File python-PySDL2.changes of Package python-PySDL2

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Mon Mar  7 12:28:48 UTC 2022 - Ferdinand Thiessen <rpm@fthiessen.de>

- Update to 0.9.11
  * Added bindings for new functions and constants introduced in
    SDL2 2.0.20
  * Major improvements to the ext.pixelaccess module
  * Major rewrite of the ext.image module
  * New object-oriented method of rendering with sdl2.ext.Renderers
    using the new sdl2.ext.Texture class
  * Major expansion and rewrite of the sdl2.ext.Renderer class
  * New powerful sdl2.ext.FontTTF class for font rendering
  * Redocumented most of the sdl2.ext modules for better clarity
    and maintainability
  * Deprecated a number of sdl2.ext modules and functions
- Renamed package to match the openSUSE python packaging guidelines
  (PyPi package name)

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Sat Oct 22 12:26:00 UTC 2016 - aloisio@gmx.com
 
- Update to 0.9.5
  * updated :mod:`sdl2` to include the latest changes of SDL2 
    (release 2.0.5)
  * fixed issue #94: added support for TrueType font 
    collection (TTC) files
  * fixed issue #80: added flip and rotation support for 
    TextureSprite objects
  * renamed :attr:`sdl2.ext.Renderer.renderer` attribute to
    :attr:`sdl2.ext.Renderer.sdlrenderer`. The `renderer` 
    attribute is deprecated and will be removed in a later
    version.
  0.9.4
  * updated :mod:`sdl2` to include the latest changes of SDL2 
    (release 2.0.4)
  * updated :mod:`sdl2.sdlttf` to include the latest changes 
    of SDL_ttf (release 2.0.14)
  * new :attr:`sdl2.ext.Renderer.logical_size` attribute to 
    set or retrieve the logical pixel size of a renderer
  * fixed issue #48: be more noisy about DLL loading issues
  * fixed issue #65: misleading documentation for 
    :meth:`sdl2.ext.Renderer.draw_line()`
  * fixed issue #67: Return a proper error code, when 
    unittests running as subprocesses fail
  * fixed issue #72: :func:`sdl2.video.SDL_GL_DrawableSize()` 
    not available on import
  * fixed issue #76: define missing SDL_PRESSED and 
    SDL_RELEASED constants
  * fixed issue #82: examples/gui.py fails due to an 
    attribute error
  * fixed issue #83: fix compatibility with newer PIL 
    versions in :func:`sdl2.ext.image.load_image()`
  * fixed issue #84: The setter of 
    :attr:`sdl2.ext.Renderer.scale` works properly now
  * fixed issue #85: fix environment-dependent unit tests
  * fixed issue #87: fix incorrect MIX_INIT_* constants in 
    :mod:`sdl2.sdlmixer`
  * fixed issue #88: use PILs `Image.tobyte()instead of the 
    deprecated `Image.tostring()`
  * fixed horizontical and vertical line drawing in 
    :func:`sdl2.ext.line()`
  * fixed a bug in :meth:`sdl2.ext.Renderer.draw_line()` for 
    odd numbers of points
  * dropped IronPython support
  0.9.3
  * updated :mod:`sdl2` to include the latest changes of SDL2 
    (HG)
  * new :attr:`sdl2.ext.Renderer.scale` attribute, which 
    denotes the horizontal and vertical drawing scale
  * new :func:`sdl2.ext.point_on_line()` function to test, if 
    a point lies on a line segment
  * PYSDL2_DLL_PATH can contain multiple paths separated by 
    :attr:`os.pathsep` to search for the libraries now
  * :func:`sdl2.ext.get_image_formats()` only returns BMP 
    image support now, if SDL2_image and PIL are not found
  * :func:`sdl2.ext.load_image()` tries to use 
    :func:`sdl2.SDL_LoadBMP()` now, if SDL2_image and PIL are
     not found
  * fixed issue #55: 
    :meth:`sdl2.SDL_GameControllerAddMappingsFromFile()` does
     not raise a TypeError for Python 3.x anymore
  * fixed issue #56: :meth:`sdl2.ext.Renderer.draw_line()` and
    :func:`sdl2.ext.Renderer.draw_point()` handle multiple 
    lines (or points) as arguments properly now
  * fixed issue #57: if SDL2_image is not installed and PIL 
    is used, the loaded pixel buffer of the image file is not
    referenced anymore after returning 
    from :func:`sdl2.ext.load_image()`, causing random
    segmentation faults
  * fixed issue #58: raise a proper error,
    if :meth:`sdl2.ext.FontManager.render()` could not render 
    a text surface
  * fixed issue #59: The 
    :attr:`sdl2.ext.TextureSpriteRenderSystem.sdlrenderer`
     attribute is correctly documented now
  * fixed a local variable and module name collision in
    :meth:`sdl2.ext.FontManager.render()`
    0.9.2
  * fixed issue #32: the line clipping algorithms do not run 
    into precision errors anymore
  * fixed issue #53 (again): 
    :func:`sdl2.video.SDL_GL_ResetAttributes()`
     is properly wrapped now to retain backwards compatibility 
     with previous SDL2 releases
  * fixed issue #54: text input is correctly converted for 
    the text entry component
  * updated the example BMP files, which could not be loaded 
    properly on some systems with SDL2_image and PIL
    0.9.1
  * fixed issue #50: corrected the 
    :func:`sdl2.ext.load_image()` documentation
  * fixed issue #52: :meth:`sdl2.ext.Renderer.fill()`,
     :meth:`sdl2.ext.Renderer.draw_rect()` and
     :meth:`sdl2.ext.Renderer.draw_point()` convert sequences
      correctly now
  * fixed issue #53: provide backwards compatibility for 
    previous SDL2 releases by adding a wrapper func for
     :func:`sdl2.cpuinfo.SDL_HasAVX()`
    0.9.0
  **IMPORTANT: This release breaks backwards-compatibility. 
    See the notes for the issues #36 and #39.**
  * updated :mod:`sdl2` to include the latest changes of SDL2 
    (release 2.0.3)
  * new :func:`sdl2.ext.subsurface()` function to create 
    subsurfaces from :class:`sdl2.SDL_Surface` objects
  * new :func:`sdl2.ext.SoftwareSprite.subsprite()` method to 
    create :class:`sdl2.ext.SoftwarSprite` objects sharing
    pixel data
  * the unit test runner features a `--logfile` argument now 
    to safe the unit test output to a file
  * issues #36, #39: the different render classes of 
    sdl2.ext.sprite were renamed
      + the ``sdl2.ext.RenderContext`` class was renamed to
        :class:`sdl2.ext.Renderer` to be consistent with with 
         SDL2's naming scheme
      + ``sdl2.ext.SpriteRenderer`` was renamed to
        :class:`sdl2.ext.SpriteRenderSystem`
      + ``sdl2.ext.SoftwareSpriteRenderer`` was renamed to
        :class:`sdl2.ext.SoftwareSpriteRenderSystem`
      + ``sdl2.ext.TextureSpriteRenderer`` was renamed to
        :class:`sdl2.ext.TextureSpriteRenderSystem`
      + ``sdl2.ext.SpriteFactory.create_sprite_renderer()`` was 
        renamed to :meth:`sdl2.ext.SpriteFactory.create_sprite_render_system()`
  * fixed :func:`sdl2.audio.SDL_LoadWAV()` macro to provide 
    the correct arguments
  * fixed issue #44: use a slightly less confusing 
    ``ValueError``, if a renderer argument for the
    :class:`sdl2.ext.SpriteFactory` is not  provided
  * fixed issue #43: improved the code reference for the 
    improved bouncing section in the docs
  * fixed issue #40: typo in a ``RuntimeWarning`` message on 
    loading the SDL2 libraries
  * fixed issue #38: the points arguments of
    :meth:`sdl2.ext.Renderer.draw_points()` are properly 
    documented now
  * fixed issue #37: :func:`sdl2.SDL_GetRendererOutputSize()` 
    is now acccessible via a wildcard import
  * fixed issue #35: download location is now mentioned in 
    the docs
  * fixed issue #12: remove confusing try/except on import in 
    the examples
    0.8.0
  * updated PD information to include the CC0 dedication, 
    since giving software away is not enough anymore
  * updated :mod:`sdl2` to include the latest changes of SDL2 
    (HG)
  * fixed a wrong C mapping of :func:`sdl2.rwops.SDL_FreeRW()`
  * fixed various issues within the :class:`sdl2.ext.BitmapFont`
    class
  * issue #26: :attr:`sdl2.SDL_AudioSpec.callback` is a 
    :func:`SDL_AudioCallBack` now
  * issue #30: the SDL_Add/DelHintCallback() unittest works 
    with PyPy now
  * issue #31: :func:`sdl2.sdlmixer.SDL_MIXER_VERSION()` 
    returns the proper version now

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Mon Oct 28 17:35:41 UTC 2013 - prusnak@opensuse.org

- created package (version 0.7.0)

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