File ags.changes of Package ags

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Sat Dec  5 10:32:16 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>

- Update to version 3.5.0.27 (see Changes.txt)
- Unbundle freetype, alfont.
- Fix linking of libdumb.
- Fix build with GCC 10.
- Parallelize the build.

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Mon Aug 12 12:33:28 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 3.4.4
  * Disabled screenshot made when sending a crash report, for
    security reasons.
  * Fixed Audio folders were displaying internal "AllItemsFlat"
    property on property grid.
  * Fixed Character.DestinationY telling incorrect values beyond
    Y = 255.
  * Fixed DynamicSprite.SaveToFile() not appending ".bmp" if no
    extension was specified.
  * Restored support for running games made with experimental
    3.3.0 CR version.
  * Fixed character's blinking frames drawn incorrectly when legacy
    sprite blending mode was on.
  * Added stubs for monkey0506's Steam and GoG plugins to let run
    games on systems that do not have Steam/GoG installed.
  * Added stubs for SpriteFont plugin.
  * Added missing stubs for agswadjetutil plugin.
  * Support for OpenGL renderer.
- Update to version 3.4.3
  * Fixed serious mistake that would cause crashes in plugins which
    export their own managed types for game script.
  * Removed restriction preventing GUIs to be larger than the
    game's screen.
  * Added missing audio options to Default Setup.
  * Fixed GUI and Room editors sometimes having larger scrollable
    area than necessary.
  * Fixed editable area was not resized when GUI size changed.
  * Fixed TextWindow GUI's elements could be deleted or moved in
    the editor with key controls with no means to restore them.
  * Don't modify filesystem permissions in Compiled directory when
    compiling the game.
  * Fixed rooms not being rebuilt when running game just created
    from a template.
  * Fixed translations were not updated or available at all for the
    test run unless the game was fully rebuilt.
  * Fixed some compilers could instigate a crash in the on_event
    callback if it was called before the first room is loaded.
  * Prevent game from crashing if there was an attempt to use a
    non-existant font index.
  * Fixed crash when calling DisplayTopBar with a title longer
    than 200 characters.
  * Fixed DisplayTopBar() was displayed on screen for the time
    calculated from the length of it's title rather than it's
    message text (regression).
  * Fixed OpenGL not displaying tinted sprites at all if tinting
    shader does not work (now will display sprites without tint).
  * Fixes Linux game launch script (fixes issues with itch.io client).

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Tue Feb  6 10:29:17 UTC 2018 - mailaender@opensuse.org

- update to version 3.4.1.12

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Sun Aug 20 09:06:32 UTC 2017 - mailaender@opensuse.org

- update to version 3.4.0.16

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Sun Jun 26 07:07:56 UTC 2016 - mailaender@opensuse.org

- update to version 3.3.5.7
  * remove upstreamed fix-ppc.patch
- use the compressed Linux only tarball

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Sat May 14 21:26:14 UTC 2016 - rpm@fthiessen.de

- Update to 3.3.5.5
- Added fix-ppc.patch to fix build on bigendian system (like ppc),
  see https://github.com/adventuregamestudio/ags/pull/329

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Mon Dec 28 08:40:06 UTC 2015 - mailaender@opensuse.org

- update to 3.3.4.2

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Thu Aug  6 12:34:24 UTC 2015 - mailaender@opensuse.org

- Update to latest stable 3.3.4.1

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Sun Oct 26 21:17:48 UTC 2014 - mailaender@opensuse.org

- Update to 3.4.0.1

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Wed Nov 13 19:03:55 UTC 2013 - mailaender@opensuse.org

- Update to 3.3.0-beta
- https://en.opensuse.org/SourceUrls

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Sat Jan 12 13:40:53 UTC 2013 - mailaender@opensuse.org

- initial packaging

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