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File customization.cfg of Package wine
# 'Wine-to-rule-them-all' - Wine-TkG simple config file ## ## This config file contains the basic settings of your build. ## For deeper configuration, see wine-tkg-profiles/advanced-customization.cfg ## #### NON-MAKEPKG OPTIONS (Won't affect makepkg builds) #### # Set to the desired installation path for your build(s). A versioned dir containing your build will be created inside that target. # Example: _nomakepkg_prefix_path="/home/frog" will install your build in /home/frog/wine-tkg-******** _nomakepkg_prefix_path="" # Set to true to get a prompt after the 64-bit part is built, enabling package switching before building the 32-bit side. # This is a workaround for distros shipping broken devel packages that can't coexist as multilib _nomakepkg_midbuild_prompt="false" # Set to the distro of your choice to attempt dependency resolution. Valid options are "debuntu" (for debian, ubuntu and similar), "fedora" or "archlinux". _nomakepkg_dep_resolution_distro="" #### EXTERNAL INSTALLATION SETTINGS - !! ONLY AFFECTS MAKEPKG !! #### # Set to true to install into external path instead of /usr. This allows you to install multiple different versions in parallel. # !!! Don't forget that you'll have to use /opt/wine-something/bin/wine instead of just wine (same for winecfg etc.) !!! _EXTERNAL_INSTALL="false" #### GENERATE DEBIAN PACKAGE #### # Set to true if you want to generate a debian package after building. Currently doesn't work with _EXTERNAL_INSTALL option. # This generates a debian package from build files ready to be packaged. _GENERATE_DEBIAN_PACKAGE="false" #### WINE FLAVOUR SETTINGS #### # Override config with one of the presets from /wine-tkg-profiles dir - Leave empty to get a prompt (legacy profiles won't be listed) # Set to "none" to silence the prompt # Custom presets : "fo4", "legacy", "mwo", "sims2", "oldnvidia-sims3", "protonified", "unity". # Valve presets : "valve" (builds against current valve proton tree), "valve-exp" (builds against current valve proton-experimental tree), "valve-exp-bleeding" (builds against current valve proton-experimental-bleeding-edge tree) # Clean presets (untouched) : "mainline", "staging". _LOCAL_PRESET="valve-exp-bleeding" # Add GloriousEggroll game patches and hotfixes when using a Valve profile with staging enabled # ! This will only affect Valve + staging trees ! # List of patches applied with this option enabled: assettocorsa-hud killer-instinct-winevulkan_fix FFVII-and-SpecialK-powerprof 65-proton-fake_current_res_patches unity_crash_hotfix Fix-regression-introduced-by-0e7fd41 15aa8c6-fix-star-citizen-bug-52956 0001-winex11.drv-Define-ControlMask-when-not-available 0002-include-Add-THREAD_POWER_THROTTLING_STATE-type 0003-ntdll-Fake-success-for-ThreadPowerThrottlingState _use_GE_patches="true" # plain wine commit or version tag if you want to use a specific wine version. Can use e.g. "64d9f30", "wine-3.16" or "wine-4.0" # !!! Only affects non-staging builds (you want to edit the staging_version below for staging builds) !!! # Leave empty to use latest master - https://github.com/wine-mirror/wine/commits/master #_plain_version="wine-8.2" # staging _use_staging="true" # staging commit or version tag if you want to use a specific staging version. Can use e.g. "7cfceb7", "v3.16" or "v4.0" # Leave empty to use latest master - https://github.com/wine-staging/wine-staging/commits/master _staging_version="" _plain_version="proton_9.0" _proton_branch="proton_9.0" # NTsync - Disable with WINE_DISABLE_FAST_SYNC=1 envvar - Set to true to enable NTsync support - https://repo.or.cz/wine/zf.git/shortlog/refs/heads/fastsync4 # more info about NTsync and feedback topic - https://github.com/Frogging-Family/wine-tkg-git/issues/936 # !! For building and using requires special linux-tkg build with winesync module and header (or https://aur.archlinux.org/packages/winesync-dkms/) !! # !! Not compatible with Valve trees and some other patches. On Staging depends on fsync patches !! # !! For plain Wine required disabling esync and fsync patches applying !! _use_fastsync="false" # esync - Enable with WINEESYNC=1 envvar - Set to true to enable esync support on plain wine or wine-staging <4.6 (it got merged in wine-staging 4.6). The option is ignored on wine-staging 4.6+ # You may need to raise your fd limits -> https://github.com/zfigura/wine/blob/esync/README.esync _use_esync="true" # fsync - Enable with WINEFSYNC=1 envvar - Set to true to enable fsync support on Wine 5.20 and above - Requires kernel 5.16+ or at least linux-tkg 5.13 - https://github.com/ValveSoftware/wine/pull/128 # !! fsync legacy will be used for Wine 5.19 and lower (Mainline 4.7.r168.g29914d583f / Staging 4.9.r7.g197e08b4) !! # !! https://steamcommunity.com/games/221410/announcements/detail/2957094910196249305 !! _use_fsync="true" # Set to false to add DXVK configuration support to Wine's DXGI, allowing for VKD3D to run while keeping DXVK dxgi functionalities. # !! For DXVK to work properly with this option set to false, you'll need a DXVK build that comes with dxvk_config.dll !! # Keep in mind Wine's dxgi can be more unstable and less compatible when used with DXVK. _dxvk_dxgi="true" #### GAME-SPECIFIC PATCHES #### # Enable support for Proton's Battleye runtime - Depends on Battleye runtime _proton_battleye_support="false" # Enable support for Proton's EAC bridge - Depends on Easy Anti Cheat runtime _proton_eac_support="false" # Mechwarrior Online fix - https://mwomercs.com/forums/topic/268847-running-the-game-on-ubuntu-steam-play/page__st__20__p__6195387#entry6195387 _mwo_fix="false" # Resident Evil 4 hack - https://bugs.winehq.org/show_bug.cgi?id=46336 _re4_fix="false" # Child window support for vk - Fixes World of Final Fantasy, CEMU vulkan renderer and others - https://bugs.winehq.org/show_bug.cgi?id=45277 _childwindow_fix="true" # Shared gpu resources support: # Shared texture resources for d3d9 and d3d11 - https://github.com/doitsujin/dxvk/pull/2516 # Requires DXVK 1.10.1+ # ID3D11Fence and ID3D12Fence sharing - https://github.com/doitsujin/dxvk/pull/2608 https://github.com/HansKristian-Work/vkd3d-proton/pull/1175 # Requires DXVK 1.10.3+, VKD3D-Proton 2.7+ _shared_gpu_resources="false" # Fix for LoL 9.20+ crashing - Depends on _use_staging="true" - https://bugs.winehq.org/show_bug.cgi?id=47198 & https://bugs.winehq.org/show_bug.cgi?id=47915 - Requires vdso32 disabled (as root: `echo 0 > /proc/sys/abi/vsyscall32`) # lol depends on the following staging patches : # winebuild-Fake_Dlls, ntdll-RtlCreateUserThread, ntdll-NtContinue, ntdll-SystemExtendedProcessInformation, ntdll-SystemModuleInformation, ntdll-ThreadHideFromDebugger, wow64cpu-Wow64Transition, user32-InternalGetWindowIcon, ntdll-Pipe_SpecialCharacters, ntdll-NtDevicePath, ntdll-NtQueryVirtualMemory, fonts-Missing_Fonts, crypt32-CMS_Certificates, bcrypt-ECDHSecretAgreement, winex11-ime-check-thread-data _lol920_fix="false" # Fix for Assetto Corsa performance drop when HUD elements are displayed - https://bugs.winehq.org/show_bug.cgi?id=46955 - Create all kind of issues since b7b1ad0 (5.9 devel), so be careful with that. _assettocorsa_hudperf_fix="false" # Fixes for Mortal Kombat 11 - Requires staging, _proton_fs_hack="true", native mfplat (win7) or staging mfplat support and a different GPU driver than RADV # On Wine 5.2 (up to b1c748c8) and lower, it needs to be toogled on with the WINE_LOW_USER_SPACE_LIMIT=1 envvar _mk11_fix="true" # Workaround for Final Fantasy XIV Launcher 404 error - Thanks @varris1 ! - Fixed by d535df42f665a097ec721b10fb49d7b18f899be9 (4.10) # Found to also enable the new launcher (that came with the 5.1 update) to work *with issues* _ffxivlauncher_fix="false" # Background music on King of Fighters 98 and 2002 is silent on Wine-staging and the `xactengine-initial` patchset was found to introduce the issue. Set to "true" to disable it as a workaround. _kof98_2002_BGM_fix="false" # Fix for Quake Champions by Paul Gofman for Proton - Depends on _protonify="true" and _use_staging="true" # This patchset breaks Genshin Impact _quake_champions_fix="false" #### OTHER PATCHES #### # launch with dedicated gpu desktop entry patch - makes an additional desktop entry which launches app with DRI_PRIME set to 1 (only for switchable graphics with mesa drivers) _launch_with_dedicated_gpu="false" # Joshua Ashton's take on making wine dialogs and menus less win95-ish - https://github.com/Joshua-Ashton/wine/tree/wine-better-theme _use_josh_flat_theme="true" #### PROTON PATCHES #### # Bypass compositor in fullscreen modes - Typically reduces stuttering and improves performance - https://github.com/ValveSoftware/wine/commit/141ba5cf73029029a5a0bd2cdcfd5f9f9ab7ee7b _FS_bypass_compositor="true" # Proton Fullscreen patch - Requires 3.16+ for staging and 5.0+ for mainline - Allows resolution changes for fullscreen games without changing desktop resolution # You can optionally use nearest neighbour upscaling with the WINE_FULLSCREEN_INTEGER_SCALING envvar _proton_fs_hack="true" # Proton compatible rawinput patchset - Only effective when _proton_fs_hack is set to "true" - Requires a tree containing 6d7828e8df68178ca662bc618f7598254afcfbe1 (4.20+) _proton_rawinput="true" # Enforce mscvrt Dlls to native then builtin - from Proton _msvcrt_nativebuiltin="false" # Use Proton's updated win10 versioning and better productid - Necessary to enable d3d12 (for use with vkd3d) in some games # Also sets the default wine version to win10 (instead of win7) on Wine <8.1 _win10_default="false" # Other misc proton patches and hacks - Notably contains fixes for some native vk games (such as Doom Eternal) as well as Rockstar launcher # Also enables some winevulkan performance optimizations - https://github.com/Joshua-Ashton/proton-wine/tree/winevulkan-opt (fs hack) - https://github.com/Joshua-Ashton/wine/commits/winevulkan-opt-mainline (no fs hack) _protonify="true" #### USER PATCHES - See README in ./wine-tkg-userpatches dir for instructions #### # community patches - add patches (separated by a space) of your choice by name from the community-patches dir - https://github.com/Frogging-Family/community-patches # example: _community_patches="amdags.mypatch GNUTLShack.mypatch" _community_patches="amd_fsr_fshack-alternative.mypatch" # Automatically update community-patches from git - set to false if you don't want this behaviour, useful for example if you have your own fork. _community_patches_auto_update="false" _github_mirrorsrc=nil
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