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File widelands.spec of Package widelands
# # spec file for package widelands # # Copyright (c) 2024 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: widelands Version: 1.2 Release: 0 Summary: Realtime strategy game involving map control License: GPL-2.0-or-later URL: https://www.widelands.org Source0: https://github.com/%{name}/%{name}/archive/refs/tags/v%{version}.tar.gz#/%{name}-%{version}.tar.gz BuildRequires: SDL2_gfx-devel BuildRequires: SDL2_image-devel BuildRequires: SDL2_mixer-devel BuildRequires: SDL2_ttf-devel BuildRequires: asio-devel BuildRequires: cmake BuildRequires: curl-devel BuildRequires: distribution-release BuildRequires: doxygen BuildRequires: fdupes BuildRequires: gcc-c++ BuildRequires: gettext BuildRequires: graphviz-gnome BuildRequires: hicolor-icon-theme BuildRequires: libboost_headers-devel BuildRequires: libboost_regex-devel BuildRequires: libboost_system-devel BuildRequires: libboost_test-devel BuildRequires: libjpeg-devel BuildRequires: libpng-devel BuildRequires: ninja BuildRequires: optipng BuildRequires: pkgconfig BuildRequires: python3-base BuildRequires: update-desktop-files BuildRequires: pkgconfig(glew) BuildRequires: pkgconfig(icu-i18n) BuildRequires: pkgconfig(icu-io) BuildRequires: pkgconfig(icu-uc) BuildRequires: pkgconfig(libtiff-4) BuildRequires: pkgconfig(lua) BuildRequires: pkgconfig(lua5.1) BuildRequires: pkgconfig(zlib) Requires: %{name}-data = %{version} %description Widelands is a real-time strategy (RTS) game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II (Bluebyte) but has significantly more variety and depth to it. The primary goal of this type of RTS is to build a settlement with a functioning economy, producing sufficient military units so as to conquer rival territories, ultimately gaining control of either the entire map, or a certain predetermined section of it. %package data Summary: Data files for Widelands Requires: %{name} = %{version} BuildArch: noarch %description data Data files for Widelands. Includes localization, maps graphics and music. %package debug Summary: Debugging tools for Widelands %description debug Additional debugging data for Widelands. This package is not needed for normal operation. %prep %autosetup -p1 sed -i '/wl_add_flag(WL_COMPILE_DIAGNOSTICS "-Werror=uninitialized")/d' CMakeLists.txt sed -i 's/\(install(TARGETS ${NAME} DESTINATION \)"."\( COMPONENT ExecutableFiles)\)/\1bin\2/' cmake/WlFunctions.cmake find . -type f -name "*.py" -exec sed -i -E 's/env python[3]?/python3/' {} \; %build mkdir -p build/locale %define __builder ninja %cmake \ -DWL_INSTALL_PREFIX=%{_prefix} \ -DWL_INSTALL_BINDIR=bin \ -DWL_INSTALL_DATADIR=%{_datadir}/%{name} \ -DWL_INSTALL_LOCALEDIR=%{_datadir}/%{name}/locale \ -DCMAKE_BUILD_TYPE="Release" \ -DBoost_USE_STATIC_LIBS=OFF %cmake_build %install %cmake_install %fdupes %{buildroot}%{_datadir} %find_lang %{name} --all-name rm -f %{buildroot}%{_prefix}/{COPYING,CREDITS,ChangeLog,VERSION} # No need to execute tests as they are already executed implicitly on install # instead do post-install test PATH=%{buildroot}%{_bindir}:$PATH %{name} --help | grep 'This is Widelands' %files %license COPYING %doc CREDITS ChangeLog %{_bindir}/%{name} %{_datadir}/icons/hicolor/*/apps/org.widelands.Widelands.png %{_datadir}/applications/org.widelands.Widelands.desktop %{_mandir}/man6/%{name}.* %{_datadir}/metainfo/org.widelands.Widelands.appdata.xml %files data -f %{name}.lang %dir %{_datadir}/%{name} %dir %{_datadir}/%{name}/locale %dir %{_datadir}/%{name}/locale/* %dir %{_datadir}/%{name}/locale/*/LC_MESSAGES %{_datadir}/%{name}/[^l]* %files debug %{_bindir}/wl_* %changelog
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