp_mflags}

%install
install -Dm 0755 build/%{name} %{buildroot}%{_bindir}/%{name}

%files
%license LICENSE
%doc README.md
%{_bindir}/%{name}

%changelog
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