File assaultcube-reloaded.changes of Package assaultcube-reloaded
-------------------------------------------------------------------
Tue Oct 15 16:42:47 UTC 2024 - Carsten Ziepke <kieltux@gmail.com>
- Package docs only for Leap, fails for Tumbleweed
- Clean-up spec file
-------------------------------------------------------------------
Sun Apr 11 01:48:14 UTC 2021 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 2.18.2:
* Show damage indicator numbers
* Show which flag was reset
* Add "direct capture-the-flag" to classic mode menu
* Decrease weight of servers bypassing master-server policy
* Log when master-server wants to disconnect a client
* Fix "masterserver sent an unknown command" ("*a" after connection)
* Fixed: Pick up 2 grenades in LSS
* Fix player count (disable bots when all humans are in SPECT)
* Show bot names as "a zombie" in zombie mode
* Use small HTF flag icon for bomber mode
* Fix server quality stats
* Fix list of maps in maps_secure menu
* Use flag map menu for classic flag modes
* Fix uncleared kill confirm flags
* Fix text glitch after /resetgl
* Other minor changes
-------------------------------------------------------------------
Sat Aug 24 14:56:28 UTC 2019 - Simon Puchert <simonpuchert@alice.de>
- Update to version 2.7:
* Toggle zoom/iron sights/ADS, crouch, and sprint/walk
(instead of holding) (#196)
* Classic mutator enhancements:
Perks preselected (light/streak),
Long flag indicator interval (10 s),
Shorter spawn protection time (1000 ms),
Nerf RPG-7 range slightly,
No throwing knife bleeding,
Nerf killstreaks (less airstrike damage, radar is shorter,
nuke takes 60 seconds to activate).
* /crosshairmode to use or force AC-style crosshairs (default is both)
* Informative loading screen text (#149)
* HUD speed meter
* New collect and harvester gamemodes as 'confirm overload'
* Teleport killers to victims in 'void' mutator (#203), also swap
teams with 'convert-void' mutators
* Fix server registration bug (#205) inherited from AC 1.0.4
* Fix LAG bug (root cause is how clients handle falling damage)
* Fix master-server update lockout bug (when resolving fails)
* Fix vote evaluation on disconnect
* Ignore map checks (fix old maps like acr_recreation)
* Fix acr_recreation (pass more AC map checks), add ac_desert and
ac_douze with flags
* Prevent forcing AFK spectators to SPECT
* Fix assisted suicide scoring
* Disable bots when all humans are in SPECT
* Show ping of old/new servers in the server list
* Show colored server name on scoreboard
- Drop fix-switch.patch: Fixed upstream.
-------------------------------------------------------------------
Sun Jun 26 17:45:23 UTC 2016 - rpm@fthiessen.de
- Added fix-switch.patch to fix build with new gcc(6) and clang.
-------------------------------------------------------------------
Fri Jan 29 13:43:50 UTC 2016 - kieltux@gmail.com
- Update to version 2.6.3:
* New overload mode: destroy the enemy base
* New void mutator: different rendering effects
* 3 new "pro" weapons for pros (harder kills but double points
and higher count for killstreaks)
* HUD waypoints with "world to screen" functions
* Player nametags (visible teammates and current target) and
grenade timers (vision perk)
* Grenade throw timer
* [ACR 2.5.2] Zombie nade fun
* F3 to rescind votes
* Hide shotlines in hardcore, and hide local shotlines in
classic
* H = /quickknifethrow and Q = /quickknife (use /resetbinds if
necessary)
* More UI options: /spectatebots [ACR 2.5.5], /waypointsize,
/nametagfade
* Typing indicator [ACR 2.5.8] but done more efficiently
* Scoreboard ranking [ACR 2.5]
* Increased time for recent scopes (from 300ms to 750ms)
* Still show older/newer/modded servers in serverbrowser
* Fake red dot from ACR 2.5.9 (to enable, use
/crosshairreddotsize 15)
* Allow /maxroll 45
* Server owners can set bot limit, which increased to 64 by
default
* Log bot owner numbers
* Server-configurable weapon stats [ACR 2.6]
* New master-server protocol with better auth security and more
IPv6 preparations (ACR supports only IPv4 but maps
a.b.c.d to ::ffff:a.b.c.d)
* Fix memory handling issues (overreads, memory leaks) and
infinite loops (some inherited from AssaultCube)
* Fix major server crash when reconnecting
* AI Improvements (bots try to capture the enemy flag in CTF)
* DPI issue fix (with dpiAware in manifest.xml)
* Fix drowning when standing in water
* Fix throwing knives (when they hit)
* Delete grenades and knives when the arena round starts
* Hide dead AI zombies from scoreboard
* Fix progressive zombie spawning
* Add sanity check for maprot mode/mutator
* Restore "Bot control" and "kick/ban" in multiplayer menu
* Fix classic modes in menu
* Fix thirdperson sound location
* Fix issue with stuff beyond far end of fog
* Fix color in MOTD
-------------------------------------------------------------------
Sat Nov 8 10:23:08 UTC 2014 - mailaender@opensuse.org
- use pkgconfig to become more distro agnostic
- avoid redundancy in %description
- website and repository location changed
- simplify launch scripts
- upstream patches
- use http://en.opensuse.org/SourceUrls
- update to 2.6.1
* Recoded on AC 1.2 as the base version (likely less crashes)
* Class manager
* Simpler killfeed, removed kill messages
* Hide KILL indicator in classic, update at 4 second intervals
* Disable spawn protection upon firing the first shot
-------------------------------------------------------------------
Mon Apr 21 15:37:38 UTC 2014 - kieltux@gmail.com
- doc-package is back (upstream)
- patch for using $HOME/.acreloaded for game settings (were not safed default before)
- update to 2.6.0
* Fixed many licence problems (all of the ones with AC are resolved because our mods are moved to a mod folder and their copyright statuses are declared)
* Forum Integration (new master-server protocol)
* /ignore and /unignore
* Server-configurable weapon stats
* Improve multi-monitor support
* Allow server admins to disable global bans, but an icon will be placed into the serverlist
* Throttle demo downloads instead of restricting to admins
* /autospectate (automatically spectate your killer for a BF3-like killcam experience) (in Gameplay Settings)
* suicidecamera
* Fixed bug preventing teammates from being healed
* Indicate assist count in obits
* Bot names by the client -- prevent admin name abuse
* "restart/repeat this match" in vote messages
* /maxroll is capped at 30 instead of 10
-------------------------------------------------------------------
Mon Oct 28 2013 - kieltux@gmail.com
- dropped doc-package, because it is dropped in the upstream package
- license change to Cube license (zlib license) (21 Aug 2013)
- update project url
- update to 2.5.9 (changes from 2.5.8 to 2.5.9)
* Revert to the Cube licence (applies to ALL previous versions too)
* Damage tweaks, balance, etc.
* Fix forbidden speech false positives
* Finish Server IP mute list (-s, default "config/servermutelist.cfg")
* Rectify M16 exploit in sniping/insta (originally discovered by "jambo", "tiririca", and his other aliases)
* Another fix for the zombies' explosions.
* Completely remove friendly fire -- no more trolling from blockers/mistakes, except in hardcore, which redirects part of the friendly fire damage to the dealer
* Lower falling damage for classic, restore drowning, but at a very slow rate
* More tweaks for speedhack detection
* Fake Red Dot support
* Sniper zoom script
* Stop deathcam on mouse move
* Fade spectators on minimap
* Prevent 1 anti-client and 2 anti-server crash exploits
-------------------------------------------------------------------
Thu Jan 17 07:49:32 UTC 2013 - joop.boonen@opensuse.org
- Added BuildRequires zlib-devel as it's not automatically
installed for openSUSE > 12.2
-------------------------------------------------------------------
Wed Nov 7 11:03:20 UTC 2012 - mailaender@opensuse.org
- update to 2.5.5
* Fixed potential bot bugs: Map change, OpenAL-related, BotManager cleanup
* Support AssaultCube 1.1 v8 Maps!
* Added Secure-The-Flag
* AMENDED Buff the M21 to 45 base damage, 63 torso, 225 head
* AMENDED Fix the massive minefield after nuking in progressive zombies
* Fix spawn bugs during last minute, and if the initial map does not have team spawns
* Spawn reversals
* Fix client crash (spawn related)
* More foolproof admin (no kick for using deban pass)
* Shorter vote times/higher requirements for weak votes
* Fix initial vampire health
* Juggernaut is 8x + 200, capped at 2000
* Fix shotgun splats at long range
* Search and merge obits (even more reduction)
* Cache 100 chat and 100 obits (instead of the previous 6/12)
* /damagescreen -> factor 4, alpha 50 (min 45), fade 325
* Fix radar glitch when near the border
* /spectatebots 1 if you want to spectate bots
* Allow /shuffleteam trick in zombies
* Fix vote caller disconnect
* Fix excessive suicide bug
* Don't show full suicide obit via obitamt 1 (added 2 for it, new max 3)
* Added RPG headshot
-------------------------------------------------------------------
Sun Sep 23 00:42:37 UTC 2012 - mailaender@opensuse.org
- initial package