File thedarkmod.changes of Package thedarkmod

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Tue Oct 14 12:09:39 UTC 2025 - Giacomo Comes <gcomes.obs@gmail.com>

- remove not needed BuidRequires: libtinyxml-devel libboost_system-devel

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Sun Feb 12 10:12:24 UTC 2023 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 2.11
  * A major bugfix release. Longstanding problems with stealth
    scoring, load\save crashes and visual glitches when changing
    loading or menu screens have gotten overdue repairs or
    improvement.
  * Full Changelog: 
    https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.11
 - Run spec-cleaner
 - Use pkgconfig for some BuildRequires

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Tue May  4 00:41:39 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

- Update to version 2.09
  * Better performance
    * A brand new Backend that uses UBO, Persistent Mapping,
      Bindless textures, and Multi-Draw has been added.
    * “Frontend Acceleration” (Multi-Core job based rendering based
      on Doom 3 BFG) now works as expected.
    * Normal Map compression now uses RGTC resulting in lower storage,
      VRAM requirements, and less artifacts
    * Background texture loading has improved.
  * Better visuals
    * A new Sharpening Filter has been added.
    * Bumpmap lighting is smoother, so that lighting does not instantly
      flip to off when getting close to edges of occluded objects.
    * Particle physics have been substantially improved for both
      accuracy and performance.
    * Water and other GUI effects that did not respond to Gamma now
      brighten properly.
    * AMD and Intel fixes have been added for SSAO rendering
  * Better gameplay
    * Experimental Gamepad support has been added.
    * Creep works in alway-run mode
  * Better Sound
    * Conversation and other sounds are no longer stopped by
      saving or going to main menu.
    * EFX reverb has been added to “Mission 1: A New Job”
    * Extinguished gas lamps are no longer noisy when doused
  * New Assets
    * Dragofer, Epifire, Bikerdude, LDAsh, Kingsal, Dram have
      all added substantial asset updates ranging from updated
      Werebeast animations, Steam Engines, fireflies
  * A huge number of fragile code areas have been overhauled to
    either fix crashes or prevent likely crashes.

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Sat Aug 29 14:50:34 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>

- Update to version 2.08
- Drop 0001-SConstruct-Use-print-as-a-function-for-python3-compa.patch
- Drop 0002-SConstruct-Replace-deprecated-syntax-modules-with-fo.patch
- Drop 0003-Use-DBL_MAX-for-HUGE.patch
- Drop 0004-Use-system-libraries-for-curl-and-libav-format-utils.patch
- Drop 0005-Build-64bit-tdm_update-on-x86_64.patch
- Drop 0006-Use-system-DevIL-libpng-libjpeg.patch
- Drop 0001-Use-offsetof-instead-of-homegrown-macro-triggering-u.patch

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Mon Feb  3 18:23:05 UTC 2020 - Stefan Brüns <stefan.bruens@rwth-aachen.de>

- Fix build on Leap 15.2, require p7zip-full instead of p7zip
- Use https:// for URL.
- Remove obsolete conditionals from spec file.

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Sat Jun 30 23:39:52 UTC 2018 - stefan.bruens@rwth-aachen.de

- Fix build error, avoid code triggering undefined behaviour:
  0001-Use-offsetof-instead-of-homegrown-macro-triggering-u.patch
- Use gcc-7 instead of gcc-5 on Leap 42.x

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Fri Jun 29 12:51:47 UTC 2018 - stefan.bruens@rwth-aachen.de

- BuildRequire p7zip-full instead of p7zip on TW, 7za was moved
  from p7zip to the new package, breaking backwards compatibility.

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Sat Jun  2 05:22:23 UTC 2018 - stefan.bruens@rwth-aachen.de

- Drop Requires: opengl-games-utils, a defunct wrapper from the past
- Use arch agnostic name (thedarkmod.bin) for the binary, to use
  a common name in the wrapper script
- Disallow the updater to replace itself
- Fix wrapper script

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Tue May 29 17:39:26 UTC 2018 - stefan.bruens@rwth-aachen.de

- update to version 2.06
  * Native 64-bit support
  * Better Visuals: e.g. Soft Shadows option
  * Better Sound: EFX audio allows to enable EAX effects with openal-soft
  * Better Menus
  * New Assets: e.g. new architectural modules
  * Better Mission Intros: Video codec support using FFMPEG
  * Better Gameplay: Food will always restore some health when eaten.
    Guards can now sleep and wake up while seated.
  * Better Performance: Experimental multi-core support. Uncapped FPS option.
- For details, see:
  http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.06
- Build fixes:
  0001-SConstruct-Use-print-as-a-function-for-python3-compa.patch
  0002-SConstruct-Replace-deprecated-syntax-modules-with-fo.patch
  0003-Use-DBL_MAX-for-HUGE.patch
  0004-Use-system-libraries-for-curl-and-libav-format-utils.patch
  0005-Build-64bit-tdm_update-on-x86_64.patch
  0006-Use-system-DevIL-libpng-libjpeg.patch
- Add BuildRequires: m4
- Add BuildRequires: libav{codec,format,util}, libsw{resample,scale}
- Add BuildRequires: libboost_{filesystem,program_options,thread}-devel
- Use GCC 5 for Leap 42.3, required for std::filesystem

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Sat Dec 26 11:53:52 UTC 2015 - mailaender@opensuse.org

- update to version 2.03

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Sat Jun  7 15:21:35 UTC 2014 - mailaender@opensuse.org

- initial packaging

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