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ioquake3
ioquake3.spec
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File ioquake3.spec of Package ioquake3
# # spec file for package ioquake3 # # Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: ioquake3 Version: @SERVICE@ Release: 0 Summary: Quake III License: GPL-2.0-or-later Group: Amusements/Games/3D/Shoot URL: http://ioquake3.org Source: %{name}-%{version}.tar.xz BuildRequires: Mesa-devel BuildRequires: nasm BuildRequires: pkgconfig BuildRequires: pkgconfig(libcurl) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(sdl2) %description Quake III first person shooter. This package only includes the binary files, you still need the data files from the original Quake III CD or the Demo. %package tools Summary: Quake III License: ISC Group: Development/Tools/Building %description tools Quake III development tools for creating mods: q3lcc, q3rcc, q3cpp, q3asm %prep %setup -q rm -rf code/SDL2 code/libs code/AL %build export CFLAGS="%{optflags}" cat > dobuild <<'EOF' #!/bin/sh make %{?_smp_mflags} \ VERSION=%{version} \ RELEASE=%{release} \ OPTIMIZE="%{optflags} -O3 -ffast-math -fno-strict-aliasing" \ TOOLS_OPTIMIZE="%{optflags} -fno-strict-aliasing" \ GENERATE_DEPENDENCIES=0 \ USE_LOCAL_HEADERS=0 \ V=1 \ "$@" EOF chmod 755 dobuild ./dobuild release %install arch=`uname -m` case $arch in i?86) arch=x86 ;; esac q3dir=%{buildroot}%{_libexecdir}/%{name} install -d -m 755 $q3dir/baseq3/vm install -d -m 755 $q3dir/demoq3 install -d -m 755 $q3dir/missionpack/vm pushd build/release-linux-$arch/ install -m 755 %{name}.$arch $q3dir/ install -m 755 ioq3ded.$arch $q3dir/ install -m 644 renderer_opengl1_$arch.so $q3dir/ install -m 644 renderer_opengl2_$arch.so $q3dir/ install -m 644 baseq3/*.so $q3dir/baseq3 install -m 644 baseq3/vm/*.qvm $q3dir/baseq3/vm pushd $q3dir/demoq3 ln -s ../baseq3/*.so . popd install -m 644 missionpack/*.so $q3dir/missionpack install -m 644 missionpack/vm/*.qvm $q3dir/missionpack/vm popd # icons and start scripts install -d -m 755 %{buildroot}%{_bindir} install -D -m 644 misc/quake3.png -t %{buildroot}%{_datadir}/pixmaps/ install -D -m 644 misc/setup/%{name}.desktop -t %{buildroot}%{_datadir}/applications/ install -m 755 misc/setup/ioq3demo.sh $q3dir/ install -m 755 misc/setup/%{name}.sh $q3dir/ for i in ioq3demo ioquake3; do echo -e "#!/bin/sh\nexec %{_libexecdir}/%{name}/$i.sh \"\$@\"" > %{buildroot}%{_bindir}/$i chmod 755 %{buildroot}%{_bindir}/$i done # devel tools install -m 755 build/release-linux-$arch/tools/q3{lcc,cpp,rcc,asm} %{buildroot}%{_bindir} install -m 755 build/release-linux-$arch/tools/lburg/lburg %{buildroot}%{_bindir} install -D -m 644 code/tools/lcc/doc/{bprint,lcc}.1 -t %{buildroot}%{_mandir}/man1/ install -m 644 code/tools/lcc/lburg/lburg.1 %{buildroot}%{_mandir}/man1/ # Quake 3 Team Arena - Cannot Join SinglePlayer mv $q3dir/missionpack/vm/qagame.qvm $q3dir/missionpack/vm/_qagame.qvm %post echo 'copy pak[0-8].pk3 to %{_libexecdir}/%{name}/baseq3/' %files %doc README* id-readme.txt %doc voip-readme.txt %{_bindir}/ioq* %{_libexecdir}/%{name} %{_datadir}/applications/%{name}.desktop %{_datadir}/pixmaps/quake3.png %license COPYING.txt %files tools %{_bindir}/q3* %{_bindir}/lburg %{_mandir}/man?/*.?%{ext_man} %license code/tools/lcc/COPYRIGHT %changelog
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