File glslang.changes of Package glslang

-------------------------------------------------------------------
Wed Sep  6 22:49:08 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 13
  * extension: GL_QCOM_image_processing

-------------------------------------------------------------------
Tue Aug 22 10:09:15 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 12.3.1+SDK-1.3.261.0
  * Add support for pre and post HLSL qualifier validation
  * HLSL: support binary literals
  * Implement support for GL_KHR_cooperative_matrix extension
  * Remove OSDependent TLS functions
- Add 0001-Revert-CMake-Make-glslang-default-resource-limits-ST.patch

-------------------------------------------------------------------
Mon May 29 10:38:28 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 12.2.0
  * Support GLSL_EXT_shader_tile_image,
    GL_EXT_ray_tracing_position_fetch, and custom include callbacks
    via the C API
  * Add preamble-text command-line option
  * Accept variables as parameters of spirv_decorate_id

-------------------------------------------------------------------
Tue Apr 11 18:40:49 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Add StandAlone/ to glslang-nonstd-devel

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Tue Mar 28 18:53:03 UTC 2023 - Enrico Belleri <idesmi@protonmail.com>

- Update to release 12.1.0:
  * Reject non-float inputs/outputs for version less than 120
  * Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
  * Add HLSL relaxed-precision float/int matrix expansions
  * Block decorate Vulkan structs with RuntimeArrays
  * Support InterlockedAdd on float types
- Delete 0001-build-set-SOVERSION-on-all-libraries.patch:
  fixed upstream
- Split part of glslang-devel to glslang-nonstd-devel.

-------------------------------------------------------------------
Sun Jan 29 12:53:11 UTC 2023 - Jan Engelhardt <jengelh@inai.de>

- Update to release 12
  * Add support for GL_NV_shader_invocation_reorder.
  * Support extension ARB_bindless_texture.
- Delete abibreak_bump.diff

-------------------------------------------------------------------
Thu Dec 15 14:11:52 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.13
  * Fix incorrect parse message of mesh shader
  * Test for spv1.6 + memory model HelperInvocation
  * Add EliminateDeadOutputStores to API.
  * GL_ARM_shader_core_builtins support

-------------------------------------------------------------------
Mon Oct 24 19:30:21 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.12
  * Add support for GL_EXT_mesh_shader
  * Add support for NonSemantic.Shader.DebugInfo.100
  * Make OpEmitMeshTasksEXT a terminal instruction
  * Make gl_SubGroupARB a flat in int in Vulkan
  * Add support for GL_EXT_opacity_micromap
  * Add preamble support to C interface
- Add abibreak_bump.diff

-------------------------------------------------------------------
Fri Sep  9 10:35:49 UTC 2022 - Ralf Habacker <ralf.habacker@freenet.de>

- Adjust the cmake support files to use the shared libraries added
  from the latest changes

-------------------------------------------------------------------
Wed Sep  7 09:20:41 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Rework static library removal & building procedure to identify
  new static libs. (libGenericCodeGen.so and
  libMachineIndependent.so are now added)

-------------------------------------------------------------------
Mon Aug 22 23:01:23 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.11.0
  * CInterface: Add OpSource support.
  * Add SPV_AMD_shader_early_and_late_fragment_tests
  * Avoid double-free in functions cloned for vulkan relaxed mode

-------------------------------------------------------------------
Wed Jun 15 17:12:04 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.10.0
  * Generate OpLine before OpFunction
  * Add support for VK_EXT_fragment_shader_barycentric
  * Add whitelist filtering for debug comments in SPIRV-Remap
  * Add support for GL_EXT_ray_cull_mask

-------------------------------------------------------------------
Mon Apr 18 23:15:08 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.9.0
  * Add GLSL version override functionality
  * Add eliminate-dead-input-components to -Os
  * Add enhanced-msgs option

-------------------------------------------------------------------
Mon Mar 21 08:02:20 UTC 2022 - Jan Engelhardt <jengelh@inai.de>

- Enable baselibs, for use by ffmpeg.

-------------------------------------------------------------------
Sun Jan 30 13:08:43 UTC 2022 - Enrico Belleri <idesmi@protonmail.com>

- Update to release 11.8.0
  * Add support for SPIR-V 1.6
  * Add support for Vulkan 1.3
  * Add --hlsl-dx-position-w option
- Delete glslang-big-endian_1.patch, glslang-big-endian_2.patch,
  glslang-big-endian_3.patch (merged)

-------------------------------------------------------------------
Thu Dec  9 19:18:39 UTC 2021 - Christophe Giboudeaux <christophe@krop.fr>

- Add patches to fix issues on big endian platforms
  (Needed to fix https://bugreports.qt.io/browse/QTBUG-93101)
  * glslang-big-endian_1.patch
  * glslang-big-endian_2.patch
  * glslang-big-endian_3.patch

-------------------------------------------------------------------
Sat Nov 27 14:11:19 UTC 2021 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.7.1
  * Accept gl_ViewportMask in version 430 and later
  * Remove support for double trig, pow, exp and log
  * Add the GL_EXT_shader_integer_mix Preamble for glsl
  * Add support for targeting Vulkan 1.2 in the C API

-------------------------------------------------------------------
Sun Sep  5 11:09:40 UTC 2021 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.6.0
  * Atomic memory function only for shader storage block member
    or shared variable
  * Add support for gl_MaxVaryingVectors for ogl
  * Fix loading bool arrays from interface blocks
  * Generate separate stores for partially swizzled memory stores
  * Allow layout(std430) uniform with GL_EXT_scalar_block_layout
  * Support for pragma STDGL invariant(all)
  * Support for GL_NV_ray_tracing_motion_blur

-------------------------------------------------------------------
Tue Jul  6 08:16:36 UTC 2021 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.5.0
  * Implement GLSL_EXT_shader_atomic_float2
  * Implement GL_EXT_spirv_intrinsics
  * Fixed SPIR-V remapper not remapping OpExtInst 
    instruction set IDs
  * Only declare compatibility gl_ variables in compatibility mode
  * Add support for float spec const vector initialization
  * Implement GL_EXT_subgroup_uniform_control_flow.
  * Fix arrays dimensioned with spec constant-sized
    gl_WorkGroupSize 
  * Add support for 64bit integer scalar and vector types to
    bitCount() builtin
- Drop 0001-Fix-OOB-write-in-matrix-constructor.patch (merged)

-------------------------------------------------------------------
Wed May  5 08:30:17 UTC 2021 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.4.0
  * Added --depfile and --auto-sampled-textures options
  * Now supports InterpolateAt-based functions
  * Supports cross-stage automatic IO mapping
  * Supports GL_EXT_vulkan_glsl_relaxed (-R option)

-------------------------------------------------------------------
Mon Mar  1 06:59:55 UTC 2021 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.2.0
  * Add support for GL_EXT_shared_memory_block
  * Implement GL_EXT_null_initializer

-------------------------------------------------------------------
Mon Jan 18 16:51:58 UTC 2021 - Jan Engelhardt <jengelh@inai.de>

- Update to release 11.1.0
  * Add new SpirvToolsDisassemble API interface.
  * SPV: Add NonUniform decorations for stores, for constructors
    and for OpImages created during lowering.
  * SPIRV: Add disassembly support for multiple literal strings.
  * Add support for  GL_EXT_fragment_shading_rate,
    GL_EXT_shader_image_int64.
  * Updates for final Vulkan ray tracing extensions.
  * Add ray query capability if acceleration structure or ray
    query types declared.

-------------------------------------------------------------------
Tue Aug 18 15:06:11 UTC 2020 - Jan Engelhardt <jengelh@inai.de>

- Add 0001-build-set-SOVERSION-on-all-libraries.patch

-------------------------------------------------------------------
Thu Aug 13 07:32:15 UTC 2020 - Jan Engelhardt <jengelh@inai.de>

- Update to release 10.15.3847 (6c7beeafa)
  * Add support for EXT_ray_flags_primitive_culling,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_image_size,
    GL_ARB_shader_storage_buffer_object,
    GL_ARB_shading_language_packing, GL_ARB_texture_query_lod,
    GL_ARB_vertex_attrib_64bit,
    GL_EXT_shader_implicit_conversions,
    GL_EXT_shader_integer_mix, GL_EXT_blend_func_extended
  * Add support for primitive culling layout qualifier
  * GlslangToSpv: offer a -g0 command line argument similar to gcc
  * libglslang is now built with -fvisibility and exports
- Drop ver.diff (issue resolved upstream)

-------------------------------------------------------------------
Wed Apr  8 10:42:02 UTC 2020 - Jan Engelhardt <jengelh@inai.de>

- Update to snapshot 8.13.3727+git4 (9c3204a1)
  * Add constant expression with mod.
  * Add Tess machine dependent built-in variables initialization
    for GLES 3.2.
  * Added original glslang_c_interface implementation.
  * SPV_AMD_shader_image_load_store_lod is now validated by
    spirv-tools.
  * GL_EXT_debug_printf implementation.
  * SPV headers: Bump up to the latest header.
  * Add support for GLSL_EXT_ray_tracing.

-------------------------------------------------------------------
Mon Feb  3 10:09:18 UTC 2020 - Antonio Larrosa <alarrosa@suse.com>

- Fix build when _lto_cflags is not defined (as in SLE/Leap)

-------------------------------------------------------------------
Sun Jan 19 11:38:09 UTC 2020 - Jan Engelhardt <jengelh@inai.de>

- Update to snapshot 8.13.3559+git20 (b0ada803)
  * SPIR-V: Aggressively prune unreachable merge, continue target.
  * INTEL_shader_integer_functions2: Add basic extension
    tracking, add compiler front-end support, add SPIR-V
    generation.
  * Add support for ARB_sample_shading, ARB_texture_multisample,
    ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
  * SPV/Vulkan: Add support for Vulkan 1.2, which defaults to
    SPIR-V 1.5.

-------------------------------------------------------------------
Thu Nov  7 08:25:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Update to release 7.13.3496
  * GL_NV_integer_cooperative_matrix support
  * Add support for GL_ARB_explicit_uniform_location
  * SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
  * Add GL_EXT_shader_subgroup_extended_types support
  * SPV_KHR_physical_storage_buffer/SPV:
    Add GL_EXT_buffer_reference_uvec2
  * Emit SPV_EXT_physical_storage_buffer, not the KHR form.
  * Promote SPV_EXT_physical_storage_buffer to KHR when required.

-------------------------------------------------------------------
Mon Oct 14 21:01:23 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Drop unused static libraries, functions of libOGLCompilerDLL and
  libOSDependent are actually present in libglslang already.
  [boo#1153950]

-------------------------------------------------------------------
Sat Sep  7 15:57:52 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Bump SOVER as needed.

-------------------------------------------------------------------
Wed Aug 21 07:23:09 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Update to new upstream release 7.12.3352
  * Add interface symbol and uniform symbol location auto mapping
    for OpenGL shader.
  * Handle SPIR-V type mismatch when constructing a composite.
  * Implement GL_EXT_demote_to_helper_invocation.
  * Avoid generating 8/16-bit constants when 8/16-bit arithmetic
    extensions are not enabled.
  * Add support for SPV_KHR_shader_clock.

-------------------------------------------------------------------
Fri Aug  2 07:00:29 UTC 2019 - Martin Liška <mliska@suse.cz>

- Use FAT LTO objects in order to provide proper static library.

-------------------------------------------------------------------
Fri Jun 28 07:50:03 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Update to new snapshot 7.11.3276.git10 (4162de4)
  * Add Float16/Int8/Int16 capabilities for private variables and
    function parameters.
  * Use spvValidatorOptionsSetBeforeHlslLegalization for
    pre-legalized HLSL.
  * Add support for GL_NV_shader_sm_builtins.
  * Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics,
    and make volatile-qualified atomics generate
    MemorySemanticsVolatile when using the Vulkan memory model.
  * Add missing GL_ARB_shader_ballot builtins to Geometry and
    Tessellation shaders.
  * SPV: Add a switch for favoring non-NaN operands in min, max,
    and clamp.
- Remove nodate.diff (upstreamed)

-------------------------------------------------------------------
Wed Jun  5 10:31:35 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Update to new snapshot 7.11.3214.git16 (2f4a8dfd)
  * GLSL: Fix tessellation control shader bounding box support.
  * GLSL: Add error check for an argument dropping the
    "restrict" qualifier.
  * Add support for GL_EXT_buffer_reference2.
  * SPV: Move to the SPIR-V 1.4 header.
  * Support GL_ARB_fragment_shader_interlock.

-------------------------------------------------------------------
Sat Mar 16 18:40:53 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Update to new upstream snapshot 7.11.3113.git55 (f925eefb)
  to be in line with spirv-headers.
  * Implement GL_NV_cooperative_matrix
  * Fixup leak of TString
  * Add option to reflect all block members, inactive or active.
  * Add option to reflect buffer blocks & variables separately to
    uniforms.
  * Reflect array stride, top-level array stride, and block
    member count.
  * Reflect pipeline outputs as well as inputs, optionally from
    other stages.
  * Add an option to report array variables with trailing [0]
    suffix.
  * Include array index in reflected uniform names more
    consistently.
  * Add options to control how reflection information is built
  * Move TObjectReflection into public interface to clean up
    reflection.

-------------------------------------------------------------------
Tue Feb 19 09:48:37 UTC 2019 - Jan Engelhardt <jengelh@inai.de>

- Update to new upstream release 7.11.3113
  * Implement GL_EXT_scalar_block_layout
  * GLSL: Increase supported sizes of XBF strides and offsets
  * Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
  * Implement GL_EXT_fragment_invocation_density
  * SPV: Generate OpArrayLength with no signedness
  * SPV: For GLSL only, bitcast OpArrayLength result back to int
  * Rename GL_KHX_shader_explicit_arithmetic_types to
    GL_EXT_shader_explicit_arithmetic_types
  * Add support for GL_EXT_YUV_target

-------------------------------------------------------------------
Tue Dec  4 09:10:17 UTC 2018 - Jan Engelhardt <jengelh@inai.de>

- Update to new upstream release 7.10.2984
  * Updated type conversion rules for HLSL frontend
  * HLSL: implemented c register handling
  * HLSL: fix invalid spir-v vector * scalar for float1

-------------------------------------------------------------------
Mon Nov 12 16:12:41 UTC 2018 - Jan Engelhardt <jengelh@inai.de>

- Update to new upstream release 7.9.2933
  * Add a SPIRV-Tools validator
  * GLSL: Remove use of "__" in the implementation of keywords
    having "__".
  * Add GL_EXT_shader_atomic_int64
  * Add ES 320 support and additional error checks for
    SPV_NV_mesh_shader.

-------------------------------------------------------------------
Fri Aug 24 07:02:34 UTC 2018 - jengelh@inai.de

- Update to new upstream release 7.8.2853
  * Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
  * Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing
    capabilities.
  * GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
  * GLSL/SPV: Implement SPV_EXT_descriptor_indexing and
  GL_EXT_nonuniform_qualifier.
  * Implement GL_NV_shader_subgroup_partitioned.
  * Add support for GL_NV_shader_noperspective_interpolation.
- Add ver.diff.

-------------------------------------------------------------------
Thu Mar  8 00:39:46 UTC 2018 - jengelh@inai.de

- Update to 6.2.2604
  * SPV: Implement Vulkan 1.1 features and extensions.

-------------------------------------------------------------------
Wed Feb  7 22:51:46 UTC 2018 - jengelh@inai.de

- Update to new snapshot 3.0.g1817
  * HLSL: Include built-in processing for vertex input and fragment output flattening.
  * HLSL: Flatten structs for all non-arrayed I/O interfaces.
  * SPV: Implement extension SPV_EXT_shader_stencil_export
  * HLSL: handle clip and cull distance input builtin type conversion
  * SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
  * HLSL: add geometry stage support for clip/cull distance
  * Add support for GL_OES_EGL_image_external_essl3
  * Implement the extension GL_AMD_shader_fragment_mask
  * Add implementation of SPV_EXT_fragment_fully_covered
  * GLSL: Implement GL_EXT_control_flow_attributes.

-------------------------------------------------------------------
Mon Aug  7 18:14:24 UTC 2017 - jengelh@inai.de

- Update to new snapshot 3.0.g1516
  * SPV: Handle nested opaque types as function parameters.
  * SPV: Implement new extensions GL_KHX_device_group and
    GL_KHX_multiview.
  * HLSL: Fix #747: accept 'struct' in front of previously
    user-defined type name.
  * Rename KHX to EXT to match the released specs.
  * PP: Recognize the '::' token, and translate appropriately to
    GLSL/HLSL token.
  * Added 'GL_core_profile' and 'GL_compatibility_profile' macro
    definition to preamble.
  * HLSL: Add scoping operator, accept static member functions,
    and support calling them.
  * HLSL: require tessellation factors to be fixed size arrays
  * HLSL: Add namespace grammar and some basic semantics.
  * Implement the SPV_KHR_16bit_storage,
    GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16,
    GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export,
    GL_OVR_multiview, GL_OVR_multiview2
    SPV_KHR_post_depth_coverage extensions.
  * Fix NULL pointer dereference in TParseContext::builtInOpCheck.
  * GLSL 4.6: Implement atomic counter ops and
    SPV_KHR_shader_atomic_counter_ops.
  * GLSL 4.6: Implement draw parameters.
  * GLSL 4.6: Implement shader group vote.
- Add nodate.diff

-------------------------------------------------------------------
Mon Feb 20 15:12:17 UTC 2017 - jengelh@inai.de

- Update to 3.0.g1115
  * Added --vn option to generate a C header file containing a
    variable assigned to the hex representation of the shader.
  * HLSL: Type sanitization: create non-IO types for var decl and
    fn param/ret.
- Drop gccwarn.diff (resolved upstream)

-------------------------------------------------------------------
Sat Feb  4 23:45:26 UTC 2017 - jengelh@inai.de

- Update to 3.0.g1077
  * Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
  * Implement SPV_KHR_subgroup_vote
  * Add EOpD3DCOLORtoUBYTE4 decomposition
  * Add support for SPV_NV_geometry_shader_passthrough and
    SPV_NV_sample_mask_override_coverage
  * Add UAV (image) binding offset and HLSL register support
- Add gccwarn.diff

-------------------------------------------------------------------
Mon Oct 31 22:28:28 UTC 2016 - jengelh@inai.de

- Update to 3.0g900
* Added -x option to save SPIR-V as 32-bit hexadecimal numbers to
  a text file.
* Add decompositions for some HLSL intrinsics.
* HLSL: Support semantics in function parameter declarations.
* HLSL: Map parameter qualifiers from generic to function-specific
  and entry-point specific.
* HLSL: Add texture Load method & decomposition
* HLSL: Add SampleLevel method
* HLSL: Add gather, improve proto generator machine for upcoming
  2DMS/Shadow
* HLSL: add 2DMS texture formats, and matching Load / GetDimensions
  support
* HLSL: Add shape conversions for scalar -> vector assigments.
* HLSL: Add string basic type and recognize string declaration
  grammar.
* HLSL: allow multi-dimensional arrays

-------------------------------------------------------------------
Sun Jun 12 14:06:11 UTC 2016 - jengelh@inai.de

- Update to 2.3g537
* HLSL: Implement proper nesting of symbol-table scopes and
  identifier searching.
* HLSL: Add all int/float/bool/uint matrix types, void for
  functions, and a few others.
* Types: Add an isOpaque() helper
* remapper: do not eliminate interface variables in dce by default
* Initial implementation of direct-mapped subset of HLSL intrinsics
  with type subset.
* SPV: Don't shadow sampler parameters when performing function calls
* Check for linking multiple ES shaders to the same stage
* Vulkan: Finish semantics for what creates spec-const-semantics.
* HLSL: Add more matrix types to the grammar.
* Full stack: distinguish between a scalar and a vector of size 1.
* SPV: Don't emit memory barrier for ESSL barrier(), but still do
  for GLSL barrier().
* Add support for querying vertex attributes in reflection API
* SPV: Don't add clip/cull distance capabilities unless used.
* Tests: Add a set of gtest-file-based HLSL tests.
* SPV: Handle matrix's OpFConvert vector by vector.
* HLSL: Add function call syntax and AST building.
* SPV: Add capability ImageGatherExtended if necessary.
* SPIR-V do not decorate: members of plain structs with location;
  non-top level members with interp.

-------------------------------------------------------------------
Tue Apr 26 18:35:34 UTC 2016 - jengelh@inai.de

- Update to 2.3.g401
* Fix compile error involving std::isinf
- Drop badcode.diff (merged upstream)

-------------------------------------------------------------------
Wed Feb 17 11:06:24 UTC 2016 - jengelh@inai.de

- Initial package (version 2.3.g244) for build.opensuse.org
- Add badcode.diff
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