File ags.changes of Package ags
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Sat Dec 5 10:32:16 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
- Update to version 3.5.0.27 (see Changes.txt)
- Unbundle freetype, alfont.
- Fix linking of libdumb.
- Fix build with GCC 10.
- Parallelize the build.
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Mon Aug 12 12:33:28 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 3.4.4
* Disabled screenshot made when sending a crash report, for
security reasons.
* Fixed Audio folders were displaying internal "AllItemsFlat"
property on property grid.
* Fixed Character.DestinationY telling incorrect values beyond
Y = 255.
* Fixed DynamicSprite.SaveToFile() not appending ".bmp" if no
extension was specified.
* Restored support for running games made with experimental
3.3.0 CR version.
* Fixed character's blinking frames drawn incorrectly when legacy
sprite blending mode was on.
* Added stubs for monkey0506's Steam and GoG plugins to let run
games on systems that do not have Steam/GoG installed.
* Added stubs for SpriteFont plugin.
* Added missing stubs for agswadjetutil plugin.
* Support for OpenGL renderer.
- Update to version 3.4.3
* Fixed serious mistake that would cause crashes in plugins which
export their own managed types for game script.
* Removed restriction preventing GUIs to be larger than the
game's screen.
* Added missing audio options to Default Setup.
* Fixed GUI and Room editors sometimes having larger scrollable
area than necessary.
* Fixed editable area was not resized when GUI size changed.
* Fixed TextWindow GUI's elements could be deleted or moved in
the editor with key controls with no means to restore them.
* Don't modify filesystem permissions in Compiled directory when
compiling the game.
* Fixed rooms not being rebuilt when running game just created
from a template.
* Fixed translations were not updated or available at all for the
test run unless the game was fully rebuilt.
* Fixed some compilers could instigate a crash in the on_event
callback if it was called before the first room is loaded.
* Prevent game from crashing if there was an attempt to use a
non-existant font index.
* Fixed crash when calling DisplayTopBar with a title longer
than 200 characters.
* Fixed DisplayTopBar() was displayed on screen for the time
calculated from the length of it's title rather than it's
message text (regression).
* Fixed OpenGL not displaying tinted sprites at all if tinting
shader does not work (now will display sprites without tint).
* Fixes Linux game launch script (fixes issues with itch.io client).
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Tue Feb 6 10:29:17 UTC 2018 - mailaender@opensuse.org
- update to version 3.4.1.12
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Sun Aug 20 09:06:32 UTC 2017 - mailaender@opensuse.org
- update to version 3.4.0.16
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Sun Jun 26 07:07:56 UTC 2016 - mailaender@opensuse.org
- update to version 3.3.5.7
* remove upstreamed fix-ppc.patch
- use the compressed Linux only tarball
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Sat May 14 21:26:14 UTC 2016 - rpm@fthiessen.de
- Update to 3.3.5.5
- Added fix-ppc.patch to fix build on bigendian system (like ppc),
see https://github.com/adventuregamestudio/ags/pull/329
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Mon Dec 28 08:40:06 UTC 2015 - mailaender@opensuse.org
- update to 3.3.4.2
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Thu Aug 6 12:34:24 UTC 2015 - mailaender@opensuse.org
- Update to latest stable 3.3.4.1
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Sun Oct 26 21:17:48 UTC 2014 - mailaender@opensuse.org
- Update to 3.4.0.1
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Wed Nov 13 19:03:55 UTC 2013 - mailaender@opensuse.org
- Update to 3.3.0-beta
- https://en.opensuse.org/SourceUrls
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Sat Jan 12 13:40:53 UTC 2013 - mailaender@opensuse.org
- initial packaging