File endless-sky.changes of Package endless-sky
-------------------------------------------------------------------
Wed Apr 12 10:16:04 UTC 2023 - Dominique Leuenberger <dimstar@opensuse.org>
- Add 8235.patch: upstream PR 8235 to fix build using GCC 13.
-------------------------------------------------------------------
Fri Dec 3 15:47:20 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Drop upstream fixed patches:
* string-include.patch
* 0001-build-fix-compilation-on-gcc11.patch
- Rebase fix-data-path.patch
-------------------------------------------------------------------
Thu Oct 28 08:37:50 UTC 2021 - Sebastien CHAVAUX <seb95.scou@gmail.com>
- Update to 0.9.14:
* Numerous typo fixes
* Fixes to how several missions are offered to the player
* Better suggestions of possibly incomplete conditions in some missions
"visit" dialogues
* Differentiation between two Remnant engines' reversing capabilities
* Certain Navy shipyards now stock the Dropship
* Ships that have no specified "drag" attribute default to 100,
rather than causing crashes
* Weaponry that alters the ship's status conditions (e.g. ionization)
now respects the required minimum value of 0
* The "interrupt fast-forward" preference defaults to off
-------------------------------------------------------------------
Mon May 31 17:03:16 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>
- Add GCC 11 build fix:
* 0001-build-fix-compilation-on-gcc11.patch
-------------------------------------------------------------------
Tue Aug 11 06:55:46 UTC 2020 - Dirk Mueller <dmueller@suse.com>
- add string-include.patch to fix build
-------------------------------------------------------------------
Sat May 23 22:24:53 UTC 2020 - Simon Puchert <simonpuchert@alice.de>
- Update to 0.9.12:
* Bug fixes, including a bug that caused the game to crash on
startup due to unsupported VSync settings.
* Buying & selling items at maximum depreciation now accounts for
the 7-day grace period.
* Missions will no longer complete if a required passenger isn’t
landed with you.
* Several new star images have been added, as well as additional
jobs for players with many bunks.
* Tweaks to the balance of solar panels and some Coalition
outfits, and to the fleets found in Hai space.
- Update to 0.9.11:
* Rebalancing of human medium warships and transports.
* Additions:
* A new region, the Graveyard, can be found near the Ember Waste.
* New Remnant ships, outfits, and missions.
* A new Wanderer transport.
* The ability to modify the systems wherein a government scans
ships for contraband, and the displayed government name.
* Enabling secondary weapons to consume more than one unit of
ammunition per shot.
* Support for interpolation and character replacement in hails.
* Support for algebraic condition expressions of arbitrary
length.
* Support for disabling specific spaceport news items.
- Fix empty post/postun rpmlint warnings.
-------------------------------------------------------------------
Thu Jan 30 14:16:34 UTC 2020 - Cristian Rodríguez <crrodriguez@opensuse.org>
- Respect %optflags, fix debuginfo generation.
-------------------------------------------------------------------
Sun Oct 06 20:00:00 MDT 2019 - buckyballreaction@gmail.com
- Update to 0.9.10
* Fixed a bug where cargo was loaded onto ships with 0 cargo space.
* Fixed a crash when mission NPCs have no system defined.
* Avoiding a situation where the player could get stuck in Remnant space.
* Depreciation now happens slower and includes a "grace period."
* Improved the AI logic for when escorts stop to refuel.
-------------------------------------------------------------------
Mon Dec 17 17:35:20 UTC 2018 - sparschauer@suse.de
- Prevent that the game blocks the main menu buttons due to broken
symlinks in the data directory caused by brp-25-symlink not handling
spaces in paths properly (boo#1119628, boo#1119674)
* Let fdupes create hardlinks instead of symlinks as a workaround
-------------------------------------------------------------------
Sat Jul 15 14:01:56 UTC 2017 - mailaender@opensuse.org
- Update to 0.9.6
* Fixed a depreciation bug causing random prices for outfits on some systems.
* Eliminated "death benefits." Depreciation is now the main way that plundering is balanced.
* Depreciation happens about 3 times slower than it did in 0.9.5.
* Coalition jobs now "repeat" instead of only being offered once.
* Fixed a bug where "surveillance" ships scan the player's ship over and over.
* Added images for all the Coalition and Heliarch outfits.
-------------------------------------------------------------------
Sat Nov 19 17:08:57 UTC 2016 - mailaender@opensuse.org
- update to 0.9.4
* Vara Ke'sok no longer starts out as an Unfettered planet.
* Fixed a hang that occurred when maximizing the window.
* Systems created by game events are now properly connected to the map.
* The info panel can now handle ships with many more outfits or weapons.
- drop appdata.patch (applied upstream)
-------------------------------------------------------------------
Sat Aug 27 14:27:54 UTC 2016 - mailaender@opensuse.org
- add license, copyright information and changelog
- add an appdata.xml file
-------------------------------------------------------------------
Sun Aug 14 11:33:56 UTC 2016 - mimi.vx@gmail.com
- update to 0.9.2
- see changelog file to list of changes
-------------------------------------------------------------------
Wed Dec 9 13:27:32 UTC 2015 - rpm@fthiessen.de
- Update to 0.8.8:
* Fixed various bugs with how the game determines which ship is
your "flagship."
* The "Uninhabited" government on Ruin will no longer fine the
player for illegal outfits.
* Fixed a crash that could happen while taking off if missions
failed due to lack of space.
* For detailed changes see changelog in tar-ball.
-------------------------------------------------------------------
Sat Nov 21 14:47:06 UTC 2015 - mailaender@opensuse.org
- update to 0.8.7
- use scons to install the game
- Added fix-data-path.patch to fix installation path of data.
-------------------------------------------------------------------
Sat Oct 31 06:51:27 UTC 2015 - mailaender@opensuse.org
- initial packaging