File assaultcube-reloaded.changes of Package assaultcube-reloaded

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Tue Oct 15 16:42:47 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>

- Package docs only for Leap, fails for Tumbleweed
- Clean-up spec file

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Sun Apr 11 01:48:14 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>

- Update to version 2.18.2:
  * Show damage indicator numbers
  * Show which flag was reset
  * Add "direct capture-the-flag" to classic mode menu
  * Decrease weight of servers bypassing master-server policy
  * Log when master-server wants to disconnect a client
  * Fix "masterserver sent an unknown command" ("*a" after connection)
  * Fixed: Pick up 2 grenades in LSS
  * Fix player count (disable bots when all humans are in SPECT)
  * Show bot names as "a zombie" in zombie mode
  * Use small HTF flag icon for bomber mode
  * Fix server quality stats
  * Fix list of maps in maps_secure menu
  * Use flag map menu for classic flag modes
  * Fix uncleared kill confirm flags
  * Fix text glitch after /resetgl
  * Other minor changes

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Sat Aug 24 14:56:28 UTC 2019 - Simon Puchert <simonpuchert@alice.de>

- Update to version 2.7:
  * Toggle zoom/iron sights/ADS, crouch, and sprint/walk
    (instead of holding) (#196)
  * Classic mutator enhancements:
    Perks preselected (light/streak),
    Long flag indicator interval (10 s),
    Shorter spawn protection time (1000 ms),
    Nerf RPG-7 range slightly,
    No throwing knife bleeding,
    Nerf killstreaks (less airstrike damage, radar is shorter,
    nuke takes 60 seconds to activate).
  * /crosshairmode to use or force AC-style crosshairs (default is both)
  * Informative loading screen text (#149)
  * HUD speed meter
  * New collect and harvester gamemodes as 'confirm overload'
  * Teleport killers to victims in 'void' mutator (#203), also swap
    teams with 'convert-void' mutators
  * Fix server registration bug (#205) inherited from AC 1.0.4
  * Fix LAG bug (root cause is how clients handle falling damage)
  * Fix master-server update lockout bug (when resolving fails)
  * Fix vote evaluation on disconnect
  * Ignore map checks (fix old maps like acr_recreation)
  * Fix acr_recreation (pass more AC map checks), add ac_desert and
    ac_douze with flags
  * Prevent forcing AFK spectators to SPECT
  * Fix assisted suicide scoring
  * Disable bots when all humans are in SPECT
  * Show ping of old/new servers in the server list
  * Show colored server name on scoreboard
- Drop fix-switch.patch: Fixed upstream.

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Sun Jun 26 17:45:23 UTC 2016 - rpm@fthiessen.de

- Added fix-switch.patch to fix build with new gcc(6) and clang.

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Fri Jan 29 13:43:50 UTC 2016 - kieltux@gmail.com

- Update to version 2.6.3:
 * New overload mode: destroy the enemy base
 * New void mutator: different rendering effects
 * 3 new "pro" weapons for pros (harder kills but double points 
   and higher count for killstreaks)
 * HUD waypoints with "world to screen" functions
 * Player nametags (visible teammates and current target) and 
   grenade timers (vision perk)
 * Grenade throw timer
 * [ACR 2.5.2] Zombie nade fun
 * F3 to rescind votes
 * Hide shotlines in hardcore, and hide local shotlines in 
   classic
 * H = /quickknifethrow and Q = /quickknife (use /resetbinds if 
   necessary)
 * More UI options: /spectatebots [ACR 2.5.5], /waypointsize, 
   /nametagfade
 * Typing indicator [ACR 2.5.8] but done more efficiently
 * Scoreboard ranking [ACR 2.5]
 * Increased time for recent scopes (from 300ms to 750ms)
 * Still show older/newer/modded servers in serverbrowser
 * Fake red dot from ACR 2.5.9 (to enable, use 
   /crosshairreddotsize 15)
 * Allow /maxroll 45
 * Server owners can set bot limit, which increased to 64 by 
   default
 * Log bot owner numbers
 * Server-configurable weapon stats [ACR 2.6]
 * New master-server protocol with better auth security and more 
   IPv6 preparations (ACR supports only IPv4 but maps 
   a.b.c.d to ::ffff:a.b.c.d)
 * Fix memory handling issues (overreads, memory leaks) and 
   infinite loops (some inherited from AssaultCube)
 * Fix major server crash when reconnecting
 * AI Improvements (bots try to capture the enemy flag in CTF)
 * DPI issue fix (with dpiAware in manifest.xml)
 * Fix drowning when standing in water
 * Fix throwing knives (when they hit)
 * Delete grenades and knives when the arena round starts
 * Hide dead AI zombies from scoreboard
 * Fix progressive zombie spawning
 * Add sanity check for maprot mode/mutator
 * Restore "Bot control" and "kick/ban" in multiplayer menu
 * Fix classic modes in menu
 * Fix thirdperson sound location
 * Fix issue with stuff beyond far end of fog
 * Fix color in MOTD

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Sat Nov  8 10:23:08 UTC 2014 - mailaender@opensuse.org

- use pkgconfig to become more distro agnostic
- avoid redundancy in %description
- website and repository location changed
- simplify launch scripts
- upstream patches
- use http://en.opensuse.org/SourceUrls
- update to 2.6.1
 * Recoded on AC 1.2 as the base version (likely less crashes)
 * Class manager
 * Simpler killfeed, removed kill messages
 * Hide KILL indicator in classic, update at 4 second intervals
 * Disable spawn protection upon firing the first shot

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Mon Apr 21 15:37:38 UTC 2014 - kieltux@gmail.com
- doc-package is back (upstream)
- patch for using $HOME/.acreloaded for game settings (were not safed default before)
- update to 2.6.0
 * Fixed many licence problems (all of the ones with AC are resolved because our mods are moved to a mod folder and their copyright statuses are declared)
 * Forum Integration (new master-server protocol)
 * /ignore and /unignore
 * Server-configurable weapon stats
 * Improve multi-monitor support
 * Allow server admins to disable global bans, but an icon will be placed into the serverlist
 * Throttle demo downloads instead of restricting to admins
 * /autospectate (automatically spectate your killer for a BF3-like killcam experience) (in Gameplay Settings)
 * suicidecamera
 * Fixed bug preventing teammates from being healed
 * Indicate assist count in obits
 * Bot names by the client -- prevent admin name abuse
 * "restart/repeat this match" in vote messages
 * /maxroll is capped at 30 instead of 10

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Mon Oct 28 2013 - kieltux@gmail.com

- dropped doc-package, because it is dropped in the upstream package
- license change to Cube license (zlib license) (21 Aug 2013)
- update project url
- update to 2.5.9 (changes from 2.5.8 to 2.5.9)
    * Revert to the Cube licence (applies to ALL previous versions too)
    * Damage tweaks, balance, etc.
    * Fix forbidden speech false positives
    * Finish Server IP mute list (-s, default "config/servermutelist.cfg")
    * Rectify M16 exploit in sniping/insta (originally discovered by "jambo", "tiririca", and his other aliases)
    * Another fix for the zombies' explosions.
    * Completely remove friendly fire -- no more trolling from blockers/mistakes, except in hardcore, which redirects part of the friendly fire damage to the dealer
    * Lower falling damage for classic, restore drowning, but at a very slow rate
    * More tweaks for speedhack detection
    * Fake Red Dot support
    * Sniper zoom script
    * Stop deathcam on mouse move
    * Fade spectators on minimap
    * Prevent 1 anti-client and 2 anti-server crash exploits

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Thu Jan 17 07:49:32 UTC 2013 - joop.boonen@opensuse.org

- Added BuildRequires zlib-devel as it's not automatically
  installed for openSUSE > 12.2

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Wed Nov  7 11:03:20 UTC 2012 - mailaender@opensuse.org

- update to 2.5.5
    * Fixed potential bot bugs: Map change, OpenAL-related, BotManager cleanup
    * Support AssaultCube 1.1 v8 Maps!
    * Added Secure-The-Flag
    * AMENDED Buff the M21 to 45 base damage, 63 torso, 225 head
    * AMENDED Fix the massive minefield after nuking in progressive zombies
    * Fix spawn bugs during last minute, and if the initial map does not have team spawns
    * Spawn reversals
    * Fix client crash (spawn related)
    * More foolproof admin (no kick for using deban pass)
    * Shorter vote times/higher requirements for weak votes
    * Fix initial vampire health
    * Juggernaut is 8x + 200, capped at 2000
    * Fix shotgun splats at long range
    * Search and merge obits (even more reduction)
    * Cache 100 chat and 100 obits (instead of the previous 6/12)
    * /damagescreen -> factor 4, alpha 50 (min 45), fade 325
    * Fix radar glitch when near the border
    * /spectatebots 1 if you want to spectate bots
    * Allow /shuffleteam trick in zombies
    * Fix vote caller disconnect
    * Fix excessive suicide bug
    * Don't show full suicide obit via obitamt 1 (added 2 for it, new max 3)
    * Added RPG headshot

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Sun Sep 23 00:42:37 UTC 2012 - mailaender@opensuse.org

- initial package
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