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File ufo2map.1 of Package ufoai
.\" This man page was written by Markus Koschany in July 2013. It is provided .\" under the GNU General Public License 2 or (at your option) any later version. .TH ufo2map "1" "July 2013" "ufo2map" "tools" .SH NAME ufo2map \- UFO: Alien Invasion map compiler .SH SYNOPSIS .B ufo2map \fI<param1 <subparam1> <subparam2> <\fR...\fI>> <param2> <\fR...\fI> \fR[\fImap\fR] .SH DESCRIPTION This is the UFO: AI map compiler. .SH OPTIONS .SS "General options:" .TP \fB\-h\fR \fB\-\-help\fR : print (this) help and exit .TP \fB\-nice\fR <prio> : priority level [unix nice level from \fB\-20\fR to 19 where 19 is the lowest priority] .TP \fB\-nofootstep\fR : don't generate a footstep file .TP \fB\-tracefile\fR : generate two csv files describing the floors and walls found by the trace functions .TP \fB\-debugfile\fR (TODO) : generate a trace debug file. The client can load the file to highlight map obstructions .TP \fB\-stats\fR \fB\-\-statistics\fR : print statistics and quit. may be used with \fB\-check\fR or \fB\-fix\fR .TP \fB\-v\fR \fB\-\-verbosity\fR <int> : set verbosity. higher <int> gives more output if it is required, this should be the first option 0 \- no stdout, 1 \- only check/fix messages, 2 \- (compile) only mapname 2 \- (check/fix) mapname if findings, 4 \- normal output, 5 \- extra output, 6 \- dump (a lot extra from BSPing) .TP \fB\-V\fR \fB\-\-version\fR : return Version and Revision level .TP \fB\-material\fR : generate a material (.mat) file, do not proceed to compilation .SS "Lighting options:" .TP \fB\-extra\fR : extra light samples .TP \fB\-nolighting\fR TYPE : don't perform the lighting calculations, where TYPE is one of day, night, all default is all .TP \fB\-quant\fR : lightquant \- lightmap resolution downscale (e.g. 4 = 1 << 4) (values between 1 and 6) .TP \fB\-scale\fR : global light scale factor .TP \fB\-saturation\fR : saturation factor (e.g. 1.5 \- default is 1.0) .TP \fB\-contrast\fR : contrast factor (e.g. 1.05, default is 1.0) .TP \fB\-t\fR \fB\-\-threads\fR : thread amount .SS "Binary space partitioning (BSPing) options:" .TP \fB\-block\fR <xl> <yl> : .HP \fB\-blocks\fR <xl> <yl> <xh> <yh>: .TP \fB\-subdivide\fR : subdivide brushes for better light effects (but higher polycount) .TP \fB\-surface\fR : surface light scaling (float value) .TP \fB\-entity\fR : entity light scaling (float value) .TP \fB\-fulldetail\fR : don't treat details (and trans surfaces) as details .TP \fB\-info\fR : print bsp file info .TP \fB\-micro\fR <float> : warn if a brush has a volume lower than the specified float. brushes are tested after CSG. .TP \fB\-nobackclip\fR : draw downward pointing faces. (so actors cannot see up through floors in first person view). default is to set SURF_NODRAW to downard faces. .TP \fB\-nocsg\fR : .TP \fB\-gamedir\fR : Add another game dir to the search directories .TP \fB\-nodetail\fR : skip detail brushes .TP \fB\-nomerge\fR : skip node face merging .TP \fB\-noprune\fR : don't prune (or cut) nodes .TP \fB\-noshare\fR : .TP \fB\-notjunc\fR : .TP \fB\-nowater\fR : skip water brushes in compilation .TP \fB\-noweld\fR : .TP \fB\-onlyents\fR : modify existing bsp file with entities from map file .TP \fB\-exportlightmaps\fR : write lightmaps into tga images .TP \fB\-verboseentities\fR : also be verbose about submodels (entities) .PP .SS Mapping options: .IP These options operate on map file only. No bsp file is created. Output prefixed by an asterisk (*) indicates operations that would change the map file. \fB\-check\fR : check source map, only print information. \fB\-fix\fR : same subparameters as \fB\-check\fR, changes the source map file. .IP subparameters for \fB\-check\fR and \fB\-fix\fR .TP all : performs all checks and fixes. This is the default. .TP bru brushes : includes 'lvl tex mfc mbr'. Performs all checks and fixes associated with brushes. .TP ent entities : performs all checks and fixes associated with entities. .TP con contained : checks for brushes contained entirely within other brushes. includes coincident duplicates. .TP isc intersection : report intersection between optimisable brushes from worldspawn and func_group entities .IP this is not included in all or bru as it is not always a bad thing .TP mbr microbrush <float> : test for brushes smaller than <float> unit^3. this is done without the csg .IP step, unlike the bsp \fB\-micro\fR option. default 1 unit^3. .TP lvl levelflags : if no levelflags for a brush or entity are set, all of them are set .TP flv filllevelflags : ensure set levelflag bits are uninterrupted .TP ndr nodraws : assigns SURF_NODRAW to hidden faces .TP tex textures : warns when no texture or error texture is assigned. .IP ensures special textures and content/surface flags are consistent. .TP mfc mixedfacecontents : ensures the contentflags are the same on each face of each brush. .TP zft zfighting : intersecting brushes with a common face: prevent textures shimmering together
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