File ioquake3.spec of Package ioquake3
#
# spec file for package ioquake3
#
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: ioquake3
Version: @SERVICE@
Release: 0
Summary: Quake III
License: GPL-2.0-or-later
Group: Amusements/Games/3D/Shoot
URL: http://ioquake3.org
Source: %{name}-%{version}.tar.xz
BuildRequires: Mesa-devel
BuildRequires: nasm
BuildRequires: pkgconfig
BuildRequires: pkgconfig(libcurl)
BuildRequires: pkgconfig(openal)
BuildRequires: pkgconfig(sdl2)
%description
Quake III first person shooter. This package only includes the binary
files, you still need the data files from the original Quake III CD or
the Demo.
%package tools
Summary: Quake III
License: ISC
Group: Development/Tools/Building
%description tools
Quake III development tools for creating mods: q3lcc, q3rcc, q3cpp,
q3asm
%prep
%setup -q
rm -rf code/SDL2 code/libs code/AL
%build
export CFLAGS="%{optflags}"
cat > dobuild <<'EOF'
#!/bin/sh
make %{?_smp_mflags} \
VERSION=%{version} \
RELEASE=%{release} \
OPTIMIZE="%{optflags} -O3 -ffast-math -fno-strict-aliasing" \
TOOLS_OPTIMIZE="%{optflags} -fno-strict-aliasing" \
GENERATE_DEPENDENCIES=0 \
USE_LOCAL_HEADERS=0 \
V=1 \
"$@"
EOF
chmod 755 dobuild
./dobuild release
%install
arch=`uname -m`
case $arch in
i?86) arch=x86 ;;
esac
q3dir=%{buildroot}%{_libexecdir}/%{name}
install -d -m 755 $q3dir/baseq3/vm
install -d -m 755 $q3dir/demoq3
install -d -m 755 $q3dir/missionpack/vm
pushd build/release-linux-$arch/
install -m 755 %{name}.$arch $q3dir/
install -m 755 ioq3ded.$arch $q3dir/
install -m 644 renderer_opengl1_$arch.so $q3dir/
install -m 644 renderer_opengl2_$arch.so $q3dir/
install -m 644 baseq3/*.so $q3dir/baseq3
install -m 644 baseq3/vm/*.qvm $q3dir/baseq3/vm
pushd $q3dir/demoq3
ln -s ../baseq3/*.so .
popd
install -m 644 missionpack/*.so $q3dir/missionpack
install -m 644 missionpack/vm/*.qvm $q3dir/missionpack/vm
popd
# icons and start scripts
install -d -m 755 %{buildroot}%{_bindir}
install -D -m 644 misc/quake3.png -t %{buildroot}%{_datadir}/pixmaps/
install -D -m 644 misc/setup/%{name}.desktop -t %{buildroot}%{_datadir}/applications/
install -m 755 misc/setup/ioq3demo.sh $q3dir/
install -m 755 misc/setup/%{name}.sh $q3dir/
for i in ioq3demo ioquake3; do
echo -e "#!/bin/sh\nexec %{_libexecdir}/%{name}/$i.sh \"\$@\"" > %{buildroot}%{_bindir}/$i
chmod 755 %{buildroot}%{_bindir}/$i
done
# devel tools
install -m 755 build/release-linux-$arch/tools/q3{lcc,cpp,rcc,asm} %{buildroot}%{_bindir}
install -m 755 build/release-linux-$arch/tools/lburg/lburg %{buildroot}%{_bindir}
install -D -m 644 code/tools/lcc/doc/{bprint,lcc}.1 -t %{buildroot}%{_mandir}/man1/
install -m 644 code/tools/lcc/lburg/lburg.1 %{buildroot}%{_mandir}/man1/
# Quake 3 Team Arena - Cannot Join SinglePlayer
mv $q3dir/missionpack/vm/qagame.qvm $q3dir/missionpack/vm/_qagame.qvm
%post
echo 'copy pak[0-8].pk3 to %{_libexecdir}/%{name}/baseq3/'
%files
%doc README* id-readme.txt
%doc voip-readme.txt
%{_bindir}/ioq*
%{_libexecdir}/%{name}
%{_datadir}/applications/%{name}.desktop
%{_datadir}/pixmaps/quake3.png
%license COPYING.txt
%files tools
%{_bindir}/q3*
%{_bindir}/lburg
%{_mandir}/man?/*.?%{ext_man}
%license code/tools/lcc/COPYRIGHT
%changelog