File ags.spec of Package ags
#
# spec file for package ags
#
# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: ags
Url: http://www.adventuregamestudio.co.uk/
License: Artistic-2.0
Group: Amusements/Games/Other
Version: 3.5.0.27
Release: 0
Summary: Adventure Game Studio
Source: https://github.com/adventuregamestudio/ags/releases/download/v.%{version}/ags_%{version}_source.tar.xz
# PATCH-FIX-FEDORA unbundle alfont
Patch0: ags-use-system-alfont.patch
# PATCH-FIX-FEDORA unbundle freetype
Patch1: ags-use-system-freetype.patch
# PATCH-FIX-FEDORA fix missing includes under GCC10
Patch2: ags-gcc10.patch
# PATCH-FIX-FEDORA use dynamic linking for dumb
Patch3: ags-dynamic-dumb.patch
BuildRoot: %{_tmppath}/%{name}-%{version}-build
BuildRequires: gcc-c++
BuildRequires: cmake >= 3.13
BuildRequires: pkg-config
BuildRequires: pkgconfig(allegro) >= 4.2.2
BuildRequires: libaldmb-devel
BuildRequires: libdumb-devel
BuildRequires: libalfont-devel
BuildRequires: pkgconfig(freetype2)
BuildRequires: pkgconfig(ogg)
BuildRequires: pkgconfig(theora)
BuildRequires: pkgconfig(vorbis)
BuildRequires: xz
%description
Adventure Game Studio allows you to create your own point-and-click adventure games,
similar to the early 90's Sierra and Lucasarts adventures. It consists of an easy-to-use
editor to create your games, and a run-time engine to play them.
%prep
%autosetup -p1 -n ags_%{version}_source
%build
%make_build --directory=Engine
%install
make --directory=Engine PREFIX=%{buildroot}%{_prefix} install
%files
%doc Changes.txt
%license Copyright.txt License.txt
%{_bindir}/%{name}
%changelog