Sign Up
Log In
Log In
or
Sign Up
Places
All Projects
Status Monitor
Collapse sidebar
Please login to access the resource
home:Maddie
steamtinkerlaunch-git
steamtinkerlaunch.changes
Overview
Repositories
Revisions
Requests
Users
Attributes
Meta
File steamtinkerlaunch.changes of Package steamtinkerlaunch-git
------------------------------------------------------------------- Sun May 12 07:00:53 UTC 2024 - Rarmi <HazACacheLib@gmail.com> - Added git version of the package. - Updated to latest git source ------------------------------------------------------------------- Sun Oct 16 09:47:29 UTC 2022 - Imo Hester <vortex@z-ray.de> - Update to version 11.11 * polish translation update by @Faalagorn * readme overhaul by @sonic2kk * update Vortex game names for 'Halo: The Master Chief Collection' and 'Dragon's Dogma: Dark Arisen' by @sonic2kk * rename 'Tags' to 'Collections' in Add Non-Steam Game Menu by @sonic2kk * fix Non-Steam Proton Games not launching by @sonic2kk * change from obs-vkcapture to obs-gamecapture to allow capturing OpenGL and Vulkan titles by @zany130 * show Non-Steam Game Categories as a list in the Categories Dropdown by @sonic2kk * added automatic download/install of cabextract for the Steam Deck (for example required by Winetricks) * fix mangoapp - escaping backslash to preserve double-quote my @gu1ll0me * improved initial language loading * fixed partially broken wait for game exit * automatically update the custom protonlist if newly added proton versions are possibly missing * improved launch of additional commands coming from steam, accept and log verb runs generally * several minor fixes and improvements * fix logic for fetching MO2 and Vortex version by @sonic2kk * differentiate between running in Game Mode and Desktop Mode when running on Steam Deck - Update to version 11.0 * french translation update by @tl-pierre * polish translation update by @Faalagorn * chinese translation added by @ling0412 * rewrite of the launch command concatenation * added logging of game launch commands * added PrimeRun option * added option to automatically bump the used official Proton version per game (wiki) * added Gamescope option for NVIDIA Image Scaling v1.0.2 by @sonic2kk again :) * added option to manually refresh the Proton list via tray icon and command line * added multiple flatpak improvements thanks to all contributing to flatpak support especially @HanPrower and @TheEvilSkeleton * updated and fixed automatic game detection and activation in Vortex * added temporary (un)skip options for the Wait Requester * add DXVK Framerate Limiter option to Game Menu by @sonic2kk * fixed replay sorcery check by @zany130 * DXVK HUD Options menu fixed * added Ubuntu wiki by @Fornball * added Flatpak support thanks to @HanPrower and @TheEvilSkeleton * Steam Deck - Add ability to choose specific version of innoextract and downgrade innoextract from latest to 1.9-5 by @damian-anlauf * added an innoextract minimal version check for the MO2 installer * stdout/stderr of external programs is now logged to /dev/shm/steamtinkerlaunch/ * Cheat Engine + default version is 7.4 + default download url is from the ScoopInstaller project now + no longer requires innoextract, but 7z * added DXVK and MangoHud config files to Game Files list by @sonic2kk * improved internal dxvk config handling * added option for new FSR options added in GE-Proton7-24 and up by @sonic2kk elaborated together with @zany130 * removed pressure vessel options * major SpecialK rewrite * added MangoApp support * renamed "Steam Category" to "Steam Collection" everywhere * update old Reshade detection of dll conflicts between dxgi.dll and d3d9.dll by @Bananaman * use proton bundled winecfg.exe directly without relying on separate winecfg script * Fall back to xdg-open in general for EDITOR or BROWSER for #519 by @HanPrower * Fix WINE_FSR_CUSTOM_RESOLUTIONS 1080p Performance resolution by @HanPrower * chinese translation update by @ling0412 * fixed game start using native wine * added geo-11 support (including automatic geo-11 sbs VR mode) * workaround Origin games crashing when too many env vars exist #508 * improved Origin integration #508 * added an option to wait for the custom command before continuing with starting the game * added an option to start the game through obs-vkcapture * fixed MangoHud arguments * fixed installing Steamworks Shared on the very first game run - even with zero config - Update to version 10.0 + added initial Steam Deck support + see Steam Deck Wiki for Steam Deck specific functions + added pretty solid, but optional steam controller controls for Steam Deck + multiple new gamescope features and options - thanks @sonic2kk for all of them! + change Integer Scaling flag to reflect updated gamescope code #435 + the default FSR strength value is now 2 + added FSR option to Gamescope + added option for Nearest Neighbor filtering to Gamescope + added Gamescope FSR sharpness numberbox + added option for Steam integration with -e flag, for working around a Gamescope bug + brand new Gamescope wiki * added Zink support - thanks @sonic2kk for testing * fixed Shader Repo window glitch * removed useless Steam Deck default window resolutions * find renamed GE proton as compatibility tool * get correct latest GE-Proton with two-digits * polish translation update by @Faalagorn * multiple improvements for Mod Organizer 2 and Vortex + custom STL proton removed as requirement for installing DotNet + several installer enhancements + high speed MO2 auto installation/configuration - DotNet is not even required for MO2 (confirmation welcome) and therefore no longer installed - MO2 can be optionally installed using innoextract (used when installed) + both Vortex and Mod Organizer 2 install and auto-configure without any configuration on the Steam Deck * added Side-by-Side ReShade and native support for 3D monitors (see #443) * added support for winesync - thanks @Moonl1ghter * added option for creating user-customized ENV Variables * comprehensive MangoHud re-implementation - thanks @sonic2kk for testing and the new wiki! * fixed steamwebhelper toggle (#456) - thanks @zany130 for continous testing and reporting * better use of absolute game exe path - helps f.e. with ReShade/Shader-Management * added dxvk-async support * added flatpak helper thanks @TheEvilSkeleton for working on flatpak support! - Update to version 9.2 * add app name to default notifier - thanks @sonic2kk for the contribution! * bump ReShade to v5.0 * french translation update by @tl-pierre * polish translation update by @Faalagorn * fix a possible duplicate waitforexitandrun * multiple fixes for vortex mod installpath issues - f.e. for Fallout New Vegas, SkyrimSE, others * added game fixes for Giana Sisters games (223220) and (246960) * enhanced SteamGridDB downloads by @Lucki * fixed possible duplicates in listAppManifests, which could have causes several problems #422 * launcher menu for installed games are no longer based on menus for steam tags #422 * fixed ugly bug in createDesktopIconFile #422 - thx @wing798213 for testing - Update to version 9.0 * added support for CheatEngine 7.2 using the wayback machine - thanks @SaifRushdHadad for the contribution! * fixed usage of multiple DXVK options and added DXVK_SCALE option * added support for PEV - PE32 file analysis * existing gameconfigs retrieve their missing options now from the default config when being updated * (so not only if is created from scratch) * added a checksum check for already downloaded Proton archives where available * hide the annoying wget-1.21.2 SSL_INIT stderr bug * added French translation by @tl-pierre * added support for self-rolled yad AppImage using yad 10.90 * added more options for using Yad AppImages * added initial support for debugging with Gdb * several minor fixes * added support for DLSS * added support for Raytracing - thx @Bananaman for testing DLSS+Raytracing * added all Vkd3d configuration options * recheck configured Yad path to see if it changed * removed unused and confusing ReShade preset functions * rewrote Shader-Management - thx @Bananaman for testing + now whole shader repos can be en/de activated per game + shaders and textures are no longer copied but symlinked + shaders are installed into an own reshade-shaders subdirectory in the game dir + shader repos can be (de-)activated from Command Line * added Notifier command line options and Command Line option to test it * removed helper function for stl->steamtinkerlaunch transition * improved ReShade toggling * added option to configure the resolution of the Wine-Virtual-Desktop * fix symlinks not generating when steamlibrary has spaces or the target directories are also links by @MattSturgeon * some SpecialK enhancements * added Standalone-Launcher support for non-steam linux and windows games * updated Polish translation by @Faalagorn * replace real config paths with placeholders in all configs - Update to version 8.0 * added options to enable winecfg and winetricks for Vortex * added support for FlawlessWidescreen - thx @undeadbydawn for testing * added steamtinkerlaunch vortex url command by @MattSturgeon * added dynamic status windows for + X64dbg installation + Dependencies-Program installation + Vortex installation + Mod-Organizer 2 installation + DotNet installation + ReShade shader updates + Custom Proton download/installation + Custom Wine download/installation + CheatEngine download + Conty download + OpenVR-FSR installation * replaced bloated Proton bump with a simplified and better Proton-GE autobump option * fixed two Mod-Organizer 2 regressions. recreating the compatdata might be required * added download progress for all downloads (and removed old wgetgui option) * added checksum checks for several downloads (where the checksum is available upstream) + Custom Proton + FlawlessWidescreen + Vortex + Conty * migrated the main executable stl to steamtinkerlaunch (see here) * (when downgrading from v8.0 to a previous version, be aware that you have to take care of downgrading your ~/config/steamtinkerlaunch/ configs yourself manually) * better logging * removed the One-Time-Proton function - Update to version 7.0 * added Depressurizer support * added option to easily delete the compatdata on game launch, so Steam recreates an updated fresh one * replaced writelog stdout with one closing note pointing to the logfile * improved parsing used steampaths by sourcing an initial autogenerated temp file * fixed a regression where the list of the available proton versions possibly has been created too often * enhanced Appinfo parsing - extracting, storing and reusing now full binary data file per game * getting the SteamAppID for all owned games (offline!) is now possible * better SteamUserID detection * simplified several init routines * added PROTON_ENABLE_NVAPI checkbox * extract lots of data from Appinfo into own Metadata * added support for the debugger 'Dependencies' * simplified and improved internal (re-)initialization of proton variables * hardcoded read-only Game-Command-Line-Arguments coming from steam/the game can now be modified * minor proton version bumps are auto-fixed in both the game- and the template config * added metacritic and game manual to the Help-Url menu if provided by Appinfo/Metadata * added metacritic score and oslist to the Help-Url tooltip * improved regedit Registry implementation * xdg-open Game Files easily via menu * moved some game infos from the mainmenu into the Game Files tooltip * added Download Custom Proton options for latest proton-tkg * added initial manual Steamworks-Shared installer * added Mod-Organizer 2 support * added MangoHud configuration options * added automatic support for Luxtorpeda (Runtime) * downloading a custom wine build now also has a "latest" option * added SpecialK support * ReShade DLLS and Shader-Management shaders are now automatically copied into the * absolute game exe path and not into the top level game directory (useful for games where the game exe is in a relative subdirectory) * major rewrite of Vortex Mod Manager support * added British English to the languages thanks @jake770321 * updated Installation manual (also for Yad) * removed the duplicate of the current selection in all dropdown menus * fully updated Italian language thanks @Stefino76 * removed 'which' dependency, so only using 'command -v' now (finally) * 'gawk' should no longer be required as 'mawk' should work as well (reports welcome) * improved game OS detection by no longer relying completely on incoming variables which can be wrong/misleading * removed optdepend openssl * added option to forcefully use (previous) Steam Linux Runtime and Steam Reaper although none was provided by command line (might be useful in certain constellations) * fully updated Polish language thanks @Faalagorn * added desktop shortcut for the settings menu * the list of available Proton versions is now updated for the running session, when Download Custom Proton was launched from the Main Menu Extra Button * added partial Dutch translation thanks @JSvanVeen * added option to extract Custom Proton into the Steam Compatibility Tool directory compatibilitytools.d * added Reddit, Matrix and Discord platforms to the README (Please be nice and help others if you can!) ------------------------------------------------------------------- Wed Sep 1 18:21:07 UTC 2021 - Imo Hester <vortex@z-ray.de> - Update to version 6.15 * added automatic download for OpenVR-FSR * using newly introduced libraryfolders.vdf now to find additional SteamLibrary directories * no longer wait for proton to finish when using Proton GE or TKG, but directly for the wineserver it started * major rewrite of checking, separating and configuring the start mode * added option to automatically Fix outdated Symlinks * added option to automatically Unsymlink Proton files * updated the function and the wiki of the Proton Kill-Switch * skip OneTime Proton for the current session, if Proton version updated * removed usage of an external program for Appinfo, by using an own implementation now ------------------------------------------------------------------- Thu Jun 10 14:02:10 UTC 2021 - Imo Hester <vortex@z-ray.de> - Thanks to @podiki for initially migrating the Steam Tinker Launch ReadMe into a Wiki (fixes 176) - removed yad 9.0 hotfix, fix was shipped with 9.1 (fixes #196) - Added CheatEngine md5sum check and notifier for those who can't read logs or create useful bugreports - DL url still 404 - see #200 - Added option to automatically create a GameTitle symlink from a Proton WINEPREFIX for easier finding (fixes #201) - Added inital support for the 32bit container Conty (fixes #202) - Added Auto-Update for Conty and improved its download function - Added Playtime counter in seconds - might be used for further functions later - Added optional Playtime Logging per game - Last Played info in Main and Settings window - Window sizes are now saved per game by default - using gui.conf as template (fixes #204) - Custom scripts with bat suffix are started with proton now - Added option to directly restart the game with different settings when the playtime was too short (CrashGuess) - removed DOS:2 tweak (fixed in Proton 6.3) - Systemwide Yad installation no longer mandatory - Added easy to use option to use AppImage or Conty instead - Added initial advanced Steam First Time Setup Integration (fixes #209) - The SteamGameID and the Game Title can be found by command line with the counterpart as argument - Fixed Launch of Origin Urls (#fixes #211) - Added Setup support for installers from the gamedir - f.e. Origin (see #210) - The compdata and the Game Dir can be found by command line providing either SteamGameID or Game Title - Added option to just open a wineconsole instead of the game - option also as Steam Category - Restructured configs for the Gui Resolutions - see Gui Window Size (fixes #213) - Removed the dotnet warn requester for the recently closed winehq bug 49897 - fixed SteamGridDB Download before starting the game and start the download in the background - Removed self-maintaining function - Added some editable gamescope options as dropdown menu - The Crash Guess Requester now has the option to open a customizable Help-Url in the browser - the CrashGuess Requester is skipped now, when stl started a game outside Steam (caused fork based false triggers) - Re-Create Compdata and Wineprefix (including First Time Setup) for the game on the fly easily - The original 'First Time Setup' can be replaced by an own custom or complemented by an own additional one - Custom 'First Time Setup' scripts can be created with a few clicks (as replacement or as addition installfile) and installed immediately - Automatically change the Game Screen Resolution before game starts and switch back to the previous resolution when it ends - fix regression for SteamAppID being '0' from Steam (non-steam games) - return back to previous menu when creating a First Run Setup file from extra buttons menu - Execute startscript before custom command - Disabled CheatEngine 7.2 download (404) and added Cheat Engine upstream Info in the wiki (closes #200) - fixed saving the question and wget requester resolution - Added Helper-Url for Editor Dialog, CrashGuess (fixes #215) - The default path for the custom exe file requester is now the gamedir if custom exe is empty - Added complete Polish translation and English fixes thanks to @Faalagorn - Opened discussion board on the project page - Replaced submenus with buttons directly in the main menu (part of #217, #222) - Added ReShade Steam Category - Moved all bundled tweaks into the separate steamtinkerlaunch-tweaks repo (part of #217) - Removed Lutris and Protonfixes tweak import and added autoimported tweaks to steamtinkerlaunch-tweaks (part of #217) - Added option to Pause-Unpause steamwebhelper processes on game start and continue when game exists (fixes #219) - Help-Url selection can be also opened via button and commandline - Added CRT Royale ReShade Shader-Management support - Wine Debug Options can now be configured in a Gui (fixes #223) - Favorites selection menu is sorted alphabetically now (part of #217) - major rewrite of window resolution handling (per resolution: global template, local template, per game, per window) (part of #217) - Category sort order for all menus can now be changed via drag&drop menu (part of #217) - Winetricks packages for silent install can now easily be selected from a builtin menu (part of #217) - improved Vortex installation and its wine/proton handling - Steam First Run Setup packages can now be installed directly on the fly - One Time Run - Option to run a custom program (with selected proton) 'once' directly (fixes #221) - Added GameScope Settings Gui (fixes #220) - Added ProtonDB-Rating - Short form (Rating Trend) in Wait Requester and Main Menu, additional info (Confidence, Score, Total Votes, Rating Trend, Best Rating) is a tooltip on the Help-Url Extra Button (fixes #224) - Added option to select a specific proton version for direct on the fly package installation using Winetricks (fixes #226 and helps dotnet install problem f.e. in #216) - Added extra Vortex Settings Gui and extra Vortex Install Gui - removed line-based column calculation (-> 'bc' no longer required) in favor of customizable Gui-Columns - removed Global Menu split - Added support for downloading custom tar.xz Proton Archives and added a tarbomb check to support newer proton_tkg packages - Fixed Side by Side VR for Custom Programs (Trine 1-3 tweaks do work again as expected in Stereo3D) - Huge Rewrite of the current Wiki - Added support for Custom Wine packages by Kron4ek - Removed support for custom lutris wine packages (might be re-added later) - multiple fixes and improvements (part of #217) - outsourced the Kill Switch function to a /dev/shm/stl/KillSwitch script which can be called from anywhere (yay, a StreamDeck Proton-Kill-Switch) - fixed a Vortex stages bug - Standalone-Proton: easily start any exe using a custom proton in its own compdata and WINEPREFIX without steam - Download-Custom-Proton Command Line now has an option to download the latest custom Proton version: - The command line stl dcp l will download and extract the lastest available custom Proton and integrate it into the list of available proton version in Steam Tinker Launch - Screen resolution is detected now for the 2nd monitor on a dual-head setup, when the mouse position is there
Locations
Projects
Search
Status Monitor
Help
OpenBuildService.org
Documentation
API Documentation
Code of Conduct
Contact
Support
@OBShq
Terms
openSUSE Build Service is sponsored by
The Open Build Service is an
openSUSE project
.
Sign Up
Log In
Places
Places
All Projects
Status Monitor