File openrct2.changes of Package openrct2
-------------------------------------------------------------------
Wed Feb 04 14:57:25 UTC 2026 - Björn Kettunen <bjorn.kettunen@thaodan.de>
- Build with discord-rpc enabled.
- Update dependencies
* music 1.6.1
* sound effects 1.0.6
* objects 1.7.6
* title sequences 0.4.26
- Update to version 0.4.31.32.a7fdbcd23:
* Reduce duplication in scrolling text rendering (#25912)
* Remove redundant negation in a few expressions (#25940)
* Add silent to arguments when building sprite dats with sprite build cmd
* Improve perf by remove reserves, copy to insert in SpriteFile::AddImage
* Move some workflows to ubuntu-slim (#25939)
* Move some CI jobs to ubuntu-slim (#25938)
* Update GitHub Actions versions (#25936)
* Add new .clang-tidy rules (#25923)
* Update upload/download-artifact actions (#25922)
* Remove deprecated C headers (#25921)
* Fix #25911: Non-working screenshot URL in appdata
* Merge Localisation/master into OpenRCT2/develop
* Fix: Restore TrackElement forward declaration and fix kBannerBoundBoxes linkage
* Fix compilation on Haiku
* Re-enable multithreading on Haiku
* Refactor: Remove unused PathElement forward declaration
* Refactor: Move PaintSurface declaration to Paint.Surface.h
* Refactor: Extract PaintBanner to Paint.Banner.h
* Refactor: Extract PaintTrack to Paint.Track.h
* Refactor: Extract PaintLargeScenery to Paint.LargeScenery.h
* Refactor: Extract PaintWall to Paint.Wall.h
* Refactor: Extract PaintSmallScenery to Paint.SmallScenery.h
* Refactor: Extract PaintEntrance to Paint.Entrance.h
* Start v0.4.32
* Release v0.4.31
* Fix #23859: Wrong banner text displayed after loading different park
* Fix: Crash from use-after-free in banner text formatting during multithreaded rendering
* Fix typo in changelog
* Add #20652 to changelog
* Merge Localisation/master into OpenRCT2/develop
* Fix #25889, #25703: Crash when scanning scenarios with packed objects (#25899)
* Add missing changelog entries, fix up a few
* Remove redundant typename keyword usage (#25901)
* Update objects release to v1.7.6 (#25897)
* Fix #25879: Guest window viewport doesn't follow vehicle when on ride (#25883)
* Remove old HasFlag() function
* Refactor RtdFlags into FlagHolder
* Refactor ImportFlags into FlagHolder
* Fix #25882: Maze construction does not auto-remove trees (#25886)
* Fix #3788: Self-intersecting track designs cannot be placed (#25894)
* Split one changelog entry into two
* Clamp Guest fields
* Clamp ParkData fields
* Update BACKTRACE_TOKEN for upcoming release
* Fix #25749: Windows release builds are not built with LTCG (#25895)
* Merge Localisation/master into OpenRCT2/develop
* Add small weather icons and tweak alignment
* Fix #20620: Console caret does not update when pasting
* Convert car entry flags into a FlagHolder (#25784)
* Fix #25775: Network download sizes are not in the claimed KiB
* Merge Localisation/master into OpenRCT2/develop
* Fix weather dropdown item padding in enlarged UI
* Change colour to a strong enum (#25873)
* Merge Localisation/master into OpenRCT2/develop
* Add "original bug" to issue #18441
* Fix #18441: Spurious error when trying to replace footpath (#25880)
* Fix #15009: Landscaping tools do not display estimates when paused (#25866)
* Merge Localisation/master into OpenRCT2/develop
* Extract TrackGetIsSheltered()
* Extract kDynamicRideShelterRating constant
* Rework palette information into palettes.dat (#25681)
* Deduplicate water colour names
* Replace kTextColour254 and kTextColour255 with COLOUR_NULL
* Move left palette index constants out of Colour.h
* Add "use bool literals" rule to .clang-tidy (#25842)
* Fix: diagonal and inclined brakes not counted when calculating upkeep cost
* Add running cost to boosters
* Remove redundant namespaces qualifiers (#25837)
* Fix minimum height of Zenity/Kdialog window to 350 pixels
* Fix #25221: When trying to cancel game file discovery, the prompt reappears
* Add quit button to onboarding options
* Implement ShowMenuDialog on macOS
* Merge Localisation/master into OpenRCT2/develop
* Add Kate temporary files to .gitignore (#25856)
* Fix #25854: Game draws too much bar at 0 happiness and energy (#25855)
* Fix implementation mistake from #1644. Guest happiness calcs (#25850)
* Move BlendColourMap to its own file
* Name palette fields in Water object
* Rename some palette indices (#25843)
* Fix #23636: Mismatched entity count in save file (#25731)
* Improve error messages, add changelog entry
* Allow importing palettes in `sprite build`
* Move importing JSON palettes to ImageImporter
* Remove commented-out code from Themes.cpp
* Move colour map to its own file
* Remove redundant const qualifiers
* Refactor maze import
* Add missing copyright header to ColourPalette.h
* Rename members of ColourShadeMap
* Rename PaletteBGRA and its members
* Merge iterator variable assignment and definition into one line
* Simplify vertical tracked ride falling logic
* Bring some variables to inner scope
* Merge variable declarations and assignment into one line
* Add missing include guards
* Remove stray semicolons after declarations
* Replace for-loops with while-loops
* Fix block comment mistake
* Remove redundant control flow statements
* Remove stray semicolon
* Use nested namespace syntax
* Remove redundant void parameter list
* Rename variables in ScObject.hpp (#25827)
* Remove more redundant namespace qualifiers (#25828)
* Add label configuration for plug-ins (#25824)
* Remove top-level const qualifiers from function declarations (#25813)
* Remove redundant namespace qualifiers (#25821)
* Remove redundant const qualifier in constexpr assignments (#25822)
* Fix #25167: Type A metal supports draw with cap if heightExtra is positive (#25823)
* Fix #25745: Crash when a player connection is aborted early (#25811)
* Remove redundant namespace qualifiers from miscellaneous files (#25816)
* Use bool literals instead of constants (#25817)
* Automatically apply basic pull request labels (#25770)
* Untangle metal support repositioning (#25794)
* Remove redundant namespace qualifiers from Vehicle.cpp (#25801)
* Fix news window option tab not invalidating (#25799)
* Refactor FootpathPaintInfo, create Paint.Path.h (#25796)
* Refactor reading BGR values from g1 palette entries (#25778)
* Rename members of FootpathSelection
* Rename members of PathRailingsDescriptor
* Rename members of PathSurfaceDescriptor
* Rename members of RailingEntrySupportType
* Move kScrollingModeNone to ScrollingText.h (#25797)
* Fix PaletteIndex asserts (#25783)
* Convert ride measurement flags into a FlagHolder (#25782)
* Remove redundant namespace qualifiers from /paint directory (#25780)
* Remove Drawing.h include from a few more places (#25779)
* Remove redundant namespace qualifiers from /actions folder (#25773)
* Rename Vehicle.VirginaReel.cpp to Vehicle.VirginiaReel.cpp (#25781)
* Pass GameState ref down to subfunctions in game actions (#25777)
* Create RideInvalidateFlag FlagHolder (#25722)
* Include string_view in ObjectManager.h (#25774)
* Remove redundant static_casts in miscellaneous files (#25772)
* Make namespace qualifier explicit
* Remove redundant namespace qualifiers from tests project
* Rename Sub6A3F61PathAddition() to paintPathAddition()
* Name Sub6E1F34*, remove redundant window checks
* Make PaletteIndex into a strong enum and move into namespace
* Refactor Map window palette index handling
* Rename missed occurrences of DrawPixelInfo/DPI to RenderTarget/RT (#25768)
* Remove redundant qualifiers from paint code (#25769)
* Add "StayOpen" flag to special track parts dropdown (#25765)
* Remove superfluous includes from /test/tests folder (#25766)
* Pass PaletteIndex to Rectangle::fill() and IDrawingContext::FillRect()
* Pass FilterPaletteID to GetPaletteG1Index() and GetPaletteMapForColour()
* Make InputFlag a strong enum
* Make CarSpriteFlag a strong enum
* Convert TerrainSurfaceFlags into a FlagHolder
* Remove unused includes from /openrct2-win folder
* Reduce dependencies for Ride.h (#25757)
* Remove unused includes in miscellaneous files (#25707)
* Remove unused include from /openrct2-cli folder
* Rework drawing header includes (#25744)
* Rework object header includes (#25742)
* Preliminary Haiku OS support (#25659)
* Update copyright years to 2026 (#25741)
* Fix #25739: Freezes when exceeding 384 items per tab in New Ride (#25740)
* Start v0.4.31
* Release v0.4.30
* Update BACKTRACE_TOKEN for v0.4.30 release
* Add sprites to weather cheat dropdown
* Allow cheated umbrellas to use the full colour palette again (#25717)
* Fix #25469: Assertion when drawing in ui.imageManager.draw callback (#25716)
* Prevent _preloaderScene nullptr deref (#25710)
* Rename RCT1G1Element and its fields
* Rename RCTG1Header and its fields
* Create strong enum+Flagholder for G1 flags
* Include <optional> header in Paint.h (#25711)
* Rename G1Element members, add unions for palette entries
* Fix #11617: Zero clearance ghost track design paths break connections (#25685)
* Fix #25187: On-ride photo platform does not render as ghost when placing track design (#25680)
* Unwrangle Drawing.h and Paint.h (#25706)
* Change MechanicStatus to a strong enum (#25704)
* Turn TrackElementFlag into strong enum and flagholder
* Clamp inspection interval when importing from S4/S6
* Update replays
* Pass inspection interval as a parameter to game actions
* Change inspection interval to use enum class
* Move constants in Track.h closer to each other
* Rename DEFAULT_SEAT_ROTATION to kDefaultSeatRotation
* Rename MAX_TRACK_HEIGHT to kMaximumTrackHeight
* Rename members of TrackPitch
* Rename members of TrackRoll
* Create enum class for MazeBuildMode
* Rename members of TrackCurve
* Rename members of TrackElemType
* Remove redundant parentheses around FlagHolder method invocations (#25695)
* Only add invisible entrances to S4/S6 if they were actually used (#25682)
* Remove redundant parenthesis around negated .has FlagHolder checks
* Move ZoomLevel::min implementation to ZoomLevel.cpp (#25689)
* Rename ViewportInitAll to ContextResetSubsystems (#25690)
* Merge Localisation/master into OpenRCT2/develop
* Replace if chain with else ifs
* Close #25244: Unify kImageIndexUndefined and kSpriteIdNull (#25683)
* Fix inclusion of "thirdparty" openrct2-cli for Android
* Create CLI command to trigger Steam download
* Create function to trigger Steam download
* Move RCT2 Steam path retrieval to its own function
* Refactor Steam path handling
* Close #25515: create a specific permission for the path drag tool (#25675)
* Fix #25660: Ride entrances are sometimes visible in ‘Highlight path issues’ mode (#25679)
* Refactor shop item handling with switch statement
* Send "scenery changed" intent after unloading an object from a script
* Fix #25639: Scenery window crashes when a no longer present object is still selected
* Convert height markers field to sequence flag (#25501)
* Use TextColours in the text drawing structs
* Moving scrolling text handling into its own namespace, fix usage of colour_t
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Add changelog entry for improved sprite build performance
* Use hash map of images in cli sprite build command instead of reload
* Move import out of cli SpriteImageImport and return image file instead
* Update contributors.md
* Merge Localisation/master into OpenRCT2/develop
* Remove now defunct OpenBSD ports link in README (#25653)
* Merge Localisation/master into OpenRCT2/develop
* Update changelog.txt
* Only log top level game actions and filter ghost ones
* Merge Localisation/master into OpenRCT2/develop
* Rename InputFlag::unk6 to allowRightMouseRemoval
* Fix patrol area tool allowing right click removal of paths and scenery
* Fix land purchase selection grid colour not being white (#25642)
* Merge Localisation/master into OpenRCT2/develop
* Do not allow guests to slide down the Spiral Slide if it’s broken (#25403)
* Make getEntranceConnectionSides() constexpr
* Fix missed occurrences
* Rename SequenceFlag flags again
* Convert flags field to FlagHolder
* Rename sequence flags
* Fix return value of Widget::height()
* Fix cramped MacOS default window settings
* Categorise toilet income as shop sales instead of ride tickets
* Add files created during testing to .gitignore
* Rename members of Vehicle::Type
* Rename VehicleTrackDirectionMask and VehicleTrackTypeMask
* Rename members of VehicleInfo
* Rename members of GForces
* Rename members of Vehicle::Status
* Remove unnecessary includes from Vehicle.h
* Rename members of GameActions::Result
* Rename members of GameActions::Status
* Rename ByteAlignedBitSize to kByteAlignedBitSize
* Fix typo in ‘remainder’
* Add support for Polish Złoty (PLN)
* Fix missed 'using' in Finance.h
* Reorganise VehicleFlags comments
* Refactor GAME_COMMAND_FLAG_* to enum+FlagHolder
* Make renewing a ride also reset its downtime
* Fix #25628: AVX2 and SSE4 availability not detected correctly
* Rename StoppedOnLift to StoppedBySafetyCutOut
* Show error message when issuing replay_start with a nonexistent file
* Implement Gymnasiast's suggestion
* Update network version
* Add changelog entry
* Make crossing-related Peep methods protected
* Check if guest action is interruptable
* Move WaitingAtCrossing logic to peep.cpp
* Merge Localisation/master into OpenRCT2/develop
* Fix #9895: standup coaster gets incorrect intensity boost from synchronisation
* Refactor the network code also change protocol (#25575)
* Update changelog.txt
* Update changelog.txt
* Update changelog.txt
* Update network version
* If the master server vanishes make sure to register again, cleanup (#25588)
* Fix #25592: Some water rides have wrong breakdowns
* Merge Localisation/master into OpenRCT2/develop
* Make ClearingFunction a reference, rather than a pointer
* Make `MapPlaceClearFunc()` return bool, fix name of CLEAR_FUNC
* Create `landSlopeFitsUnderPath()` function
* Create `landSlopeFitsUnderTrack()` function
* Update changelog.txt
* Fix #25571: Potential crash due to drawing a Crooked House ride
* Make the progress bar work with large numbers
* Fix #25552: Clear Scenery does not show an error message about insufficient money if cash is negative
* Remove check if Guest/Staff is deleted, this is handled by EntityList
* Fix #22484: Lingering ghost entrance after placing park entrance
* Merge Localisation/master into OpenRCT2/develop
* Fix #24952: Duplicate track designs when running via Steam without having RCT1 linked
* Make the pressed swatch sprite more pronounced
* Fix chairlift station end tunnels not drawing at certain angles
* Close #25530: Allow cancelling wall drag without closing Scenery window (#25564)
* Update badge links in README for releases and commits (#25550)
* Merge Localisation/master into OpenRCT2/develop
* Rename OpenRCT2::MapSelection functions to lowerCamelCase
* Add changelog entry for map selection grid invalidation improvements
* Prevent large scenery selected tiles invalidating every frame
* Invalidate map selection if selection type was changed
* Encapsulate selected tiles and invalidate when changed
* Invalidate map selection region and arrow only if changed
* Remove manual map selection invalidation calls
* Fix track construction arrow position when removing track pieces
* Remove unnecessary type specifiers from AddClamp calls
* Start 0.4.30
* Release v0.4.29
* Update backtrace token
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* GCC16 fixes (Missing #include <cstdint>) (#25533)
* Allow dragging lines of walls
* Fix #25028: Stalls can only use 1 colour preset
* Fix crackling when resampling audio
* Fix virtual floor invalidating incorrectly if expanded on x and y axes
* Rename byteRate to outputByteRate
* Rename _format to _outputFormat
* Replace reinterpret_cast with static_cast
* Fix UB for empty string_views
* Merge Localisation/master into OpenRCT2/develop
* Increase maximum size of the New Ride window further
* Remove hardcoded ride type IDs in ride type dropdown
* Merge Localisation/master into OpenRCT2/develop
* Fix #25454: Pathing Tool Closes When Land Tool Opens
* Move flat ride animation to VehicleData
* Merge Localisation/master into OpenRCT2/develop
* Update contributors.md
* Fix go karts steep to flat not drawing correctly in flat side tunnel
* Fix headless mode crash (#25488)
* Allow resizing the New Ride window
* Fix openrct2.d.ts Socket.on type (#25491)
* Update expected ride ratings in test data for LIM Launched changes
* Update objects to v1.7.4
* Merge Localisation/master into OpenRCT2/develop
* Capture track location for callback by value (#25455)
* Fix track design mini preview enlarged UI position
* Fix return value of Widget::width()
* Fix paths in track design previews not being connected correctly
* Bump network version
* Fix #6228: Track design queue connections not preserved when built
* Fix Windows build; use WIN32_LEAN_AND_MEAN in more places
* Fix RCT1/2 install confusion when both are present
* Update contributors.md
* Add #25426 to changelog
* Rename gPlacingTrackDesign to _placingTrackDesign
* Bump network version
* Add changelog for raised track design path connection fix
* Prevent track design ghost add/delete when shift height is invalid
* Fix track design paths breaking if ghost is removed after placing
* Merge Localisation/master into OpenRCT2/develop
* Move ColourFlags/ColourWithFlags to own compilation units
* Create TextDrawFlag
* Use ColourFlags in TextDrawInfo
* Use FlagHolder in ColourWithFlags
* Add with(), without() methods to FlagHolder
* Unwrap always-true if
* Replace darkness flags with TextDarkness enum
* Create Drawing.String.h
* Update members of FontStyle
* Update members of TextAlignment
* Update members of TextUnderline
* Update members of TextDarkness
* Update fields of TextDrawInfo
* Fix #14365: Previews broken for track designs with scenery below track
* Fix dropdown tooltips stuck open if mouse over empty space
* Start v0.4.29
* Release v0.4.28
* Update BACKTRACE_TOKEN in Crash.cpp for upcoming release
* Fix #25437: no mouse over highlight on new ride window previews
* Merge Localisation/master into OpenRCT2/develop
* Add blocked segments to track sequence descriptors
* Add large colour swatches for enlarged UI
* Update process execution flow for Linux (#25206)
* Fix claxon audio bug on crossings that span multiple tiles
* Add loadImages parameter to LoadTempObject()
* Fix #25406: Crash while building track designs repository
* Merge Localisation/master into OpenRCT2/develop
* Remove guarded assertion. (#25420)
* Merge Localisation/master into OpenRCT2/develop
* Align Staff viewport resizing with the Guest window (#25072)
* Slightly refactor and document Spiral Slide code
* Close #21375: extend to allow loading JSON objects
* Unwrap long if
* Add method to allow object loading by ObjectRepositoryItem
* Merge Localisation/master into OpenRCT2/develop
* Fix #25410: Guest flags (e.g. tracking) not imported from RCT1
* Remove unnecessary include
* Fix #20198: Guest inventory from RCT1 base game saves is not imported
* Fix temperature display (#25408)
* Use proper type name
* Refactor GetRideNaming(), add getTypeNaming() to Ride
* Add ride type filter to Ride List window
* Rename Rect namespace to Rectangle
* Replace remaining rectangle flags with Rect::FillMode enum
* Replace INSET_RECT_FLAG_FILL_MID_LIGHT with Rect::FillBrightness enum
* Move rectangle drawing into its own namespace
* Move rectangle drawing to Rect.{cpp,h}
* Create border style enum for GfxFillRectInset
* Set slide as not in use when using cheat to remove guests
* Fix mazes able to be built 2 units above support limits
* Use second colour of bottom toolbar for news buttons
* Introduce WidgetType::hiddenButton
* Add theme features to draw border around image buttons
* Merge Localisation/master into OpenRCT2/develop
* S4: Correctly import supports on ground paths
* Remove mapping for S4 footpath railings
* Use getters for all VehicleGeometry tables
* fix formatting
* move doppler and crash direction arrays
* rename pitch direction vector and move roll component array
* use getter for pitch components
* combine horizontal and vertical arrays into one
* move horizontal and vertical arrays
* replace AccelerationFromPitch with getter
* move AccelerationFromPitch
* move array unk9A36C4 to kFreeroamVehicleMovementData
* use getter for subposition translation distance
* add getter for SubpositionTranslationDistance
* move SubpositionTranslationDistance to VehicleGeometry
* add VehicleGeometry files
* Add option to command line screenshot to draw debug segment heights
* Fix lay down roller coaster left corkscrew supports wrong at one angle
* Fix: Shortcut Keys window uses wrong colours for separators, scrollbars and buttons
* Fix: clicking an unsuitable piece of land in footpath drag mode will place a piece anyway
* Fix #25359: No preview when hovering on sloped land in path drag mode
* Fix #25375: SHIFT placement no longer works on singular path tool
* Fix land tool clearance checks underneath maze track pieces
* Fix #25376: Hovering singular path tool will remove real path above it
* Fix stack corruption when footpath dragging
* Merge Localisation/master into OpenRCT2/develop
* Remove now-unused INSET_RECT_FLAG_FILL_GREY
* Use constant instead of hardcoded number
* Fill scrollbar gap in news window if no scrollbar is visible
* Allow theming news item background
* Replace remaining defines in Theme.cpp
* Remove COLOURS_RCT1 define
* Use C++ arrays instead of C ones
* Rename unused defines in Theme.cpp
* Rename constants in Theme.cpp
* Correct indentation of Theme.cpp
* Remove remnants of scrolling text disclaimer
* Fix: scrolling intro cannot be skipped using a mouse click
* Fix: When skipping scrolling intro, the screen does not get cleared properly
* Fix: scrolling intro background switches colour halfway through
* Fix corkscrew and lim launched quarter loop tunnels being too high
* Rewrite GetNameAndPrice using templated subfunction
* Inline single use of namespace Numerics
* Fix Wooden RC small banked turns blocking more supports than RCT2
* Split onToolUpdate function into smaller functions
* Split onToolDown function into smaller functions
* Scenery window: remove indirection from tool functions
* Fix hybrid coaster diag brakes not blocking supports consistently
* Add changelog entry for fixing go karts turns blocked segments
* Fix and improve go karts small sloped turns blocked segments
* Change go kart medium turn blocked segments to wide segments
* Improve blocked segments for go karts small turns
* Fix stand up coaster left corkscrew not blocking supports correctly
* Fix assert when opening Six Flags Holland
* Fix mine train coaster flat to steep track not blocking all supports
* Add footpath dragging tool
* Pass the actual parameter down
* Use primitive for loop for window iterations, iterators can invalidate
* Fix #20486: Multiplayer desync when placing track designs without any scenery. (#25337)
* Fix changelog order
* Bump network version
* Fix comments in Banner.cpp
* Fix #25272: Truncated text in Banner window text colour dropdown
* Rename swing flags
* Rename rotation consts and flags
* Replace checkerboard -> chequerboard (#25346)
* Merge Localisation/master into OpenRCT2/develop
* Replace direct RIDE_TYPE_COMPACT_INVERTED_COASTER check with RtdFlag
* Replace direct RIDE_TYPE_LOOPING_ROLLER_COASTER check with RtdFlag
* Replace direct RIDE_TYPE_CHAIRLIFT check with RtdFlag
* Replace direct RIDE_TYPE_DODGEMS check with RtdFlag
* Replace direct RIDE_TYPE_BOAT_HIRE check with SpecialType
* Replace direct RIDE_TYPE_SPACE_RINGS check with SpecialType
* Replace direct RIDE_TYPE_MOTION_SIMULATOR check with SpecialType
* Replace direct RIDE_TYPE_ENTERPRISE check with SpecialType
* Rename inverter ship main support vars and values
* Rename TrackPaint.h variables and values
* Clang formatting fix
* Fix missing tunnel at end of go-karts medium right gentle sloped turn (#25342)
* Remove stray change
* Small codestyle fixes
* Use SlopePitch for _footpathConstructSlope
* Create SlopePitch
* Create struct for footpath slope
* Add up25even wooden support transition type
* Make rest of WoodenCurveSupportImageIds comments consistent
* Rename long flat to steep wooden support sprite ids
* Move wooden truss flat to steep sprites to sub folder
* en-GB: Capitalise film names
* Fix some scenario path errors
* Changelog: fix entry for #25328
* Use extraSupportRotation in wooden DrawSupportForSequence functions
* Fix BPB spiral slide entrance/exit (#25328)
* Merge Localisation/master into OpenRCT2/develop
* MapRange: do not inherit from RectRange
* Rename members of ObjectStringID
* Rename members of SourceKind
* Rename members of PathAdditionDrawType
* Rename members of ObjectError
* Rename members of ObjectSourceGame
* Rename members of Network::Permission
* Rename members of ResearchCategory
* Rename members of Research::EntryType
* Rename members of AwardType
* Rename members of RCT2LanguageId
* Rename members of FormatToken
* Rename members of CurrencyAffix
* Rename members of CurrencyType
* Rename field of all config categories
* Rename members of RCT1::PeepAnimationGroup
* Rename members of RCT1::BannerType
* Rename members of RCT1::VehicleType
* Rename members of RCT1::RideType
* Rename members of RCT2::OriginalRideClass
* Rename members of RCT2::StaffMode
* Rename members of RCT2::EntityListId
* Rename members of RCT12PeepAnimationGroup
* Rename members of RCT12PeepType
* Rename members of RCT12MiscEntityType
* Rename members of RCT12EntityIdentifier
* Rename members of RCT12EntityLinkListOffset
* Rename members of RCT12::TrackElemType
* Rename members of RCT12TileElementType
* Merge Localisation/master into OpenRCT2/develop
* Do force close in RideClearForConstruction instead, to cover all cases
* Force close simulating rides when changing ride mode
* Also catch TrackRemoveAction case
* Rename members of ShopItem
* Rename members of Litter::Type
* Rename members of EntityType
* Rename members of StaffType
* Rename members of PeepAnimationGroup
* Rename members of PeepAnimationType
* Rename members of PeepActionType
* Rename members of PeepUsingBinSubState
* Rename members of PeepRideSubState
* Rename members of PeepSittingSubState
* Rename members of PeepState
* Merge Localisation/master into OpenRCT2/develop
* Rename fields of PeepAnimation
* Rename fields of SpriteBounds
* Rename members of AnimationPeepType
* Make peeps not stop on level crossings (#25089)
* Fix mine train coaster left large helix drawing incorrect sprites
* Fix merge conflict
* Start v0.4.28
* Release v0.4.27
* Update BACKTRACE_TOKEN in Crash.cpp for upcoming release
* Merge Localisation/master into OpenRCT2/develop
* Add force redraw debug paint option
* Correct changelog mistake
* Make thundersnow less common in blizzards
* Make the LIM Launched Coaster's operating mode default to powered launch without passing station
* Rename members of ShortcutManager
* Rename members of RegisteredShortcut
* Rename members of ShortcutInput
* Rename members of MouseState
* Rename methods of InputManager
* Rename members of InputEvent
* Rename members of InputEventState
* Rename members of InputDeviceKind
* Remove unused kMaxDeviceNameSize and kMaxDefaultMusic
* Rename members of SoundId
* Rename members of VehicleSoundParams
* Rename members of VehicleSound
* Rename members of Sound
* Change CheatType to lowerCamelCase
* Fix: Log Flume lift sound does not loop
* JobPool: Simplify lock guard objects (#25281)
* Changelog: update entry for #25201
* Parsing floats/doubles currently unsupported
* Use the parse functions, adjust code to account for the split change
* Rename parse to tryParse, add throwing version, return views for split
* Add tests for String::parse
* Rename String::Parse to String::parse, use from_chars instead
* Cleanup String::split
* Fix multithreaded access to additional crash files (#25271)
* Don't use the variable after it is moved
* Update title sequence release dependency (#25274)
* Update changelog.txt
* Fix logicalCmp not sorting in natural order, refactor the entire thing
* Make unknown satisfaction go at the bottom when sorted by highest
* Make unknown popularity go at the bottom when sorted by highest
* Fix #25201: Unstable sorting of the ride list
* Fix chance of thunder effects being lower than vanilla
* Split off WindowFootpathUpdateModifierKeyState to its own function
* Revert crooked house & circus default prices to vanilla values
* Merge Localisation/master into OpenRCT2/develop
* Rename sound_vector_factor to dopplerShift
* Make frozen guests no longer finish food or drinks (#25251)
* Split CLI commands into their own files (#25241)
* Fix missing word in changelog
* Change FilterPaletteID to lowerCamelCase
* Update kTranslucentWindowPalettes name, replace defines
* Make S4Importer::CorrectRCT1ParkValue independent of global game state (#25178)
* Pass car by reference
* Convert legacy sprite groups to FlagHolder
* Fix #25207: No switch to block sectioned mode after building one on the LIM LRC
* Include crashing scenario in breakpad upload (#25204)
* Remove repository from IReadObjectContext, ObjectFileIndex and helper functions
* Do not read from repository when loading objects
* Fix #24998: Some custom small scenery objects do not load
* Update default permissions for pull requests (#25224)
* Change "sprite exportalldat" into "sprite exportobject", take a filename instead of an already loaded DAT
* Create function to create object from file
* Scripting: order available costumes array by display name (#25228)
* Add missing getCostumeStrings to openrct2.d.ts (#25227)
* Update name in contributors.md
* Check if we're in shop tab before drawing track design info
* Change WindowFlag to strong enum
* Don't print the trailing comma in sprite exportalldat JSON output
* Use regular interval for swing sprite threshold (#25171)
* Skip drawing accessories whilst peep is clapping
* Add information about run-clang-format licence
* Mark git directory as safe for formatting job
* Format files in-place so the changes can be viewed with `git diff`
* Update CI images to 24
* Update run-clang-format.py to 39081c9c42768ab5e8321127a7494ad1647c6a2f
* Pass ParkData& to scenario objective checks (#25209)
* Fix bugged states involving simulating with block sections
* Scenery window: increase minimum height
* Rename validate_global_widx to VALIDATE_GLOBAL_WIDX
* Make WindowView into strong enum
* Turn WindowDetail into strong enum
* Change WindowClass members to use lowerCamelCase
* Rename g_window_list to gWindowList
* Allow shifting track designs underground
* Change window functions to use lowerCamelCase
* Rename Window fields
* Replace RCT_WINDOW_{RIGHT,BOTTOM} defines
* Rename rct_windownumber to WindowNumber
* Rename member of WidgetIdentifier and WidgetRef
* Rename local variables like ‘pressedWidgets’ in anticipation of field renames
* Rename centre_2d_coordinates to centre2dCoordinates
* Make ViewportCreate take a reference to a window
* Rename g_music_tracking_viewport to gMusicTrackingViewport
* Change code style of enums in Viewport.h
* Prevent PRs marked "on hold" from going stale (#25188)
* Fix hybrid coaster diag flat support blocks and clearance height
* Fix checking incorrect flags field when determining number of sprites of legacy vehicles
* Don't set rightMousePressed flag in InputViewportDragBegin (#25186)
* Amend changelog, bump network and park file versions
* Use correct hash
* Update replays
* Restore maximum ride price algo to vanilla
* Add isEntertainer method to Staff class, small cleanup
* Rename InputFlags::unk{4,5} to {left,right}MousePressed
* Fix LIM launched inline twists general support heights
* Create FootpathGetPlacementFromScreenCoords()
* Move WallInTheWay() to Wall.{cpp,h}
* Move FootpathGetDefaultSurface() into window
* Move two footpath globals into the window
* Remove unused gFootpathSelectedId
* Pass entrance path type to game action
* Refactor footpath placement functions
* Fix Junior RC flat to steep general support heights different to RCT1
* Merge Localisation/master into OpenRCT2/develop
* Fix go karts steep to flat general support heights
* Move command line units into OpenRCT2 namespace
* Park: pass ParkData ref directly to Park::Update
* Park: distinguish between CalculateParkSize and Park::UpdateSize
* Move Guest specific ThrowUp logic to Guest.cpp
* Move Context fully into OpenRCT2 namespace; types into Input.h
* No need to double check if its Guest or Staff
* Remove redundant cast
* Reduce scope of some variables
* Move game tick time constants from Context.h to Game.h
* Move Resolution struct from Context to UiContext
* Add a cast method for entities, sometimes we know the type
* Finance: remove pre-gamestate accessor functions
* Fix vehicles visually glitching on diagonal steep slopes
* Fix diag brakes general support height of junior, flying, lay down RCs
* Rename local variable spr to entity
* Move localisation units into OpenRCT2 namespace
* Fix log flume steep general support heights
* Turn MapSelectType into enum class
* Turn MapSelectFlags into FlagHolder
* RideManager: use explicit game state rather than using implicit global
* Park: pass ParkData& and GameState_t& refs down
* ScenarioObjective: pass GameState_t& down to check functions
* Park: remove unused forward declarations
* Award: pass GameState_t down to checks; use RideManager directly
* Make PathConstructionMode into an enum class
* Fix reverse freefall photo using the wrong track sprite
* Change land tool to account for sloped track and paths
* Rename tunnel door types and remove unused entries
* Fix #25132: crash when trying to use simulate on incomplete ride (#25133)
* Use strong types for VehiclePitch and VehicleRoll
* Skip stripping of Linux binaries (#25037)
* Update AppImage metadata to rDNS
* Pass game state ref as parameter to game actions (#25065)
* Add variable for number of spin frames
* Change some fields related to the spiral slide
* Separate flat ride and tracked ride users of pitch and roll fields
* Use `set -x`
* Rename bank_rotation to roll, Pitch to pitch
* Add libzstd-dev to Build-Depends for debian (#25116)
* Use libraries v41 (#25087)
* Replace duplicate MapIsLocationAtEdge function with MapIsEdge (#25107)
* Merge pull request #25109 from matheusvb3/clean-cheats
* Start v0.4.27
* Release v0.4.26
* Rework ServerEvent, PlayerFlags, TickFlags
* Drop 'Network' prefix from more classes as suggested
* Drop 'Network' from namespaced network constants
* Changelog: fix entry about game speeds
* Rework Map.h includes (remove transitive header includes)
* Move CoordsXYE to Location.hpp
* Split off MapSelection.h from Map.h
* Update BACKTRACE_TOKEN in Crash.cpp for upcoming release
* Split off MapLimits.h from Map.h
* Fix width calculation
* Apply changes to STR_1156/7 to all languages
* Small cleanup
* Change text field to a char array
* Remove ‘format’ and ‘args’ altogether
* Revert "Fix #18048: Play music from all ride's stations (#24722)" (#25097)
* Merge Localisation/master into OpenRCT2/develop
* Fix for Attempt to decrement guests in park and guests heading for park below zero.
* Make guests in mazes not jump during heavy snow or blizzard (#25024)
* Fix for Attempt to decrement guests in park and guests heading for park below zero. #21172
* Fix #25080: Missing water edges in certain land slope configurations
* Fix dropdown separator fallback code
* Remove Network function name prefixes given namespace qualifiers
* Remove unnecessary OpenRCT2 qualifiers
* Move network units to OpenRCT2::Network namespace
* Rework EntityRegistry into class
* Fix Hybrid Coaster quarter loops drawing over land edges and walls
* Fix glitch and crash panning viewport partially outside game window (#25054)
* Allow disabling of REPL (#25071)
* Merge Localisation/master into OpenRCT2/develop
* Fix check in Peep::IsOnLevelCrossing() (#25062)
* Add #9890 to changelog
* Add missing range check
* Prevent progress bar from flickering during map download (#25067)
* Improve visual of Rides window
* Update official website links
* Fix #18714: Allow block-sectioned rides to simulate with incomplete circuit (#25034)
* Fix incorrect synchronisation reporting number of processed objects (#25043)
* Add reference to plug-ins to README (#25048)
* Fix Hybrid Coaster large banked sloped turn to orth support rotation (#25064)
* Move ClearAction, GameAction, ScenarioSetSettingAction into GameActions (#25045)
* Add Go Karts variant to the progress window (#25057)
* Fix spelling of ‘separate’ and ‘separator’
* Move entity storage back into EntityRegistry unit
* Fix extra viewport zoom buttons not centred on middle of viewport
* Pass GameState on when importing entities from save files
* Set viewport pos on zoom to avoid unnecessary draw and shift
* Move RideSetStatus, RideSetVehicle into GameActions namespace
* Move RideEntranceExit{Place/Remove}/FreezeRating/SetAppearance/SetColourScheme
* Move RideSetName/Price/Setting actions into GameActions namespace
* Remove unused function WindowViewportCentreTileAroundCursor
* Remove unused function WindowViewportGetMapCoordsByCursor
* Calculate zoom to cursor based on mouse coordinates
* Merge Localisation/master into OpenRCT2/develop
* Reduce includes for S4Importer and S6Importer
* Move EntityList and EntityRegistry into OpenRCT2 namespace (#25039)
* Add 'const utf8*' to the args type union
* Move RideCreateAction, RideDemolishAction into GameActions namespace
* Move Pause, PeepSpawn, Player, TileModify game actions to GameActions namespace
* Move Track game actions to GameActions namespace
* Move LoadOrQuit, Map, Maze, Network game actions
* Move Park game actions to GameActions namespace
* Move Staff game actions into GameActions namespace
* Finish land and water game commands
* Move scenery game actions into GameActions namespace
* Move Guest and Land game actions into GameActions namespace
* Move Footpath game actions into GameActions namespace
* Rework more game actions into GameActions namespace
* Use macos-15-built libraries v40 (#24939)
* Use ParkData refs in more places (#25035)
* Start moving game actions into GameActions namespace
* Fix formatting
* Create PlainMenuLabel overload for C strings
* Create PlainMenuLabel constructor
* Create ImageItem constructor, add tooltips to land styles
* Create MenuLabel overload for C strings
* Create ToggleOption and Separator constructors
* Create MenuLabel constructor
* Fold tooltips and images into dropdown items
* Replace dropdown disabled/checked functions
* Merge Localisation/master into OpenRCT2/develop
* Create struct for all dropdown-related globals (#25023)
* Drop unused forward declarations from RCT2.h
* Update crediting of translators (#25022)
* Improve string 5862
* Move two legacy enums to RCT2.h
* Move Scenario::Category into its own unit
* Move ScenarioOptions struct into its own header file
* Move Scenario::Objective into its own unit; enum class ObjectiveType
* Move landPrice/constructionRightsPrice into Scenario::Options
* Move scenario objective/category/name/details into Scenario::Options
* Introduce Scenario::Options struct; move cash and guest options
* Add ClimateIsPrecipitating()
* Fix LIM Launched inline twists drawing over land when built underground
* Merge Localisation/master into OpenRCT2/develop
* Rename dword_988E60 to kCountTowardsCurrentExpenditure
* Rename research_cost_table to kResearchCosts
* Rename MaxBankLoanInterestRate to kMaxBankLoanInterestRate
* Update ExpenditureType enum to new code style
* Update ParkData fields to new code style
* Modify two dropdowns as an example
* Create new methods for dropdowns
* Remove leftover WindowDropdownShowColourAvailable() declaration
* Update dropdown item fields and functions to new code style
* Update OrcaStream::Chunkstream methods to new code style
* Update OrcaStream methods to new code style
* Update OrcaStream::ChunkEntry fields to new code style
* Update OrcaStream::Header fields to new code style
* Update OrcaStream::Mode enum to new code style
* Fix Twister RC inline twists not drawing in tunnels at certain angles
* Merge Localisation/master into OpenRCT2/develop
* Fix corkscrew rc inline twist inverted supports drawing below track
* Fix Miniature Railway large right turn track drawing glitch
* fix png map generator smoothMap and beach generation (see also #24782)
* Fix hybrid large slope right to orth and small bank slope right supports (#25001)
* Merge Localisation/master into OpenRCT2/develop
* Fix incorrectly rotated support on alpine and mine ride left S-bend
* Merge Localisation/master into OpenRCT2/develop
* Move tile elements into OpenRCT2 namespace (#24991)
* Fix mine train coaster sloped left medium turn support rotation (#24993)
* Fix lim launched rc inline twists block supports on wrong side (#24986)
* Fix #19137: Non inverted left corkscrew supports wrong at one angle (#24988)
* Rename ride_rating to RideRating_t
* Move MakeRideRating into namespace
* Merge pull request #24990 from tupaschoal/rides_namespace
* Fix classic wooden small banked turns blocking supports incorrectly (#24989)
* Apply using namespace OpenRCT2 to RIdeRatings.cpp
* Move all object units into OpenRCT2 namespace (#24980)
* Move kRideRatingUndefined into namespace
* Move RideRatingUpdateState into namespace
* Move RatingTuple into namespace
* Move RideRatingUpdateStates into namespace
* Sanitize RideRatings.h includes
* Move RideRatingsUpdateAll into namespace
* Move RideRatingsUpdateRide into namespace
* Fix multi dimension quarter loops blocking supports incorrectly
* Fix #23440: Quarter loops do not block metal supports correctly
* Merge Localisation/master into OpenRCT2/develop
* Move RideRatingResetUpdateStates into namespace
* Move RIDE_RATING_STATION_FLAG_NO_ENTRANCE to source file
* Merge Localisation/master into OpenRCT2/develop
* Fix a crash when closing windows would open other windows (#24972)
* Fix #24151: Change OpenGL shader gl_FragCoord use to not require layout
* Fix #18048: Play music from all ride's stations (#24722)
* Fix #24888: Add search for ride list (#24890)
* Raise the Go-Karts maximum support height by 1 (#24974)
* Prevent diagonal slopes from being built if vehicles lack sprites (#23351)
* Add tunnels to dive loop track pieces (#24835)
* Use debug break rather than a null dereference (#24931)
* Fix Hybrid Coaster zero g rolls not blocking all metal supports (#24955)
* Change metal support type b crossbeam offset index magic num to const
* Change metal support joint interval magic number to const
* Merge Localisation/master into OpenRCT2/develop
* Close #24606: Double misc entity limit (#24957)
* Run tests on macos amd64 (#24964)
* Move .peepWarningThrottle into ParkData struct
* Move .suggestedGuestMaximum into ParkData struct
* Move .totalRideValueForMoney into ParkData struct
* Move .guest(ChangeModifier|GenerationProbability) into ParkData struct
* Move .bankLoanInterestRate into ParkData struct
* Move .marketingCampaigns into ParkData struct
* Move .currentAwards into ParkData struct
* Move .total(IncomeFrom|)Admissions into ParkData struct
* Move .samePriceThroughoutPark into ParkData struct
* Move .maxBankLoan into ParkData struct
* Move .numGuests(HeadingForPark|InParkLastWeek) into ParkData struct
* Move .staff(Handyman|Mechanic|Security)Colour into ParkData struct
* Move .weeklyProfit* into ParkData struct
* Move .bankLoan into ParkData struct
* Move .numGuestsInPark, .guestsInParkHistory into ParkData struct
* Move .currentProfit, .currentExpenditure into ParkData struct
* Move .expenditureTable into ParkData struct
* Move .historicalProfit into ParkData struct
* Move .companyValue into ParkData struct
* Move .cash, .cashHistory into ParkData struct
* Extract ParkData::IsOpen member into Park namespace
* Split off ParkData.h from Park.h
* Add changelog entry for corner connected queue incorrect sprites
* Change PathPaintGetBaseImage rotatedEdgesAndCorners arg to uint8_t
* Rename Sub6A3F61 to PathPaintFencesAdditionsTunnels
* Rename stru_98D804 to kPathBoundingBoxes in path paint
* Rename Byte98D6E0 to kPathEdgesAndCornersToSurfaceImageIndexOffset
* Ignore corner connections when painting queues
* Update changelog.txt
* Android: fix crash when device is offline (#24958)
* Add changelog entry for fixed offset type b metal supports
* Add max section height constant for metal support functions
* Combine type a and b metal support paint functions to single function
* Unify metal support type a and b offsetting and crossbeam drawing
* Unify metal support type a and b function start setup
* Unify metal support type a and b base drawing
* Unify metal support type a and b base to main segment drawing
* Unify metal support type a and b main segment drawing
* Rename si to crossbeamHeight in metal support paint functions
* Unify metal support type a and b extra height drawing
* Rename MetalSupportsImages beamA and beamB to beamUncapped/Capped
* Rename baseHeight to currentHeight in MetalBSupportsPaintSetup
* Make MetalASupportsPaintSetup height parameter const
* Rename unk variable to segmentHeight in metal support paint
* Add const to metal support function parameters
* Rename special parameter to heightExtra in metal support functions
* Add option to draw bounding boxes to command line screenshot command (#24949)
* Merge Localisation/master into OpenRCT2/develop
* Update changelog.txt
* Fix spelling
* Cleanup the code a bit
* Fix #24745: Do not create a paint session when rendering is inhibited
* Index and load objects after the editor scene is initialized not before (#24953)
* Add Trixie (#24950)
* Resolve issues with save before load/quit prompt
* Format Objective-C source (#24945)
* Update to objects v1.7.3 (#24944)
* Upgrade gradle to 9.0.0 (#24910)
* Fix lim, corkscrew and twister coasters inline twist tunnels (#24915)
* Keep ride list sorted (#24943)
* Merge Localisation/master into OpenRCT2/develop
* Fix #24904: gracefully handle incomplete CSS files (#24923)
* Initialize some members in PaintSessionCore (#24932)
* Fix typo in Compression.cpp (#24934)
* Print the object image table entry after sprite build command (#24921)
* Use CI images v22: Jammy for AppImage now uses clang-20 (#24926)
* Remove null TunnelType and refactor paint code accordingly (#24924)
* Change [De]Compress Asserts to Exceptions (#24933)
* Merge Localisation/master into OpenRCT2/develop
* Rename register variables in CentreMapOnViewPoint (#24905)
* CI: Use macOS 15 (#24925)
* make member plural in readme (#24922)
* Merge Localisation/master into OpenRCT2/develop
* Add explicit <cstdlib> include to Range.hpp (#24918)
* Emscripten: Reimplement save/load
* Fix #24173: Allow all game speeds between 1 and 8 if developer mode is on (#24270)
* Merge Localisation/master into OpenRCT2/develop
* Use ZStandard for Park and Replay Files (#24734)
* Fix GCC complaining about null parameter to vsnprintf (#24903)
* Only access widgets that actually exist (#24899)
* Rework ride list sort options into table headers (#24893)
* Update macos libraries to v38, use SHA256 checksums (#24889)
* Update Windows libraries to v38, use SHA256 checksums (#24887)
* Fix #16988: AppImage version does not show changelog (#24878)
* Android: build with 16kb page sizes (#24867)
* Remove duplicate checksums file (#24883)
* Update Android TV mode
* Update Android SDL files
* Use Android libs v13
* Fix expected checksum file for release (#24877)
* Start v0.4.26
* Release v0.4.25
* Update backtrace token for upcoming v0.4.25 release
* Fix #24777: Random checkbox ticked now cycles between possible colours in preview (#24865)
* Use images v20 in CI (#24862)
* Display sha256 digests instead of sha1 for releases (#24871)
* Fallback to ephemeral debug signing if keystore is unavailable
* Use static keystore for signing Android builds
* Update android targetsdk to 36 (#24843)
* Fix #24821: Unclear guest spawn point placement error message (#24827)
* Only add full initialized windows to the window list (#24859)
* android: `null` response body on error (#24854)
* Merge Localisation/master into OpenRCT2/develop
* Use clang-format 20 (#24861)
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Enhance emscripten display settings (#24841)
* Fix unlocalized word for conjunction when having multiple shortcuts for the same action (#24838)
* emscripten: increase STACK_SIZE to 8mb (#24840)
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Update OpenMSX and OpenSFX
* Merge Localisation/master into OpenRCT2/develop
* Fix the pattern of long grass being different to RCT1 and 2 (#24829)
* Fix custom RCT1 scenarios potentially being confused with official ones (#24832)
* Fix Junior Roller Coaster flat to steep tunnels (#24826)
* Update distribution/changelog.txt
* Update objects to v1.7.2
* Fix River Rapids flat to gentle track piece tunnels (#24825)
* Fix Air Powered Vertical Coaster top section tunnels (#24824)
* Merge Localisation/master into OpenRCT2/develop
* Fix #24785: Change scenery window filter to use filename instead of full path (#24786)
* Add Catalan translations to NSIS installer
* Add Simplified Chinese translations to NSIS installer
* Fix track deletion confirmation prompt not being aligned vertically (#24783)
* zh-CN: Add translation to Flathub package
* Don't Double-Compress Park Chunks in Replay File (#24728)
* Add Taiwan Park to extras
* Fix typo in changelog
* updating change log to add fix
* Merge Localisation/master into OpenRCT2/develop
* Introduce option to show minimap previews in LoadSave browser
* Fix LoadSave window frame not resizing when toggling previews
* Config.cpp: fix serialisation for sorting by file size
* Merge Localisation/master into OpenRCT2/develop
* Smooth map based on inferred PNG image size, not leftover setting (#24782)
* Generalise tooltips for object group tabs in Object Selection window (#24776)
* Fix new ride window authors (#24773)
* Fix changelog entry for #24730
* Let security guards alternate between slow and fast walking (#24730)
* Add Spanish translations to NSIS installer
* Add Swedish translations to NSIS installer
* reliability progress bar no longer has min value of 10
* Add changelog entry for scenery and new ride window filter fixes
* Fix new ride window filter by id not working for non legacy objects
* Fix scenery and new ride windows non legacy object file name filter
* Merge Localisation/master into OpenRCT2/develop
* Add award plugin APIs (#24468)
* Merge Localisation/master into OpenRCT2/develop
* Add Arabic translations to NSIS installer
* Set -Wmissing-prototypes for clang builds (#24757)
* Merge Localisation/master into OpenRCT2/develop
* openrct2.d.ts style fixes
* Merge Localisation/master into OpenRCT2/develop
* Feature: [Plugin] Add bindings for missing cheats
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Start 0.4.25
* Release v0.4.24
* Update backtrace token for v0.4.24
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation
* Update to objects version v1.7.1
* Fix Compression Issue when Stopping Recording
* Merge Localisation/master into OpenRCT2/develop
* Update test suite for Sawyer coding changes
* Move Sawyer coding into its own namespace
* Move SawyerEncoding files to their own folder
* Move SawyerEncoding into OpenRCT2::SawyerCoding namespace, rename to ChunkEncoding
* Move ChunkHeader to SawyerChunk.h
* Replace duplicate CHUNK_ENCODING_* with SawyerEncoding::*
* Rename constants in SawyerChunkReader.cpp to use kCamelCase
* Rename MULTIBYTE to kMultibyte
* Rename SINGLE_INSTANCE_MUTEX_NAME to kSingleInstanceMutexName
* Rename constants in ServerList.cpp to use kCamelCase
* Rename OBJECT_START_INDEX to kObjectStartIndex
* Rename constants in DiscordService.cpp to use kCamelCase
* Refactor MarketingCampaignFlags into a FlagHolder
* Refactor award effect consts into an enum class
* Rename MAX_LANGUAGE_SIZE to kMaxLanguageSize
* Rename CS_SPRITE_FONT_OFFSET to kCSSpriteFontOffset
* Refactor MEMORY_ACCESS into a FlagHolder
* Rename SZ_{PRIVATE,PUBLIC}_{BEGIN,END}_TOKEN to k{Private,Public}Key{Begin,End}Token
* Rename VIEWPORT_BUTTON to kButtonSize
* Rename TRACK_DESIGN_INDEX_UNLOADED to kTrackDesignIndexUnloaded
* Rename EXPENDITURE_COLUMN_WIDTH to kExpenditureColumnWidth
* Rename RCT1_LIGHT_OFFSET to kRCT1LightOffset
* Refactor Compression and Streams, and Add IStream Direct Interface
* Always try mapping footpaths for .park files
* Small cleanup of sound range parameters
* Merge Localisation/master into OpenRCT2/develop
* Fix changelog entry for #20095
* Add #24710 to changelog
* Add ability to scroll the map with gamepad stick
* Revert "Close #1787: Replace blood-curdling scream with regular roller coaster screams" (#24716)
* Close #1787: Replace blood-curdling scream with regular roller coaster screams
* Merge Localisation/master into OpenRCT2/develop
* NSIS: Add Czech translation
* NSIS: Assume files without BOMs are UTF-8
* Close #24665: Don't return empty strings with quotes for std::string
* Merge Localisation/master into OpenRCT2/develop
* cs-CZ: Add translation to Flathub package
* GCC15 fix in ReplayManager.cpp (#24707)
* Merge Localisation/master into OpenRCT2/develop
* RideCreateAction: use constant instead of magic number
* Remove Memory Copy in FileIndex::LoadOrBuild
* Merge Localisation/master into OpenRCT2/develop
* Fix #18080: Obsolote .DAT objects can be loaded accidentally
* Merge Localisation/master into OpenRCT2/develop
* Make en-GB consistent with #24628 localisation changes
* Merge Localisation/master into OpenRCT2/develop
* Remove sorting by difficulty in the scenario selector
* Merge Localisation/master into OpenRCT2/develop
* Fix: `convert` console command rejects files with an SV7 extension
* Fix #24661: `convert` console command always crashes with a segmentation fault
* Rename metal support mappings
* Feature: Add optional screenshot argument for Z coord
* Fix #24509: Use std::sort instead of std::stable_sort (#24664)
* Merge Localisation/master into OpenRCT2/develop
* Fix invalid null comparison in RideList sort comparator
* Rename enum members of WoodenSupportTransitionType to lowerCamelCase
* Rename enum members of WoodenSupportSubType to lowerCamelCase
* Rename enum members of WoodenSupportType to lowerCamelCase
* Rename enum members of MetalSupportType to lowerCamelCase
* Rename enum members of MetalSupportGraphic to lowerCamelCase
* Rename enum members of MetalSupportPlace to lowerCamelCase
* Add first translations batch to NSIS
* Prevent unfollowing vehicles in viewports other than main
* Rename `ecx` to `newAcceleration`
* Fix #24617: Prevent hired boat with 0 speed causing division by 0
* Fix #24589: Ride's music tab doesn't redraw in multiplayer
* Clear stale scenario repo pointers during language change.
* Remove unused includes
* NSIS: disable languages without translations
* Refactor constants in window .cpp files
* Drop "Pause game when Steam overlay is open" feature
* Make changelog format display diff in unified format (#24631)
* Add changelog entry for landscape edge door animations
* Play door sounds for land edge doors
* Only animate land edge doors if track is below surface height
* Merge Vehicle::UpdateLandscapeDoor functions
* Move Vehicle::UpdateLandscapeDoorA function
* Only animate landscape edge doors if door exists
* Add RCT1 land edge door map animations
* Add changelog entries for refactored map animations
* Remove fallthrough annotations in TrackPlaceAction::Execute
* Change magic numbers to constants in Viewport::Invalidate function
* Change tile related magic numbers to consts in map animation code
* Change MapAnimations::ShiftAll parameter from CoordsXY to TileCoordsXY
* Remove RCT1 land edge door map animations
* Change invalidating map animations from set to vector of bools
* Skip viewport in map animation invalidation if over max zoom
* Prevent scrolling text map animations invalidating when not drawn
* Raise map animation invalidation max zoom to 2
* Mark auto pointers explicitly in map animations
* Change MapAnimations::MarkTileForInvalidation parameter to TileCoordsXY
* Change MapAnimations::MarkTileForUpdate parameter to TileCoordsXY
* Simplify MapGetTrackElementAtFromRideIsUnderground
* Pass viewport as pointer in map animations
* Don't update map animations on ticks where nothing is updated
* Prevent land edge doors creating animations if not underground
* Don't invalidate temporary map animation if not in view
* Pass viewport through map animation invalidation functions
* Prevent scenery clocks from invalidating every frame
* Move update all temporary map animations to own function
* Rename MapAnimation namespace to MapAnimations
* Calculate visible animated tiles by tile position
* Don't invalidate map animations for tiles that are not in view
* Call ViewportsInvalidate directly in map animations
* Rename MapAnimation::CreateAll to MarkAllTiles
* Load temporary map animations from S6 files
* Load temporary map animations from S4 files
* Add animations for land edge doors
* Add is animating state to scenery doors
* Add temporary map animations
* Refactor how map animations are created and stored
* Merge Localisation/master into OpenRCT2/develop
* Fix #17365: Surface slope wrong on x axis when expanding map size
* Fix: undefined behaviour in string construction (#24602)
* Merge Localisation/master into OpenRCT2/develop
* Pass ScreenSize to makeWindowShim()
* Pass ScreenSize to window creation functions
* Rename remaining methods in Widget.h to lowerCamelCase
* Rework news options into one tab in the news window
* Disable scenario options rather than hiding them (#24559)
* Fix ride window vehicle tab crop, position, zoomed out glitching
* Fix right click ride construction bugs when ghost track on same tile
* Refactor WidgetFlags to FlagHolder
* Rename WindowWidgetType to WidgetType and change for new code style
* Update WindowColour enum for new code style
* Make widget creation functions lowerCamelCase
* Replace window shim and widget macros with constexpr functions (#24566)
* Fix missing version separator on changelog
* Start v0.4.24
* Release v0.4.23
* Fix version info of NSIS installer
* Update backtrace token for upcoming release
* Merge Localisation/master into OpenRCT2/develop
* Fix flat to steep wooden mine supports not connecting to flat supports
* Linux: add .desktop hint to request discrete GPU (#24563)
* Add required sprites to unbanked and banked large gently sloped turns
* Fix guest window viewport on pick up and thoughts not invalidating (#24535)
* Fix #24544: RCT1 Maze designs with wooden walls not imported correctly
* Add changelog entries
* Update objects to v1.7.0
* Remove const_cast in GetWidgetByIndex (#24554)
* Add changelog entry for using intended bb for vehicle fallbacks
* Add constants to vehicle paint functions that use corkscrew sprites
* Add bounding box index constants to vehicle paint functions
* Add const to z parameter of vehicle paint functions
* Rename spriteNum to spriteIndex in vehicle paint and add const
* Use original intended bounding box for fallback vehicle sprites
* Prevent ride and stall statistics from overflowing (#24378)
* Default to using screenshots for scenario previews
* Merge Localisation/master into OpenRCT2/develop
* Move TD46 stuff to own file
* Split tracks.dat from g2.dat
* Build all graphics .dat in the same CI step
* Fix #20095: UCES Cemetery Ridge swapped entrance/exit. (#24532)
* Move oli414 to 'former team members'
* Merge Localisation/master into OpenRCT2/develop
* Defer temp object Load/Unload to calling side
* Implement OnLanguageChange event for ScenarioSelect window (#24519)
* Add the ability to temporarily load objects without registering them (#24521)
* Load scenario previews using temp objects too
* Perform an additional name check for competition scenarios (#24518)
* Remove unused function (WindowGetPreviousViewport)
* Fix new ride window not always updating when searching (#24515)
* Fix object selection tabs (#24512)
* Fix typo on VIEWPORT_FLAG_INDEPENDENT_ROTATION
* More efficiently search viewports for playing Audio
* More efficiently search viewports
* Fix #23289: Dodgems and Flying Saucers can spawn on top of each other
* Work around TryClassifyFile not working with .sea files
* Fix include formatting in ScVehicle.cpp
* Apply code formatting to ScVehicle.cpp
* Update changelog with #24446
* Fix moveToTrack() by applying segment 0 offset
* Revert '75de5b8: Fix track origin being miscalculated for plugins on downward slopes'
* Translate NSIS installer
* Change News enums to use lowerCamelCase
* Make news item fields lowerCamelCase
* Pass std::span to convertNewsQueue
* Add scenario meta files for the remaining RCT1 DLC scenarios
* Eliminate direct ride type check
* Invalidate screen on reload from object selection window
* Avoid expensive copies calling ViewportSurfaceSmoothenEdge
* Fix potential bug with missing 0 terminator
* Avoid some more unintentional copies
* Add fallthrough
* Add missing break statements
* Mark things constexpr that are actually constexpr
* Don't copy the widget, use reference
* Default initialize members in ProgressWindow
* Fix dangling pointer for Discord rich presence
* Annotate fall-through
* Don't have garbage in padding for save header
* Make error message on console set command more descriptive
* Close #24400: Sort rides with preservation order alphabetically
* Fix #20158: animated scenery dats draw random sprite at end of anim
* Remove unnecessary ninja install on macOS CI
* Fix #24447: Refresh the shortcut window when changing language (#24478)
* Merge Localisation/master into OpenRCT2/develop
* Add changelog entry for improving window invalidations
* Simplify the code of a couple of viewport screen coord calculations
* Prevent path window invalidating unnecessarily
* Fix plugin window viewports on open and prevent unnecessary invalid
* Fix scenery window scrollbar thumb size on window expansion
* Restore original extra viewport opening window size
* Fix staff window viewport issues
* Fix new ride window not invalidating on group ride change
* Fix viewport invalidation offsetting position each loop iteration
* Fix extra viewport invalidating every frame
* Fix ride window viewport focus on viewport rotate
* Prevent ride ratings from invalidating ride windows unnecessarily
* Prevent new ride window from invalidating on every frame
* Prevent windows invalidating every frame if any button is pressed
* Prevent inventions window invalidating every frame
* Fix scenery window invalidating every frame unnecessarily
* Remove unnecessary window OnResize calls
* Reduce some LOG_INFO messages to LOG_VERBOSE (#24472)
* Update changelog.txt
* Don't tween entities that are not visible on screen or when zoomed out
* Add changelog entry for fixed window and viewport visibility
* Simplify window visibility check iteration
* Make some members static functions
* Couple more places
* Pass guest by reference, rename parameter
* Make more functions of Guest private, temporary to see who needs what
* Refactor window visibility cache and fix viewport visibility
* Optionally allow scenario previews to use screenshots
* Improve performance of panning the viewport with OpenGL renderer (#24413)
* Handle peep state directly in the update switch
* Remove code duplication for stepping
* Remove useless checks
* Start splitting Peep::Update into Staff::Update and Guest::Update
* Differentiate formatTextTo() from formatTextWithColourTo()
* Rename Banner methods to use camelCase
* Rename Banner::ride_index to rideIndex
* Use FlagHolder for banner flags
* Rewrite ParkPreview::drawPreviewImage to use SPR_TEMP
* Change BANNER_NULL to kBannerNull
* Change SCROLLING_MODE_NONE to kScrollingModeNone
* Change MAX_BANNERS to kMaxBanners
* Fix #24388, #24448: shortcut keys are not localised (#24440)
* Remove unused VehiclePitchDown50BankedLeft135 and right functions
* Improve vehicle pitch 50 bank 45, 67 and 90 fallback sprites
* Fix incorrect Zero G Roll vehicle yaw rotations
* Avoid build failures when removing or renaming a resource
* Ship with a full font set
* Anchor object load error text to title bar
* Fix WINDOW_SHIM parameter order for network status window
* Fix virtual floor not invalidating correctly
* Merge Localisation/master into OpenRCT2/develop
* Autodetect Steam installs of RCT Classic
* ScenarioSelect: load minimap using background worker (#24436)
* Close #22476: Add time since last inspection to Rides List window (#24080)
* Merge Localisation/master into OpenRCT2/develop
* Rework map iteration for the two smoothing algorithms in use (#24280)
* Allow building zero g rolls on LIM RC without cheats
* Stricter OpenGL error checking (#24419)
* Fix #24422: More than one viewport is causing issues
* Merge Localisation/master into OpenRCT2/develop
* Improve Zero G Roll fallback vehicle sprites
* Fix flaw in BringToFront using the wrong iterator, ignore dead ones
* Use continuous but stable storage for viewports
* Use vector and unique_ptr for windows storage
* Fix off-by-one when generating park minimaps (#24415)
* Show 'loading' stub while preview is being loaded
* Remove lock from TextureCache, draw calls are never done in parallel
* Fix park fences drawing underneath and through opaque water
* Create park preview images from scenario meta objects
* Populate image table for scenario meta objects
* Rename ScenarioText object type to ScenarioMeta
* Rework display tab in options window (#24385)
* Remove the use of shared_ptr for the Context (#24404)
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Fix divide by zero when there is no scenery (#24371)
* Merge Localisation/master into OpenRCT2/develop
* Close #24313 - Add API for setting a car’s ‘isCrashed’ flag
* Part of #16033: create constants for crash particles
* Add dedicated 'clear' string for clear button (#24387)
* Fix wording of one string and the changelog entry
* Add changelog entries
* Also check for the presence of RCT Classic
* Block if user tries to install to the RCT2 folder
* Update URL
* Add additional installer languages
* Clear out data dir before upgrading
* Create enum for TextColour
* Add missing issues to changelog
* 'Update available' button should lead to openrct2.io
* Update hendrikmuhs/ccache-action to v1.2.18
* Close #24324: Split font.dat from g2.dat
* Fix paint debug to visualize invalidation
* Remove unused vClip in line shader (#24346)
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Rename DrawPixelInfo to RenderTarget (#24339)
* Start v0.4.23
* Release v0.4.22
* Rework 'advanced options' tab to use group boxes (#24194)
* Close #24319: Autodetect Steam RCT Classic on Windows
* Merge Localisation/master into OpenRCT2/develop
* Add two PRs to changelog
* Fix #18479: Tile elements ordered beneath water do not draw correctly (#24306)
* Android CI: enable native build (cmake) output (#24337)
* Update Backtrace token for upcoming release (#24331)
* Fix SOFTWARE_HWD config enum name
* Merge Localisation/master into OpenRCT2/develop
* Improve scenery window (minimum) height (#24317)
* Rename config SOFTWARE to SOFTWARE_HW so it works on older versions (#24325)
* Fix park window frame after resize (#24299)
* Fix LightFX crashing due to operation order (#24315)
* Fix some bad logic
* Disable LightFX for OpenGL
* Remove pointless removal of disabled_widgets bits, they are never set
* Clear plugin storage when converting save game for scenario (#24069)
* Update changelog.txt
* Apply review comments
* Update macOS Steam path (for download_depot)
* Change constants in CLEARABLE_ITEMS to use kCamelCase notation
* Fix missing invalidation on various plugin api setters for entities (#24310)
* Optimize AddToEntityList for end of list edgecase (#24271)
* Adjust code, deprecate and fallback to HW if software was selected
* Remove SoftwareDrawingEngine, there is no reason to keep it
* Add plugin call for breakdowns (#24207)
* Merge Localisation/master into OpenRCT2/develop
* Fix #24303: Track pieces do not draw in the ride construction window
* Revert "Fix sprite culling glitching by culling sprites at full column width"
* Fix sprite culling glitching by culling sprites at full column width
* Revert "Nuke the bad culling, causes just odd artifacts, fast enough now"
* Small touchups to changelog
* Fix OpenGL invalidation breaking for weather effects, they start before
* Fix #24289: Prebuilt track designs using an invalid drawing state
* Position land rights tool size widget relative to title bar (#24290)
* Merge pull request #24288 from AaronVanGeffen/close-buttons
* Move build instructions to the GitHub repo wiki
* Increase invalidation grid for software renderers
* Nuke the bad culling, causes just odd artifacts, fast enough now
* Optimize InvalidationGrid
* Update changelog.txt
* Fix stray pixels showing up when panning and moving a windows
* Rename SetLocation to SetViewportLocation, this is less confusing
* Ensure we invalidate the window when changing viewport location
* Set viewport location immediately, fixes rotation using stale position
* Silence warning about final
* Fix assertion when plugins draw custom images
* Setup the drawing context correctly for saving previews
* Remove the old invalidation thing
* Remove commented code
* Increase the grid size for OpenGL, it's faster this way
* Fix screenshots not having a render context
* Add safe guards to make sure we have a valid drawing context
* Fix code calling ViewportUpdatePosition this is incorrect
* Add stricter checks to validate we have a valid drawing context
* Fix changing scale or resizing the window having empty areas
* Work-around for weather effects, always redraw in this case
* Workaround for OpenGL renderer viewport panning, turn it into a hybrid
* Simplify + clang-format correction
* Skip dead windows in some iterations
* clang-format fix
* Make the invalidation grid size dynamic
* Implement support for viewport shifting
* Use invalidation for OpenGL drawing engine
* Fix invalidation debug paint
* Introduce InvalidationGrid
* Merge Localisation/master into OpenRCT2/develop
* Set the download message logging to high
* Fix using wrong dependency target
* Add project for dependencies, restructure targets and cleanup unused
* zh-TW: Add zh-TW text to Appdata file
* Merge Localisation/master into OpenRCT2/develop
* Remove the odd copying of data files, use the targets instead
* Allow tasks to run as single tasks from msbuild
* Make the g2 task shared, remove duplication
* Add a new target to copy relevant data and build g2.dat if needed
* Fix #24264: Optimize the search for nearest litter by Handyman
* Fix #24260: Optimize the lookup for nearby guests by entertainers (#24263)
* Remove pointless overloads of iequals, implicitly converts to views
* Use sfl::small_vector for Chunks, only observed a maximum of 16 so far
* Use pair instead of tuple in FileIndex.hpp, reduces compilation time
* More code style adjustments
* Avoid constructing std::string_view from const char*
* Use std::span for peepAnimObjects, rename to new style
* Use unordered_map and constify things in Legacy.cpp
* Use string_view in ParseSourceGame lookup helper
* Enable the use of std::string_view for find in ObjectRepository
* Add Joshua Jacobs to development team (#24256)
* Add new icons for the controls tab
* Split 'controls and interface' tab into two tabs
* Tweak initial dimensions to account for optional scrollbars
* Fix glitchy initial map window dimensions
* Close #24146: Expand plugin functionality for balloons and money effects
* Count holes separately from inversions; limit bonus to 31
* Maximise num holes, inversions, drops, circuits and lift hills when writing to TD6
* Close #19782: Game stops counting inversions after 31
* Replace manual centre calculation with WF_CENTRE_SCREEN flag
* Fix #21207: Track List window gets positioned incorrectly
* Fix mixup between window and viewport flags
* Widen WindowFlags to 32 bits
* Touch up some RCT1 window colours
* Fix misaligned 'flag' button with Enlarged UI enabled (#24247)
* Merge Localisation/master into OpenRCT2/develop
* Clarify go kart collision threshold
* Update replays to v0.0.87
* Add changelog entry for new go-kart pieces
* Prevent go karts from getting stuck when changing lanes
* Fix slight glitching in nested tiny and small go kart turns
* Add gentle sloped turns to the go karts
* Add diagonal flat and sloped track to the go karts
* Add steep track to the go karts
* Add larger turns and s bends to the go karts
* Add new go kart lane subposition data
* Update existing windows when toggling 'window buttons on the left' (#24237)
* Fix logic for disabling native file browser widget
* Merge Localisation/master into OpenRCT2/develop
* Fix #22634: Asset packs with sound effect overrides are not loaded correctly at startup
* Add changelog entry
* Add support for RCT Classic+ as a source
* macOS: Look in /Applications for RCT Classic(+) installs
* Fix crash in map.getAllEntities("car") when car has an invalid ride
* Replace display options tab with custom sprites
* Update JetBrains logo in README
* Amend changelog
* Merge Localisation/master into OpenRCT2/develop
* Consolidate groupbox drawing code
* Add it-IT translation to openrct2.appdata.xml
* Fix narrow station base drawing with incorrect rotation
* Optimize emscripten performance (#24178)
* Use aliases in cmake to prevent mistakes. Fix g2 dependency mistake (#24213)
* Use WINDOW_SHIM in NetworkStatus and SceneryScatter windows (#24208)
* Correctly reposition all tabs when using the cheats window in the editor (#24209)
* Changelog.cpp cleanup
* Load scripts in the scenario editor and track designer (#24090)
* Move title height helper functions to WindowBase and fix FlexUI plugins
* Use larger cross glyph for close button when title bar is enlarged
* Centralise ResizeFrame in WindowBase and call when setting widgets or resizing
* Start Simplifying CMake code (#24177)
* Close #21767: Cannot select macOS version of RCTC as source
* Let checkbox widgets respect widget width for their labels
* Remove unused includes (#24186)
* Fix track origin being miscalculated for plugins on downward slopes
* Advance editor step when saving (and go back if user cancels)
* Create weak enum for PaletteIndex
* Load emscripten data via a ZIP file
* Purge leftover references to SetClimate game command (#24104)
* Merge Localisation/master into OpenRCT2/develop
* Allow disabling the version checker
* Fix crash from failing to open file for preview (#24171)
* Fix #21919: Non-recolourable cars still show colour picker
* Prevent station ends, flat rides and shops invalidating unnecessarily
* Prevent unnecessary tweening invalidations
* Prevent animation invalidation when paused
* Fix #23108: Missing pieces on Hypercoaster and Hyper-Twister, even with cheat
* Scale lightning and thunder inversely proportional to game speed (#23803)
* Rename Window_internal unit to WindowBase for consistency (#24163)
* Fix link to NixOS package in README
* Rework setting viewport menu checked status
* Adjust more hardcoded top positions
* Start v0.4.21+1
* Release v0.4.21
* Load the save previews in the background
* Clarify changelog entry
* Window: rename WindowResize to WindowResizeByDelta to prevent mistakes (#24145)
* Fix #24143: Mine Train Coaster track isn't shown in station
* Fix #21824, #22820: OpenGL draws downscaled and masked sprites wrong
* Bump objects to v1.6.1
* Scripting: Add Car.moveToTrack API (#23359)
* Add new Wooden Roller Coaster no platform station sprites
* Fix #22961: Click on construction preview places dupe rides and stalls
* Remove default value for IParkImporter Load func param skipObjectCheck
* Prevent unpacking objects when loading a save file preview
* Fix #21908: Ride mode warnings when hovering track designs
* Fix #23484: Castle station styles are erroneously remappable
* EditorObjectSelection: force close when switching to track design manager
* InstallTrack: force the object selection window to close
* TrackList window: make 'select other ride' button available in track manager
* Merge Localisation/master into OpenRCT2/develop
* Fix #23443: New GOG version of RCT2 is not extracted correctly
* Refactor rest of .d.ts file to use JSDoc-style comment notation (#24073)
* Rework manually drawn labels into label widgets
* Store tab sizes in ScreenSize structs
* Internally rename 'park' tab into 'land' tab for consistency
* Amend changelog
* Improve surface colour match by dithering and alternating tile colours
* Exempt frozen peeps from being removed (#24101)
* Remove non-implemented function declaration
* Refactor INPUT_FLAGS into FlagHolder
* Refactor DRAWING_ENGINE_FLAGS into FlagHolder
* Rename weak window widget enums
* Rename many RCT12 constants
* Rename FULLSCREEN_MODE and its members
* Rename HOOK_TYPE and its members
* Rename SAWYER_ENCODING and its members
* Rename SPECIAL_FOLDER and its members
* Rename ADVERTISE_STATUS and its members
* Rename ZIP_ACCESS and its members
* Rename IMAGE_FORMAT and its members
* Rename ASSERT_BEHAVIOUR and its members
* Rename DIRECTORY_CHILD_TYPE and its members
* Refactor fountain flags
* Rename PATHID and its members
* Refactor TRACK_REPO_ITEM_FLAGS to strong enum and FlagHolder
* Rename static constants of repositories
* Rename DIRID and its members
* Rename DIRBASE and its members
* Rename DIALOG_TYPE and its members
* Create enum class for FileMode
* Rename FILE_TYPE and its members
* Refactor EDITOR_INPUT_FLAGS to use FlagHolder
* Rename INVALID_DIRECTION to kInvalidDirection
* Rename STATION_OBJECT_FLAGS and its members
* Fix #24077: Track Designer crashes when clicking the park fence
* Fix #19506: Queue paths can be placed on train tracks
* Create strong enum for ScenarioSelectMode
* Rename SCENARIO_CATEGORY and turn into strong enum
* Rename TerrainSurfaceFlags and its members
* Generalise dropdown tooltips and add tooltips to footpath window (#24070)
* Reduce object casting (#24072)
* Fix #23710: Tracked rides draw station bases with No entrance, no platform station style
* Order custom menus consistently by label text (#24067)
* Fix #24028: Giga and LSM booster pixels draw over transparent things
* Force object selection window to close when changing scenes
* Fix s4 and s6 importer convertNewsQueue msvc build error
* Merge Localisation/master into OpenRCT2/develop
* Rename EditorObjectFlagsClear, VisibleListClear
* Make it work with older compilers
* Avoid heap allocations for transparency depth calculation
* Update sfl library to 1.9.2
* Further cleanup the code, restrict maximum iterations
* Cleanup and style refactor PeepFootpathMoveForward
* Shorten PaintSegment enum variant names
* Improve performance of spatial indexing
* Change GameState_t members to lowerCamelCase
* Skip the type checking in GetEntity/TryGetEntity with T as BaseEntity
* Simplify operators on TIdentifier using the spaceship operator
* Refactor PerformNextAction, we don't need a wrapper
* Use TryGetEntity for iterators as it handles null entities explicitly
* Cleanup the function PeepInteractWithPath
* Fix #18169: Missing TTF support on Android
* Add extra editor step for entering scenario details
* Change: allow going back in editor when converting a save
* Use more common filename:line format for assertion failure messages
* Use stringstream until std::format is available
* Add Guard::Assert function with std::source_location default parameter
* Update object manager API to access new object types (#24009)
* Add missing ctime include to FileBrowser.h (#24029)
* Fix viewport 'listen' toggles
* Apply review requests
* Modify News::InitQueue to take GameState_t
* Do not import garbage data in RCT1/2 news queues
* Properly clear whole news queue
* Move importing news items to function
* Create widget type for horizontal separator
* Change more Guest window DrawText calls to Label widgets
* Convert Guest Stats string calls to label widgets
* Fix #18309: Vehicles glitch going inverted to uninverted with uncap fps (#24011)
* Fix apostrophes and quotes in changelog
* Link to libatomic for arm-linux-gnueabihf library architecture
* Bump kNetworkStreamVersion (#24010)
* Reduce Map.h includes (#24007)
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Fix #5281: Missing supports on miniature railways built backwards
* Create weak enum for MazeWallType
* Create strong enum for RideTestingFlags
* Create strong enum for TrackElementSetFlag and TrackSelectionFlag
* Extend FlagHolder methods
* Fix lamps and queue line tvs drawing incorrectly on paths with fences
* Improve map size heuristics in generatePreviewMap
* Make WF_NO_TITLE_BAR actually fit in the uint16_t that is WindowBase::flags
* Fix #23983: Ordering files by size not working and potentially crashing (#23991)
* Merge Localisation/master into OpenRCT2/develop
* Fix #23985: Crash when opening New Ride menu
* Use window shim in more windows (#23986)
* Move 'RCT1 interest' checkbox into the same place as regular interest spinner
* Move 'hard park rating' option to objective tab
* Fix widget recovery after "no money" toggle
* Rework financial options tab with groupboxes
* Add new window titles and tooltips
* Split off Scenario Details from Objective tab
* Change dimensions for park tab; use terraform icon
* Move earning model / park entrance price widgets to financial tab
* Move hard park rating option to finances tab
* Move difficult guest generation option to guests tab
* Tweak and use constants more
* Merge objective options into scenario options
* Update field names on RCT1/RCT2 Ride struct
* Fix corner path fences drawing over adjacent sloped land
* Skip setting page/widgets if we're already on the page (#23975)
* Merge Localisation/master into OpenRCT2/develop
* Prevent closing object selection window when selection is invalid (#23968)
* Clarify 'guests prefer more/less intense rides' settings (#23937)
* Fix #23910: Heartline Twister Coaster track draws over things above it
* Fix #23891: Inverted Hairpin track can draw over things above it
* Fix gentle banked Wooden RollerCoaster track glitching as train passes
* Fix walls drawing over sloped rear water edges and misaligned sprite
* Move mono logo to G2 end (#23972)
* Remove rideCategory field from ObjectRepositoryItem struct
* Amend changelog
* Merge Localisation/master into OpenRCT2/develop
* Fix saving scenarios in editor (#23956)
* Draw minimap in scenario selection screen for .park based scenarios
* Purge ClimateSetAction game action
* Merge Localisation/master into OpenRCT2/develop
* Make density a HeightMap property
* Update Ride struct to new codestyle
* Fix #10582: Low clearance tunnels below water draw incorrectly
* Merge Localisation/master into OpenRCT2/develop
* Rename NoFlatRideCars to kNoFlatRideCars
* Remove unused game action enums
* Rename RIDE_VALUE_UNDEFINED to kRideValueUndefined
* Create RideModifyType enum
* Create strong enum for RideCategory
* Update RideMode to current code style
* Update RideStatus to current code style
* Update RideClassification to current code style
* Add #23941 to changelog
* Split LOADSAVETYPE_* into LoadSaveAction and LoadSaveType
* Merge Localisation/master into OpenRCT2/develop
* Refactor gScreenFlags to LegacyScene enum
* Amend changelog
* Use WindowSetResize to set min/max dimensions in most places (#23929)
* Change widget order for land rights checkboxes (#23932)
* Refactor About window text drawing (#23928)
* Merge Localisation/master into OpenRCT2/develop
* Make heightmap density configurable in setMapHeight
* Refactor PNG generator to use HeightMap class
* Merge Localisation/master into OpenRCT2/develop
* Update objects version to v1.6.0
* Move static data up; use std::array
* Move item temperature thresholds to climate objects
* Fix #23743: Park with > 32k guests goal not in scenario list
* Change Tool members to new codestyle
* Change GuestListFilterType members to new codestyle
* Change CloseWindowModifier members to new codestyle
* Change VisibilityCache members to new codestyle
* Change PromptMode members to new codestyle
* Refactor MODAL_RESULT_* to enum
* Fix: Sound effects keep playing when loading another save
* Remove obsolete interop files
* Avoid considering climate objects as 'unused'
* Fix #10379: Banners and signs outside the park can be renamed and repainted
* Remove Scenario.h include from many units (#23901)
* Fix snow transitions using rain animations
* Fix missing vertical tunnel on Reverse Freefall Coaster flat to vert
* Amend changelog entry for #4225
* Fix #4225: Ride Construction window offers non-existent banked sloped to level curve
* Introduce WF_NO_TITLE_BAR and apply to windows
* Reduce hardcoded positions for various windows
* Rename kCloseButtonWidth to kCloseButtonSize
* Introduce WindowBase::canBeResized
* Start v0.4.20+1
* Release v0.4.20
* Update backtrace token for v0.4.20 release
* Merge Localisation/master into OpenRCT2/develop
* WIP: Make title bar bigger in Enlarged UI mode
* Rename network.h to Network.h (#23882)
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Fix #20948: Incorrect diagonal brakes supports
* Add new sprites for snow weather types (#23879)
* Add toolbar to file browser (#23874)
* Allow editing of indestructible rides when the ‘make all destructible’ cheat is enabled
* Drop unused parameter from GetLegacyPeepAnimationObjects (#23877)
* Split FileBrowser and OverwritePrompt from LoadSave unit (#23851)
* Let ScClimate::type_get return a non-empty string again
* Add weather 'forecast' as preview
* Rework ClimateGetWeatherSpriteId
* Fix #23867: Crash when viewing 2 line 3D signs with 16 spaces
* Add see-through option to the "Cut-away View" (#23759)
* Merge Localisation/master into OpenRCT2/develop
* Fix #18433: TTF fonts can not be located when font names are translated
* Add Ctrl+X (cut) command and numpad navigation to text composition (#23720)
* Merge Localisation/master into OpenRCT2/develop
* Fix #23828: Vehicles pass over station entrances/exits cause glitch
* Fix #18389: Gentle sloped track not visible in fallback tunnels
* Fix #23832: Hybrid large gentle banked left turns supports glitch
* Fix #23831: Hybrid large slope bank right turns glitch if track above
* Fix #23836: Adjacent track can draw over large turns
* Fix #18423: Underground Mini Golf hole C, D and E drawing over land edges
* Fix #23814: Scenarios not indexed on first start
* Fix #23797: 3D sign text from older parks cut off
* Fix misaligned LSM launched lift hill sprite
* Change load/save window to be coloured green by default
* Merge Localisation/master into OpenRCT2/develop
* Add monochrome 'no preview' logo
* Fix #23641: Steep to flat track is not drawn correctly in tunnels
* Fix #14486: Guests falling if path after park entrance is an upward slope
* Fix #20848: Junior Coaster booster track draws incorrectly in tunnels
* Fix #15826, #23835: Wooden Roller Coaster steep turn supports glitch
* Fix #18376: Ghost train gentle to flat track is not visible in tunnels
* Fix hyper-twister roller coaster string
* Add diagonal downward-inclined brakes to hybrid and single rail coasters
* Implement mini map previews for scenario usage
* Implement embedded preview screenshots
* Fix #18711: Underground park entrance sides can cause glitching
* Fix #16657: Mine Ride right S-bend uses Mini Roller Coaster sprite
* Fix land edges glitch when vehicles go through gentle to flat tunnels
* Initial park save preview implementation
* ParkImporter: rename GetDetails to PopulateIndexEntry
* Add original bug to changelog for toilet, steep, wood support draw fix (#23849)
* Add missing copyright to ParkFile.h
* Rename audio.h to Audio.h (#23842)
* Fix #22229: Don't override park version errors (#23845)
* Fix #18436: Scenery on same tile draws over steep to vertical track (#23822)
* Bump scenario index version (#23826)
* Fix #1972, #11679: Vehicles passing by toilets can cause them to glitch
* Fix spinning tunnels drawing over sloped terrain in front of them (#23818)
* Fix #22620: RCT1 Mine Coaster trains glitch on large banked turns (#23817)
* Fix #16357: Chairlift station covers draw incorrectly (#23808)
* Platform.Win32: Remove the last MAX_PATH
* EditorObjectSelectionWindow: Remove MAX_PATH
* Fix #9999-#10003: translations have truncated strings
* Fix train glitching on Bobsleigh Coaster small helixes (#23809)
* Rename ObjectType enum to follow recent code style (#23810)
* Rename sprites.h to SpriteIds.h (#23804)
* Rename 'Climate' properties to Weather (#23786)
* Fix segfault on linux when running in verbose mode
* Update constexpr with k prefix
* Change StaffHireArgs params to reflect internal visitor (#23791)
* Simplify garden clock paint algorithm
* Include stdexcept in LocalisationService.cpp (#23798)
* Fix debug dirty visuals scaling on high DPI displays (#23697)
* Fix #23522: Steeplechase diagonal sloped support base glitched sprites
* Fix looping roller coaster vertical loop supports drawing incorrectly (#23795)
* Support NetBSD
* All BSD-like platforms have alloca in stdlib.h
* Add nl-NL translation to openrct2.appdata.xml
* Rework Localisation includes (#23789)
* Rotate weather distribution to be less biased towards sunny weather
* Fix #22617: Sloped wooden supports glitch above diagonal track
* es-ES: Add translation to Flathub package
* Fix #23781: Changing weather does not update state for next weather (#23782)
* Purge old climate setting from gamestate
* Use patterns from climate objects instead of hardcoded internals
* Merge Localisation/master into OpenRCT2/develop
* Make building new track inherit alternate colour scheme from previous piece
* Implement climate object loading functions
* Start v0.4.19.1+1
* Release v0.4.19.1
* Update backtrace token for upcoming v0.4.19.1 release
* Fix weather transitions
* Guard against possible null pointer dereferences
* Prevent staff statistics from overflowing (#23719)
* Start v0.4.20
* Release v0.4.19
* Update backtrace token for upcoming v0.4.19 release
* Merge Localisation/master into OpenRCT2/develop
* Append climate object based on legacy climate type
* Remove climate setting from scenario options window
* Drop climate variable from in-game console
* Implement scaffolding for climate objects
* Merge Localisation/master into OpenRCT2/develop
* Cleanup the Climate file (#23755)
* Improve warning if language files cannot be loaded on Android
* Merge Localisation/master into OpenRCT2/develop
* Turn Rotate View dropdown into two buttons
* Fix crash placing rides without special elements. (#23739)
* Merge Localisation/master into OpenRCT2/develop
* Fix hats/balloons/umbrellas not showing in guest notifications (#23728)
* Fix #23724: Maze Construction window buttons are not working (#23731)
* Reorganise special elements in construction window (#23660)
* Add changelog entry
* Dropdown: allow specifying number of rows per column (#23713)
* Platform.h: Reject big-endian systems (#23684)
* Prevent drawing peep accessories whilst drowning (#23729)
* Update Ubuntu Docker image for clang-tidy-check (#23727)
* Build image repository from object images (#23640)
* Fix #23221: Track designs are saved with an incorrect ‘air’ time statistic
* Fix #23707: Crash when plugins use a custom tool
* Fix #23701: Potential crash when using mouse wheel on some widgets
* Move Loc6DCA9A to own function
* Move Loc6DC462 to own function
* Make Loc6DCA9A a loop
* Make Loc6DC462 a loop
* Move WindowInvalidate and WidgetInvalidate families into WindowManager (#23692)
* Offset dropdown text labels and separators (#23700)
* Change FIXED_XDP from macros to constexprs
* Move Viewport struct to Viewport.h
* Add some assertions
* Fix #23686: Shortcut window crashing and missing widgets
* Prevent out of bounds access, prevents assert on debug builds
* Create buttons for vertical drops in construction window (#23665)
* Refactor more constants to kConstant notation
* Use correct widgets instance for Banner window
* Fix marketing campaign accessing the widget declaration not instance
* Remove screaming snake case constant TRACK_BLOCK_2 (#23657)
* Fix #23655: Crash with invalid widget index
* Use kStringIdNone on emscripten buttons
* Beautify TrackData.cpp
* Add ccall to exported runtime methods
* Emscripten: handle missing assets
* Upload CI assets from correct path
* Emscripten: build in CI
* Merge Localisation/master into OpenRCT2/develop
* Move WindowClose family into WindowManager (#23646)
* Mass rename constants (#23656)
* Booster code cleanups/unified booster speed preparation
* Centralise external window signatures in Windows.h (#23653)
* Move WindowCreate and WindowFocusOrCreate into WindowManager (#23643)
* Merge Localisation/master into OpenRCT2/develop
* Check for EMSCRIPTEN variable in emscripten builds
* Fix pthreads check on emscripten
* Move Widget, Window, Intent, MouseInput into OpenRCT2 namespace (#23642)
* Refactor widgets state (#23621)
* Merge Localisation/master into OpenRCT2/develop
* Add #20683 to changelog
* Allow cable lift to start after block brake
* Correct Persistent spelling
* Resolve code formatting issues
* Move export/import functions to a javascript library
* Fix erroneous statement about branching
* Fix holding brakes being skipped if they're too close together
* Add large diagonal flat to steep and dive loop track pieces
* Restore lost diag brakes
* Fixed tile inspector shortcut keys for raise/lower height
* Plugin: allow scripts to specify tab colour maps (#23583)
* Fix #23597: Adjust any staff set to EatFood animation (#23613)
* Fix #23368: Incorrect refund when deleting track >= 96m
* Merge Localisation/master into OpenRCT2/develop
* Fix in game console "get location" command (#23598)
* Remove outdated note (#23595)
* Merge Localisation/master into OpenRCT2/develop
* Only export functions for building gui
* Correct variable name
* Reverse wasm architecture check, to match the rest
* Add error checking
* Fix code formatting flag
* Pull asset version from the game
* Remove dockerfile and build scripts
* Fix positioning of "Install new track" button
* Tile Inspector Use label widgets for X/Y labels
* Fix #23508: RideConstruction and Footpath windows racing to set the VirtualFloor
* Update replays to v0.0.86
* Fix typo on changelog (#23587)
* Merge Localisation/master into OpenRCT2/develop
* Assign Station Start, Entrance, Exit, to null sentinel
* Fix behaviour of SetClipboardText on emscripten
* Remove the need to manually compiled vorbis and ogg for emscripten
* Rework InteractiveConsole to use localised object type strings (#23586)
* Remove dead defines
* Don't build assets emscripten
* Use tags, instead of commit hashes
* Switch to ninja
* Add changelog entries
* Update objects bundle to v1.5.0
* Begin requested changes
* Set consumption time when giving items to guests (#23581)
* Append panda/elephant/tiger objects before other entertainers
* Remove InteractiveConsole.h includes where not required (#23578)
* Tighten the use of locks in JobPool (#23533)
* Address review comments
* Fix #21794: Lay-down coaster cars reverse on first frames of downwards corkscrew
* Merge Localisation/master into OpenRCT2/develop
* Add changelog entry
* Add kMebiByte, kKibiByte constants
* Move WindowFind functions into WindowManager (#23517)
* Start v0.4.19
* Release v0.4.18
* Disable ubuntu docker job in individual steps (#23575)
* Disable lint-commit job that trips up SignPath runner id when skipped (#23574)
* Make sure that GuestNextInQueue is not uninitialized
* Allow save/load for std::span, simplify ReadWriteArray
* Use std::span for GetStations
* Ensure ride station queue is not uninitialized, refactor that code
* Fix file browser resize widget dimensions
* Remove entry for #23486 from changelog (#23548)
* Update backtrace token for upcoming v0.4.18 release
* Allow file browser to optionally display file sizes
* Rewrite OverwritePromptWindow to use MakeWidget
* Rename Config::Sort to Config::FileBrowserSort
* Remember preferred file browser dimensions
* Link the OpenMusic repo in readme (#23536)
* Update objects to v1.4.12 (#23535)
* Add @andOlga to Russian translation credits
* Add iterator include to SurfaceSelection.cpp (#23532)
* Correct JavaScript syntax
* Update changelog.txt
* Re-create sound channel only for looping sounds
* Rename Sub6D7AC0 to VehicleSoundFadeInOut
* Fix #23135: Tree placement has noticable patterns
* Fix mapgen window reverting to flatland when selecting heightmap image
* Merge Localisation/master into OpenRCT2/develop
* Add LoongArch architecture information (#23477)
* Merge Localisation/master into OpenRCT2/develop
* Update copyright year to 2025 (#23514)
* Fix emscripten support
* Fix editor progression issues (#23511)
* Change leftover spelling of SuJongkwa to Sujeonggwa
* Move more simplex functions to SimplexNoise unit
* Refactor raw height array into HeightMap class
* Encapsulate map generator in World::MapGenerator namespace
* Move SurfaceSelection into its own unit as well
* Remove some unnecessary includes
* Move TreePlacement into its own unit as well
* Split off PngTerrainGenerator, SimplexNoise units
* Move MapGen and MapHelpers units into map_generator folder
* Move LightFX into its own namespace (#23506)
* Fix #23496: missing spatial index update when paused (#23505)
* Prevent closing object selection window when selection is invalid (#23487)
* Use std::chrono for easier to read durations (#23499)
* eo-ZZ: Add EO text to Appdata file
* Exclude peep animation objects in EditorRemoveUnusedObjects
* Allow filename input directly in file browser window (#23405)
* EditorObjectSelection: show animation peep type in description
* Merge Localisation/master into OpenRCT2/develop
* Update replay tests to v0.0.85
* Reduce branching when drawing
* Fix #23471: Traverse the paint nodes in correct order
* Number track styles
* Add new pieces to the Stand-Up Roller Coaster
* Merge Localisation/master into OpenRCT2/develop
* Remove dead lines in CMakeLists (#23461)
* Fix guest inventories crashing on particular items (#23469)
* Fix #1122: Trains can spawn on cable lift hill
* ca-ES: Amend and complete translation of appdata.xml
* Fix #23464: Water sparkles don't work properly (#23467)
* Fix RideRatings.cpp headers (#23466)
* Move isSlowWalking property to animation group level
* Merge Localisation/master into OpenRCT2/develop
* Add French translation to appdata.xml
* Use ride_type_t in more places
* Enable opaque water and corkscrew boosters on non-RCT1 installs
* Fix in game console incorrectly handling formatting tokens. (#23434)
* Undo whatever that was
* Remove unused function
* Refactor how PaintSession uses memory, make it partially static
* Don't make PaintDrawStruct recursive
* Raise max number of park entrance objects to 255 (#23413)
* Fix typo in finance graph max size (#23437)
* Fix rendering balloons/hats/umbrellas held by guests
* Expose getCostumeStrings to scripts
* Move getAvailableCostumeStrings to PeepAnimations
* Force use of all costumes if noRandomPlacement results in no costumes
* Rework reading peep anim object properties
* Refactor PeepAnimationsObject::ReadAnimations into its own method
* Guest window: make pickup animation lengths dynamic
* Staff window: make tab animation lengths dynamic
* Separate RCT12PeepAnimationGroup further from PeepAnimationGroup
* Let other animation groups copy missing animations from primary group
* Scripting: list and use available costumes dynamically
* Read scriptName property from JSON
* Add checks to ensure an animation object is selected for each peep type
* EditorObjectSelectionSession: mark peep animation objects in use
* Rework PeepAnimation construction
* List available staff costumes dynamically
* StaffHireNewAction: use peep anim objects; bump network version
* Use peep animation objects for guest and staff sprites
* Introduce functions to get a (random) peep anim object by type
* Drop old PeepAnimationData unit
* WIP: start reworking PeepAnimationGroup
* S6Importer: minor refactor of ImportEntityCommonProperties
* Start working on peep entity animation object conversion
* Implement loading animation sequences from peep anim object
* Introduce peep animation objects to object selection window
-------------------------------------------------------------------
Fri Apr 4 13:29:15 UTC 2025 - Björn Kettunen <bjorn.kettunen@thaodan.de>
- Update objects to 1.6.1
- Sync specfile with openSUSE OBS games:openrct2
- Update to version 0.4.20.210.b92e05bc:
* Scripting: Add Car.moveToTrack API (#23359)
* Add new Wooden Roller Coaster no platform station sprites
* Fix #22961: Click on construction preview places dupe rides and stalls
* Fix #21908: Ride mode warnings when hovering track designs
* Fix #23484: Castle station styles are erroneously remappable
* EditorObjectSelection: force close when switching to track design manager
* InstallTrack: force the object selection window to close
* TrackList window: make 'select other ride' button available in track manager
* Merge Localisation/master into OpenRCT2/develop
* Fix #23443: New GOG version of RCT2 is not extracted correctly
* Refactor rest of .d.ts file to use JSDoc-style comment notation (#24073)
* Amend changelog
* Improve surface colour match by dithering and alternating tile colours
* Exempt frozen peeps from being removed (#24101)
* Remove non-implemented function declaration
* Refactor INPUT_FLAGS into FlagHolder
* Refactor DRAWING_ENGINE_FLAGS into FlagHolder
* Rename weak window widget enums
* Rename many RCT12 constants
* Rename FULLSCREEN_MODE and its members
* Rename HOOK_TYPE and its members
* Rename SAWYER_ENCODING and its members
* Rename SPECIAL_FOLDER and its members
* Rename ADVERTISE_STATUS and its members
* Rename ZIP_ACCESS and its members
* Rename IMAGE_FORMAT and its members
* Rename ASSERT_BEHAVIOUR and its members
* Rename DIRECTORY_CHILD_TYPE and its members
* Refactor fountain flags
* Rename PATHID and its members
* Refactor TRACK_REPO_ITEM_FLAGS to strong enum and FlagHolder
* Rename static constants of repositories
* Rename DIRID and its members
* Rename DIRBASE and its members
* Rename DIALOG_TYPE and its members
* Create enum class for FileMode
* Rename FILE_TYPE and its members
* Refactor EDITOR_INPUT_FLAGS to use FlagHolder
* Rename INVALID_DIRECTION to kInvalidDirection
* Rename STATION_OBJECT_FLAGS and its members
* Fix #24077: Track Designer crashes when clicking the park fence
* Fix #19506: Queue paths can be placed on train tracks
* Create strong enum for ScenarioSelectMode
* Rename SCENARIO_CATEGORY and turn into strong enum
* Rename TerrainSurfaceFlags and its members
* Generalise dropdown tooltips and add tooltips to footpath window (#24070)
* Reduce object casting (#24072)
* Fix #23710: Tracked rides draw station bases with No entrance, no platform station style
* Order custom menus consistently by label text (#24067)
* Fix #24028: Giga and LSM booster pixels draw over transparent things
* Force object selection window to close when changing scenes
* Fix s4 and s6 importer convertNewsQueue msvc build error
* Merge Localisation/master into OpenRCT2/develop
* Rename EditorObjectFlagsClear, VisibleListClear
* Make it work with older compilers
* Avoid heap allocations for transparency depth calculation
* Update sfl library to 1.9.2
* Further cleanup the code, restrict maximum iterations
* Cleanup and style refactor PeepFootpathMoveForward
* Shorten PaintSegment enum variant names
* Improve performance of spatial indexing
* Change GameState_t members to lowerCamelCase
* Skip the type checking in GetEntity/TryGetEntity with T as BaseEntity
* Simplify operators on TIdentifier using the spaceship operator
* Refactor PerformNextAction, we don't need a wrapper
* Use TryGetEntity for iterators as it handles null entities explicitly
* Cleanup the function PeepInteractWithPath
* Fix #18169: Missing TTF support on Android
* Use more common filename:line format for assertion failure messages
* Use stringstream until std::format is available
* Add Guard::Assert function with std::source_location default parameter
* Update object manager API to access new object types (#24009)
* Add missing ctime include to FileBrowser.h (#24029)
* Fix viewport 'listen' toggles
* Apply review requests
* Modify News::InitQueue to take GameState_t
* Do not import garbage data in RCT1/2 news queues
* Properly clear whole news queue
* Move importing news items to function
* Create widget type for horizontal separator
* Change more Guest window DrawText calls to Label widgets
* Convert Guest Stats string calls to label widgets
* Fix #18309: Vehicles glitch going inverted to uninverted with uncap fps (#24011)
* Fix apostrophes and quotes in changelog
* Link to libatomic for arm-linux-gnueabihf library architecture
* Bump kNetworkStreamVersion (#24010)
* Reduce Map.h includes (#24007)
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Fix #5281: Missing supports on miniature railways built backwards
* Create weak enum for MazeWallType
* Create strong enum for RideTestingFlags
* Create strong enum for TrackElementSetFlag and TrackSelectionFlag
* Extend FlagHolder methods
* Fix lamps and queue line tvs drawing incorrectly on paths with fences
* Improve map size heuristics in generatePreviewMap
* Fix #23983: Ordering files by size not working and potentially crashing (#23991)
* Merge Localisation/master into OpenRCT2/develop
* Fix #23985: Crash when opening New Ride menu
* Use window shim in more windows (#23986)
* Update field names on RCT1/RCT2 Ride struct
* Fix corner path fences drawing over adjacent sloped land
* Skip setting page/widgets if we're already on the page (#23975)
* Merge Localisation/master into OpenRCT2/develop
* Prevent closing object selection window when selection is invalid (#23968)
* Clarify 'guests prefer more/less intense rides' settings (#23937)
* Fix #23910: Heartline Twister Coaster track draws over things above it
* Fix #23891: Inverted Hairpin track can draw over things above it
* Fix gentle banked Wooden RollerCoaster track glitching as train passes
* Fix walls drawing over sloped rear water edges and misaligned sprite
* Move mono logo to G2 end (#23972)
* Remove rideCategory field from ObjectRepositoryItem struct
* Amend changelog
* Merge Localisation/master into OpenRCT2/develop
* Fix saving scenarios in editor (#23956)
* Draw minimap in scenario selection screen for .park based scenarios
* Purge ClimateSetAction game action
* Merge Localisation/master into OpenRCT2/develop
* Make density a HeightMap property
* Update Ride struct to new codestyle
* Fix #10582: Low clearance tunnels below water draw incorrectly
* Merge Localisation/master into OpenRCT2/develop
* Rename NoFlatRideCars to kNoFlatRideCars
* Remove unused game action enums
* Rename RIDE_VALUE_UNDEFINED to kRideValueUndefined
* Create RideModifyType enum
* Create strong enum for RideCategory
* Update RideMode to current code style
* Update RideStatus to current code style
* Update RideClassification to current code style
* Add #23941 to changelog
* Split LOADSAVETYPE_* into LoadSaveAction and LoadSaveType
* Merge Localisation/master into OpenRCT2/develop
* Refactor gScreenFlags to LegacyScene enum
* Amend changelog
* Use WindowSetResize to set min/max dimensions in most places (#23929)
* Change widget order for land rights checkboxes (#23932)
* Refactor About window text drawing (#23928)
* Merge Localisation/master into OpenRCT2/develop
* Make heightmap density configurable in setMapHeight
* Refactor PNG generator to use HeightMap class
* Merge Localisation/master into OpenRCT2/develop
* Update objects version to v1.6.0
* Move static data up; use std::array
* Move item temperature thresholds to climate objects
* Fix #23743: Park with > 32k guests goal not in scenario list
* Change Tool members to new codestyle
* Change GuestListFilterType members to new codestyle
* Change CloseWindowModifier members to new codestyle
* Change VisibilityCache members to new codestyle
* Change PromptMode members to new codestyle
* Refactor MODAL_RESULT_* to enum
* Fix: Sound effects keep playing when loading another save
* Remove obsolete interop files
* Avoid considering climate objects as 'unused'
* Fix #10379: Banners and signs outside the park can be renamed and repainted
* Remove Scenario.h include from many units (#23901)
* Fix snow transitions using rain animations
* Fix missing vertical tunnel on Reverse Freefall Coaster flat to vert
* Amend changelog entry for #4225
* Fix #4225: Ride Construction window offers non-existent banked sloped to level curve
* Introduce WF_NO_TITLE_BAR and apply to windows
* Reduce hardcoded positions for various windows
* Rename kCloseButtonWidth to kCloseButtonSize
* Introduce WindowBase::canBeResized
* Start v0.4.20+1
* Release v0.4.20
* Update backtrace token for v0.4.20 release
* Merge Localisation/master into OpenRCT2/develop
* Rename network.h to Network.h (#23882)
* Merge Localisation/master into OpenRCT2/develop
* Merge Localisation/master into OpenRCT2/develop
* Fix #20948: Incorrect diagonal brakes supports
* Add new sprites for snow weather types (#23879)
* Add toolbar to file browser (#23874)
* Allow editing of indestructible rides when the ‘make all destructible’ cheat is enabled
* Drop unused parameter from GetLegacyPeepAnimationObjects (#23877)
* Split FileBrowser and OverwritePrompt from LoadSave unit (#23851)
* Let ScClimate::type_get return a non-empty string again
* Add weather 'forecast' as preview
* Rework ClimateGetWeatherSpriteId
* Fix #23867: Crash when viewing 2 line 3D signs with 16 spaces
* Add see-through option to the "Cut-away View" (#23759)
* Merge Localisation/master into OpenRCT2/develop
* Fix #18433: TTF fonts can not be located when font names are translated
* Add Ctrl+X (cut) command and numpad navigation to text composition (#23720)
* Merge Localisation/master into OpenRCT2/develop
* Fix #23828: Vehicles pass over station entrances/exits cause glitch
* Fix #18389: Gentle sloped track not visible in fallback tunnels
* Fix #23832: Hybrid large gentle banked left turns supports glitch
* Fix #23831: Hybrid large slope bank right turns glitch if track above
* Fix #23836: Adjacent track can draw over large turns
* Fix #18423: Underground Mini Golf hole C, D and E drawing over land edges
* Fix #23814: Scenarios not indexed on first start
* Fix #23797: 3D sign text from older parks cut off
* Fix misaligned LSM launched lift hill sprite
* Change load/save window to be coloured green by default
* Merge Localisation/master into OpenRCT2/develop
* Add monochrome 'no preview' logo
* Fix #23641: Steep to flat track is not drawn correctly in tunnels
* Fix #14486: Guests falling if path after park entrance is an upward slope
* Fix #20848: Junior Coaster booster track draws incorrectly in tunnels
* Fix #15826, #23835: Wooden Roller Coaster steep turn supports glitch
* Fix #18376: Ghost train gentle to flat track is not visible in tunnels
* Fix hyper-twister roller coaster string
* Add diagonal downward-inclined brakes to hybrid and single rail coasters
* Implement mini map previews for scenario usage
* Implement embedded preview screenshots
* Fix #18711: Underground park entrance sides can cause glitching
* Fix #16657: Mine Ride right S-bend uses Mini Roller Coaster sprite
* Fix land edges glitch when vehicles go through gentle to flat tunnels
* Initial park save preview implementation
* ParkImporter: rename GetDetails to PopulateIndexEntry
* Add original bug to changelog for toilet, steep, wood support draw fix (#23849)
* Add missing copyright to ParkFile.h
* Rename audio.h to Audio.h (#23842)
* Fix #22229: Don't override park version errors (#23845)
* Fix #18436: Scenery on same tile draws over steep to vertical track (#23822)
* Bump scenario index version (#23826)
* Fix #1972, #11679: Vehicles passing by toilets can cause them to glitch
* Fix spinning tunnels drawing over sloped terrain in front of them (#23818)
* Fix #22620: RCT1 Mine Coaster trains glitch on large banked turns (#23817)
* Fix #16357: Chairlift station covers draw incorrectly (#23808)
* Platform.Win32: Remove the last MAX_PATH
* EditorObjectSelectionWindow: Remove MAX_PATH
* Fix #9999-#10003: translations have truncated strings
* Fix train glitching on Bobsleigh Coaster small helixes (#23809)
* Rename ObjectType enum to follow recent code style (#23810)
* Rename sprites.h to SpriteIds.h (#23804)
* Rename 'Climate' properties to Weather (#23786)
* Fix segfault on linux when running in verbose mode
* Update constexpr with k prefix
* Change StaffHireArgs params to reflect internal visitor (#23791)
* Simplify garden clock paint algorithm
* Include stdexcept in LocalisationService.cpp (#23798)
* Fix debug dirty visuals scaling on high DPI displays (#23697)
* Fix #23522: Steeplechase diagonal sloped support base glitched sprites
* Fix looping roller coaster vertical loop supports drawing incorrectly (#23795)
* Support NetBSD
* All BSD-like platforms have alloca in stdlib.h
* Add nl-NL translation to openrct2.appdata.xml
* Rework Localisation includes (#23789)
* Rotate weather distribution to be less biased towards sunny weather
* Fix #22617: Sloped wooden supports glitch above diagonal track
* es-ES: Add translation to Flathub package
* Fix #23781: Changing weather does not update state for next weather (#23782)
* Purge old climate setting from gamestate
* Use patterns from climate objects instead of hardcoded internals
* Merge Localisation/master into OpenRCT2/develop
* Make building new track inherit alternate colour scheme from previous piece
* Implement climate object loading functions
* Start v0.4.19.1+1
* Release v0.4.19.1
* Update backtrace token for upcoming v0.4.19.1 release
* Fix weather transitions
* Guard against possible null pointer dereferences
* Prevent staff statistics from overflowing (#23719)
* Start v0.4.20
* Release v0.4.19
* Update backtrace token for upcoming v0.4.19 release
* Merge Localisation/master into OpenRCT2/develop
* Append climate object based on legacy climate type
* Remove climate setting from scenario options window
* Drop climate variable from in-game console
* Implement scaffolding for climate objects
* Merge Localisation/master into OpenRCT2/develop
* Cleanup the Climate file (#23755)
* Improve warning if language files cannot be loaded on Android
* Merge Localisation/master into OpenRCT2/develop
* Turn Rotate View dropdown into two buttons
* Fix crash placing rides without special elements. (#23739)
* Merge Localisation/master into OpenRCT2/develop
* Fix hats/balloons/umbrellas not showing in guest notifications (#23728)
* Fix #23724: Maze Construction window buttons are not working (#23731)
* Reorganise special elements in construction window (#23660)
* Add changelog entry
* Dropdown: allow specifying number of rows per column (#23713)
* Platform.h: Reject big-endian systems (#23684)
* Prevent drawing peep accessories whilst drowning (#23729)
* Update Ubuntu Docker image for clang-tidy-check (#23727)
* Build image repository from object images (#23640)
* Fix #23221: Track designs are saved with an incorrect ‘air’ time statistic
* Fix #23707: Crash when plugins use a custom tool
* Fix #23701: Potential crash when using mouse wheel on some widgets
* Move Loc6DCA9A to own function
* Move Loc6DC462 to own function
* Make Loc6DCA9A a loop
* Make Loc6DC462 a loop
* Move WindowInvalidate and WidgetInvalidate families into WindowManager (#23692)
* Offset dropdown text labels and separators (#23700)
* Change FIXED_XDP from macros to constexprs
* Move Viewport struct to Viewport.h
* Add some assertions
* Fix #23686: Shortcut window crashing and missing widgets
* Prevent out of bounds access, prevents assert on debug builds
* Create buttons for vertical drops in construction window (#23665)
* Refactor more constants to kConstant notation
* Use correct widgets instance for Banner window
* Fix marketing campaign accessing the widget declaration not instance
* Remove screaming snake case constant TRACK_BLOCK_2 (#23657)
* Fix #23655: Crash with invalid widget index
* Use kStringIdNone on emscripten buttons
* Beautify TrackData.cpp
* Add ccall to exported runtime methods
* Emscripten: handle missing assets
* Upload CI assets from correct path
* Emscripten: build in CI
* Merge Localisation/master into OpenRCT2/develop
* Move WindowClose family into WindowManager (#23646)
* Mass rename constants (#23656)
* Booster code cleanups/unified booster speed preparation
* Centralise external window signatures in Windows.h (#23653)
* Move WindowCreate and WindowFocusOrCreate into WindowManager (#23643)
* Merge Localisation/master into OpenRCT2/develop
* Check for EMSCRIPTEN variable in emscripten builds
* Fix pthreads check on emscripten
* Move Widget, Window, Intent, MouseInput into OpenRCT2 namespace (#23642)
* Refactor widgets state (#23621)
* Merge Localisation/master into OpenRCT2/develop
* Add #20683 to changelog
* Allow cable lift to start after block brake
* Correct Persistent spelling
* Resolve code formatting issues
* Move export/import functions to a javascript library
* Fix erroneous statement about branching
* Fix holding brakes being skipped if they're too close together
* Add large diagonal flat to steep and dive loop track pieces
* Restore lost diag brakes
* Fixed tile inspector shortcut keys for raise/lower height
* Plugin: allow scripts to specify tab colour maps (#23583)
* Fix #23597: Adjust any staff set to EatFood animation (#23613)
* Fix #23368: Incorrect refund when deleting track >= 96m
* Merge Localisation/master into OpenRCT2/develop
* Fix in game console "get location" command (#23598)
* Remove outdated note (#23595)
* Merge Localisation/master into OpenRCT2/develop
* Only export functions for building gui
* Correct variable name
* Reverse wasm architecture check, to match the rest
* Add error checking
* Fix code formatting flag
* Pull asset version from the game
* Remove dockerfile and build scripts
* Fix positioning of "Install new track" button
* Tile Inspector Use label widgets for X/Y labels
* Fix #23508: RideConstruction and Footpath windows racing to set the VirtualFloor
* Update replays to v0.0.86
* Fix typo on changelog (#23587)
* Merge Localisation/master into OpenRCT2/develop
* Assign Station Start, Entrance, Exit, to null sentinel
* Fix behaviour of SetClipboardText on emscripten
* Remove the need to manually compiled vorbis and ogg for emscripten
* Rework InteractiveConsole to use localised object type strings (#23586)
* Remove dead defines
* Don't build assets emscripten
* Use tags, instead of commit hashes
* Switch to ninja
* Add changelog entries
* Update objects bundle to v1.5.0
* Begin requested changes
* Set consumption time when giving items to guests (#23581)
* Append panda/elephant/tiger objects before other entertainers
* Remove InteractiveConsole.h includes where not required (#23578)
* Tighten the use of locks in JobPool (#23533)
* Address review comments
* Fix #21794: Lay-down coaster cars reverse on first frames of downwards corkscrew
* Merge Localisation/master into OpenRCT2/develop
* Add changelog entry
* Add kMebiByte, kKibiByte constants
* Move WindowFind functions into WindowManager (#23517)
* Start v0.4.19
* Release v0.4.18
* Disable ubuntu docker job in individual steps (#23575)
* Disable lint-commit job that trips up SignPath runner id when skipped (#23574)
* Make sure that GuestNextInQueue is not uninitialized
* Allow save/load for std::span, simplify ReadWriteArray
* Use std::span for GetStations
* Ensure ride station queue is not uninitialized, refactor that code
* Fix file browser resize widget dimensions
* Remove entry for #23486 from changelog (#23548)
* Update backtrace token for upcoming v0.4.18 release
* Allow file browser to optionally display file sizes
* Rewrite OverwritePromptWindow to use MakeWidget
* Rename Config::Sort to Config::FileBrowserSort
* Remember preferred file browser dimensions
* Link the OpenMusic repo in readme (#23536)
* Update objects to v1.4.12 (#23535)
* Add @andOlga to Russian translation credits
* Add iterator include to SurfaceSelection.cpp (#23532)
* Correct JavaScript syntax
* Update changelog.txt
* Re-create sound channel only for looping sounds
* Rename Sub6D7AC0 to VehicleSoundFadeInOut
* Fix #23135: Tree placement has noticable patterns
* Fix mapgen window reverting to flatland when selecting heightmap image
* Merge Localisation/master into OpenRCT2/develop
* Add LoongArch architecture information (#23477)
* Merge Localisation/master into OpenRCT2/develop
* Update copyright year to 2025 (#23514)
* Fix emscripten support
* Fix editor progression issues (#23511)
* Change leftover spelling of SuJongkwa to Sujeonggwa
* Move more simplex functions to SimplexNoise unit
* Refactor raw height array into HeightMap class
* Encapsulate map generator in World::MapGenerator namespace
* Move SurfaceSelection into its own unit as well
* Remove some unnecessary includes
* Move TreePlacement into its own unit as well
* Split off PngTerrainGenerator, SimplexNoise units
* Move MapGen and MapHelpers units into map_generator folder
* Move LightFX into its own namespace (#23506)
* Fix #23496: missing spatial index update when paused (#23505)
* Prevent closing object selection window when selection is invalid (#23487)
* Use std::chrono for easier to read durations (#23499)
* eo-ZZ: Add EO text to Appdata file
* Exclude peep animation objects in EditorRemoveUnusedObjects
* Allow filename input directly in file browser window (#23405)
* EditorObjectSelection: show animation peep type in description
* Merge Localisation/master into OpenRCT2/develop
* Update replay tests to v0.0.85
* Reduce branching when drawing
* Fix #23471: Traverse the paint nodes in correct order
* Number track styles
* Add new pieces to the Stand-Up Roller Coaster
* Merge Localisation/master into OpenRCT2/develop
* Remove dead lines in CMakeLists (#23461)
* Fix guest inventories crashing on particular items (#23469)
* Fix #1122: Trains can spawn on cable lift hill
* ca-ES: Amend and complete translation of appdata.xml
* Fix #23464: Water sparkles don't work properly (#23467)
* Fix RideRatings.cpp headers (#23466)
* Move isSlowWalking property to animation group level
* Merge Localisation/master into OpenRCT2/develop
* Add French translation to appdata.xml
* Use ride_type_t in more places
* Enable opaque water and corkscrew boosters on non-RCT1 installs
* Fix in game console incorrectly handling formatting tokens. (#23434)
* Undo whatever that was
* Remove unused function
* Refactor how PaintSession uses memory, make it partially static
* Don't make PaintDrawStruct recursive
* Raise max number of park entrance objects to 255 (#23413)
* Fix typo in finance graph max size (#23437)
* Fix rendering balloons/hats/umbrellas held by guests
* Expose getCostumeStrings to scripts
* Move getAvailableCostumeStrings to PeepAnimations
* Force use of all costumes if noRandomPlacement results in no costumes
* Rework reading peep anim object properties
* Refactor PeepAnimationsObject::ReadAnimations into its own method
* Guest window: make pickup animation lengths dynamic
* Staff window: make tab animation lengths dynamic
* Separate RCT12PeepAnimationGroup further from PeepAnimationGroup
* Let other animation groups copy missing animations from primary group
* Scripting: list and use available costumes dynamically
* Read scriptName property from JSON
* Add checks to ensure an animation object is selected for each peep type
* EditorObjectSelectionSession: mark peep animation objects in use
* Rework PeepAnimation construction
* List available staff costumes dynamically
* StaffHireNewAction: use peep anim objects; bump network version
* Use peep animation objects for guest and staff sprites
* Introduce functions to get a (random) peep anim object by type
* Drop old PeepAnimationData unit
* WIP: start reworking PeepAnimationGroup
* S6Importer: minor refactor of ImportEntityCommonProperties
* Start working on peep entity animation object conversion
* Implement loading animation sequences from peep anim object
* Introduce peep animation objects to object selection window
-------------------------------------------------------------------
Thu Dec 19 13:02:30 UTC 2024 - Björn Kettunen <bjorn.kettunen@thaodan.de>
- Add workaround for lto build #ghub/OpenRCT2/OpenRCT2#23180
- Update dependencies
* music 1.6
* sound effects 1.0.5
* objects 1.4.11
* title sequences 0.4.14
- Update to version 0.4.17.51.110140b1:
* fix g2.dat path on win arm64 build (#23427)
* Remove ImageId::FromUInt32 and ToUInt32 (#23415)
* Reset all peep sprite bounds at save file import time
* Compensate inferred sprite bounds for balloon/hat/umbrella sprites
* Move invalidation out of Peep::UpdateSpriteBoundingBox
* Fix #23348: console command bugfixes and refactor (#23369)
* Introduce EnumUtils header (#23407)
* Load/save window: show folder icon next to folders (#23404)
-------------------------------------------------------------------
- Update dependencies
* music 1.5
* sound effects 1.0.5
* objects 1.4.0
-------------------------------------------------------------------
Thu Aug 31 15:43:37 UTC 2023 - Björn Bidar <bjorn.bidar@thaodan.de>
- Update dependencies
* music 1.3.1
* sound effects 1.0.3
* objects 1.3.11
* title sequences 0.4.6
-------------------------------------------------------------------
Mon Apr 10 15:25:27 UTC 2023 - Björn Bidar <bjorn.bidar@thaodan.de>
- Update dependencies
* music 1.2.0 (#19833)
-------------------------------------------------------------------
Thu Mar 30 08:27:30 UTC 2023 - Björn Bidar <bjorn.bidar@thaodan.de>
- Update dependencies
* objects 1.3.9
-------------------------------------------------------------------
Thu Mar 23 22:35:52 UTC 2023 - Björn Bidar <bjorn.bidar@thaodan.de>
- Remove obsolete hack to avoid use of __DATE__ and __TIME__
https://github.com/OpenRCT2/OpenRCT2/pull/6864
- Set package version to match rpm version.
-------------------------------------------------------------------
Sun Mar 19 23:29:11 UTC 2023 - Björn Bidar <bjorn.bidar@thaodan.de>
- Fix loading of title sequences, adjust path.
https://github.com/OpenRCT2/OpenRCT2/issues/8110
- Update dependencies
* objects 1.3.8
-------------------------------------------------------------------
Thu Mar 16 13:27:06 UTC 2023 - Björn Bidar <bjorn.bidar@thaodan.de>
- Create new release for OpenMusic (1.1.0) (#19635)
- Update soundfx Fix #18904 (#19634)
-------------------------------------------------------------------
Thu Dec 15 20:09:01 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.4.3
https://github.com/OpenRCT2/OpenRCT2/releases/tag/v0.4.3
-------------------------------------------------------------------
Wed Oct 5 19:25:21 UTC 2022 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.4.2
https://github.com/OpenRCT2/OpenRCT2/blob/develop/debian/changelog
- Update dependencies
* title-sequences 0.4.0
* objects 1.3.5
- Drop patch:
* no-werror.patch
- Use "-Wno-maybe-uninitialized" to avoid compilation errors
-------------------------------------------------------------------
Sun Jun 26 14:01:11 UTC 2022 - Berthold Gunreben <azouhr@opensuse.org>
- Program only knows little endian. Disable s390x builds.
-------------------------------------------------------------------
Mon Nov 22 06:40:34 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.3.5.1
* Improved: The Tile Inspector window’s layout has been tweaked
slightly.
* Change: Weird bonus for path 0 - likely intended as a queue
bonus (original bug).
* Fix: Sometimes small scenery stays when building through it.
* Fix: Placing track designs at locations blocked by anything
results in wrong error message.
* Fix: Tile Inspector can be resized too small.
* Fix: Tile Inspector has inconsistent text colours.
* Fix: Crash when opening a ride window for a corrupted vehicle.
* Fix: Crash when track elements have no ride assigned.
* Fix: Research status incorrectly considered for scenery when in
editor modes.
* Fix: Track designs of some ride types are incorrectly exported
to TD6.
-------------------------------------------------------------------
Sun Aug 1 06:43:14 UTC 2021 - Carsten Ziepke <kieltux@gmail.com>
- Update to version 0.3.4.1
* Fix: Crash when placing large scenery.
* Fix: Crash when removing litter with cheats.
* Fix: Crash when using banner window.
* Fix: Crash when opening large scenery signs.
* Improved: Allow using RCT2 saves to mark RCT Classic
(.sea) parks as finished and vice versa.
- Update to version 0.3.4
* Feature: Track List window now displays the path
to the design when debugging tools are on.
* Feature: “Vandals stopped” statistic for security
guards.
* Feature: Lighting effects for shops and stalls.
* Feature: Allow using early scenario completion
in multiplayer.
* Feature: [Plugin] Add property for getting current
plugin api version.
* Feature: [Plugin] Add properties related to guest
generation.
* Feature: [Plugin] Add properties related to climate
and weather.
* Feature: Opaque water (like in RCT1).
* Change: [Plugin] Rename Object to LoadedObject to fix
conflicts with Typescript's Object interface.
* Change: [Plugin] Rename ListView to ListViewWidget to
make it consistent with names of other widgets.
* Change: “No construction above tree height” limitation
now allows placing high trees.
* Change: Redesign the About window, including new
button to copy the current version info.
* Fix: Visual glitches and crashes when using RCT1 assets
from mismatched or corrupt CSG1.DAT and CSG1i.DAT files.
* Fix: Windows can appear off screen with small
screens or high scaling.
* Fix: Opening the Options menu causes a noticeable
drop in FPS.
* Fix: Block brakes do not animate.
* Fix: OpenGL: Track preview window, flip/rotate button
do not update the thumbnail.
* Fix: Crash when trying to rename Air Powered Vertical
Coaster in Korean.
* Fix: join_server uses default_port from config.
* Fix: Entrances/exits are removed when built on top of
each other.
* Fix: Surface smoothing at extra zoom levels not
working.
* Fix: Cannot close Options window on Android.
* Fix: [Plugin] isHidden only works for tile elements
up to the first element with a base height of over 32.
* Fix: Confusing message when joining server with
mismatched network version.
* Fix: American-style Steam Trains are not imported
correctly from RCT1 saves.
* Fix: The “About OpenRCT2” window cannot be themed.
* Fix: Crash when painting Swinging Ships with
invalid subtype.
* Fix: Crash when window is closed during text input.
* Fix: Ride/Track Design preview does not show if it
costs more money than available.
* Fix: Incorrect import of scenery research caused
all scenery to be unlocked.
* Fix: Incorrect function call in WallPlaceAction
plugin code.
* Fix: Crash when trying to place track when there
are no free tile elements.
* Fix: Unable to close changelog window when its
content fails to load.
* Fix: Incorrect drop height penalty on log flume ride.
* Fix: Unable to build in multiplayer as client with
"Build while paused" cheat enabled when the host is paused.
* Improved: “Unlock operating limits” cheat now also
unlocks all music.
* Improved: Improve startup times.
* Improved: Add Malgun Gothic and change Nanum Gothic
filename for Korean.
- Update official objects to 1.2.1
* Fix grass ID and source games
* Split footpaths into footpaths and railings
-------------------------------------------------------------------
Fri Mar 19 20:42:40 UTC 2021 - Martin Hauke <mardnh@gmx.de>
- Update to version 0.3.3
* An enhanced Track Designer with ability to add/remove
scenery and footpaths.
* The Track Designer has a pause button now.
* There's a new single-rail roller coaster.
* Terrain surfaces from RollerCoaster Tycoon 1 are now supported.
* Lots of plugin improvements and new API additions.
* Lots of bugfixes.
-------------------------------------------------------------------
Tue Dec 29 10:03:44 UTC 2020 - Matthias Mailänder <matthias@mailaender.name>
- Update to version 0.3.2
- Note: this does now rely on the multi-header version of nlohmann-json
(already included in Tumbleweed)
-------------------------------------------------------------------
Thu Oct 1 16:08:23 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
- Update to version 0.3.1 (enhancements of the plugin API)
-------------------------------------------------------------------
Fri Aug 28 23:34:47 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
- Update to version 0.3.0 (major feature: scripting support)
-------------------------------------------------------------------
Sat Jul 4 20:34:50 UTC 2020 - Matthias Mailänder <mailaender@opensuse.org>
- Update to version 0.2.6 (see distribution/changelog.txt)
-------------------------------------------------------------------
Sun Mar 29 15:53:36 UTC 2020 - Christophe Giboudeaux <christophe@krop.fr>
- Update to 0.2.5. Many bugfixes since 0.2.3. Check
https://github.com/OpenRCT2/OpenRCT2/releases for the full list
New features:
* Use a random title sequence each time it is shown.
* Shortcut keys for the Tile Inspector.
* Transport rides can now be synchronised.
* Make Track Designs work in multiplayer.
* Added window for scenery scatter tool
* Console command to remove all floating objects.
* Speed is automatically reset to normal upon scenario completion.
* Remember current group in scenario list window.
* Increase image list capacity by about 100k units.
* Increase the number of ride music played
simultaneously from 2 to 32.
- Drop fix-maybe-uninitialized.patch. Merged upstream.
-------------------------------------------------------------------
Mon Jul 15 20:19:17 UTC 2019 - Ferdinand Thiessen <rpm@fthiessen.de>
- Update to version 0.2.3:
* Rides can now be simulated with ghost trains during construction.
* Multi-threaded rendering.
* Various other bugfixes and improvements.
- Added fix-maybe-uninitialized.patch to fix a gcc warning.
- Added no-werror.patch to build as wno-clobbered does not work
- Install needed object files
* Fixed boo#1120400
- Splitted optional titlesequences as a subpackage (sequences
which need RCT1 or RCT2 to be installed).
- Update to version 0.2.2:
* Allow steep slopes on the side-friction roller coaster.
* Mulitple glyphs for multiple eastern languages have been added
* Allow building footpaths on 'corner down' terrain.
* Allow building on-ride photos and water S-bends on the Water
Coaster.
* Add replay system.
* No longer require the generic scenery groups and tarmac footpath
to be checked when creating a scenario.
* Client IP address is logged as `(null)` in server logs.
* Fixed crash when switching between languages.
* Fixed desync due to boats colliding with ghost pieces.
* Removed support for scenario text objects.
* Various other bugfixes and improvements
-------------------------------------------------------------------
Sun Sep 9 17:58:35 UTC 2018 - mailaender@opensuse.org
- Update to version 0.2.1
- Drop mime.patch (included upstream)
- Drop appdata.patch (included upstream)
-------------------------------------------------------------------
Sat Aug 12 09:53:59 UTC 2017 - mailaender@opensuse.org
- Add mime.patch
- Add appdata.patch
-------------------------------------------------------------------
Fri Aug 11 20:42:58 UTC 2017 - mailaender@opensuse.org
- Update to version 0.1.1
- Drop libsuffix.patch
-------------------------------------------------------------------
Sat Jul 15 14:09:42 UTC 2017 - mailaender@opensuse.org
- Update to version 0.1.0
- Drop download-title-sequences.patch (applied upstream)
- Don't require SDL2_ttf (not used anymore)
- Add libsuffix.patch
-------------------------------------------------------------------
Tue Feb 7 08:53:58 UTC 2017 - mailaender@opensuse.org
- Update to version 0.0.6
* Drop fix-no-real-prototypes.patch (included upstream)
- Fix the title sequences
* Drop bundled-title-sequences.patch
* Add download-title-sequences.patch
-------------------------------------------------------------------
Wed Jan 11 18:46:02 UTC 2017 - rpm@fthiessen.de
- Update to version 0.0.5
* First version which does not require original exe (just assets)
* Runs on x64
- Added bundled-title-sequences.patch
- Removed upstream merged patches:
* 3507.patch
* 9d1fee2bda3dbbefbf69641876ba6315bcbe6da0.patch
-------------------------------------------------------------------
Sun May 8 11:34:24 UTC 2016 - mailaender@opensuse.org
- Fix file-contains-date-and-time
-------------------------------------------------------------------
Fri May 6 05:53:43 UTC 2016 - mailaender@opensuse.org
- update to version 0.0.4
-------------------------------------------------------------------
Wed Dec 30 11:46:25 UTC 2015 - mailaender@opensuse.org
- initial packaging of version 0.0.3.1